Fix that bloody PVP Strength Shield!
Gabs88
Probably many here that don't know this. But the PVP Strength Shield gives 9 armor when you don't meet the requirement unlike every single other shield in the game which gives 8 armor when you dont meet the requirement. For obvious reasons, this should be fixed. It has been going on for god knows how many years now and it's about time for a change.
??iljo
Proof?
Or u just wanna see ppl using str shields in ra -.-
Or u just wanna see ppl using str shields in ra -.-
i farm baddies
LifeInfusion
Gabs88
Divine Ashes
FoxBat
It's serious in that it's a major disadvantage for PvE toons. The bug only applies to PvP strength shields, you basically cannot play a PvE char regardless of how much you grind. You also can't mule any leet PvE skins onto your PvP char.
Artisan Archer
Quote:
a major disadvantage |
Infectious
Daisuko
Reaaaalllly now.
Let's do some math shall we?
40 armor = 50% damage reduction from armor-respecting sources.
50 / 40 = 1.25% per 1 armor.
Assume that the average pvp player has roughly 600 hp
for sake of ease, each 100hp worth of damage equals +1.25hp
6 x 1.25 = 7.5
Round up, you have 8HP extra. Assuming all damage taken is armor-respecting (which, it likely won't be)
On average, every life, you'll save yourself MAYBE 5hp. Maybe.
How many times have you used this shield and lived with 1~5hp?
Let's do some math shall we?
40 armor = 50% damage reduction from armor-respecting sources.
50 / 40 = 1.25% per 1 armor.
Assume that the average pvp player has roughly 600 hp
for sake of ease, each 100hp worth of damage equals +1.25hp
6 x 1.25 = 7.5
Round up, you have 8HP extra. Assuming all damage taken is armor-respecting (which, it likely won't be)
On average, every life, you'll save yourself MAYBE 5hp. Maybe.
How many times have you used this shield and lived with 1~5hp?
lemming
Swords that do 16-23 damage wouldn't matter either, right? Superior Superior Vigor runes that give +55 hp wouldn't matter either, right?
Just because it's a tiny difference doesn't mean that it shouldn't be fixed.
Just because it's a tiny difference doesn't mean that it shouldn't be fixed.
Daisuko
Quote:
Swords that do 16-23 damage wouldn't matter either, right? Superior Superior Vigor runes that give +55 hp wouldn't matter either, right?
Just because it's a tiny difference doesn't mean that it shouldn't be fixed. |
I never said it shouldn't be fixed, I was merely stating that coast was wrong in the fact that it makes a difference.
Though to be quite frank, a 16-23 sword, +55hp superior vigor rune, or +9 armor shield wouldn't change a thing.
The extra damage wouldn't be enough to kill someone you wouldn't already kill, and likewise It would be an extremely rare occasion that you'd live with 1-5hp.
EDIT:
Let me edit this to clarify.
Again, this should be fixed, sure. Just for the sake of keeping everything equal, what PvP is all about.
However, PvP will never be truly equal. Q7 max armor shields floating around, dual-inscription shields, etc still exist, and will still exist. Which give players an edge that someone else wouldn't be able to easily obtain with a pure PvP character.
However, none of these things make a significant impact. it's a SLIGHT edge. We're talking 1 armor. 1.25% damage resistance. 8hp or less.
Now, even after this is fixed, if a monk is using a dual-inscription shield for an extra -2 per hit, that would likely save 10+ hp worth of damage. More than this shield does, and won't go away.
None of these things make the difference between life or death, as much as you may think they do.
drkn
It's not as game-breaking as Shadow Form, but there's clearly something wrong. And yes, while monking in RA, i had several occassions when i was left with 1~10hp, not using str shield, as i wasn't aware of the bug.
MithranArkanere
Any inconsistency should be removed. No matter how small.
This also goes for having different drops systems in different regions of the game and having upgrades, weapons dropping that cannot be replicated with the Item creation panel (with the exception of PvE-only effects, such vs race), some items giving less minimal bonuses when the requirements are not met, the mauling in the bear, etc...
Now, they way to remove those inconsitencies... that's a different thing.
In this case, it's pretty simple. It should give 8 armor like most other shields when the requirements are not met.
This also goes for having different drops systems in different regions of the game and having upgrades, weapons dropping that cannot be replicated with the Item creation panel (with the exception of PvE-only effects, such vs race), some items giving less minimal bonuses when the requirements are not met, the mauling in the bear, etc...
Now, they way to remove those inconsitencies... that's a different thing.
In this case, it's pretty simple. It should give 8 armor like most other shields when the requirements are not met.
Coast
Quote:
Swords doing 16-23 damage would matter more than the others, but still wouldn't matter awfully much, no.
I never said it shouldn't be fixed, I was merely stating that coast was wrong in the fact that it makes a difference. Though to be quite frank, a 16-23 sword, +55hp superior vigor rune, or +9 armor shield wouldn't change a thing. The extra damage wouldn't be enough to kill someone you wouldn't already kill, and likewise It would be an extremely rare occasion that you'd live with 1-5hp. EDIT: Let me edit this to clarify. Again, this should be fixed, sure. Just for the sake of keeping everything equal, what PvP is all about. However, PvP will never be truly equal. Q7 max armor shields floating around, dual-inscription shields, etc still exist, and will still exist. Which give players an edge that someone else wouldn't be able to easily obtain with a pure PvP character. However, none of these things make a significant impact. it's a SLIGHT edge. We're talking 1 armor. 1.25% damage resistance. 8hp or less. Now, even after this is fixed, if a monk is using a dual-inscription shield for an extra -2 per hit, that would likely save 10+ hp worth of damage. More than this shield does, and won't go away. None of these things make the difference between life or death, as much as you may think they do. |
Theres been enough times that such a minor dmg reduction saved the day.
pingu666
its a competative area, you damn well take any advantage you can
superraptors
Quote:
However, PvP will never be truly equal. Q7 max armor shields floating around, dual-inscription shields, etc still exist, and will still exist. Which give players an edge that someone else wouldn't be able to easily obtain with a pure PvP character. However, none of these things make a significant impact. it's a SLIGHT edge. We're talking 1 armor. 1.25% damage resistance. 8hp or less. Now, even after this is fixed, if a monk is using a dual-inscription shield for an extra -2 per hit, that would likely save 10+ hp worth of damage. More than this shield does, and won't go away. None of these things make the difference between life or death, as much as you may think they do. |
and req7 tactic maxed armor shields are all non-inscrptable, whats the chances a person will have one with +10 vs dmg type with +30hp?