Travel Agents in Guild Hall
Rod Adams
While forming up a guild party in GH, then zoning to Embark, and then off to where we're going is a lot better than it was, I wouldn't mind having a set of the travel agents in my guild hall. Make them buyable NPCs? Make them something like 25p each?
Kosar The Cruel
How lazy can people get?
Although it would act as another gold sink it wouldn't be much of one.
/notsigned
Although it would act as another gold sink it wouldn't be much of one.
/notsigned
trickfred
Wouldn't that defeat the purpose of Embark Beach?
Captain Bulldozer
As I recall, the main purpose of Embark beach was to give people a place they could go when they were looking for a group but unable to find one. The idea was that Embark beach would be the main party forming hub and once the party was formed they could jump to whatever mission they were going to attempt.
Parties forming in a G.H. (meaning they already have people to group with and thus do not need a place to find a group) would operate differently from the kinds of parties embark beach was intended for. However, from a lore perspective, it doesn't make much sense to have the travel agents in individual guild halls. However, if they would add asuran gates to each location (and have one purchasable in the GH) that would make a lot of sense. They could, theoretically, even implement a pay-to-travel option through said asuran gates (as it will be in GW2 from what I've heard). Doing this would make it easier for parties to travel anywhere they want, as well as add an additional gold sink.
I don't expect this to happen, but perhaps we'll see something like it in GW2.
Parties forming in a G.H. (meaning they already have people to group with and thus do not need a place to find a group) would operate differently from the kinds of parties embark beach was intended for. However, from a lore perspective, it doesn't make much sense to have the travel agents in individual guild halls. However, if they would add asuran gates to each location (and have one purchasable in the GH) that would make a lot of sense. They could, theoretically, even implement a pay-to-travel option through said asuran gates (as it will be in GW2 from what I've heard). Doing this would make it easier for parties to travel anywhere they want, as well as add an additional gold sink.
I don't expect this to happen, but perhaps we'll see something like it in GW2.
Bristlebane
In general I would love to see new Guild Hall upgrades, they're good money sinks. I would say at 50-100k each.
* Zaishen Travel Agents @ 100k.
* Zaishen Mission/Bounty/Challenge/Vanquish flags @ 50k/each.
* Improving Skill Trainer to also offer Tyrian/Canthan/Elonian/EOTN skills (only unlocked non-elite skills) @ 50k/each.
* Zaishen Travel Agents @ 100k.
* Zaishen Mission/Bounty/Challenge/Vanquish flags @ 50k/each.
* Improving Skill Trainer to also offer Tyrian/Canthan/Elonian/EOTN skills (only unlocked non-elite skills) @ 50k/each.
Rites
the more i read in these threads, the lazier the players seem to be.........
/notsigned
/notsigned
DeanBB
Sounds like a good idea to me. The idea is to simplify travel so why not take it another step?
I also like the idea of the z-flags in the GH.
I also like the idea of the z-flags in the GH.
Coast
/signed, should have always been this way(also the zaishen guys should be in gh)
drkn
The more gold sinks, the better.
MithranArkanere
The quest givers (like the Zaishen or Wanted singposts), the Travel agents should NOT be added to the guild hall.
People must go there to do stuff. It's the sole purpose of the outpost.
Embark Beach is the designated 'PvE hub', not anyone's Guild Hall.
In any case, the PvE signposts should be removed from the PvP capital: Great Temple of Balthazar, leaving the Great Temple as the 'PvP hub' it should be.
BMP NPCs or the Scribes (the ones that give storybooks) shouldn't be in the Guild Hall, either.
But that doesn't mean there aren't NPCs that could be added!
There are plenty of NPCs left!
As for the costs, some could require materials, as if you 'crafted' the NPCs, since 100K is not really that much.
- Faction merchant. It sells stuff with discount prices. Once purchased, works only if the alliance has an outpost under control, otherwise it just gives a "I can't do anything for you until you control an outpost" text message. Cost: 50K + 15 amber + 15 jade.
- Fireworks master. It can start firework displays. Once purchased, works only if the alliance has an outpost under control, otherwise it just gives a "I can't do anything for you until you control an outpost" text message. Cost: 100K + 30 amber + 30 jade.
- Opposite Allegiance Battles and Opposite Faction Rewards. Cost: 100k + 45 amber + 45 jade each.
- Armorer. The armor may be just the same basic armor set the armorer in Boreal Station has, or change depending on the Guild Hall, but it will never be an elite armor set. Cost: 100K+250 iron+50Coal+50steel.
