Snares, they're annoying in PvE
Miteshu
Don't remove the snares, instead, lower the duration.
It isn't during the battle that annoys me, it is after the battle. That the Far Shiverpeaks, and Kryta has tons of snares with duration that is too long.
20 seconds is too long as a snare, I can kill a group within that time. Therefore I have to waste extra time because of the snare.
Just make snares have a max duration of 10 seconds. Anyone with a good group can defeat them during that time. Instead of wasting 10 extra seconds give or take, you waste 2-3 seconds depending on the group.
Because the duration is lower, lower the recharge, so the monsters can spam the snare to mitigate damage as a skill to protect themselves instead of an annoyance for extraneous out of combat snare.
10 seconds is more than to snare both runners in the Moddok Cervice mission.
No one ever uses snare in PvE. Lowering recharge and duration may encourage Rangers and other snare skills to be used for mitigation. Because you do not need 20 seconds to kill a monster.
It isn't during the battle that annoys me, it is after the battle. That the Far Shiverpeaks, and Kryta has tons of snares with duration that is too long.
20 seconds is too long as a snare, I can kill a group within that time. Therefore I have to waste extra time because of the snare.
Just make snares have a max duration of 10 seconds. Anyone with a good group can defeat them during that time. Instead of wasting 10 extra seconds give or take, you waste 2-3 seconds depending on the group.
Because the duration is lower, lower the recharge, so the monsters can spam the snare to mitigate damage as a skill to protect themselves instead of an annoyance for extraneous out of combat snare.
10 seconds is more than to snare both runners in the Moddok Cervice mission.
No one ever uses snare in PvE. Lowering recharge and duration may encourage Rangers and other snare skills to be used for mitigation. Because you do not need 20 seconds to kill a monster.
Xsiriss
It's too much effort to remove a small annoyance unfortunately, and it's mainly down to monsters super buffed attributes. I agree that things like ice golems and mesmers with stuff like crippling anguish are just a pain. Thankfully hex removal isn't such an issue with 7heroes so just remember to pack stuff like hex eater sig when necessary.
Rites
it is only an annoyance, live with it
RedDog91
bring condition/hex removals
remove the condition and/or hex
repeat as necessary
remove the condition and/or hex
repeat as necessary
MisterB
Cuilan
Hex Eater Signet is pretty nice, but so is Convert Hexes and others for hexes. Foul Feast, Assassin's Remedy, Mend Body and Soul, Mend Condition, I Am Unstoppable, and Draw Conditions for conditions. Any group of players or heroes should have room.
I very regularly use Signet of Pious Restraint on Pious Renewal builds and Fevered Dreams builds usually have cripple.
Really just adjust your heroes or ask your party for specific skills.
I very regularly use Signet of Pious Restraint on Pious Renewal builds and Fevered Dreams builds usually have cripple.
Really just adjust your heroes or ask your party for specific skills.
LifeInfusion
Use Fallback, hexeater sig (deep freeze), remove hex/smite hex/deny hex (imagined burden, etc) , and mend body & soul (cripple)/dismiss condition/empathic removal(cripple).
The only real strong snares are deep freeze/ice spikes and mind freeze. You can plow through conditions and mesmer hexes other than shared burden don't have AoE.
With Fall back, the only snares that are really a problem are the 66% ones, i.e. water (since cripple -50%, fallback is +33%).
It's a lame suggestion tbh.
The only real strong snares are deep freeze/ice spikes and mind freeze. You can plow through conditions and mesmer hexes other than shared burden don't have AoE.
With Fall back, the only snares that are really a problem are the 66% ones, i.e. water (since cripple -50%, fallback is +33%).
It's a lame suggestion tbh.
LostThing
"It doesn't go as fast as I want...change the game please!"
Seriously...it's something you can easily solve by taking removal skills, just deal with it.
Seriously...it's something you can easily solve by taking removal skills, just deal with it.
