OK All...Have At It...7 Hero Build Critique

AnClar

AnClar

Elite Guru

Join Date: Sep 2005

Texas USA

Sanitas In Absentia [SiA]

R/

I'd greatly appreciate any and all comments and criticisms of my 7-hero build. FWIW this build has finished the 4 areas of DoA in NM with no consets...have tried Mallyx once...got most of the way through the spawns before I wiped, mostly due to getting distracted. One other note...I am r8 Lightbringer. Hero runes are attribute where necessary, and survivor/vitae/vigor.

Thanks in advance for any comments!

Outerworld

Krytan Explorer

Join Date: Aug 2010

UK

Gil Worz Is Srs [Bsns]

W/

Discordway + spiritway + mesway, nothing new.

DokkyDok

DokkyDok

Lion's Arch Merchant

Join Date: Jul 2007

Interested in finding one.

Mo/

Discord is largely obsolete with 7 heroes; you don't need to compensate for terrible henchmen anymore.
The shambling horrors are unecessary (at the very least, you don't want a backliner spending time raising a minion).
Shadowsong > Dissonance
Minions will blow up union (and in DoA, they can easily overaggro for you, but that might not matter in NM).
Agony should be dropped for ARage.
I'm not a fan of illusion heroes, but they're too popular for me to crusade against here. At the very least, drop fragility. Your team only has 6 skills that deal conditions (2 of them are shambling horrors).
You'd probably want to run melee. R/A dagger or even R/W hammer would be better. Find room for SoH.

On a brighter note, you're not someone who runs an orders hero with only 1 physical in the party. ^___^


Bleh, missed rift.

Gabs88

Desert Nomad

Join Date: Jan 2011

In DoA this is probably great (havent bothered to play around with heroes there), elsewhere there's more defence then needed. But as someone else said, it's mesway + spiritway + discordway. Bound to work

And on the discordway comment, I hated discord earlier because it allways felt stressing and inefficient. But with 7 heroes it's a completely different build alternaught all the same. Find me a 2 healer + minionmaster backline which can still help deal that decent damage.

Personally i've tried a lot of different builds after the patch and it has ended up with me kitting out pretty much every single one of my heroes fully. And what I found is that for missions where lots of defence is needed (protecting say turtles in Gyala hatchery) and you can pull several groups to one location 2x Rit 2x Mes + Discordway is the way to go. In missions where speed is of the essence 4x mes 3x discord. Replacing Shadow of Fear with another Putrid bile. And most importaintly, NOT calling targets unless its a monk or something else you want to die fast. Cause they do a great job by themselves.

A direct comment on the builds themselves though: I dont get why youre secound nec has minions. There's never THAT many corpses and even if there are, there's no point having more minions then 2 minionmasters can control.

Allso, for most zones (dunno about DoA) replace shadow of fear with putrid bile.

Kuchiki_pt

Kuchiki_pt

Ascalonian Squire

Join Date: Nov 2009

Portugal

R/

The build is an usual discord illusion hero build (which i dont like) but i dont get the fragility nor the twist rt... you should get a melee hero instead so that some damage can be tanked or rven get a... lemme think... a dervish hero with avatar of grenththat deals and tanks alot of damage.

AnClar

AnClar

Elite Guru

Join Date: Sep 2005

Texas USA

Sanitas In Absentia [SiA]

R/

Quote:
Originally Posted by Gabs88 View Post
In DoA this is probably great (havent bothered to play around with heroes there), elsewhere there's more defence then needed. But as someone else said, it's mesway + spiritway + discordway. Bound to work

And on the discordway comment, I hated discord earlier because it allways felt stressing and inefficient. But with 7 heroes it's a completely different build alternaught all the same. Find me a 2 healer + minionmaster backline which can still help deal that decent damage.

Personally i've tried a lot of different builds after the patch and it has ended up with me kitting out pretty much every single one of my heroes fully. And what I found is that for missions where lots of defence is needed (protecting say turtles in Gyala hatchery) and you can pull several groups to one location 2x Rit 2x Mes + Discordway is the way to go. In missions where speed is of the essence 4x mes 3x discord. Replacing Shadow of Fear with another Putrid bile. And most importaintly, NOT calling targets unless its a monk or something else you want to die fast. Cause they do a great job by themselves.

A direct comment on the builds themselves though: I dont get why youre secound nec has minions. There's never THAT many corpses and even if there are, there's no point having more minions then 2 minionmasters can control.

