Heroes account wide, and more...

Mokeiro

Academy Page

Join Date: May 2009

You all know the pain of equip your heroes, runes, insignia, weapons, etc...

Some people like me enjoys playing all sides of the game, and dont focus on a main, that involves having 1 toon of each primary proffesion (10) every one of them with their respective 27 heroes each, to rune and equip 27 heroes is a hard task, but for 27*10 270 heroes?? are you kidding me, thats just insane, i have a life and it is not for playing GW 24/7.

My suggestion is simple, make heroes account wide, so we only need to rune each of them only 1 time, i think having to rune 27 bots is more than enough.

Part 2 of the suggestion:

Allow to rune PVE heroes, same way we are allowed to rune PVP heroes, as you know, when you create a PVP char, when adding a hero, you can choose what runes their armor wil have. Why don't do the same for PVE?

Part 3 and better:

Of course you can put this new improvement in the online store and rip our wallets with a nice micro-pause to laugh-transaction of 49.99$.

Rites

Rites

Krytan Explorer

Join Date: Dec 2010

Deep in the belly of Texas

R/

heroes account wide.....
i actually like this idea

the rest of the post though..... meh

daky

daky

Lion's Arch Merchant

Join Date: Mar 2006

R/

It would encourage me to play more then just my main character. if I didn't have to transfer weapons and stuff ever time I decided to play some one else.

But i honestly can't see this happening so don't get your hopes to high

RedDog91

RedDog91

Desert Nomad

Join Date: Oct 2007

Farming for Nick gifts

R/

I don't see an issue...
heros can be equipped with drops. Surely you get more than enough drops to have a weapon for every hero on every character.

"aw...but I want a VS or BDS on every hero! QQ, QQ, QQ!"
deal with it.

/notsigned

Lasai

Lasai

Lion's Arch Merchant

Join Date: Apr 2009

R/

Not a good idea for me.. my heroes are specced to support and work with the main they are used by.

My rit uses an entirely different Xandra than my other chars do for example.

I use different derv builds all the time, dont want every hero locked into the same build either.

The current build system is flexible and adds to the ingame economy.

Johny bravo

Wilds Pathfinder

Join Date: Aug 2006

[SoS]

N/

actually to simply rune and equip 27 heroes takes playing through the game. There are plenty of max damage gold weapons that drop through the normal play through of all the campaigns as well as plenty of salvageable armor. Since to get all the heroes you need to put in a lot of time for that character, coming up with the weapons and money to buy the runes you haven't found shouldn't be a problem at all.
This just sounds lazy to me. I also have 1 of each primary profession and they are all runed up and have the weapons they need to function. yeah some of the are not the most desirable skins but the stats are right and that is all that matters.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

I see no reason for this....I have more than 27 characters with most having heroes equipped with drops along the way (or bonus items or collector items)...not that I use MOST of the heroes anyways--so I equipped the ones I use the most first (and if I got runes they could not use put them on 2ndary heroes). I dont think I have ever even used some of the heroes (anton and goren come to mind) .
/not signed

Tharg

Tharg

Krytan Explorer

Join Date: Jun 2006

Massachusetts

Omega Glory

Mo/

I would like to have an easier way to change the runes on heroes (and my characters for that matter). In stead of salvaging them and keeping them - just unlock them for future use after they are applied once.

ArtemisTheYounger

ArtemisTheYounger

Academy Page

Join Date: Aug 2009

Everlasting Sacred Path [ESP]

R/

While it's a cool idea, i'm with Lasai on this one. I like being able to set up my heros differently on each character, different runes to go with different build styles that supplement my character well. If heros were account-wide i think it would negate any need for me to play any secondary characters through content, I would just run to elite areas and be done with it.

/notsigned

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

Quote:
Originally Posted by Tharg View Post
I would like to have an easier way to change the runes on heroes (and my characters for that matter). In stead of salvaging them and keeping them - just unlock them for future use after they are applied once.
This, please.

As for the OP, sorry, /notsigned for the reasons already stated.

Speed@

Ascalonian Squire

Join Date: Jan 2010

Lunar Howl [WOLF]

N/Rt

/notsigned

Apart from the things stated above, how would you upgrade from the current system? The easiest option is that after the update the heroe's runs would be erased, but it would cause a outcry in the community. They could set it so that it matches the primary character's heroes, but what about if you don't have a hero runed on that char but you do on another one? Or what about the lost unes from other heroes? This is nearly impossible to implement.

Qing Guang

Qing Guang

Wilds Pathfinder

Join Date: Nov 2008

California

Lucid Spirits [LIFE]

N/A

/notsigned.

Lazy lazy

I do agree with Tharg though.

Why?

Frost Gate Guardian

Join Date: Oct 2006

Society Of Souls [Argh]

N/Me

i can't see this being worthwhile. For most areas heroes don't even need runes or any weapon beyond what they come with.

If you want all your heroes to have the best of the best, then you should pay for it.

Lest121

Lest121

Wilds Pathfinder

Join Date: Apr 2007

Army of Darkness

A/Mo

Choose one character....

/not signed.

