Some feed back on my heroes for MQ

JSX

Academy Page

Join Date: Jan 2011

Canada !

Hello !

I don't have too much time to play lately, and i wanna get my statue for the lux in my HoM , so i'm casually speed vanqing MQ when I can.

I've done it in 20mins, though I think my setup could be better, and a lot faster.



i try to keep FB up at all times. And the pious tear down build im using is working pretty sweet.

Should I take out the SS for the curses nec? and replace it with a diff elite ? (i wanna keep BR, works great in MQ) i'm also running inept and panic too. I put a ROJ in the last slot as I wasn't sure if my SoS resto and Necro Resto can handle all the healing. (he also runs the hex removal)

Thoughts? Keep in mind this is for MQ (and no i dont do any JQ or anything like that, i have no patient for leeches/bots, morons xD)

edit : no discord suggestions please! I'm tired of discord xD


NEW EDIT : NEW VERSION OF TERM BUILD POSTED DISREGARD TEXT IN THIS POST.

jensyea

jensyea

Lion's Arch Merchant

Join Date: Nov 2009

The Underworld

Mo/

swap out SS for something else because SS doesn't synergize well with your mesmers.
I'd go for Icy Veins but maybe thats just me having a weakness for that skill :P.
Oh and I also remember (been out too long to be sure) that theres a certain max for the amount of extra armor you can add to yourself. Not sure if Stand your Ground! is useless when SY! is on or not, so someone might want to confirm that.

Spiritz

Forge Runner

Join Date: Apr 2007

DMFC

20 mins is a gd time if only 1 human player - i avg 20 mins when i used h/h.Using a team of 5 humans and 3 heros and no set builds or team synergy we managed 16 mins.The only real difference is humans in most cases will be faster as we attack diff targets etc where hero ai makes them attack your target usually - and often humans are less suicidal than heros lol

Sabres Phoenix

Ascalonian Squire

Join Date: Feb 2011

Reign Of Judgement

P/

The extra armour from "SYG" doesn't stack with that of "SY" (the only skill that does is the ebon courage ward). But I usually have both n my team too, because SY is easily stopped ( anti shout spells, and adrenaline denial too) so that way my casters are covered a little better.

Commander Kanen

Lion's Arch Merchant

Join Date: Mar 2008

[DVDF]

P/

I agree Icy > SS.

SY or SYG is pointless just take 1

Also. Looks like you just went on gwpvx.

Tamye

Tamye

Pre-Searing Cadet

Join Date: May 2010

Mountain View, CA

Rt/N

I'd go for Icy Veins too, as Panic pretty much makes SS useless.

Doc Zenith

Doc Zenith

Lion's Arch Merchant

Join Date: Apr 2006

Seeing you play as Derv..try Avatar of Grenth..spam Pious teardown with Heart of holy flame and Aura of thorns along with heart of fury etc..supported with splinter and maybe curses..you literally make whole groups explode in few seconds..you deal shitloads of aoe and spread ton of conditions..that's just few skill's so there plenty of room to mod the rest of the bar..Command paragon buffing your damage would be nice too..skip Roj..you really dont want enemies to scatter..you are the main Dps..not the heroes.

Lord Dagon

Lord Dagon

Desert Nomad

Join Date: Jul 2009

Inside the Oblivion Gate

The Imperial Guards of Istan[TIGE]

E/Me

i know you said no discord.. but IMO it makes it really fast(fastest time i've gotten so far is 15mins.. trying to lower it... was gonna make a thread about it but with this one i can post/get criqued on my build(s))
well im ele using AP OgdToU26VaBymcXUuEZoIiYAXAA
i have 3 necro heros they all run the same build OAljUwGopSxMKg7Y1bifsYVBHVA
fall back here is amazingly helpful because there is ALOT of dead time where you are just running from group to group.
on top of those 3 necros i just run argos henchmen,kai henchmen, gita hench., and sister tai henchmen. works for me... but if you want fast times you need to be open to the idea of discord.. b/c AoE isnt that great there.

Asia Skyly

Frost Gate Guardian

Join Date: May 2005

California, USA

Mo/

Maybe replace it with "Can't touch this" for the wallows?


Absolutely!

Doc Zenith

Doc Zenith

Lion's Arch Merchant

Join Date: Apr 2006

Keep IAU

You already have burning from Heart of holy flame.

I suppose Roj is fine but personally would'nt run it with melee unless theres undeads etc

Yeah ditch ancestors rage.

You could drop Monk for Para and replace the para skills from mesmers to whatever you feel you need.

aspi

aspi

Desert Nomad

Join Date: Jan 2010

eeew

N/Rt

Did you bring mop and barbs just for the minions to hope and hit someone? I am guessing SoH will be put on yourself so those wont trigger for your attacks :/

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

SoH doesn't change your damage type, thus, it works with Barbs and MoP.

Keep Ancestor's Rage.

Drop Weapon of Warding for Vengeful Weapon. Aegis has your blocking covered and you are less likely to overlap Splinter Weapon. Besides, it'll up group DPS.

I would drop the RoJ or SS for Searing Flames. MQ's highest armor rating against fire is 114 (Naga ranger), followed by 101 (Naga warrior), followed by an average of 80. It also synergizes with Fragility and you can easily add Weaken Armor somewhere to increase damage further.

