VQ pinger

Miteshu

Frost Gate Guardian

Join Date: Feb 2011

R/D

What I don't like about VQ is running around the vast area searching for the last monster. It's annoying and doesn't give much fun to VQing.


So just a little ping on the map when you reach 95% VQing would help a lot every 20 seconds.

Gabriel of Ravn

Gabriel of Ravn

Desert Nomad

Join Date: Mar 2010

Virginia

None, retired to GW2.

W/A

Wish something like this would have been implemented a long time ago would have saved alot of time on vanquishes. As long as it's not too annoying /signed

Miteshu

Frost Gate Guardian

Join Date: Feb 2011

R/D

Quote:
Originally Posted by Gabriel of Ravn View Post
Wish something like this would have been implemented a long time ago would have saved alot of time on vanquishes. As long as it's not too annoying /signed
I'm not sure if you can say it will be too annoying even if it is every 5 seconds.

After reaching 95% completion, you want to look for the last monsters. And even if you reached some monsters, you'll kill them and look for more. Because the vast lands are empty.

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

This "problem" is now probably the only good reason to bother grouping with other people to vanquish. Players can just spread out and quickly locate what's left. Myself I've found this part, the hunt for survivors, actually the most fun part of a vanq run with PuGs (and it gets even better if you also loot stuff others didn't pick up, and trust me, you can find things unbelievably valuable this way)

/notsigned

Not to mention that this suggestion would be exceptionally hard to implement technically - the server often completely isn't aware where the uncovered mobs are, it doesn't track their activity in order to save on resources.

jensyea

jensyea

Lion's Arch Merchant

Join Date: Nov 2009

The Underworld

Mo/

/notsigned

be thoroughly and you won't have to backtrack.
if you DO have to backtrack, it's your own fault.

Zanagi Kazuhiko

Desert Nomad

Join Date: Jan 2009

Kamadan Dis 1

LF trolling/flaming guild, 8=D

W/

Since they made the game/HoM easier with 7 heroes, drunkard, and survivor. I say why not with VQ pinger.

/signed

jensyea

jensyea

Lion's Arch Merchant

Join Date: Nov 2009

The Underworld

Mo/

Quote:
Originally Posted by Zanagi Kazuhiko View Post
Since they made the game/HoM easier with 7 heroes, drunkard, and survivor. I say why not with VQ pinger.

/signed

lol, you're all just lazy.
glad this will never be implemented anyway ^what Yawgmoth said

Miteshu

Frost Gate Guardian

Join Date: Feb 2011

R/D

Quote:
Originally Posted by jensyea View Post
/notsigned

be thoroughly and you won't have to backtrack.
if you DO have to backtrack, it's your own fault.
There are some monsters that do like to run around.

Minotaurs anyone?

Bellatrixa

Bellatrixa

Lion's Arch Merchant

Join Date: Oct 2010

Under a blanket drinking tea and being British n_n

Brothers of Other Mother [BoOM]

N/

Quote:
Originally Posted by Miteshu View Post
There are some monsters that do like to run around.

Minotaurs anyone?
BLOODY ANVIL ROCK! NEVER AGAIN! >.< Took me an HOUR to find that last damn patrol and MUCH profanity was spouted on Vent at the time ¬_¬

-sighs-

However, as frustrating as that particular vanquish was for me, I actually find part of the challenge of a vanquish to be to clear it in one go without having to backtrack. As I usually do cartography at the same time (and after I've VQed), I tend to clear an area pretty thoroughly. Patrols are the only really annoying part and I don't see how having a pinger would help as they'd be moving, the pings would be moving (and most likely off compass so you wouldn't see them anyway) so you'd just know there was a patrol in a certain direction. In theory it could be the complete other side of the map or just out of compass.

I think it'd also be a nightmare to implement as what if you've got two groups of foes in two different areas?

Sorry but

/notsigned

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

This has already been suggested a couple of times. Usually by someone who lost a patrolling mob and cost them a few minutes tracking it down.

You can even follow Yawgmoth's suggestion of splitting up with Heroes - Just flag each one to different points of the map and when one dies, you know where the mob is.

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

Keep better track of where you have vanquished and you won't have a problem. It is one of the challenges of vanquishing.

Bloodthirsty_Wolf

Bloodthirsty_Wolf

Pre-Searing Cadet

Join Date: Nov 2010

W/

/not signed

Even in some of the biggest maps I don't have a problem finding the last mobs because of the way I VQ. I simply wall hug my way around killing everything in radar then do loop through the center. Only time I miss any is when a map has odd paths and I get lost but then it's only a matter of looking on the map to see where you haven't been.

On a separate note I wish when you fully uncover a map it would give you a VQ like reward and permanent marker to show which zones are completed for cartographer.

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

Already threads about this.

