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IGN: Art of Jun Do
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-Esjay
Insc.Q9 Golds
(1) Zealous Shadow Axe of Shelter (SLASH Dmg: 6-28 ~ Q9 Axe Mastery)
Armor +7 (vs. Physical Damage)
Inscrip: "Dance with Death"
Dmg +15% (while in a Stance)
Energy gain on hit: 1
Energy regeneration -1
(~7k)
(2) Skull Shield (AR: 16 ~ Q9 Command)
Inscrip: None
(~2k)
(3)Avian Axe of Enchanting (Slash Dmg: 6-28 ~ Q9 Axe Mastery)
Enchantments last 19% longer
Inscrip: "Don't Fear the Reaper"
Dmg +19% (While Hexed)
(~3k)
(4)Turtle Shell Longbow (Pierce Dmg: 15-28 ~ Q9 Marksmanship)
Armor +7 (vs. Elemental Damage)
Inscrip: None
(~ SOLD)
(5) Broadhead Spear of Enchanting (Pierce Dmg: 14-27 ~ Q9 Spear Mastery)
Enchantments last 19% longer
Inscrip: "Dance with Death"
Dmg +14% (while in a Stance)
(~1k)
(6) Swift Holy Staff of Valor (FIRE Dmg: 11-22 ~ Q9 Divine Favor)
Halves skill recharge of spells (20%)
Energy +10
Halves Casting Time of Spells (10%)
Health +60 (while Hexed)
Inscrip: "Hale and Hearty"
Energy +5 (while Health is above 50%)
(~5k)
(7) Defensive Accursed Staff (DARK Dmg: 11-22 ~ Q9 Curses)
Halves skill recharge of spells (20%)
Energy +10
Armor +5
Inscrip: "Don't Think Twice"
Halves casting time of spells (10%)
(~2k)
(8)Ram's Hammer of Hammer Mastery (BLUNT Dmg: 19-35 ~ Q9 Hammer Mastery)
Hammer Master +1 (19% while using skills)
Inscrip: "Strength and Honor"
Dmg +14% (while health is above 50%)
(~2k)
(9)Sundering Ivory Bow of Warding (PIERCE Dmg: 15-28 ~ Q9 Marksmanship)
Armor Penetration +20% (20%)
Armor +7 (vs. Elemental Damage)
Inscrip: "Too Much Information"
Dmg +14% (vs. Hexed foes)
(~4k)
(10)Skull Shield (AR: 16 ~ Q9 Command)
Inscrip: "Strength of Body"
Reduces Deep Wound duration on you by 20%
(~2k)
(11)Adept Air Staff of Shelter (LIGHTNING Dmg: 11-22 ~ Q9 Air Magic)
Halves skill recharge of spells (20%)
Energy +10
Halves casting time of Air Magic Spells (19%)
Armor +7 (vs. Physical Damage)
Inscrip: “Too Much Information”
Dmg +15% (vs. Hexed foes)
(~1k)
(12) Vampiric Stoneshard Hornbow of Marksmanship (PIERCE Dmg: 15-28 ~ Q9 Marksmanship)
Life Draining: 5
Health Regeneration -1
Marksmanship +1 (19% while using skills)
Inscrip: “Too Much Information”
Dmg +14% (vs. Hexed foes)
(~3k)
(13) Plated Shield of Fortitude (AR:16 ~ Strength)
Health +29
Inscrip: “Nothing to Fear”
Received physical damage -3 (while Hexed)
(~6k)
(14)Silencing Shortbow of Marksmanship (PIERCE Dmg: 15-28 ~ Q9 Marksmanship)
Damage +15%
Energy -5
Lengthens Dazed duration on foes by 33% (Stacking)
Marksmanship +1 (20% chance while using skills)
(~3k)
(15) Idol of Fortitude
Energy +12 ~ Q9 Blood Magic
Health +28
Inscrip: “Leaf on the Wind”
Armor +10 (vs. Cold damage)
(~1k)
(16) Sharktooth Shield (AR:16 ~ Q9 Tactics)
Inscrip: “Soundness of Mind”
Reduces Dazed duration on you by 20% (stacking)
(~3k)
(17) Shocking Brute Sword of Shelter (Lightning Dmg: 15-22 ~ Q9 Swordsmanship)
Armor +7 (vs. Physical damage)
Inscrip: “Show me the money!”
