I am the Highway! - 7 hero balanced team build
Gabs88
Simply put, I couldnt come up with a good name for this build myself so I left it to Audioslave. The complete team build revolves around a primary ritualist, but it can allso be adapted to other classes as long as your energy management is good. It is made not only to be able to vanquish every zone in game, but in order to be able to do it fast. And literally run from group to group while killing everything in your path.
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First up, the player itself. This build revolves around buffing your physical allies and keeping Great Dwarf Weapon on them. This allows the volley rangers to deal good damage, and spread a lot of knockdown around to your foes. The secound skill of importaince is the Ebon Vanguard Battle Standard of Honor. This skill is unique in the way it buffs damage, because the damage buff goes on top of other skills instead of not stacking with them.
Dwarf Weapon Spammer:
Great Dwarf Weapon
Painful Bond
Ebon Vanguard Battle Standard of Honor
Ebon Vanguard Battle Standard of Courage \ Pain Inverter
Signet of Spirits
Bloodsong
Fall Back
Spirit Siphon
Channeling Magic 12+1+3
Spawning Power 10+1
Command 8
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Equipment: Channeling Wand and a r7 or r8 Command Shield is preferred as you will be spending a lot of time close to the front lines spawning your wards and spirits.
SoGM Ritualist:
Signet of Ghostly Might
Shadowsong
Pain
Disenchantment
Anguish
Earthbind
Armor of Unfeeling
Boon of Creation
OACiAyk84sPbfzNX0mcCNdmA
Earthbind lengthens knockdowns from Great Dwarf Weapon, +60 HP staff is preferred to lessen the aggro it recieves.
Healing Burst Monk:
Healing Burst
Dwayna's Kiss
Healing Ribbon
Heaven's Delight
Cure Hex
Leech Signet
Power Drain
Ressurection Chant or whatever other ress you prefer
OwUTM0mCXyLajwBsLa6rHIDANCA
Outheals pressure damage and catches spikes.
Jagged Bones Bomber:
Jagged Bones
Animate Bone Minions
Death Nova
Putrid Bile
Masochism
Protective Spirit
Aegis
Shield of Absorbtion
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Very standard Jagged MM, it works. +60 HP staff is preferred
Barbs resto:
Elite of Choice (Preservation\Corrupt Enchantment\SS\Feast of Corruption\Pain of Disenchantment\Order of Apostacy, it all works)
Barbs
Rigor Mortis
Well of Ruin
Signet of Lost Souls
Mend Body and Soul
Spirit Light
Flesh of My Flesh
OAhjYgHb4SPVlBJC8iVVSTTOXMA
Barbs is it's main purpose. Rigor Mortis helps versus some foes and Well of Ruin does a great job debuffing armor. Should be wearing +60 hp staff
Volley packers x3:
Volley
Throw dirt
Distracting Shot
Heal as One
Predatory Bond
Otyugh's Cry
Edge of Extinction and utility slot
Ress of choice
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Volley synergizes greatly with Great Dwarf Weapon and knocks downs hordes of foes. Triple instances of Throw Dirt does wonders versus melee, but can be exchanged for other skills such as pet attacks. I chose to go with Distracting Shot on all of the packers as the long cooldown prevents them from overspamming it and keeps the focus on Volley.
Heal as One, Predatory Bond and Otyugh's Cry buffs up the pets and keeps the owners alive and high on HP. This synergizes well with Edge of Extinction. I have tested many other kinds of physical builds (Triple warriors\triple dervishes\W/A's and more) and I feel this is the one that gives the best balance of survivability and damage while beeing somewhat imprevious to shutdowns.
Equipment:
Runes can be switched around but the rangers HP should remain somewhat low in order to make sure they get attacked and use Heal as One, as hero packers will not use HaO to buff their pets deliberately but only to heal themselves. I use Major Beastmaster, Major Marksmanship and Minor Expertice coupled with Beastmaster's Insignias. The rangers should be wearing Zealous Shortbows!
