Battle for Lion's Arch Hero Team

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stephencolbert
Ascalonian Squire
#1
Hey Guys.

So I've been unable to complete Battle for Lion's Arch with 5 heroes, and was wondering if anyone could help me with a team build that can clear them. I keep on getting swamped on the 2nd phase with the Jade constructs.

What I'm running right now (as ranger) is Discord caller with 3 discord necs and 1 panic mes and 1 SoS Rit. I've come to realize that it's probably not super efficient given that Discord can kill an enemy really quickly, but with 20+ whamming on you, it doesn't really matter.

I was thinking of adding some ele AoE to help clear them out when they bunch up at the first flight of stairs, but I'm still not exactly sure what to remove and what to replace.

Can anyone offer me some hero teams that could help me finish WiK? Thanks so much.
Sir Mad
Sir Mad
Desert Nomad
#2
Since you're a ranger... Splinter barrage all the way. You can decimate the mobs with this simple combo. You can add heroes who will increase your damages, like a paragon (but no hero with splinter barrage: they use splinter on the monks instead ), or some more massive AoE damage in the mesmer/necro line (I didn't use SS for example but I guess that would be devastating).
Sir Baddock
Sir Baddock
Lion's Arch Merchant
#3
I did it with the following build.

Myself (Warrior/Dervish, Enduring Scythe)
2 x Monk heroes (1 ZB, 1 WoH)
2 x Necro Heroes (2/3 of Sabway, Kept the healer and bomber, lost the SoS)
1 x Mesmer Hero (Panic / Paragon with defensive shouts)
2 x Ritualists (SoS / SoGM).

Cleared it in my first attempt after not playing the game for over 8 months.
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stephencolbert
Ascalonian Squire
#4
^ how did you get 7 heroes for Battle of Lion's Arch? I thought you only get 6
M
Morte66
Academy Page
#9
Is this normal mode or hard mode?

In NM fire eles would be worth a go for big AoE, in HM (gulp) I guess panic/ineptitude mesmers.

{edit} I think you can disable Splinter on a hero and map a hotkey for "hero X cast skill Y on Z" to make sure it goes on you.
Divine Ashes
Divine Ashes
Wilds Pathfinder
#10
Sounds like you just don't have enough heals to keep you alive.

I'd go with yourself as a splinter barrage, or you could even bring For Great Justice, Barrage, and Save Yourselves if your Kurz/Lux rank is good. Bring along an SoS Rit, a SoGM Rit, a necro MM bomber, a Panic Mes, and a UA monk.

You should have enough damage, and the heals shouldn't be much of a problem.
Sir Mad
Sir Mad
Desert Nomad
#11
Quote: Originally Posted by Morte66 View Post
{edit} I think you can disable Splinter on a hero and map a hotkey for "hero X cast skill Y on Z" to make sure it goes on you. Now I feel so dumb to go R/Rt because heroes can't use Splinter properly when I could use your trick and go R/W with SY (spammed thanks to Barrage and Rampage as One).

Thanks a lot for this tip. I guess I've been away for too long. ><

EDIT - @ MisterB: Yeah, I noticed they changed the AI: now they only cast Splinter on physical damage dealers. However, I still need to use Morte66's trick for 2 reasons: 1) I don't want him to cast it on the other physical damage dealers instead of me (on my support para, namely), and 2) I need to have Splinter before I pull the mobs since they're generally packed, and that's one free devastating shot (not a big deal, I could do it manually, but still, it's much easier with a hotkey).
MisterB
MisterB
Furnace Stoker
#12
My Sos Channeling rit casts Splinter Weapon on me quite well. 16 Channeling is a huge difference. I went R/P to buff the allied NPCs rather than /W for SY since more offense rolls normal mode easy enough. Favorable Winds, Anthem of Envy, Weariness, and Go for the Eyes will make your ranger allies smack everything down while you barrage them from the hill. Flag your SoS rit on the stairs adjacent to the hill so you're in casting range.
Sir Baddock
Sir Baddock
Lion's Arch Merchant
#13
Sorry about that I made a mistake, was thinking of the Vanquish I had just done.

I used the exact party above but removed the SoGM Ritualist and Prot Monk. I think I also need to mention that every character in my team has a way to help others, Gwen = Defensive Paragon, Xandra = Defensive Spirits, Olias = MM Bombing + Aegis and Protective Spirit, the other two are WoH and the standard Sabway Xinrae's healer. Keep in mind I used the environment to my advantage, the enemies naturally funnel into the middle, at the start when the wave of Elementalists come out make sure you aggro them quickly so none of the NPC rangers die. After that wave it's pretty much as easy as standing on the stairs / slightly back and letting the NPC's / Spirits / Minions engage and then destroying them.

PS: Panic Mesmer can be dropped for something else, Elementalist, etc. I play a Warrior too so if you're something like an Elementalists or Mesmer consider getting a Warrior in the hero spot a mesmer goes in.
Crystal Lake
Crystal Lake
Frost Gate Guardian
#14
I went on my sin and brought Assassin's promise, Pain Inverter, and Ebon Vanguard Assassin Support, plus a few other skills. AP pretty much allowed me to spam PI and AS.

I had been stuck at Temple of Intolerable. I went through 2 times with various heroes and failed, then I brought these 5 and it wasn't that hard at all. I used the same 5 for BoLA and the team only died once; most of the time I had the team flagged at the first staircase nearest the entrance. The foes never got beyond the first staircase.

Hope this helps.

