First, a clarification: the ritualist spirit Earthbind has two effects, the stated effect of extending knockdown duration and an undocumented one: it makes it possible to knock down targets that can't usually be knocked down.
So, first I'd like to ask: does anyone know who (if anyone) still cannot be knocked down? While the lack of an animation makes it hard to see, I'm pretty sure I've knocked down Shiro, Kuunavang (extremely handy, actually, you can finish the mission in 2 minutes), the Disk of chaos and who knows who else. I curse myself for not checking when I was engaging Mallyx yesterday, but he did seem to be standing still at times...
Second, who would this really work against well? Where can you really benefit from keeping an enemy forever down?
And third, what would be a really nice build to use this with? My ritualist was playing with Wanderlust, but it's annoying, since it almost never targets who I want it to target. Great dwarf weapon sure would be nice, but I'd need to dedicate at least a few of my party to physical damage.
Earthbind: the wonder spirit
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Take "You Move Like a Dwarf!" instant KD on anything. Follow up with the vanguard sin.
That and brawling headbutt if you're a fighter make for some pretty neat action. If I know I'm going to be fighting stun proof stuff, i'll usually slip in earthbind. It works well against the Jotuns in their dungeon too, and I think the wurms in frostmaw(I forget but I think I've used it against them).
Just note, if they get their anti-KD from a skill like balance stance or something similar you still can't KD them.
That and brawling headbutt if you're a fighter make for some pretty neat action. If I know I'm going to be fighting stun proof stuff, i'll usually slip in earthbind. It works well against the Jotuns in their dungeon too, and I think the wurms in frostmaw(I forget but I think I've used it against them).
Just note, if they get their anti-KD from a skill like balance stance or something similar you still can't KD them.
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This has been known for ages (statement of fact, not any jab at OP).
Interesting how gimping players with henchmen make stuff like this go undetected.
Additionally many enemies aren't really immune to knockdowns - they have a resistance.
For example it is possible to knockdown shiro with backbreaker.
Mallyx has been a joke for years - gdw+earthbind =gg mallyx. Or Dhuum.
If you read the description you will see it doesn't say it extends knockdowns - it says knockdown foes are knocked for at least 3 seconds.
It is like old avatar of melandru.
While it said it was immune to conditions, it really wasn't - conditions simply lasted 0 seconds, meaning fragility would trigger multiple times instantly.
For example, from this thread from 2008(good for any guys wishing to do DoA, although a bit outdated, but a decent starting point) http://www.guildwarsguru.com/forum/g...ht=doa+heroway
Bottom line: What we would generally call Immunity, in guild wars has the form of "cannot be property" . When something in guild wars says it is immune it means the effects are reduced to 0 seconds.
I'll have to try to see if Avatar of Grenth takes damage from fragility if he is targeted with something that causes Disease
EDIT: Just tested with the help of higherminion, and indeed even though Avatar of Grenth says it is immune to disease, it still takes damage from fragility + rotting flesh.
Interesting how gimping players with henchmen make stuff like this go undetected.
Additionally many enemies aren't really immune to knockdowns - they have a resistance.
For example it is possible to knockdown shiro with backbreaker.
Mallyx has been a joke for years - gdw+earthbind =gg mallyx. Or Dhuum.
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Does anyone know why this is not documented, btw? I mean, it's quite a big thing, probably more important than the knockdown extension alone...
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It is like old avatar of melandru.
While it said it was immune to conditions, it really wasn't - conditions simply lasted 0 seconds, meaning fragility would trigger multiple times instantly.
For example, from this thread from 2008(good for any guys wishing to do DoA, although a bit outdated, but a decent starting point) http://www.guildwarsguru.com/forum/g...ht=doa+heroway
Quote:
| Earthbind is actually bugged and makes it possible to KD Mallyx, making him pretty useless. We've been doing the 4 areas alot more than killing Mallyx so I'll an Earthbind build once we've messed around with it abit more. |
I'll have to try to see if Avatar of Grenth takes damage from fragility if he is targeted with something that causes Disease
EDIT: Just tested with the help of higherminion, and indeed even though Avatar of Grenth says it is immune to disease, it still takes damage from fragility + rotting flesh.
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Soul Twisting or Ritual Lord are good ways to get more usage out of earthbind.
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