Move Banoit to pre-searing

epervier

epervier

Academy Page

Join Date: Oct 2009

Jersey

Oath of Fire [Oath]

E/

How about removing Banoit from post-searing Ascalon city to pre-searing Ascalon? He offers two sets of armor for each of the professions for 100g plus materials. Besides, he seems under utilized due to another armorer RIGHT BESIDE him offers better armor for only 375 plus a few more materials. The armor values are not much more than the collector sets found throughout the pre-searing. Banoit offers 35/25/15 vs the collectors 27/12/7. Now before anyone starts crying that they are too powerful, note that al35 multiplies damage by 1.542 vs al25multiplies by 1.834. Put in perspective, the al 35 reduces damage by 3 for every 10 points taken. Ranger armor goes from 12 (x2.297) to 25 (x1.834) 4 points per 10 taken. And spellcasters go from 7 (x2.505) to 15 (x2.181) 4 points per 10 taken. And if anyone complains that they “wasted” all that black dye on their current set, all I have to say is haven’t you been wearing the same clothes for the last 6 years without ever changing? Time for some new threads dude! I just spent a fortune on runes and salvage kits for my perma-pre and I would be estatic if Anet implemented this idea.
Thanks, Mike.

Rites

Rites

Krytan Explorer

Join Date: Dec 2010

Deep in the belly of Texas

R/

why do peeps forget that pre is only meant as a training ground? i give you all props for making it to level 20 or whatever in a training area, but stop expecting things to be adjusted for you. they have done more than enough for perma pre toons, but in all honesty they shouldn't have done jack since your toons werent meant to stay.

jcegt87

Frost Gate Guardian

Join Date: Jul 2008

P/E

/not signed

i swear the more anet gives the more some people want

next youll want the xunlai chest to come to pre too and a dye trader and everything else thats in post

pre was NOT meant to be a place where people would be permanently that why those things are not mplemented if we want a perma pre toon thats up to us not something anet tought would have happened

Bristlebane

Bristlebane

Desert Nomad

Join Date: Jan 2008

Mo/

Seriously, the talk about presearing being a training ground is getting old. Yes it is a training ground, but it had potential to be so much more and that's why there's perma-pre characters.

This game is about having fun, if some people have fun in pre why should you bother about it? So..

1. People QQ about pre-sear being a tutorial, please give it up already.
2. I'm all for some *moderate* changes to pre once in a while as long as it doesn't ruin the sub culture they've built up there. If they add some epic quest to gain you slight more armor, that's great! If they let assassins/ritualists/dervish/paragons in, that's a big no! A special pre-sear Xunlai chest with a single pane only accessible in and by pre-sear, fine.

All in all, let people have fun without trying to ruin it for others, we all have our different ways of enjoying the game. Some go farming, some sc, pvp, gimmicky, and some go pre. Now go kill a raptor.. go!

Rites

Rites

Krytan Explorer

Join Date: Dec 2010

Deep in the belly of Texas

R/

I'm glad you guys find pre-searing fun. I just find it irritating that you perma pre players feel that there should be more accomodations made for an area that was only meant as a staging grounds for the rest of the game. If you want better armor, access to the chests, etc.... then do what was meant to be done in the first place MOVE THE FAWK ON

Vallen

Vallen

Frost Gate Guardian

Join Date: Aug 2010

R/

Quote:
Originally Posted by Rites View Post
I'm glad you guys find pre-searing fun. I just find it irritating that you perma pre players feel that there should be more accomodations made for an area that was only meant as a staging grounds for the rest of the game. If you want better armor, access to the chests, etc.... then do what was meant to be done in the first place MOVE THE FAWK ON
+1, easy to be a big fish in a small pond.

I have a perma pre character and I still think people wanting more stuff in there is a joke. Only reason I have one in there is because I love the music and the scenery, its a nice place to chill out. I don't actually want to devote my entire GW experience to pre searing....

PS. /notsigned for the last reason OP mentioned, nty to re-dying a new set of armour black

Bristlebane

Bristlebane

Desert Nomad

Join Date: Jan 2008

Mo/

No need to be rude, be an adult and learn to respect others. Everyone have different needs, no need to get nasty about it.

melissa b

Krytan Explorer

Join Date: Oct 2007

Hmmm, like the general idea but would change the implementation. Since low armor in post can be useful for certain farming builds keep him where he is. Instead add his brother to pre-searing but make him require level 10 to be used like the skill trainer.

epervier

epervier

Academy Page

Join Date: Oct 2009

Jersey

Oath of Fire [Oath]

E/

Banoit actually has a purpose in post-searing? I wasn't aware! In that case just copy him in pre-searing. We already know he survives the searing.

