Best healing elite for my hero team

Slowpokeking

Lion's Arch Merchant

Join Date: Jan 2011

My team is mostly casters, ele, mesmer and necro. With a mot para to provide some decent AOE healing, eng reg and protection(They are on fire, Stand on your ground). I got 2 monks in the team 1 use LoD as elite, i want to ask which healing elite should the other one carry? Healing Burst, WoH or Glimmer of Light? I was using WoH for a long while it's great just couldn't do much with strong AOE so I gave him Healing seed, not sure is it enough for group healing. GoL seems nice. Anyone can give some advice? I don't do HM most of the times.

Calista Blackblood

Calista Blackblood

Permanently Banned

Join Date: Oct 2007

Northern Ireland

Nowhere To Run Nowhere To [Hide]

N/

Burst seems much stronger than WoH in this instance.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

For a direct healing elite, Healing Burst is better for its AoE heal.

It also heals for more on targets over 50% health.

Sagittario

Sagittario

Krytan Explorer

Join Date: Aug 2010

Czech Republic

The Dragonfly Effect [Phi]

Rt/

For AoE heal use resto rit hero or necro/rit hero. Restoration magic offers many strong AoE spells.
If you really need AoE monk spell, use Heaven's Delight, Divine Healing and UA or HB. Max you Divine favor to 16. You get 145* hp for all party members every 7 seconds.

*I'm not sure if it (63+divine favor bonus)*150%(HB) ==171hp
or 63*150% + divine favor bonus ==145hp

Slowpokeking

Lion's Arch Merchant

Join Date: Jan 2011

How about GoL?

X Dr Pepper X

X Dr Pepper X

Frost Gate Guardian

Join Date: Apr 2008

The Mirror of Reason [SNOW]

R/

Use Healing Burst, Word of Healing, Healer's Boon, or Unyielding Aura.

That being said, I find the hero combination of a Healing Burst anti-pressure Mo/Me and a Word of Healing hybrid Mo/E to be the best.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by Sagittario View Post
For AoE heal use resto rit hero or necro/rit hero. Restoration magic offers many strong AoE spells.
If you really need AoE monk spell, use Heaven's Delight, Divine Healing and UA or HB. Max you Divine favor to 16. You get 145* hp for all party members every 7 seconds.

*I'm not sure if it (63+divine favor bonus)*150%(HB) ==171hp
or 63*150% + divine favor bonus ==145hp
I don't think you play monk because it seems like you think DH+HD heal for 140.

DH/HD heal for 103 at 16, 89 at 14DF. DF doesn't get added to party heals, other than to the monk using it.

The best monk bar I think is UA+DH+HD+Gift+Deny hexes if you have a fragile team. The moment you slot D-Kiss or anything below 5 recharge you need to spec into inspiration, which means attributes are run thin (which is why I prefer gift of health...healing 165+DF =180ish). It'll catch AoE spikes better than Healing Burst and provide more pressure heal.

Otherwise it's probably some variant of Healing Burst, which heals for 30-40ish (depending on DF) on the party every 4 seconds which is roughly 4-5HP regen. Healing Burst heals ~180 (after DF) like Gift of Health but it is on 4 cooldown rather than 5 and allows you to bring a bit less e-management than on UA since you have 4 pips rather than 3 pips of energy.

Healer's Boon is utter crap. The only thing it is useful for is Heal Party and D-Kiss. UA boosts D-Kiss more @12+DF and heroes can't use Heal Party properly. HB>Heal Party without UA+HB at the same time only pumps out [email protected] Heal. Without a healing elite all you have is D-Kiss + patient , the latter doesn't work too well on heroes due to overheal.

Ethereal Light is pretty bad because they will use it even under auto-attack and even under UA it doesn't heal more than Healing Burst. Healing Whisper is decent but they tend to spam it on recharge and since it can't heal self, you're kind of out of luck other than using a party heal. Words of Comfort has the same problem as Ethereal, it doesn't heal as much as Healing Burst even under HB/UA.

Quote:
Originally Posted by Slowpokeking View Post
So what's the best elite for monk hero? Read what you quoted... UA if you run low on protection (i.e. no minion wall, paragon, spirits), Burst otherwise (stuff to absorb AOEs means you will be healing pressure/ single targets targeted by physicals). UA won't be able to push out that many single targets heals , compared to Burst; the AoE heals will be bigger though.