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Spoil Victor/blood magic Necro

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Fire Damage Ele

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Monk Build

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Discord Necro/Rit

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SoS Rit
g
godis
Frost Gate Guardian
#15
This is the battle where those EotN consumables comes in handy.
If you got the summoning stone for those 3 shining blade allies ( war horn ? ), this is a good place to use it.
F
Fire The Nutter
Frost Gate Guardian
#16
I did this (NM) with H/H a month or two ago.

Just stack the odds in your favour, MM, spirits, unstrippable boosts like EbSoH. With 5 Heroes its gotta be so easy. Panic/Instab mesmer, MM, SoS Hybrid, SOGM Rt, RoJ Monk?/UA/Earth Ele/Curses Nec (loving pain of disenchantment over SS, foes shouldnt be alive long enough for SS to matter).

I ran as BHA as is my preference, PI, EBSoH, volley, d/shot. Could run barrage too, either will work, and yes just pre-cast Splinter on yourself, its not hard even without mapping keys (AI seems to put splinter on me if it can see me hitting multiple targets so i tend to have it on for the second volley).

If you're still stuck, use cons, stones and use the NPC's to your advantage and keep dropping back as they die.

BTW Balanced wins vs WiK, Discord seems to make things v.hard work
distilledwill
distilledwill
Forge Runner
#17
Let me see if I remember I used:

AotL Necro
SoS Rit
ER Infuser

and then a monk and another hench... don't remember which.
Now that you can cram heroes in there, I'd suggest:
You as a damage dealer (preferably a physical damager to use Splinter.)
SoS Rit
Panic Mesmer
AotL Necro
ER Infuser
Healing Burse Monk
J
Jeydra
Forge Runner
#18
It's been done H/H before the 7-hero update, so it should be even easier now:

http://www.guildwarsguru.com/forum/s...8&postcount=47

If you're worried what to change as a Ranger, I'd say (disclaimer: without real experience with Rangers in PvE) bring a UA Smiter + Panic Mesmer in place of Orion and Alesia, and then whatever you want for yourself.
M
Morte66
Academy Page
#19
If this is HM all bets are off.

But for NM, with the proviso that I don't actually play a ranger, here's a team based on my experience as warrior/necro/rit...

1. Player ranger with Barrage, Ebon Standard of Honor, Tryptophan Signet, whatever else you like.

2. DPS channeling/blocking Rit. 12+1+3 Channeling, 12 Spawning Power. Splinter Weapon, Signet of Spirits, Bloodsong, Agony, Ancestors' Rage, Spirit Burn, Spirit Siphon, Essence Strike.

3. Minion bomber and prot necro. 12+1+3 Death Magic, 9 Soul Reaping, 9 Protection Prayers. Aura of the Lich, Animate Bone Minions, Death Nova, Masochism, Putrid Bile, Aegis, Protective Spirit, Shield of Absorption.

4. Panic Mesmer. 12+1+3 Domination, 9+1 Fast Casting, 9+1 Inspiration. Panic, Mistrust, Cry of Frustration, Wastrel's Demise, Power Drain, Leech Signet, Channeling, hard res from secondary profession. [I don't normally trust heroes to run Wastrel's, but with so many foes Channeling should give them more energy than usual.]

5. Fire nuker ele. 12+1+3 Fire Magic, 12+1 Energy Storage. Mind Blast, Liquid Flame, Mark of Rodgort, Rodgort's Invocation, Glowing Gaze, Fire Attunement, Glyph of Elemental Power, hard res from secondary profession.

6. Heal and prot rit. 12+1+3 Restoration, 10+1 Spawning power, 8 Protection Prayers. Spirit Channeling, Recuperation, Life, Protective Was Kaolai, Mend Body and Soul, Spirit Light, Aegis, Shield of Absorption. [Recuperation is a 25e beast but it affects allies, including your minions and the shining blades. Disable and micro it so it's timed/placed right.]

I left off my usual SoGM rit because it's a single target build and this is an AoE fight.

All the AoE is non-scattering, to keep things bunched in the overlapping AoE.

Set the healer to avoid combat and the rest to guard.
ensoriki
ensoriki
Forge Runner
#20
Bring an Aura of the Lich hero.
With all the corpses coming around as soon as that hting recharges he can pull up like 7-15 minions easily, all at level 20/21 so they can take a hit.
I can't recall exactly which I had but it was one of these 3.
SolS healer that had Signet of Spirits. Panic Hero, ER hero.
2/3 of those are what I filled in my last 2 hero slots.
That was before the update.
Now with the full use of Heroes, I think you can just slap in some damage dealers to help you out.

Recommended thing is to bring an exp scroll if the Heroes start to die, the exp scroll can get that death penalty removed off them which is really all that matters, since if they're death penalty is low they're good to go.

Retreat to the stairs after awhile it's like this godly defensive point where they all just ball up nicely and plenty of NPC's are there to be minion fodder. Use that point in time to smash these guys. Since the NPC's auto revive later, you just need to deal the damage.

Before with Alesia and Orion the damage was pretty low but with the extra 2 heroes you can toos in this shouldn't be a problem you can now replace Orion with a better damage ele like Savannah's heat or something which will really make these guys drop in Normal mode. Alesia can then also be replaced with an N/rt who can support the team and maybe add a bit of damage depending on how you spec.

I wouldn't think it very hard now that you can replace the level 10's, but bring the Aura of the Lich necro, that + masochism turned difficulty into me dying once from overextention. Hell you could probably bring 2 aura of the liches.