Snares, they're annoying in PvE

Miteshu

Frost Gate Guardian

Join Date: Feb 2011

R/D

Don't remove the snares, instead, lower the duration.

It isn't during the battle that annoys me, it is after the battle. That the Far Shiverpeaks, and Kryta has tons of snares with duration that is too long.

20 seconds is too long as a snare, I can kill a group within that time. Therefore I have to waste extra time because of the snare.

Just make snares have a max duration of 10 seconds. Anyone with a good group can defeat them during that time. Instead of wasting 10 extra seconds give or take, you waste 2-3 seconds depending on the group.

Because the duration is lower, lower the recharge, so the monsters can spam the snare to mitigate damage as a skill to protect themselves instead of an annoyance for extraneous out of combat snare.

10 seconds is more than to snare both runners in the Moddok Cervice mission.

No one ever uses snare in PvE. Lowering recharge and duration may encourage Rangers and other snare skills to be used for mitigation. Because you do not need 20 seconds to kill a monster.

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

It's too much effort to remove a small annoyance unfortunately, and it's mainly down to monsters super buffed attributes. I agree that things like ice golems and mesmers with stuff like crippling anguish are just a pain. Thankfully hex removal isn't such an issue with 7heroes so just remember to pack stuff like hex eater sig when necessary.

Rites

Rites

Krytan Explorer

Join Date: Dec 2010

Deep in the belly of Texas

R/

it is only an annoyance, live with it

RedDog91

RedDog91

Desert Nomad

Join Date: Oct 2007

Farming for Nick gifts

R/

bring condition/hex removals
remove the condition and/or hex

repeat as necessary

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by RedDog91 View Post
bring condition/hex removals
remove the condition and/or hex

repeat as necessary
This is exactly right. In PvE, your opponents and their skills are predetermined.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Hex Eater Signet is pretty nice, but so is Convert Hexes and others for hexes. Foul Feast, Assassin's Remedy, Mend Body and Soul, Mend Condition, I Am Unstoppable, and Draw Conditions for conditions. Any group of players or heroes should have room.

I very regularly use Signet of Pious Restraint on Pious Renewal builds and Fevered Dreams builds usually have cripple.

Really just adjust your heroes or ask your party for specific skills.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Use Fallback, hexeater sig (deep freeze), remove hex/smite hex/deny hex (imagined burden, etc) , and mend body & soul (cripple)/dismiss condition/empathic removal(cripple).

The only real strong snares are deep freeze/ice spikes and mind freeze. You can plow through conditions and mesmer hexes other than shared burden don't have AoE.

With Fall back, the only snares that are really a problem are the 66% ones, i.e. water (since cripple -50%, fallback is +33%).

It's a lame suggestion tbh.

LostThing

LostThing

Academy Page

Join Date: Jun 2009

I don't know D:

I Gots A Crayon [Blue]

E/

"It doesn't go as fast as I want...change the game please!"

Seriously...it's something you can easily solve by taking removal skills, just deal with it.

Miteshu

Frost Gate Guardian

Join Date: Feb 2011

R/D

I don't use monks, Dervishes, Paragons. But every Mesmer hex but Expel Hexes/Inspired Hex sucks(Due to long recharge, or whatsoever). Expel Hexes is an Elite, Inspired Hex replaces itself with the hex

But that isn't the point.
Sure, I don't mind if Monsters uses it to mitigate my damage, there isn't really any need for long duration of snares.

Quote:
"It doesn't go as fast as I want...change the game please!"

Seriously...it's something you can easily solve by taking removal skills, just deal with it.
It wouldn't be a problem if only a few group of monsters have snares. But if most of the monsters has snares, especially long duration. It IS a problem.

Bright Star Shine

Bright Star Shine

Furnace Stoker

Join Date: Nov 2009

Belgium

Club of a Thousand Pandas [LOD???]

E/

Quote:
Originally Posted by Miteshu View Post
It IS a problem.
No it's not, it's a nuisance, it's nothing game breaking or anything. I got legendary everything in PvE using nothing but 3 heroes and retard henchies, never complained about snares or anything. Now, you have 7 heroes, deal with it.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

You can easily stick monk, mesmer, or paragon skills on heroes of other professions.

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

The enemies are really annoying. I don't want the enemies removed, I just want them to have 1 health.

I mean they're gonna die anyway, why make them take time?

No one ever loses at a vanq in PvE, so it's useless to give enemies the 600 health that they have.

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

(This is about ele snares.)
Well, the 2 only annoying snares by Pve mobs are:
1-mind freeze: most likely resulting in a 90%, but short duration and single target makes it a very little problem.
2-deep freeze: if the whole party is caught in a deep freeze, you're facing wrong eles(read: stay spread).

Also, mobs do not have the "snare targets->nuke them to death" like humans. The worst scenarios is get caught in a deep freeze and maelstrom at the same time, but that is just your fault, and anyways maelstrom isn't exactely a "damage" aoe skill

Anyways, /notsigned

snares = hexes. Bring hex removal. End of problems.

tcratty

Frost Gate Guardian

Join Date: Aug 2008

6 feet under

forever angels

E/

its part of the game man bring some removal skils and your all good may and just a question why dont you use monks? they are afterall built for stuff like that

Rites

Rites

Krytan Explorer

Join Date: Dec 2010

Deep in the belly of Texas

R/

so the idea is you are hindered by PvE mobs that you kill faster than the snares they use so you want the snares ruined? FYI ruin the mob snares = ruin the same snares/skills that are on some player bars... and you want this done cuz it is a slight inconvenience to you.

selfish, stupid, and just plain ignorant

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

When I'm a caster, snares are not much of a trouble, unless they come along Maelstrom.

When I'm a melee, they are only a problem for warriors, you'll have to depend on secondaries or other party members to get rid of them. Assassins and Dervishes can get rid of them easily.

When you are a ranger, they are never really a problem. Using a bow, or using a pet, you don't really need to move that much.

And paragons... same as rangers with bows.

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

If snares are annoying in PvE what shall we say about snares and stuck abuses in PvP lol....

Lasai

Lasai

Lion's Arch Merchant

Join Date: Apr 2009

R/

Quote:
Originally Posted by Miteshu View Post
I don't use monks, Dervishes, Paragons.

Then Hush. If you cant find room in a full hero group for a condition remove hero it is not ANETs problem. You chose the makeup of the group.

Frozen Ele

Frozen Ele

Jungle Guide

Join Date: Jul 2009

Mirror of Reason [SNOW]

E/N

Be prepared, plan ahead.

/not signed

JSX

Academy Page

Join Date: Jan 2011

Canada !

Bring proper hex removal and condition removal (You should be doing this anyways!) , and not signed.

Bad Company Sin

Bad Company Sin

Frost Gate Guardian

Join Date: Dec 2010

Texas

Embrace Annihilation [?????????]

A/

like everyone else says. hex/cond removal. esp if you know there are snares and whatnot.

/not signed.