Allso, for most zones (dunno about DoA) replace shadow of fear with putrid bile.
Thanks for the comments...I did go extremely defense-heavy for DoA...even in NM the dryders and titans hit hard...the margs, not so much. I do plan to rework the whole setup once I finish Mallyx. I wanted to do DoA in NM with no consets to prove to myself that it is doable.

Quote:
Originally Posted by Kuchiki_pt View Post
The build is an usual discord illusion hero build (which i dont like) but i dont get the fragility nor the twist rt... you should get a melee hero instead so that some damage can be tanked or rven get a... lemme think... a dervish hero with avatar of grenththat deals and tanks alot of damage. Ya...Fragility doesn't make any sense unless it's a condition-heavy build...don't know what I was thinking at the time...that's gone now...replced with SoH. And I'll try adding melee.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

I dislike bringing discordway especially on physical damage characters. The reason being that just having physical damage characters allows you to bring more of other support skills that can buff your DPS up alot higher than discordway can.

I see that you already have splinter weapon. However, this is what I have on my hero builds for physical damage characters, that are absent on yours. Note that I am comparing yours against a generic PvE build.

1. Blood Bond - Obvious (also heals spirits and minions)
2. Dark Fury - This especially helps if you bring SY and/or you bring along adrenaline skills. I see that you brought infuriating heat instead, but with DF, you could free up your elite slot and bring a more interesting elite.
3. Mark of Pain - Again, useful for physical damage especially if you can micro this.
4. Hex Remover - We could get away without bringing this since we only had 3-heroes in the past and Mhenlo sort of takes care of this. However, we now have 7 heroes and especially considering some of the hexes are quite devastating to physical characters, you should at least have a hex remover.
5. Anthem of Envy - Buff for your offensive spirits and attack skills
6. Anthem of Disruption - synergizes with your spirits and your attack skills
7. Gfte - Obvious. Synergizes with spirits and minions also.
8. Enchant remover - Hate those enchantment-based blocks and armors?
9. OOP - Maybe, if you have other physical damage heroes on your team.
10. Barbs - Not a fan of this because of the 2s cast, but it is a possibility.
11. Weaken Armor - Obvious.

If I am melee, I would bring SoH too. You also have too much heals with your discordway.

Gabs88

Desert Nomad

Join Date: Jan 2011

SoS i run myself if mobs are a bit spread (DWG is faster when theyre kind enought to clump up, say margonites or echovald forest) but I agree a SoS healer hybrid is good, and if youre not a ritualist yourself it should be concidered. ER prot though I dont like, it's only worth it when things get really stupid tough, and with 3 mesmers or spirits or minions or anything, thats very rare unless you completely lack aggro control. And if you really need a prot monk having prot spirit on player character is usually enough anyhow.

And dedicated minionmaster: Max 10 minions + prot
2x Discord minionmasters: Max 20

So only thing I really agree with here is that a SoS healer hybrid can replace 1 of the discord heroes in backline. But often youre gonna move too quickly away from the spirits for that to be worth it.

Dusk_

Dusk_

Lion's Arch Merchant

Join Date: Jun 2005

W/

Quote:
Originally Posted by Gabs88 View Post
SoS i run myself if mobs are a bit spread (DWG is faster when theyre kind enought to clump up, say margonites or echovald forest) but I agree a SoS healer hybrid is good, and if youre not a ritualist yourself it should be concidered. ER prot though I dont like, it's only worth it when things get really stupid tough, and with 3 mesmers or spirits or minions or anything, thats very rare unless you completely lack aggro control. And if you really need a prot monk having prot spirit on player character is usually enough anyhow.
I don't run ER Prot because I need it. I run it because it gives me a ridiculous amount of bar compression. As you said above, you run a 2 healer (albeit, 2x Discord Healer) and Prot MM. That's about 2 bars worth of healing and prots on three separate heroes.

Meanwhile, I'm running one dedicated Prot/Healer, and one Hybrid Healer.

And honestly, if you're running Spirits and Minions, anything more than a 1.5 heal/prot backline is overkill.

Quote:
So only thing I really agree with here is that a SoS healer hybrid can replace 1 of the discord heroes in backline. But often youre gonna move too quickly away from the spirits for that to be worth it. SoS and Bloodsong both have a 30 second recharge time. At most you'll fight one mob without that support...if even. And once again, a decently placed Splinter Weapon or Ancestor's Rage alone will out damage a single Discord with ease (and many times, all three discords).