Miteshu
I don't use monks, Dervishes, Paragons. But every Mesmer hex but Expel Hexes/Inspired Hex sucks(Due to long recharge, or whatsoever). Expel Hexes is an Elite, Inspired Hex replaces itself with the hex
But that isn't the point.
Sure, I don't mind if Monsters uses it to mitigate my damage, there isn't really any need for long duration of snares.
It wouldn't be a problem if only a few group of monsters have snares. But if most of the monsters has snares, especially long duration. It IS a problem.
But that isn't the point.
Sure, I don't mind if Monsters uses it to mitigate my damage, there isn't really any need for long duration of snares.
Quote:
"It doesn't go as fast as I want...change the game please!" Seriously...it's something you can easily solve by taking removal skills, just deal with it. |
Bright Star Shine
Cuilan
You can easily stick monk, mesmer, or paragon skills on heroes of other professions.
IronSheik
The enemies are really annoying. I don't want the enemies removed, I just want them to have 1 health.
I mean they're gonna die anyway, why make them take time?
No one ever loses at a vanq in PvE, so it's useless to give enemies the 600 health that they have.
I mean they're gonna die anyway, why make them take time?
No one ever loses at a vanq in PvE, so it's useless to give enemies the 600 health that they have.
AndrewSX
(This is about ele snares.)
Well, the 2 only annoying snares by Pve mobs are:
1-mind freeze: most likely resulting in a 90%, but short duration and single target makes it a very little problem.
2-deep freeze: if the whole party is caught in a deep freeze, you're facing wrong eles(read: stay spread).
Also, mobs do not have the "snare targets->nuke them to death" like humans. The worst scenarios is get caught in a deep freeze and maelstrom at the same time, but that is just your fault, and anyways maelstrom isn't exactely a "damage" aoe skill
Anyways, /notsigned
snares = hexes. Bring hex removal. End of problems.
Well, the 2 only annoying snares by Pve mobs are:
1-mind freeze: most likely resulting in a 90%, but short duration and single target makes it a very little problem.
2-deep freeze: if the whole party is caught in a deep freeze, you're facing wrong eles(read: stay spread).
Also, mobs do not have the "snare targets->nuke them to death" like humans. The worst scenarios is get caught in a deep freeze and maelstrom at the same time, but that is just your fault, and anyways maelstrom isn't exactely a "damage" aoe skill
Anyways, /notsigned
snares = hexes. Bring hex removal. End of problems.
tcratty
its part of the game man bring some removal skils and your all good may and just a question why dont you use monks? they are afterall built for stuff like that

Rites
so the idea is you are hindered by PvE mobs that you kill faster than the snares they use so you want the snares ruined? FYI ruin the mob snares = ruin the same snares/skills that are on some player bars... and you want this done cuz it is a slight inconvenience to you.
selfish, stupid, and just plain ignorant
selfish, stupid, and just plain ignorant
MithranArkanere
When I'm a caster, snares are not much of a trouble, unless they come along Maelstrom.
When I'm a melee, they are only a problem for warriors, you'll have to depend on secondaries or other party members to get rid of them. Assassins and Dervishes can get rid of them easily.
When you are a ranger, they are never really a problem. Using a bow, or using a pet, you don't really need to move that much.
And paragons... same as rangers with bows.
When I'm a melee, they are only a problem for warriors, you'll have to depend on secondaries or other party members to get rid of them. Assassins and Dervishes can get rid of them easily.
When you are a ranger, they are never really a problem. Using a bow, or using a pet, you don't really need to move that much.
And paragons... same as rangers with bows.
Missing HB
If snares are annoying in PvE what shall we say about snares and stuck abuses in PvP lol....
Lasai
Frozen Ele
Be prepared, plan ahead.
/not signed
/not signed
JSX
Bring proper hex removal and condition removal (You should be doing this anyways!) , and not signed.
Bad Company Sin
like everyone else says. hex/cond removal. esp if you know there are snares and whatnot.
/not signed.
/not signed.