11 Mar 2011 at 02:48 - 2
I'd knock out the AOTL necro for a ST rit. One ST rit provides near unlimited protection to the party against both spells and melee.
OACjAyhDJPYzwp17s94gmOzLGA
Next, for more protection, I'd change the mesmer up a bit: OQZCAswTOgGY6aCXAl/0DZA
And I'd change one of your N/Rts to this: OAljUwGqJSxMfBNiKg0b7YkY4YA because, hell, paras as a secondary rule. Just remember to outfit with a 8/15 shield and a physical spear.
Now, you have all of this protection but no heals: OwAS0YITeRNg3NbETfdRtEoR
I chose a Monk healer over a n/rt healer for a few reasons. One, this provides AoE healing, and when used in conjunction with the above builds, pretty much just tops off the party whenever needed. Also, I don't like rit healers. With Life and PwK, they slow down my party.
Now, just remember: Whatever you do, do NOT run a MM with a ST rit. The ST rit will be spamming skills and all you'll have is a useless member that actually will be doing harm to your group. I don't know how, but when I ran 8/8 with an ST rit/MM, I wiped in HM very, very fast. I then ran 7/8 with just a MM, and got through it. Then I ran (Cuz at this point, I was curious) 7/8 with just a ST rit. No member of my party dropped below 50% HP.