Any tips on my build

Pugs Not Drugs

Pugs Not Drugs

Krytan Explorer

Join Date: Jun 2009

Im running this right now (with me as teh warrior)



Does anybody have anything i could improve in the build? its working really well, but theres always room for improvement. keep in mind that i adjust the build depending on the area im in

i mainly brought the para for the buffs and extra deep wound

but hes not as good as i thought he would be. are there any suggestions on what i should replace him with? i was thinking a dom or illusion mesmer, but i would like to hear your guy's ideas

any help is appreciated!




edit
heres an updated build:

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

I think the Dervish shouldn't be packing that many teardowns if you only have sand shards (10r) and Mirage Cloak (10r) as disposable enchantments. Zealous Renewal (10r) should only be torn down right before it recharges but you can't count on the hero to do that properly. With the current 3 enchants you can only run Wounding Strike on recharge (3.3 effective total cooldown between the 3). The only one that really warrants stripping is Zealous Renewal (right before it recharges).

Based off icons: you're running Wounding Strike, Eremite's Attack, Mystic Sweep, Zealous Sweep right? Wounding is 3 cooldown, Eremite's is 6.

Also I would change the monk to UA with Divine Healing + Heaven's Delight. Hero AI for Heal party is crap, they also use ethereal light while being attacked and overheal with patient (i.e. cast patient and use their spot heal right after). Even if you run 14 healing prayers you only push 108 on Heal party, whereas Divine healing will push 89 for 5 energy @14 DF or 103 at 16.

Pugs Not Drugs

Pugs Not Drugs

Krytan Explorer

Join Date: Jun 2009

yeah i got rid of the dervish entirely because the ai spams wounding even without an enchantment. i replaced it with a warriors endurance axe build and i replaced the para with an roj. that allowed me to put prots on the sos, and then some domination skills on the mesmer

jensyea

jensyea

Lion's Arch Merchant

Join Date: Nov 2009

The Underworld

Mo/

RoJ replaced by E/P nuker with stand your ground, fall back and never surrender would be much better.
I would swap out the UA for a N/Rt healer but that may be just my personal favor.
Oh and finally, Anthem of Flame + Fragility = pure pron

just my 2 cents

REDdelver

Lion's Arch Merchant

Join Date: Nov 2007

Girls Pee Pee When They See [ME]

N/Mo

I really dont see the need for Expel Hexes unless its a really heavy hex area, so I would swap it out for most areas.

Shatter hex is kind of meh due to the high energy cost. If you think about it, the hero could use 3 wastrels which would deal a lot more dmg per energy cost. 2 hex removal skills should be fine for most areas. I run remove hex on one of my mesmers as well as the cure hex.

The Idea behind using Aegis and Prot Spirit on a Necro is that they can easy handle the energy cost of those skills. I believe your Rit will have energy issues, so keep an eye on your rit...you may need to just run a semi standard MM with Aegis and Prot Spirit. Also, hero rits arent the greatest with Painful Bond.

I'd be interested to see how your other rit does with the several spirits plus a couple of heals....whether it gets caught up in between and misses a couple of crucial heals. Dont know...just a bit unsure of that.

Some more things to think about....good luck.