Death Nova

Lithril Ashwalker

Lithril Ashwalker

Jungle Guide

Join Date: Dec 2008

Alabama

A/

now that the new update is implemented it is fairly used for minion masters, however all i have come across agree that death nova needs to be changed to be able to use more often.

from personal experience i try as often as possible to cast death nova on my minions but by the time i get to its already dead.

so what does everyone say to the follwing

Death Nova: 5e 3/4 ct 1s rt
Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 26...85...100 damage and are Poisoned for 15 seconds.

Death Nova: 10e 3/4 ct instant recharge
Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 26...85...100 damage and are Poisoned for 15 seconds.
(looking at this i see no real problem with energy if soul reaping is high enough but it should really initiate the minion window update fully...especially if were supposed to use the update for something)

Chrisworld

Chrisworld

Krytan Explorer

Join Date: Aug 2010

Gameamp Guides [AMP]

W/

I've never had the problem where my minions were dying so fast that I couldn't cast DN on them. I think the skill is fine the way it is.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Let a hero run minion bomber, or practice more with the new minion panel.

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

1s cast with reduced damage seems fine to me. 85 damage @ 16 DM.

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

I don't use Death Nova on MM heroes anymore due to its cast time - the hero wastes so much time just casting Death Nova that the other heroes can easily kill the mobs before minions get enchanted.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I'd like it to have 1/2 casting time if the target is a minion and it's under 50% or 25% HP.


That way, pre-casting and casting on allies still takes time.

Lithril Ashwalker

Lithril Ashwalker

Jungle Guide

Join Date: Dec 2008

Alabama

A/

Quote:
Originally Posted by MithranArkanere View Post
I'd like it to have 1/2 casting time if the target is a minion and it's under 50% or 25% HP.


That way, pre-casting and casting on allies still takes time.
i liek this idea, i was referring to Death Nova changing for pvp anyway
and considering u cant have heros in pvp why not? faster casting tiem other than 2 seconds is kidna ...better? im trying to mm a damn ele hes gonna have swarms of minions on him, breath of fire adn im screwed...why not penalize him for killing my minions is the point. its like ... i dont even get a chance to cast on my minions because they are already dead.

Captain Bulldozer

Captain Bulldozer

Wilds Pathfinder

Join Date: Jan 2008

Servants of the Dragon Flames [SODF]

I thik death nova is fine the way it is. Its already a super powerful skill... minion bombers are perhaps even OP and have been for some time. In addition, you can use your weapon sets smartly to speed up the casting times quite often. There are also skills that increase cast times (mind bender on a human MM would be great). I say keep it the way it is now.

Lithril Ashwalker

Lithril Ashwalker

Jungle Guide

Join Date: Dec 2008

Alabama

A/

OMG...PVP...along with several rupts its a pain in the ass already, sure u have no prob with it what about everyone else, weapon set passed my mind, but still...if i get rupted i have a chance to recast it because of no recharge, dont u think 1 second would be decent

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

Reduce the damage. Increase the energy cost. Add recharge time.
Seriously, anything, just cut that 2s cast time.

Lithril Ashwalker

Lithril Ashwalker

Jungle Guide

Join Date: Dec 2008

Alabama

A/

Quote:
Originally Posted by drkn View Post
Reduce the damage. Increase the energy cost. Add recharge time.
Seriously, anything, just cut that 2s cast time.
10 energy, insta recharge 1 second casting time'

buff but a nerf, if u have high enough soul reaping no energy probs... real simple

Nalia

Academy Page

Join Date: Dec 2006

USA

Psychic Distraction [PD]

Quote:
Originally Posted by Chrisworld View Post
I've never had the problem where my minions were dying so fast that I couldn't cast DN on them. I think the skill is fine the way it is.
i concur, i have little to no issue of casting dnova on a minion before it dies, the skill seems fine to me as-is

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

I like the idea of making it aoe if target is a minion. Maybe half the damage, or make it 15 energy but that makes it so less spammy. The issue I have with it is less targeting the minions, but more having heroes recast it for like 50% of the time so i have to wait for olias at the next engagement.

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Making it reward you for casting it later in the minion's life sounds great. If cast on a foe with 50% or less health, casts instantly or 1/4 instead of 2s? Maybe that speed is OP.

Kunder

Desert Nomad

Join Date: Nov 2010

Skills shouldn't be buffed just because you are bad at using them. 1s or less cast time would be ridiculously overpowered.

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Quote:
Originally Posted by Kunder View Post
Skills shouldn't be buffed just because you are bad at using them. 1s or less cast time would be ridiculously overpowered.
thats why they're suggesting to weaken the damage herp derp

Kunder

Desert Nomad

Join Date: Nov 2010

Quote:
Originally Posted by HigherMinion View Post
thats why they're suggesting to weaken the damage herp derp
Quote:
Originally Posted by Lithril Ashwalker View Post
now that the new update is implemented it is fairly used for minion masters, however all i have come across agree that death nova needs to be changed to be able to use more often.

from personal experience i try as often as possible to cast death nova on my minions but by the time i get to its already dead.

so what does everyone say to the follwing

Death Nova: 5e 3/4 ct 1s rt
Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 26...85...100 damage and are Poisoned for 15 seconds.

Death Nova: 10e 3/4 ct instant recharge
Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 26...85...100 damage and are Poisoned for 15 seconds.
(looking at this i see no real problem with energy if soul reaping is high enough but it should really initiate the minion window update fully...especially if were supposed to use the update for something)
Quote:
Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 26...85...100 damage and are Poisoned for 15 seconds.
herp derp indeed

Weakening the damage is still stupid though. Unless you took it to 50 damage it would be ridiculous.

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Not really. But it doesn't really need a change, it's more of a "wouldn't it be nice" suggestion. I'd like Shadow of Fear and Barbs to be 1s cast too.

Here's a suggestion; bring back Mindbender.

Mashiyu

Frost Gate Guardian

Join Date: Mar 2010

E/

Just Make an Me/N Fast Cast Minion Master if you're too slow with Death Nova :P
Death Nova is fine.

Lithril Ashwalker

Lithril Ashwalker

Jungle Guide

Join Date: Dec 2008

Alabama

A/

mesmer can get enough minions...and quite frankly just becasue of the update makeing masmer greater(the last few udpates)i dont have t play mesmer...in face in pvp they are the most OP

i hear mesmer this mesmer that in doa...i want ot have fun not a timed contol freak yell at me...elitism btw

mindbender = pve only RTFM(herp derp)

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Just make the cast time 1 second (or 3/4) and add a recharge of 10 seconds. This would stop heroes being useless for 3 seconds (aftercast) and stop them from casting and casting and casting and casting.

Gabs88

Desert Nomad

Join Date: Jan 2011

Imo, as a human you should be playing with Order of Undeath + Ebon Vanguard Battle Standard of Honor as a human minion master. And therefore wont have much time to cast Death Nova anyhow

Im all for a change but I dont really see how that skill fits in to a human minionmaster bar, even now that its easier to keep control on minion health.

Lithril Ashwalker

Lithril Ashwalker

Jungle Guide

Join Date: Dec 2008

Alabama

A/

ADMIN please close thread...idiots cant read...i meant pvp...i do appreciate the feedback from people that paid attention though

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Actually, I'd keep the 2 seconds in PvP.

The 2 seconds are only annoying in PvE, since PvE has a faster pace in HM, and you'll need to spam more spells, since minions die faster when attacked by HM monsters.