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Originally Posted by Sir Mad
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First of all, I know by experience you definitely cannot predict if you're gonna win a game or not at the start (ok, unless you notice there are 4 leechers and 2 bots in your team  ). And even during the game, it's often hard to tell. I've seem many times my team getting beaten down during half of the game, and finally win it, for various reasons: leavers on the other side, bugs (like turtles/juggernauts being stuck in JQ), or simply because it took some time before they understand the objective and how to play together.
Without the dishonnour system, how would it be? * Wait 20 minutes to enter JQ * "Oh, there is no MoP in our team!" *leave* *Wait another 20 minutes*
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yes, that would be quite frustrating and there are times you can win a match you were initially losing, maybe have /resign be individual based (i cna personally resign out and not get dishonour) and add a timer to it, so in larger formats if 1 person resigns but others do not have a chance to type it yet or a discussion is had and the choice to stop the resignation process is determine then you could do that. simply add a popup box with a cancel button similar to the one you get when entering a mission in pve.
Quote:
Originally Posted by Sir Mad
Again, my biggest concern if you get rid of the dishonnour system, is that the number of ragequitters will increase dramatically. That would ruin these missions. However, that could be an option but only on one condition: fill the holes. If someone leaves, then someone who's waiting in the outpost should immediately replace him, even if the game has already started.
If this is implanted, then, yeah, I'd be willing to let the players leave if they want, and that would content both the "I wanna win" players, and the "never resign" players such as me.
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yes rage quitters would increase, im not sure though if drop-in/out is the proper solution. it would be nice, i relate it to say rock band 3, i have recently been playing you can drop-in/out as you see fit even in the middle of a song. the problem is, it doesnt affect other opposing players, your 'team' is the only affected group, as there really is no opposition. so for pvp i dont think this sort of drop-in/out would work as it could impact the current game drastically in an unfair manner.
Quote:
Originally Posted by Sir Mad
Now, concerning the fact that you also get dishonnour points is no one else reports a leecher, I always report them. ...
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i also have never had that happen, im not sure what OP is talking about either concerning that
Quote:
Originally Posted by Sir Mad
I do agree with you concerning the bots. They don't get reported most of the time, but I really think it's the not the dishonnourable system tat should deal with them, but Anet themselves, and the sanction for using such 3 party tools shouldn't be to have to wait a few minutes before you can join a PvP team, but a ban, plain and simple.
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part of the problem may be the difficulty in identifying a bot for some people. many people are still under the impression that botting in pvp simply is not viable so i could see where the bot would continue on for long periods simply because no one realizes its a bot.
the solution is complex though, yes anet needs to identify botters and ban them, but at the same time there needs to be a stiffer penalty for constant dishonours against a specific account or character. otherwise the bots that are too sophisticated for anet to detect from a programmatic standpoint (and thus bypass anet's detection) but can be identified from a real person standpoint (they are sloppy enough to be identified by someone actually watching them or interacting with them) would be handled. this would also fix people that are not bots but simply assholes, as they would incur stiffer penalties for repetitive assholeness.
Quote:
Originally Posted by Sir Mad
Nowadays, any player can max it pretty easily, provided he's a dedicated JQ/FA/AB player.
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i have yet to see this statement to be true, many people say it but i have done ab since the early days, the faction has changed numerous times and now its at the peak of being able to get points towards the title for ab/fa/jq along with any other method of gathering that faction.
still though, my account has been luxon since the release of factions, i would consider myself a skilled ab'er, not the best, not the worst, a bit above average. i consistently win and play nearly daily for numerous hours each day in ab. the state of ab has changed a few times drastically over the years, where kurzick won more often and luxon won more often. ok thats fine. yet ive been only luxon from day 1, never kurzick, to get specific, i have turned in a total of 0 kurzick faction since the release of factions itself. yet, i am still only r7 luxon.
now i understand that maybe youre going to argue 'trollololol win moar nub' or 'play more and earn more' or some other response related to those, but the fact is that you simply cannot gain r12 in the title in a reasonable amount of time from pvp alone. i did the math to go from r0 to r12, it would take roughly 5 days of non-stop mqsc to max luxon title iirc. realistically a person cannot play like that, so realistically it would take a couple weeks of playing 8 hour days of NOTHING except mqsc. thats pretty ridiculous imho, but not too off the wall. now you take that same amount of faction required for r0 to r12, and apply it to say AB. and lets assume you ARE playing literally 24 hour days non-stop. due to wait times, lulls in the community (keep in mind PvP means
player versus
player and if there is no player to versus then you also cant play), losses, etc. it will take considerably longer to gain that same amount of faction as compared to mqsc.
i dont think the title should be solely pvp related, because it has implementations in pve (see imbagon, sos rit, etc.) but at least try to get a closer match to pve only methods of acquiring the title as compared to pvp only methods of acquiring it either by increasing the pvp gains for faction or decreasing the pve gains or a combination of the two.