Slowpokeking

Lion's Arch Merchant

Join Date: Jan 2011

Quote:
Originally Posted by LifeInfusion View Post
I don't think you play monk because it seems like you think DH+HD heal for 140.

DH/HD heal for 103 at 16, 89 at 14DF. DF doesn't get added to party heals, other than to the monk using it.

The best monk bar I think is UA+DH+HD+Gift+Deny hexes if you have a fragile team. The moment you slot D-Kiss or anything below 5 recharge you need to spec into inspiration, which means attributes are run thin (which is why I prefer gift of health...healing 165+DF =180ish). It'll catch AoE spikes better than Healing Burst and provide more pressure heal.

Otherwise it's probably some variant of Healing Burst, which heals for 30-40ish (depending on DF) on the party every 4 seconds which is roughly 4-5HP regen. Healing Burst heals ~180 (after DF) like Gift of Health but it is on 4 cooldown rather than 5 and allows you to bring a bit less e-management than on UA since you have 4 pips rather than 3 pips of energy.

Healer's Boon is utter crap. The only thing it is useful for is Heal Party and D-Kiss. UA boosts D-Kiss more @12+DF and heroes can't use Heal Party properly. HB>Heal Party without UA+HB at the same time only pumps out
[email protected] Heal. Without a healing elite all you have is D-Kiss + patient , the latter doesn't work too well on heroes due to overheal.

Ethereal Light is pretty bad because they will use it even under auto-attack and even under UA it doesn't heal more than Healing Burst. Healing Whisper is decent but they tend to spam it on recharge and since it can't heal self, you're kind of out of luck other than using a party heal. So what's the best elite for monk hero?

Boogz

Boogz

Lion's Arch Merchant

Join Date: Feb 2008

Variable Speed Farmers[VsF]

Mo/

WoH, HB or UA.
Like was said above, UA + HD + DH is excellent in terms of party healing, just throw in a patient spirit and you're fine. Dwayna's Kiss & Words of Comfort are very good options too, but I don't use them when I'm running a UA bar because I simply can't use 1sec heals at all, they take too long.

WoH allows you to make a more versitile bar for your hero, throwing in a RoF, Aegis, PS, SB, Guardian, SoA, etc.

HealBurst is a very good skill to bring also, decent party and single-target heal. Couple this with patient + HD + DH and you'll have a strong party healer.

Healer's Boon is crap, its only worth for heal party spamming and some extra heal whithout losing 1 pip of energy regen. Not worth using anymore imo, only on partys like VSF, DoA SC

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

2 monks is more than enuff healing, especially for NM.

Drop the Mot para, or make him more command oriented.

WoH/Healing Burst if you must have a heal elite. Otherwise do one prot one heal with UA/Life seath

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

Run 1 UA monk with party heals, and bring an MM to absorb damage and give him prot spirit and aegis. An SoS rit as well is nice coz you can spec into resto for more party heals. Then 5 Pure damage/buff characters including you and you will roll everything normal mode, and most things hard mode.

Slowpokeking

Lion's Arch Merchant

Join Date: Jan 2011

Can hero manage their energy with UA well? It got -1 deg.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

If you're only pushing 5 energy spells it's no problem really - give it something like Power Drain and/or Leech Signet and it should be fine.
It hurts when you start adding in 10 energy skills - Aegis and Prot Spirit are pretty heavy for it.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Why run the signets? UA doesn't boost those? Healing Seed is expensive for minimal effect and heroes are prone to wasting it. The Spotless skills are less than ideal due to the delayed effect and their not the best at removing stacks.
With UA you really want to maximise the healing boost - Divine Healing and Heaven's Delight are decent with UA since you get a cheap but reasonably strong party* heal. Gift of Health becomes a strong single target heal and the caveat is marginal if you're not using other Healing Prayers skills.

*People tend not to spread too far out of earshot of monks - if they do they're probably doing something wrong anyway.


My preference for a Monk hero is Healing Burst anyway, but that's not what I was discussing. I would push for Burst if you're running LoD on a different Monk though.

Slowpokeking

Lion's Arch Merchant

Join Date: Jan 2011

Nobody likes Glimmer of Light?

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Glimmer is very energy inefficient and that hurts a Monk; it hurts a Monk a lot.
A Necromancer might get something out of Glimmer due to much better energy gains but even then, the advantages of Glimmer over WoH or Burst + a second heal are small.