As a final note, if you need to bring another hero to do a NF mission or quest, try to swap it in where you see fit. But in general it will most of the time, be best to swap one of the rangers.
I hope you enjoy this build, it should be capable of vanquishing pretty much every single zone in game but if you have trouble feel free to let me know. At the time i'm posting this I feel confident this is the most complete and well working team build posted on this forum.
-Yuri Zahard ingame if you have any questions.
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First up, the player itself. This build revolves around buffing your physical allies and keeping Great Dwarf Weapon on them. This allows the volley rangers to deal good damage, and spread a lot of knockdown around to your foes. The secound skill of importaince is the Ebon Vanguard Battle Standard of Honor. This skill is unique in the way it buffs damage, because the damage buff goes on top of other skills instead of not stacking with them.
Dwarf Weapon Spammer:
Great Dwarf Weapon
Painful Bond
Ebon Vanguard Battle Standard of Honor
Ebon Vanguard Battle Standard of Courage \ Pain Inverter
Signet of Spirits
Bloodsong
Fall Back
Spirit Siphon
Channeling Magic 12+1+3
Spawning Power 10+1
Command 8
OAmjIykqJSriVT5i3iXTlT7YMTA
Equipment: Channeling Wand and a r7 or r8 Command Shield is preferred as you will be spending a lot of time close to the front lines spawning your wards and spirits.
SoGM Ritualist:
Signet of Ghostly Might
Shadowsong
Pain
Disenchantment
Anguish
Earthbind
Armor of Unfeeling
Boon of Creation
OACiAyk84sPbfzNX0mcCNdmA
Earthbind lengthens knockdowns from Great Dwarf Weapon, +60 HP staff is preferred to lessen the aggro it recieves.
Healing Burst Monk:
Healing Burst
Dwayna's Kiss
Healing Ribbon
Heaven's Delight
Cure Hex
Leech Signet
Power Drain
Ressurection Chant or whatever other ress you prefer
OwUTM0mCXyLajwBsLa6rHIDANCA
Outheals pressure damage and catches spikes.
Jagged Bones Bomber:
Jagged Bones
Animate Bone Minions
Death Nova
Putrid Bile
Masochism
Protective Spirit
Aegis
Shield of Absorbtion
OANDUshvSLVVBoBKgbh1DBE3VA
Very standard Jagged MM, it works. +60 HP staff is preferred
Barbs resto:
Elite of Choice (Preservation\Corrupt Enchantment\SS\Feast of Corruption\Pain of Disenchantment\Order of Apostacy, it all works)
Barbs
Rigor Mortis
Well of Ruin
Signet of Lost Souls
Mend Body and Soul
Spirit Light
Flesh of My Flesh
OAhjYgHb4SPVlBJC8iVVSTTOXMA
Barbs is it's main purpose. Rigor Mortis helps versus some foes and Well of Ruin does a great job debuffing armor. Should be wearing +60 hp staff
Volley packers x3:
Volley
Throw dirt
Distracting Shot
Heal as One
Predatory Bond
Otyugh's Cry
Edge of Extinction and utility slot
Ress of choice
OgMU0C7e1sSghoGPGrSqS/GQHoRA
Volley synergizes greatly with Great Dwarf Weapon and knocks downs hordes of foes. Triple instances of Throw Dirt does wonders versus melee, but can be exchanged for other skills such as pet attacks. I chose to go with Distracting Shot on all of the packers as the long cooldown prevents them from overspamming it and keeps the focus on Volley.
Heal as One, Predatory Bond and Otyugh's Cry buffs up the pets and keeps the owners alive and high on HP. This synergizes well with Edge of Extinction. I have tested many other kinds of physical builds (Triple warriors\triple dervishes\W/A's and more) and I feel this is the one that gives the best balance of survivability and damage while beeing somewhat imprevious to shutdowns.