If you don't drop the SS, switch it to Pain of Disenchantment. This will help against everything but the Naga, at which point Mark of Pain and Weaken Armor will shine. Drop Rip Enchantment in favor of Weaken Armor if you choose this. Another choice is Icy Veins since armor levels are low enough for Elemental Damage to work. In this case, drop Rip Enchantment in favor of Weaken Armor, and switch Blood Bond to Jaundiced Gaze or Strip Enchantment.

JSX

Academy Page

Join Date: Jan 2011

Canada !

Veng weap seems like an interesting idea, though it wont be too hard on the energy will it?

If I bring an SS ele, i'm thinking E/mo with the monk skill on that bar being remove hex, i have no real hex removal.

I'll give PoD a try and let you know how it works. You guys have been really helpful xD

Though is barbs+mop overkill? I think MoP is enough and drop barbs.

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

Energy will be fine with Vengeful Weapon. See: Sabway.

Hex Removal is really only crucial on Physical Based teams. I didn't see any badguys @MQ that would really be a large threat with Hexes. If you were really concerned, you could put Shatter Hex on the Dom Mes w/ Glyph of Lesser Energy (I run this w/ Leech Sig and Ether Sig instead of WNWN and PD) to keep their energy topped, but you lose one copy of "Fall Back!". I'm not sure how far apart the mobs @ MQ are, but it's an option. "SYG!" can be moved to the Illusion Mesmer.

If not this, then I would /Me your Searing Ele (you said SS Ele, but I'm guessing you meant SF?) and run a hex removal in inspiration instead. My SF Ele runs Channeling Magic with Spirit Siphon for energy upkeep (I run spirit spam). This way, you can have your hex removal and some energy management at the same time.

I prefere MoP over Barbs. Heroes often spam Barbs on the wrong and/or half dead targets, and with a 2s cast time, it feels like a waste. If anything, you can micro MoP and drop some serious AoE on mobs. It's worth it.

Why?

Frost Gate Guardian

Join Date: Oct 2006

Society Of Souls [Argh]

N/Me

you don't need hex removal or condition removal in pve. I think my fastest time in MQ is 18 minutes, and that was with only 1 UA monk, no other healing skills at all. Although I wouldn't recommend that route because I have wiped a time or two.

keep MoP, they love bunching up. Weaken armor is great, i would also add a command para instead of the ss.

Then add MoP/barbs/weaken armor to the MM, and dump the prot prayers and putrid bile.

I'd also suggest PI or Keystone Signet instead of Panic.

I would also consider adding spirit rift in, and adding a SOGM communing spirit rit as well.

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

SoGM for a speed clear?

JSX

Academy Page

Join Date: Jan 2011

Canada !

i'm liking the build changes so far. Though im not sure if the Para would be better over the SF ele im using:

SF, Liquid flame, Glowing gaze, Meteor, Glyph of lesser energy, Fire attunement, power drain, leech signet

cause i could drop one FB and cant touch this from the mes, add more damage, and put more on the para?

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

The biggest issue is that the Para is still doing single target damage. Freeing up slots on the Mesmer isn't going to replace the damage the Ele is putting out, even if you combine it with the Paragon Utility.

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

True, however, why bother when the Derv is going to need it constantly via his 3 hits per attack mechanic anyways? Minions are also targeted for Splinter Weapon. The Paragon isn't really providing a good target for Splinter when those are present.

Arcole

Arcole

Frost Gate Guardian

Join Date: Feb 2008

The other side of the rainbow

Medieval Knights of Darkness [MKOD]

N/

IMO, MQ vanquish is a joke and as long as you have fall back you can pretty much bring anything you want. If you don't want discordway I would drop the two mesmers and the MM and take 3 SF eles (with fall back on each but 16 fire magic). The two mesmers can not spike as fast as SF eles and if your moving/killing fast enough minions should not be able to catch up. Depending on how fast your derv can spike I would go with any adaptation of AP + Finish Him that you want as you should be constantly pressing c+1+2+c+1+2 and having people die.

A few years back I tried this and myself and a friend (he was monk, I went necro AP) and 6 SF heros could vanquish MQ in 12/13 minutes.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

The OP should have r4 Luxon by now

JSX

Academy Page

Join Date: Jan 2011

Canada !

lol i would if I had the time. I just did a quuick run with the currently revised build :




works pretty sweet, 19mins now im at per run, for the faction this mq gives (booyah!)

The sf causes a bit of scatter but they drop fasssst.

Though im think if my Derv's dps could be better. I dropped the SoH, the splinter gets casted on me pretty much all the time when i engage em.

Would maybe a VoS build be stronger?

Also, does the new set up look pro? xD

edit : forgot to show that i replaced weap of warding for vengful weapon

JSX

Academy Page

Join Date: Jan 2011

Canada !

i'm aware anything works in pve, but doesnt mean we cant find the BEST for a certain area?

But i see what you guys are saying about the ele. I'll have to think about that one.

And thoughts on my derv?

I'm looking at VoS, but testing it out in HM the damage seems.. a bit low? Would Grenths+aura work better? with vamp scythe and maybe aoe skill like twin moon/chill vic ?

edit : im aware this is a HEROES thread, but its on topic cause i want to have the best possible synergy with them.


edit x 2 : i'm down to 17mins for 10290 lux faction (as soon as i stepped on the map and /age right when the last guy died).Although i did kinda wander the map slightly a few times and died twice by accidently by passing one mob into two more....which coulda eaten up another minute or so..