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

Quote:
Originally Posted by Bristlebane View Post
Seriously, the talk about presearing being a training ground is getting old. Yes it is a training ground, but it had potential to be so much more and that's why there's perma-pre characters.
This is simply wrong. The Pre-searing community has been alive and well going back to the very beginning of GW. The popularity of Pre-Searing amongst the Perma-Pre crowd isn't because of what it could be. Pre-Searing has its following because of what Pre-Searing has been since day one. The addition of these new quests has only brought people back to Pre-Searing for the sake of getting LDoA - that's it. Once those people who are there only for LDoA get the title, they'll leave Pre-Searing behind. But the true Pre-Searing community will carry on just as they've done for nearly 6 years.

chuckles79

Wilds Pathfinder

Join Date: Mar 2009

FILA

P/

A little off subject and I hope I don't get zinged for it, but I wonder if ANet had it ALL to do over again, if they would have nixxed the pre-searing and found another excuse for the player to move out of Ascalon. Even the charr homelands can't match the presearing scenery and I wonder why they haven't tried to at least come up with something similar in all the expansions.

Chrisworld

Chrisworld

Krytan Explorer

Join Date: Aug 2010

Gameamp Guides [AMP]

W/

Realistically it's only a training ground to a certain extent. The deeper-in zones of Pre are more of an explorer's dream. I do fail to see how Pre is a training zone considering how much crap you can get. Shing Jea island's "training" zone is the "Dojo" which can be accessed when you create a character AND a little later in your character's life. Istan's training zone is basically the opening zone and first mission. Yet both of these "newbie" islands remain useful nd have a ton to offer. I consider Pre like that, even though once you leave you can't come back (BECAUSE ASCALON GETS DESTROYED) not because 100% of it is a training ground, Pre is part tutorial part adventure.

But in all seriousness, what makes Pre so unique is that the stuff is simple and low level stat-wise. Sure you can get to 20 in Pre-Searing and might need something "better" so spawn yourself a GoTY or EoTN pre order weapon, otherwise you don't need anything you don't have now in Pre to succeed in Pre.

Let's try not to ruin one of the last unique places in the entire game.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I won't be against it, but with certain conditions:
- Reduce the armor to the same as the Krytan armor in collectors in Pre: 27, 12, 7.
- Limit the access to this Armorer to those that are level 10 or higher, so it's only for characters that are more likely to be perma-pre.
- Increase the costs. For example:
** Warrior Ascalon armor:
Torso: 35 iron, 10 leather. 200 gold.
Legs: 26 iron, 6 leather. 200 gold.
Headgear (no +1 item attribute): 13 iron, 3 leather. 200 gold.
Hands: 13 iron, 3 leather. 200 gold.
Feet: 13 iron, 3 leather. 200 gold.
Headgear (+1 item attribute): 100 iron, 25 leather. 1 platinum.

That way, it would be nice use for all those materials that we can get from salvaged trophies, charr armors, highly salvageable weapons, and drops.
And since it would be just visual, the high cost would make them an 'elite' armor in pre, that once in post becomes just plain normal armor that you'll just probably salvage or sell.

But with those extremely low costs meant for newbies to get quick armor, and that armor levels that are high for Pre, I won't add it to Pre.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Pre was just a training area then it changed.

First change was twofold first the belief that Dye dropped more readily in pre and second players could buy black and white dye for a few gold then resell for far more in post.
That made some people stay longer in Pre.

Second was the really stupid idea that was/is Legendary Defender of Ascalon

A title in pre wow think I will keep a character there to get it, now you can get survivor too even more are staying in pre for a fair time.

Skills are really limited and so is armour so expect comments that both should be improved.
Doesn't mean anyone should give in and do what the players wish but its anets own fault that it is happening.

Not signed because although it will make no difference to the game it will be the first step down an ever more silly rout to make pre a full game.

come back in 5 years and expect pre to cover the entire world map area and the option to go post searing and following the storyline merely an option you can delay indefinitely.

Want it to alter simple Stop Black White and Silver dye dropping ditto any festival items.
Make ldoa carry on into post and many will leave pre and get on with the game.

Rites

Rites

Krytan Explorer

Join Date: Dec 2010

Deep in the belly of Texas

R/

Quote:
Originally Posted by gremlin View Post

Not signed because although it will make no difference to the game it will be the first step down an ever more silly rout to make pre a full game.

come back in 5 years and expect pre to cover the entire world map area and the option to go post searing and following the storyline merely an option you can delay indefinitely.

Stop Black White and Silver dye dropping ditto any festival items.

agreed with this

Bristlebane

Bristlebane

Desert Nomad

Join Date: Jan 2008

Mo/

Quote:
Originally Posted by MithranArkanere View Post
Torso: 35 iron, 10 leather. 200 gold.
Legs: 26 iron, 6 leather. 200 gold.
Headgear (no +1 item attribute): 13 iron, 3 leather. 200 gold.
Hands: 13 iron, 3 leather. 200 gold.
Feet: 13 iron, 3 leather. 200 gold.
Headgear (+1 item attribute): 100 iron, 25 leather. 1 platinum.
Instead of gold,
how about 250 iron/leather or clothes per armor piece depending on profession.
No, it's not like the armorer needs all that to make your armor.. just like armorer don't need 250 destroyer cores to make Destroyer Cores.. they're just greedy bastards and we have to live with it

Ok maybe 250 to heavy.. how about 50..100 materials/piece?