- Artisan, can craft all craftable rare materials. Cost: 100K + 250 of each common crafting material: Bolt of Cloth, Bone, Chitin Fragment, Feather, Granite Slab, Iron Ingot, Pile of Glittering Dust, Plant Fiber, Scale, Tanned Hide Square and Wood Plank. The cost is so high because it saves a lot of time walking around looking for artisans.
- Update to Weaponsmith. Can craft inscribable empty weapons with the same skin set as the starting basic items in the PvP item creation panel. Cost: n/a, it's an update to an existing NPC.
- Costume maker. Cost: 100K.
- Profession changer. Cost: 25K.
- Sigil trader. Probably even update it to trade Zaishen keys too. Cost: 100K.
- Prophecies, Factions and Nightfall skill trainers. For those that do not own their respective campaigns, they will just say: "I can't do anything for you right now" and maybe redirect to the GW shop to get their campaigns. Cost 100K each.
People must go there to do stuff. It's the sole purpose of the outpost.
Embark Beach is the designated 'PvE hub', not anyone's Guild Hall.
In any case, the PvE signposts should be removed from the PvP capital: Great Temple of Balthazar, leaving the Great Temple as the 'PvP hub' it should be.
BMP NPCs or the Scribes (the ones that give storybooks) shouldn't be in the Guild Hall, either.
But that doesn't mean there aren't NPCs that could be added!
There are plenty of NPCs left!
As for the costs, some could require materials, as if you 'crafted' the NPCs, since 100K is not really that much.
- Faction merchant. It sells stuff with discount prices. Once purchased, works only if the alliance has an outpost under control, otherwise it just gives a "I can't do anything for you until you control an outpost" text message. Cost: 50K + 15 amber + 15 jade.
- Fireworks master. It can start firework displays. Once purchased, works only if the alliance has an outpost under control, otherwise it just gives a "I can't do anything for you until you control an outpost" text message. Cost: 100K + 30 amber + 30 jade.
- Opposite Allegiance Battles and Opposite Faction Rewards. Cost: 100k + 45 amber + 45 jade each.
- Armorer. The armor may be just the same basic armor set the armorer in Boreal Station has, or change depending on the Guild Hall, but it will never be an elite armor set. Cost: 100K+250 iron+50Coal+50steel.
- Artisan, can craft all craftable rare materials. Cost: 100K + 250 of each common crafting material: Bolt of Cloth, Bone, Chitin Fragment, Feather, Granite Slab, Iron Ingot, Pile of Glittering Dust, Plant Fiber, Scale, Tanned Hide Square and Wood Plank. The cost is so high because it saves a lot of time walking around looking for artisans.
- Update to Weaponsmith. Can craft inscribable empty weapons with the same skin set as the starting basic items in the PvP item creation panel. Cost: n/a, it's an update to an existing NPC.
- Costume maker. Cost: 100K.
- Profession changer. Cost: 25K.
- Sigil trader. Probably even update it to trade Zaishen keys too. Cost: 100K.
- Prophecies, Factions and Nightfall skill trainers. For those that do not own their respective campaigns, they will just say: "I can't do anything for you right now" and maybe redirect to the GW shop to get their campaigns. Cost 100K each.
Coast
Quote:
The quest givers (like the Zaishen or Wanted singposts), the Travel agents should NOT be added to the guild hall.
People must go there to do stuff. It's the sole purpose of the outpost. Embark Beach is the designated 'PvE hub', not anyone's Guild Hall. In any case, the PvE signposts should be removed from the PvP capital: Great Temple of Balthazar, leaving the Great Temple as the 'PvP hub' it should be. BMP NPCs or the Scribes (the ones that give storybooks) shouldn't be in the Guild Hall, either. But that doesn't mean there aren't NPCs that could be added! There are plenty of NPCs left! As for the costs, some could require materials, as if you 'crafted' the NPCs, since 100K is not really that much. - Faction merchant. It sells stuff with discount prices. Once purchased, works only if the alliance has an outpost under control, otherwise it just gives a "I can't do anything for you until you control an outpost" text message. Cost: 50K + 15 amber + 15 jade. - Fireworks master. It can start firework displays. Once purchased, works only if the alliance has an outpost under control, otherwise it just gives a "I can't do anything for you until you control an outpost" text message. Cost: 100K + 30 amber + 30 jade. - Opposite Allegiance Battles and Opposite Faction Rewards. Cost: 100k + 45 amber + 45 jade each. - Armorer. The armor may be just the same basic armor set the armorer in Boreal Station has, or change depending on the Guild Hall, but it will never be an elite armor set. Cost: 100K+250 iron+50Coal+50steel. - Artisan, can craft all craftable rare materials. Cost: 100K + 250 of each common crafting material: Bolt of Cloth, Bone, Chitin Fragment, Feather, Granite Slab, Iron Ingot, Pile of Glittering Dust, Plant Fiber, Scale, Tanned Hide Square and Wood Plank. The cost is so high because it saves a lot of time walking around looking for artisans. - Update to Weaponsmith. Can craft inscribable empty weapons with the same skin set as the starting basic items in the PvP item creation panel. Cost: n/a, it's an update to an existing NPC. - Costume maker. Cost: 100K. - Profession changer. Cost: 25K. - Sigil trader. Probably even update it to trade Zaishen keys too. Cost: 100K. - Prophecies, Factions and Nightfall skill trainers. For those that do not own their respective campaigns, they will just say: "I can't do anything for you right now" and maybe redirect to the GW shop to get their campaigns. Cost 100K each. |
People who want to play with pugs would still go to those outposts while people who deteste pugs don't have to go there.
