Ranger tanks in high end areas.

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m
myths of fury
Krytan Explorer
#1
Hey guys, I know rangers can be used to do t1/t2/t4 in UWSC Tway and that there's a R/A build for DoA tanking as well. I've been trying out T1 in FoWSC with a ranger, but I'd like some tips (or a working build that was already tested).

Burning forest wroks great, it's really fast things go poof.
Tower of strenght is really easy with the constant 75% blocking and you can take out like all enemies at once.
The real problem is the battlefield :

Those damn beserkers always remove your whirling defense! I've tried bringing some blinding skills ( unseen fury & throw dirt) but its still extremely slow, as they will often hit you with wild blow and make you wait for like 50 seconds to use the skill again.

Killing the needed 2-3 monks on the battlefield is also kinda hard-ish.

My build was :
[FoW ranger T1;OgcTcZ/8Z6ASnB14uU4ImkzD3BA] (copy paste on gw to see)
AKA : Shroud of Distress, Shadow Form, Throw Dirt, Whirling Defense, Finish Him!, Shadow Sanctuary, Deaths Charge.

FoW is the area I know the most SC wise, if I am posting this here, it's only because I don't think it goes well in the builds section of guru. ^^
B
Balistic Pve
Frost Gate Guardian
#2
Ranger T1 hybrid for fow is not meant to do battlefield.
It is meant to do Burning Forest-ToS-Khobay. Take out throw dirt for something like mental block and take out SS for dash or FN.
Also there is almost no point in bringing a R/A tank, at least in LOD's pov, for doa in a regular run.
paranon
paranon
Site Contributor
#3
r/a tanks in casual doa are more of a novelty than anything actually useful and yeah in fow its really better to swap roles with the a/e terra rather than trying to do battlefield. the normal split which most people run is :
r/a - Takes hunt quest, runs back and does burning forest, clears ToS, does khobay
a/e - clears camp and does menzies quest, kills battlefield wolf, go to forge and help the team, kill the cave wolf, seeds and beach wolf, send mage, kill lord

with fast quests this means terras can be done in 13-14 minutes.
m
myths of fury
Krytan Explorer
#4
Nice to know

What about having a ranger as Mt? I know it works plus u can kill the melee ball quite easily when you get to the middle of forge (in the usual 360 pull).

Well nvm that I might just go and play around with my ranger in FoW once I get the time haha.
Saru The Boss
Saru The Boss
Frost Gate Guardian
#6
Rangers are fun in DoA, but it's really useless imo. Sure it'd be fun to bring mop and blow stuff up in foundry, but I don't think it could be better than a sin. With a sin, you can go sliver tank and speed up veil, or A/N and pop the trenches and solo parts of Gloom.

tl;dr: a sin would be more effective. Just my $0.02
Horace Slughorn
Horace Slughorn
Wilds Pathfinder
#7
rangers in doa are... not good
i
impulsion
Wilds Pathfinder
#8
Except that the fastest way to do 8man 4man and 2man DoA uses Ranger tank.

Ranger is beast, but in normal runs it sucks because you need lunar fortunes and thus it's not good for farming money.

Ranger MT is good as well if you are doing more complicated splits. Battlefield is possible as ranger using throw dirt. I think it is harder than using a sin though.
i
impulsion
Wilds Pathfinder
#10
He asked about the effectiveness of the ranger. Ranger is extremely strong, "records" or not, and the ONLY reason it isn't used in casual DoA is because of the cost of the candy required to use it effectively. Just stating that they are bad is extremely mis-leading.
M
Manek
Frost Gate Guardian
#11
Tbh,u don't need any lunar in normals runs.Tanking rift can be done in 2 SF.
Fawxy Lawxy
Fawxy Lawxy
Frost Gate Guardian
#12
Only reason you'd bring Ranger is for gloom duo. It doesn't speed up anything anywhere else.
Ranger MT's for FoW are pointless also. Killing melee on top of forge is annoying, you have to arrange the rangers so that all of them can hit you + all the melee is being wall glitched. By the time you get this setup your team would be ready to spike.