Equipment:
Runes can be switched around but the rangers HP should remain somewhat low in order to make sure they get attacked and use Heal as One, as hero packers will not use HaO to buff their pets deliberately but only to heal themselves. I use Major Beastmaster, Major Marksmanship and Minor Expertice coupled with Beastmaster's Insignias. The rangers should be wearing Zealous Shortbows!
As a final note, if you need to bring another hero to do a NF mission or quest, try to swap it in where you see fit. But in general it will most of the time, be best to swap one of the rangers.
I hope you enjoy this build, it should be capable of vanquishing pretty much every single zone in game but if you have trouble feel free to let me know. At the time i'm posting this I feel confident this is the most complete and well working team build posted on this forum.
-Yuri Zahard ingame if you have any questions.
spray04
maybe mark of pain somewhere?
Gabs88
samerkablamer
no pets on those rangers for heal as one?
Marty Silverblade
HaO brings the pet.
Gabs88
Quote:
Originally Posted by samerkablamer
![View Post](../../Img/viewpost.gif)
Quote:
Elite Skill. For 15 seconds, your animal companion steals 1...16...20 Health whenever it hits with an attack. You and your companion are both healed for 20...87...104 Health. If your companion is dead, it's resurrected with 50% Health. If you have this skill equipped, your companion will travel with you.
You cant use it to charm an animal the first time but you dont need charm animal if you have HaO. Thats one of the main reasons I chose it Just did a damage test vs Master of Damage and averaged 451 over 180 secounds. Though thats a far from perfect test I gotta say, those numbers are pretty darn sweet concidering that the pets lifesteal isent even under concideration there. (Heroes dont activate it unless they or pet rake damage and im not sure lifesteal counts) bhavv
Thats not really balanced if it uses 3 rangers with the exact same builds. Its less balanced than a discordway is lol.
Kill Himm
451 is not so great is it?
MYSTAKE
Quote:
Originally Posted by Kill Himm
![]() 451 is not so great is it?
almost any AP build can do a lot more alone
Anaraky
Isn't 451 over 180 around 2.5 DPS?
Gabs88
Quote:
Originally Posted by Anaraky
![]() Isn't 451 over 180 around 2.5 DPS?
451 per secound over 180 secounds. If i recall right it was about 81000.
Anaraky
Quote:
Originally Posted by Gabs88
![]() 451 per secound over 180 secounds. If i recall right it was about 81000.
Oh, doh. That's sleep deprivation for you, haha. That's actually fairly decent, but I'm rather curious in how it will fair numberswise against a non-static target considering how pets usually can behave at times.
distilledwill
Obviously you can bring a couple of resses on you rangers - and I would remove the ones from your healers. Its been said about a billion times over the years, but if you bring a res on a healer, when someone dies they will stop healing to res the player and more people will die. You might be alright leaving FomF on the necro, but definately take it off the monk.
pakhavit
Didn't know 3 Ranger is considerate Balance. Dang, I ran Balance 3 necro for a while without realizing.
I would take Enfeeble blood over Rigor mortis. Unless you micro Death Nova, might as well take Age of extinction away -_-'' Your minion will die be4 you even cast Death Nova on it. Gabs88 LifeInfusion
Any reason for Healing Ribbon on the monk? It's 10 energy and you have an AOE heal via Healing Burst. Heaven's delight is also pretty lame when you consider that Healing Burst gives more or less the same effect. It only shines when you have UA.
bhavv
Yea healing burst pretty much makes healing ribbon useless. Monks are hardly ever going to have enough energy to cast 10e spells, particularly not one with such a low recharge.
The only 10e skill I put on monks anymore is Aegis. Anything else like prot spirit / sprit bond goes on necros or ellys because they have the energy to handle those skills. And the 6s cast hard res on the monk is a terrible choice. Its never a good idea to have a res on your primary healers unless its UA. Also with all those spirits in the party, you would be better off going monkless with an N/Rt healer instead. As for the 3 rangers, they will probably be putting out half the amount of damage with all three combined compared to a pair of mesmers. Gabs88
Pretty valid point, to be honest im not 100% sure about the entire monk at all. I had a panic mes in it's position but with the amount of KD and rupts going around it's pretty much pointless. That said I do find having a AoE focused healer leaves all characters doing a better job.