Star_Jewel
Rather than just giving up on Embark Beach by moving the travel agents and signposts somewhere more convenient, they need to improve EB. Elsewhere someone suggested masters of winds similar to Isle of the Nameless, which I think would be an excellent step in the right direction. The place is too damn big and meandering for what it is. Whenever I find myself in a 7- or 8-member party needing to go to North or Tyria, I still much prefer to go Kaineng->Asuran Gate/Boreal Station->final destination rather than suffer running around EB.
They also need to either make all signposts available in both GToB and EB or at least add the Combat one to EB. I HATE having to visit both outposts to pick up all the Zaishen activities for the day on my PvX characters. The current implementation of signposts just smacks of lazy programming to me -- "Why create a fourth post when we can just repurpose one of the three we already have?"
So while I agree with the spirit of this thread -- making travel and Zaishen collecting easier -- I don't think putting everything in the GH is the answer.
They also need to either make all signposts available in both GToB and EB or at least add the Combat one to EB. I HATE having to visit both outposts to pick up all the Zaishen activities for the day on my PvX characters. The current implementation of signposts just smacks of lazy programming to me -- "Why create a fourth post when we can just repurpose one of the three we already have?"
So while I agree with the spirit of this thread -- making travel and Zaishen collecting easier -- I don't think putting everything in the GH is the answer.
Effex
Quote:
How lazy can people get?
Although it would act as another gold sink it wouldn't be much of one. /notsigned |
But then again people are never happy with what they have and only learn to appreciate after it is gone.
I use and abuse EB now, quite happy with that, and I wouldn't like having it on my GH b/c it would kill EB's purpose of this update...
Del
Quote:
In general I would love to see new Guild Hall upgrades, they're good money sinks. I would say at 50-100k each.
* Zaishen Travel Agents @ 100k. * Zaishen Mission/Bounty/Challenge/Vanquish flags @ 50k/each. * Improving Skill Trainer to also offer Tyrian/Canthan/Elonian/EOTN skills (only unlocked non-elite skills) @ 50k/each. |
/signed
...Last I checked, it's just as easy to zone into GH as it is to zone to Embark beach. It's more a matter of wanting it in the hall, since guild teams tend to group there.
drkn
Just to note, EB was made to help PuGs. Getting NPCs in GHs would help full guild teams, while EB wouldn't be affected at all.
Coast
Yep drkn, thats why they should add in gh.
Not everyone likes lagging like hell just to go get some zaishen quest because of the cluster of strangers I don't even need to meet while going after these quests.
And yes people less fortunate to play with their guildmates pretty much all the time will still play with other strangers or they just will tag along their heroes.
Not everyone likes lagging like hell just to go get some zaishen quest because of the cluster of strangers I don't even need to meet while going after these quests.
And yes people less fortunate to play with their guildmates pretty much all the time will still play with other strangers or they just will tag along their heroes.
MithranArkanere
Nope.
The possibility of someone that was going to go solo with heroes from their Guild Hall switching to a team with people after seeing people forming a party for the same thing, no matter how small it is, it's more important than the ability for a party full of Guildies and Allies going anywhere from the Guild Hall.
The possibility of someone that was going to go solo with heroes from their Guild Hall switching to a team with people after seeing people forming a party for the same thing, no matter how small it is, it's more important than the ability for a party full of Guildies and Allies going anywhere from the Guild Hall.
Coast
I don't think so, but each their own opinion , bad/low experienced players/pugs will disagree and experienced more high end players will agree with my point of view.
greenreaper3
/signed. That would make my day

melissa b
I like that option to skip using map from guild hall.
/4 Stars Convenience is Convenience
/4 Stars Convenience is Convenience
