18 Mar 2011 at 21:01 - 15
Aye, thanks for the bars. It helps us alot.
Alrighty, let's see...
First off, I think you need to abuse the FEnch's in the Earth Prayers line on the Dervish. You can apply Blind (Dust Cloak), Cracked Armor (Staggering Force), Bleeding (Aura of Thorns), and Cripple (Aura of Thorns) through non-elites. They also have a semi-short duration, allowing you to constantly apply Daze through Fevered Dreams. You also gain an Elite slot.
MM is fine.
You can drop Ghostmirror Light on the N/Rt. I would use Protective was Kaoli instead. Also, I would drop Weapon of Warding for Signet of Lost Souls. If a fight drags out due to the condition nature of your party, you're going to want to make sure your healer stays topped off. Weapon of Warding is also redundant with Aegis and is really only decent on Rits due to the extended duration.
Drop Mark of Rodgort, Meteor, and Glyph of Lesser Energy from the Ele. Make it /Rt, and bring Splinter Weapon, Ancestor's Rage, and Spirit Siphon. As long as you move your Spirits around, he'll never run out of energy and be able to support your party. You won't lose DPS through the dropped Ele skills because he's going to be spamming SF.
The Mesmer get's a little tricky, as they are currently massively opinion based on what the best skills are. I'll give you what I think will work here:
Panic, Mistrust, Cry of Frustration, Unnatural Signet, Shatter Hex, Glyph of Lesser Energy, Leech Signet, Ether Signet.
The first four skills are base. I added Shatter Hex (to keep your removal and) for massive AoE. Glyph of Lesser Energy will always return 15 Energy every 30 seconds, since Leech Signet and Ether Signet are not spells. Ether Signet works here because you won't be able to rely on interrupts to gain energy, due to the unpredictable nature of daze and minions. Some may suggest Waste Not Want Not instead of Glyph. It's your call. Chaos Storm damage, IMO, is mediocre given the long duration of the spell, so I dropped it. Wastrel's Worry is good damage, but very heavy on energy, even though it does have a good chance of working with Daze. Complicate is redundant with Daze.
This Paragon is a nice change. Drop Anthem of Flame (redundant) in favor of Fall Back or Vicious Attack/Chest Thumper (I think that's the name of the skill). I would also drop Never Surrender in favor of one of the previously mentioned Deep Wound attacks.
This monk is nasty. UA is best used with Party Heals, since you suffer a -1 EPip. You need to be efficient. I suggest:
UA, Divine Healing, Heaven's Delight, Deny Hexes, Gift of Health, Shield of Absorption, Power Drain, Ether Signet (<-- Big fan of this skill, put EManagement here if you're not).
Yea, the attributes are split 4 ways, but Healing, Prot, and Inspiration don't require many points to be effective. I also run dual Major runes, so I have a lot of points to spare. This character will take care of Party Heals primarily, and Prots and Spike heals secondary.
On your bar, swap Shadowsong for Anguish. With the above changes, Shadowsong is redundant with Dust Cloak. Anguish will give a ton more damage with Painful Bond.
Good luck!