Improved Sale Value
(~2k)
Uniques/Greens for -
*(All items are Q9 in their respective mastery unless otherwise stated)*
Assassins:
1. Split Chakrams of the Forgotten ~ 3k
2. Nihl's Dagger ~ 3k
3. Ceremonial Daggers ~ 3k
4. Ungues of the Forgotten ~ 3k
5. Shiro’s Blades *(Q13 Dagger Master)* ~ 3k
Dervishes:
1. Stygian Scythe ~ 4k
Elementalists:
1. Antiquated Focus (Q9 Water Magic) ~ 1k
2. The Thundermaw (Q9 Air Magic) ~ SOLD
3. Flint’s Wand (Q9 Water Magic) ~ 1k
Monks:
1. Ivor's Staff (Q9 Smiting Prayers) ~ 3k
2. Byzzr’s Benediction (Q9 Divine Favor) ~ 1k
3. Zinjuu’s Sanctuary *(Q5 Smiting Prayers)* ~ 500g
Necromancers:
1. Focus of the Master (Q9 Soul Reaping) ~ 3k
Paragons:
1. The Bloodspear (Q9 Spear Mastery) ~ 5k
2. Stygian Spear (Q9 Spear Mastery) ~ 5k
Rangers:
1. Ryver’s Shortbow (Q9 Marksmanship) ~ 2k
2. Forgotten Recurve Bow (Q9 Marksmanship) ~ SOLD
Warriors:
1. Mallyx’s Edge (Q9 Swordsmanship) ~ 4k
2. Murakai’s Blade (Q9 Swordsmanship) X 2 ~ 1k/ea
3. Forgotten Sword (Q9 Swordsmanship) ~ 3k
4. Gavel of the Nephilim (Q9 Hammer Mastery) ~ 2k
Mods/Upgrades for -
**All mods/upgrades are perfect**
Axes
1. Axe Grip of Fortitude (+30 HP) ~ 3k
2. Axe Grip of Defense (+5 Armor) ~ 500g
3. Poisonous Axe Haft (Lengthens Poison by 33%) ~500g
4. Fiery Axe Haft ~ 1k
5. Shocking Axe Haft ~ 1k
6. Crippling Axe Haft (Lengthens Cripple by 33%) ~ 750g
7. Cruel Axe Haft (Lengthens Deep Wound by 33%) X 2 ~ 1k/ea
Hammers
1. Ebon Hammer Haft ~ 3k
2. Sundering Hammer Haft (20%/20%) ~ 3k
Daggers
1. Zealous Dagger Tang X 2 ~ 1k/ea
2. Crippling Dagger Tang (Lengthens Cripple by 33%) ~ 500g
3. Shocking Dagger Tang ~ 1k
Spears
1. Cruel Spearhead (Lengthens Deep Wound by 33%) ~ 1k
2. Heavy Spearhead (Lengthens Weakness by 33%) ~ 500g
Swords:
1. Shocking Sword Hilt ~ 1k
2. Barbed Sword Hilt (Lengthens Bleeding by 33%) ~ 750g
3. Cruel Sword Hilt (Lengthens Deep Wound by 33%) ~ 1k
4. Icy Sword Hilt X 2 ~ 1k/ea
5. Vampiric Sword Hilt ~ 1k
6. Sword Pommel of Enchanting (+20%) ~ 2.5k
Bows:
1. Ebon Bowstring ~ 1k
2. Icy Bowstring ~ 1k
3. Barbed Bowstring (Lengthens Bleeding by 33%) ~ 500g
4. Bow Grip of Marksmanship (20% chance while using skills) ~ 750g
5. Zealous Bow String ~ 1k
6. Bow Grip of Defense (+5 Armor) ~ 500g
Staves:
1. Staff Wrapping of Pruning (20% Dmg vs. PLANTS) ~ No idea
![Frown](../Img/frown.gif)
2. Staff Wrapping of Deathbane (20% Dmg vs. Undead) ~ No idea
![Frown](../Img/frown.gif)
3. Hale Staff Head (+30 HP) ~ SOLD
4. Insightful Staff Head (+5 Energy) X 3 ~ 1k/ea
Wands:
1. Wand Wrapping of Quickening (10%) ~ 2k
Inscriptions -
1. "Let the Memory Live Again" ~ 1k
2. "Strength and Honor" ~ 1.5k
3. "Don't Think Twice" ~ 1k
4. "Seize the Day" ~ 4k
5. "Hale and Hearty" ~ 500g
6. “Not the Face!” ~ 1k
7. “Brawns over Brains” ~ 1k