Snorph

Krytan Explorer

Join Date: Feb 2007

Riverside,Ca

Kings Of Heaven And Earth

E/Me

What about for HM areas? HB or WOH monk?

Hugh Manatee

Hugh Manatee

Jungle Guide

Join Date: May 2007

Nice But Deadly[nice]

N/

Peace and Harmony. The places I'm going with my team, hexes and conditions get stacked deep. I usually got 1 N/rt Blood/resto pushing red bars and Bloot ritting and spoiling stuff and a monk with prot/divine favor stuff to kill hexes conditions and throw stuff like aegis and shield of absorption around. If I need additional defense I'll squeeze it onto a MM or something.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by Slowpokeking View Post
I use spotless because of low energy cost, what's your advice of hex/condition removal skills?
With Divine Healing and Heaven's Delight, Divert Hexes is pretty good. Remove Hex is just generally reliable also.

Quote: Originally Posted by Snorph View Post What about for HM areas? HB or WOH monk? I assume Hard Mode in pretty much every discussion I have (including this one). What works in Hard Mode also works in Normal Mode so there's no problem if the OP isn't concerned with HM.

As per my previous post, I would look to use a Healing Burst hero over UA and WoH.


Quote:
Originally Posted by Hugh Manatee View Post
Peace and Harmony. The places I'm going with my team, hexes and conditions get stacked deep. I usually got 1 N/rt Blood/resto pushing red bars and Bloot ritting and spoiling stuff and a monk with prot/divine favor stuff to kill hexes conditions and throw stuff like aegis and shield of absorption around. If I need additional defense I'll squeeze it onto a MM or something. My issue with PnH stems from its recharge. It's good for removing a stack but if you're facing stacks then they tend to get reapplied pretty quickly. Also it's hopeless at removing several stacks, which you tend to want.
Nice for use on a single physical though, which is often the case when using 7H on a Melee char, but it might need micro.

X Dr Pepper X

X Dr Pepper X

Frost Gate Guardian

Join Date: Apr 2008

The Mirror of Reason [SNOW]

R/

Since OP is still struggling to find a decent healing elite, I will donate a couple of builds.


Healing Burst Build: 12+1+1 Healing Prayers, 12+1 Divine Favor

Healing Burst, Dwayna's Kiss, Patient Spirit, Vigorous Spirit, Spotless Soul, Cure Hex, Power Drain, Leech Signet

This is a general anti-pressure build which is modified for use in general areas as well. Replace spotless soul with whatever anti-condition spell you like.

Template Code: OwUTMwGDVyLajoBMC0fY6LDoHAA



Word of Healing Hybrid Build: 12+1 Healing Prayers, 10+1+1 Protection Prayers, 8+1 Divine Favor

Word of Healing, Signet of Rejuvenation, Patient Spirit, Shielding Hands, Shield of Absorption, Vigorous Spirit, Cure Hex, and Glyph of Lesser Energy

Hybrid of heal/prot to be used in areas where spikes and physical damage attackers are more likely to occur. I don't carry Protective Spirit on this build b/c I have it on two other Necro heroes who can use it better b/c of the 10 energy required. Add it in somewhere amongst your team build.

Template Code: OwYT04nCRSj4upBcl4uyfY6DZAA

Owik Gall

Owik Gall

Wilds Pathfinder

Join Date: Jan 2007

Guardians of the Light

W/Mo

I run 3 monks with Healing Burst as their only healing skill, the rest are Condition/Hex removals and energy gain interrupts. It made for a nasty combo against the badies. All I needed in this case are dmg heavy builds.

Taurean

Taurean

Lion's Arch Merchant

Join Date: Jan 2009

South of Norway - The land of Vikings

I have no guild - Yet

R/

I'm going to get Glimmer of light right away and equip my two hero monks with it.

Snorph

Krytan Explorer

Join Date: Feb 2007

Riverside,Ca

Kings Of Heaven And Earth

E/Me

What do you guys suggest for HM? 1 monk, 2 monks?

Taurean

Taurean

Lion's Arch Merchant

Join Date: Jan 2009

South of Norway - The land of Vikings

I have no guild - Yet

R/

Depends on your other characters.. i use 6 rangers and 2 monks.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

With 7 heroes, it's probably a waste to have 2 dedicated backliners. With appropriate mitigation, you can get away with only a couple of spot heals and a PwK or two. This way you can use a lot of midline professions which can bring some damage along too.