/no

Expherious

Lion's Arch Merchant

Join Date: Dec 2007

Wolfenstein Fuel Dump

Melandru's Elite Hunters [Hunt]

D/

I've VQ'd atleast 50 areas ( not very big at it yet ) and I have never had a problem finding all the monsters. Maybe its just the routes you take? if its any help the way I do it is bounce back and forth like a zigzag pattern and it always works well with me. Or bring a friend and when your down low just split up.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I'd like a consumable that did that.

A spying glass made by a Lightbringer [Consumables] NPC, or maybe being able to bring Dungeon Maps to the scrying pool, dipping them in it and turning them into 'magic maps' that work for 10 minutes, pinging the nearest enemy.

At least there would one decent use for those things.

LostThing

LostThing

Academy Page

Join Date: Jun 2009

I don't know D:

I Gots A Crayon [Blue]

E/

As others said: it's one of the challenges of vanquishing. Take some time to plan a route where you don't have to cross the same path again/a lot.
I missed mobs too on the first time vanquishing, now it's pretty rare for me to miss something.
The sollution really is simple as said before:
- plan route you take;
- split up if playing with others;
- flag heroes on certain points of the map to see if something comes along there.

People just seem to get more lazy every day tbh...

Miteshu

Frost Gate Guardian

Join Date: Feb 2011

R/D

Quote:
Originally Posted by Bellatrixa View Post
I think it'd also be a nightmare to implement as what if you've got two groups of foes in two different areas?
Then it is also ping both monsters.

As long it hits the 95% completion mark you get a ping.

Markus Clouser

Markus Clouser

Frost Gate Guardian

Join Date: Nov 2009

Elite Mercenaries of Abaddon [ema] and Dhuum [emd]

W/

/notsigned

I VQed all the areas 2-3 times, some even more. The fun of VQ-ing is learning where the groups are and how they move so you don't get to that point where you need to look for the last one.

Bellatrixa

Bellatrixa

Lion's Arch Merchant

Join Date: Oct 2010

Under a blanket drinking tea and being British n_n

Brothers of Other Mother [BoOM]

N/

Quote:
Originally Posted by Miteshu View Post
Then it is also ping both monsters.

As long it hits the 95% completion mark you get a ping.
Right, so you could have pings from every direction. I can see how that's SO useful

/sarcasm

Chrisworld

Chrisworld

Krytan Explorer

Join Date: Aug 2010

Gameamp Guides [AMP]

W/

This does not need to be implemented...

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

I agree that finding last hydra in prophecies desert for 2 hours is a bit boring , but on the otherside , i think having to kill 6 mobs every 2 steps such as in factions or kaineng is boring too...

/notsigned

Twysted Troll

Twysted Troll

Ascalonian Squire

Join Date: Nov 2010

Quote:
Originally Posted by Kook~NBK~ View Post
This has already been suggested a couple of times. Usually by someone who lost a patrolling mob and cost them a few minutes tracking it down.

You can even follow Yawgmoth's suggestion of splitting up with Heroes - Just flag each one to different points of the map and when one dies, you know where the mob is.
lol this is my way of finding those last stragglers, sometimes my SOS rit or MM has the honour of getting the last kill

aspi

aspi

Desert Nomad

Join Date: Jan 2010

eeew

N/Rt

No need for this, so many people allready got legendary VQ-er.

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

Its not that hard to track down that last mob. Just use the split suggestion or take a good look at the map and see where your have been and what you might have missed. Usually I only miss 5-10 minutes which isn't a big deal.

/notsigned

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Quote:
Originally Posted by Bellatrixa View Post
BLOODY ANVIL ROCK! NEVER AGAIN! >.< Took me an HOUR to find that last damn patrol and MUCH profanity was spouted on Vent at the time ¬_¬


/notsigned
You can always do what I did for Talus Chute and Anvil Rock:
1. Clear everything until there's a patrol left.
2. Go to a known section of their patrol path.
3. Have dinner.
4.????
5. profit.

Emperial Navarator

Academy Page

Join Date: Aug 2005

W/

Yes, tracking down a speedy longdistance running mob is amazingly annoying and very time consuming when doing this only with heroes.

/signed

Crimson Court

Academy Page

Join Date: Oct 2010

MCWO

Mo/R

/signed

Currently vanquishing and this is one of those oldschool lame game designs they need to update.

I'm still killing all those 300 monsters, just don't make me waste time looking for those 3 hidden ones.

Mortal Amongst Mere Gods

Krytan Explorer

Join Date: Oct 2007

Riding the spiral

W/

Quote:
Originally Posted by jensyea View Post
/notsigned

be thoroughly and you won't have to backtrack.
if you DO have to backtrack, it's your own fault.
You clearly never ran into the roving mobs whose paths included the entire map. Let me tell you, it's a pain in the ass to run around the map for 30 minutes chasing a mob down. As someone mentiones above, minotaurs are some of the worst.

This would've been really nice to have back when I was doing my vanquishes.

/signed

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

This has already been suggested in so many forms.

Closed.