Mig Coconut
Ran a modified version of this last night as was able to clear FoW nm without any trouble.
Not particularly fast, but was pretty safe since everything got kd'd over and over. Gabs88 distilledwill Infanta
WHats the point of HaO over barrage?
Mig Coconut
Quote:
Originally Posted by Gabs88
![]() Care to share the modifications?
Ran SS on the curse nec. All rangers had res chant. Monk was Mo/P with fall back and vigorous spirit.
My own bar had strength of honor to put on the pets. You can maintain two easily, but three is difficult unless you are good at targeting spirits for spirit siphon. bhavv
Res Chant is crap.
Renew Life is better even with its touch range. 6s cast time res spells are horrible to use, especially in HM and elite areas. If your party starts dying, and your primary healers start casting a 6s res spell, the rest of your party is going to die within the next 3-4 seconds. Even better is to take Unyielding Aura if you feel like you must have a monk with a res skill. It resses with full health + energy, and its immediate. Jeydra
If you put Res Chant on a Mesmer @ reasonable Fast casting, it would cast faster than Renew Life. So would Res Chant on a HB Monk.
Res Chant has big advantages over Death Pact, UA and Flesh of my Flesh, as should be obvious. So although it is usually inferior to Death Pact, I wouldn't call it crap. Of course you don't put it on a primary healer, or if you do, you micro it ... Kunder
I was trying out something similar to this last night...
SoGM rits are laughably horrible without Summon spirits. Heroes doubly so, since they don't use SoGM well. I would just go with a ST rit bringing Earth Bind. Very good defensively, good to free up other heroes from needing to spam heals/prots. Bring FW and Winnowing on the other rangers for more damage. Since everything is physical thats a +4 damage to every hit and a +10 for the rangers. Granted, actually having them up at all times is unlikely, but its still nice. Since you are running EBSoH, best off bringing Bone Fiends as they gain the + damage. Go OoU as well if you want to abuse it to the max. Almost +40 damage per hit from them when combined with Winnowing, you can get a good 25-35 DPS or so from each one depending on armor levels. Might end up dropping the MB stuff altogether even, knocked down enemies don't kill minions much... The Curse Necro's elite is pretty much bunk outside of a few specialized areas, and well of ruin is going to be completely random in its usefulness while stealing corpses that would be always useful to your MB. Might want to check out going with some blood spells, specifically OoP. Rigor Mortis is really nice, but possibly not all that useful considering your pets are already unblockable. Heal as One is meh. Barrage or Enraged Lunge, pick one of them. A self heal does not deserve an elite spot. More AoE and +damage on your ranger turrets or 200 damage pet attacks do. Feral Aggression > Predatory bond, higher IAS AND +Damage. I'm not sure on hero usage of throw dirt. If they use it like enemies (i.e. run into melee as soon as battle starts to use it on something), then ditch it As for using SoH, I would recommend the following build: Me/Mo Keystone Signet Symbolic Celerity Mantra of Inscriptions Signet Of Clumsiness Unnatural Signet Blessed Signet Hex Eater Signet Strength of Honor Its probably one of the better ways to have a hero maintain more than 2 maintained enchants without failing disastrously. Haven't spent too much time seeing how they use it, there may be further changes that would help. You could probably also easily swap Keystone + some of the other signets to run a RoJ nuker if you felt like it. The only problem is when Symbolic Celerity goes down and the hero doesn't have energy to recast it (and without it Blessed Signet won't work to regain the energy). Its not that hard to micro past this, just make sure they stay at about 20 energy or greater, which they almost always do on their own unless you are pushing 5 or more maintained enchants. |