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by Bristlebane View Post
Instead of gold,
how about 250 iron/leather or clothes per armor piece depending on profession.
No, it's not like the armorer needs all that to make your armor.. just like armorer don't need 250 destroyer cores to make Destroyer Cores.. they're just greedy bastards and we have to live with it

Ok maybe 250 to heavy.. how about 50..100 materials/piece?
You get 50 gold from the missions every day.
Also, when you identify an item and you get an 'increased sale value' that's another 40..75 gold.

So getting 200gold doesn't take so much if you are not the kind of guy that leaves around stuff or sells stuff without identifying it.

Compared to that, materials take quite longer to gather.

The prices I used as an example may not be the perfect ones, but 250 materials for a piece would be too much.

epervier

epervier

Academy Page

Join Date: Oct 2009

Jersey

Oath of Fire [Oath]

E/

So... I've been reading this thread on the presearing formus.

HTML Code:
http://www.presearing.com/forum2/index.php?topic=51275.0
It states the effects of the vanguard armor bonus we recieve when doing the daily quests. What I got from the discussion is that your armor is raised to a flat amount irregardless of what the base ramor (and insignias) provide. This means that if Banoit is copied to pre-searing ascalon and is limited to 10th level characters, the only effect to the game is the cosmetic look of your character and a boost to your armor level when fighting low level monsters. In the end if low level (less than 6th level) monsters are still a challenge by 10th level you may want to rethink how you're playing the game. (Well, fighting groups of 7th-8th level charr in the northlands may be an exception). John Stumme stated that in his opinion any character that is 10th level in pre-searing is a perma-pre character. Whether we agree with this or not, we know now what the developers define as a permanent character in the pre-searing community.

Does this information change anyone's opinion of this suggestion?
Thanks, Mike.

Roen

Roen

Lion's Arch Merchant

Join Date: Jun 2010

GMT-5

[Nite]

R/

Quote:
Originally Posted by Kook~NBK~ View Post
This is simply wrong. The Pre-searing community has been alive and well going back to the very beginning of GW. The popularity of Pre-Searing amongst the Perma-Pre crowd isn't because of what it could be. Pre-Searing has its following because of what Pre-Searing has been since day one. The addition of these new quests has only brought people back to Pre-Searing for the sake of getting LDoA - that's it. Once those people who are there only for LDoA get the title, they'll leave Pre-Searing behind. But the true Pre-Searing community will carry on just as they've done for nearly 6 years.
Quoted for Truth!

Cecedarling

Ascalonian Squire

Join Date: May 2010

Candie Zombie

E/Mo

/signed
I wouldn't mind having him moved, I prefer his armor to the Krytan armor anyways but I guess that's just for the look of it. Female Mesmer or Female Elementalist Krytan just look awful to me.
Though, I do agree with upping the amount of materials the armor would cost + gold amount, and the level requirement.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Why would you need higher armor in pre? Now with the new quests isn't it easy to get to level 20 and then you can just one-shot those level 5 mobs?

Ghost Dog

Krytan Explorer

Join Date: Mar 2008

W/

Quote:
Originally Posted by Bristlebane View Post
This game is about having fun, if some people have fun in pre why should you bother about it? So..

1. People QQ about pre-sear being a tutorial, please give it up already.

Quote:
Originally Posted by Bristlebane View Post
No need to be rude, be an adult and learn to respect others. Everyone have different needs, no need to get nasty about it.
ok.....

No need to be rude, everyone doesn't agree with you so they're crying?

Cecedarling

Ascalonian Squire

Join Date: May 2010

Candie Zombie

E/Mo

Dzjudz - I think it's been suggested or mentioned already but the armor rating could be lowered to that of the Krytan armor, that way it's more of a want more than a need.

epervier

epervier

Academy Page

Join Date: Oct 2009

Jersey

Oath of Fire [Oath]

E/

Quote:
Originally Posted by Dzjudz View Post
Why would you need higher armor in pre? Now with the new quests isn't it easy to get to level 20 and then you can just one-shot those level 5 mobs?
Its mostly for the new looks than the increased armor values. Right now in pre you have two looks to choose from: your starter armor and the collector armor. the game really should allow characters to craft an intermediary armor just like in Kamadan and Shin Jea.
I really don't like the increased costs or materials suggestions because that idea causes confussion as why this crappy armor costs more than some armors in post-searing that offers better protection. That said, I do like the level requirement to obtain the armor. By the time you make level 10 the regular mobs are just a cakewalk and the vanguard buff will override your armor value, so whats the harm?