Lord Dagon

Lord Dagon

Desert Nomad

Join Date: Jul 2009

Inside the Oblivion Gate

The Imperial Guards of Istan[TIGE]

E/Me

Quote:
Originally Posted by Tharg View Post
I would like to have an easier way to change the runes on heroes (and my characters for that matter). In stead of salvaging them and keeping them - just unlock them for future use after they are applied once.
agree with this idea so /singed to the idea in quotes.

account wide heros? really? maybe if they already have them unlocked.. even then the quoted segment makes it work. so /notsigned to the OP's post. i could see it getting abuse "omg i have discord on my lvl 1 paragon!"

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

The mercenary equipment and runes system was poorly and thoughtlessly implemented.

Kitting out so many heroes is a major gold and time sink on the behalf of those who forked over real cash.

Can't we have some sort of NPC who makes generic pvp-style stuff for them? Of course it would be non-salvagable, non-transferable, boring skinned stuff?

This is the one thing that's annoying me about mercenaries.

Gabs88

Desert Nomad

Join Date: Jan 2011

No thanks.

Why?

Because unlike 99% of the game I kit out my heroes depending on what char I play and my playstyle with that char. So the runes and equipment I want on one char is not the same I want on another. And then it kindof sucks cowballs to switch characters.

If you wanna make something account wide, make it the reputation titles. Cause right now I feel incredibly locked in to my main having to grind 2-3 weeks in order to get my other chars to the same level. To be thats a far bigger dealbreaker for the several heroes problem then anything else

Qing Guang

Qing Guang

Wilds Pathfinder

Join Date: Nov 2008

California

Lucid Spirits [LIFE]

N/A

Quote:
Originally Posted by makosi View Post
The mercenary equipment and runes system was poorly and thoughtlessly implemented.

Kitting out so many heroes is a major gold and time sink on the behalf of those who forked over real cash.

Can't we have some sort of NPC who makes generic pvp-style stuff for them? Of course it would be non-salvagable, non-transferable, boring skinned stuff?

This is the one thing that's annoying me about mercenaries.
I have always thought that Heroes should get a PvP-style gearing system. I mean, if they take their share out of the loot WE earn, WE shouldn't have to pay for their stuff. Also, that would make getting the right gear for them a little less of a pain (and make runes cheaper for everybody).

Gabs88

Desert Nomad

Join Date: Jan 2011

Quote:
Originally Posted by Qing Guang View Post
I have always thought that Heroes should get a PvP-style gearing system. I mean, if they take their share out of the loot WE earn, WE shouldn't have to pay for their stuff. Also, that would make getting the right gear for them a little less of a pain (and make runes cheaper for everybody).
It would be instant all runes = 100g no matter what effect..

Dark Morelia

Dark Morelia

Ascalonian Squire

Join Date: Oct 2006

Australia

N/

Quote:
Originally Posted by Qing Guang View Post
I have always thought that Heroes should get a PvP-style gearing system. I mean, if they take their share out of the loot WE earn, WE shouldn't have to pay for their stuff. Also, that would make getting the right gear for them a little less of a pain (and make runes cheaper for everybody).
This would be awesome. Instead of a "PvP Equipment" button, have a "Hero Equipment" button and equipment templates, with the same functionality as the PvP versions.
The ability to save and instantly load a rune/weapon setup for each hero. Bliss.
Of course, you'd still be able to give them all BDSs or whatever, if that floats your boat.

Tried and Triumphed

Academy Page

Join Date: Oct 2009

America

E/A

PvP equipment style hero setup I think would be far more efficient than making heroes account wide, but I still wouldn't get the 5.5mil for account superior vigors back

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

Suggestion #1 - /not signed. It's not hard to rune up heroes. They don't need to be maxed right away anyway. Keeping track of which hero needs what is simply a matter of creating a simple spread-sheet.

Suggestion #2 - /not signed. PvP Characters have capability to be runed/equipped upon creation because they're automatically level 20 and A-Net had the foresight to know that PvP players would be constantly re-rolling characters. PvE Characters aren't constantly re-rolled, they start at level 1, and don't need max ANYTHING. (P.S. - Why didn't you ask for the option for getting max armor upon PvE character creation as well? *rolleyes*)

Suggestion #3 - /not signed. Because #1 and #2 shouldn't added to the game anyway.

Dark Morelia

Dark Morelia

Ascalonian Squire

Join Date: Oct 2006

Australia

N/

  • Heroes are constantly being changed to use different builds, so equipment templates make sense.
  • The majority of Heroes come at or close to level 20.
  • You can already stuff your lvl2 Koss full of runes/insignias and give him max weapons, this is just a more convenient way across multiple chars. Maybe have it unlock when hero/player reaches 20.
  • WTF does PvE character starter armour have to do with a discussion about hero equipment? Hero armour scales with level.

Lasai

Lasai

Lion's Arch Merchant

Join Date: Apr 2009

R/

Equipping Heros is a long term game goal, it should not be an insta button.

It rewards those who make the effort. It is one of the few tangible rewards that can't be cheesed except by gold buying. They are one of the few items of value that can be looted by any level player.

Buying runes has always promoted the game economy. Mods the same.

It is enough that we get a basic hero.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by Tharg View Post
I would like to have an easier way to change the runes on heroes (and my characters for that matter). In stead of salvaging them and keeping them - just unlock them for future use after they are applied once.
I much rather prefer this too.

I never set all my heroes with the same builds.