Since I have to quote myself
If I have 1 build that makes me perform my role perfectly I don't need 15 great builds, period. |
If that one build of mine has say 3 optional slots, and I just change 3 out of 5 skills depending on the situation, why do I need 15 great or Meta builds? I don't. |
back to you-
Because as you say, if a class is performing its role, why is there a need for any variation? I'm sure that having 10 professions when 5 would be enough, or hundreds of skills that aren't all equivalent is just fluff and not meant to enable differentiated gameplay. |
Variation that adds something is good, variation just to say you have variation is hardly noteworthy. If 1 skill could be really effective, but it's only effective in very few situations like maybe 1 or 3 quests, your not going to see that skill pop-up on pvx in the general section.
A need for variation comes when there is something you want to do and you cannot get it with what you have.
If your looking for a type of playstyle and the 5 professions don't give it to you, maybe the 6th or 7th profession has your playstyle. For that purpose then then the variation matters because it gives you something you may not have.
In the same situation with builds. Having 15 great builds, and 20 good builds matters if say the 1 meta build doesn't have what you need.
If the meta build is great for damage, and control, and it's got condition removal, and is great for most situatioons, but in some other situations it is better to run this 1 great build that has less damage, same amount of control, no condition removal, but it's got hex removal and anti-block then the variation is good again as if you stayed in your 1 meta build you'd be missing out. If the one build is going to fulfill most situations and there isn't significant interest in finding a build that can clear certain area's faster those builds aren't going to pop up. It's going to be the one build.
It feels like we are bickering simply for the sake of doing so.
If you have 1 build that fulfills the purpose of your profession to a T and that 1 build for instance is customizable to give you some room to tweak a few things for your needs, why do you need 15 great builds that exist for the same goal if even the way they achieve that goal is inferior? It's wonderful to have a lot of different options if all those options are good and do things differently, but if they're actually all similar they'll probably be condensed into one build.
The wiki can support the claim of a profession having issues, but it doesn't prove it.