Generic hero team for physical
Vargus
Hey, so as the title says, this is regarding a generic hero set for a physical, specifically a DSlash Warrior.
This is what I've got going right now, and it works pretty well, but i feel like it can be improved for sure.
It definitely needs a better method for hex-removal, and I was thinking maybe combining the curses bar with the orders, probably on a Cultist necro. That would open up another bar for what? Another physical? or perhaps a shutdown mesmer?
Any thoughts, comments, suggestions are appreciated.
Thanks
This is what I've got going right now, and it works pretty well, but i feel like it can be improved for sure.
It definitely needs a better method for hex-removal, and I was thinking maybe combining the curses bar with the orders, probably on a Cultist necro. That would open up another bar for what? Another physical? or perhaps a shutdown mesmer?
Any thoughts, comments, suggestions are appreciated.
Thanks
GrimmNinja
My advice would be to take out the order ele and add a nec orders with curses debuffs for example weaken armour and take out the ranger and add an mm. And then maybe swap out the SS for a panic? Or perhaps a pain of disenchantment/channelling necro.
Braxton619
Looks too defensively. I hate er orders on a hero since they never do it right.
loopysnoopy
For your D-slasher bar I would recommend if you want to spam SY all day long till the cows come home try this.
I made a thread a while back on here got some great help and this is what we came up with
I also pre-fare a necro for my orders as they have the ability to go 16 in blood and really help the team, the curses could just be more powerful I tend to run meekness and empathy and then MoPs with SS. I would be inclined to drop the smite monk in favour of a healer and on the SoS go monk 2nd then put 11 in smite for SoH that way you have a more diversity amongst the team. Plus ways for hex and condition removal and if you want to think out side the box stick your blood dude with foul feast Angorodon's gaze with monk 2ndry then add purge conditions should provide more support more power to the melee including animals
But that's just my opinion good luck in finding a team set up which suits your play style.
EDIT: for got to mention Asuran Scan is awesome not as good as it was but now you can't miss a foe and if you get wiped you get a reduction in your DP once said foes dead. What more could a warrior need
I made a thread a while back on here got some great help and this is what we came up with
I also pre-fare a necro for my orders as they have the ability to go 16 in blood and really help the team, the curses could just be more powerful I tend to run meekness and empathy and then MoPs with SS. I would be inclined to drop the smite monk in favour of a healer and on the SoS go monk 2nd then put 11 in smite for SoH that way you have a more diversity amongst the team. Plus ways for hex and condition removal and if you want to think out side the box stick your blood dude with foul feast Angorodon's gaze with monk 2ndry then add purge conditions should provide more support more power to the melee including animals
But that's just my opinion good luck in finding a team set up which suits your play style.
EDIT: for got to mention Asuran Scan is awesome not as good as it was but now you can't miss a foe and if you get wiped you get a reduction in your DP once said foes dead. What more could a warrior need
Boogz
Personally I think spearchuckers are bad, I'd go with a dervish instead, an AoB for example. Also, I'd replace Stunning para with a second derv :P they're very good to carry along now.
Del
I don't get why people use piss-poor ER ele orders heroes when they could just use a cultist's fervor orders hero that can spec in curses, and do both stronger than the ele can do orders alone. Also, Change the RaO hero to an E-Lunge, deep wound is awesome.
mage767
Ranger with pet = good, but dervish w/conditions + AOE damage = WIN WIN WIN.
Only 2 heroes have res: SS necro (poor armor) and paragon (weak signet). This is BAED! Drop the paragon for a UA monk.
Only 2 heroes have res: SS necro (poor armor) and paragon (weak signet). This is BAED! Drop the paragon for a UA monk.
Del
Racthoh
Orders feels weak only three people are using it. Don't see a point in running Enduring Harmony with Brawling Headbutt + Steelfang Slash complimenting Dragon Slash. Spirit Siphon I believe has AI issues if wiki is to be trusted. In general I see that Rit having a lot of energy troubles on any prolonged fight.
Quote:
Originally Posted by mage767
Quote:
Only 2 heroes have res: SS necro (poor armor) and paragon (weak signet). This is BAED! Drop the paragon for a UA monk.
Necromancer is going to have +100 armor from "Save Yourselves!". Signet of Return is a five second cast on a five second cooldown that pops you up with no drawback and large amounts of health on a character that'll rarely die first. Where is the issue?
mage767
Quote:
Originally Posted by Del
three healers in pve? lol
What PvE you do?? I do elite areas NM/HM and all areas in HM.
Del
Morte66
As a result of the discussion here, and a lot of further experience, I've been running this (with tweaks for the area). I'm sure it can be improved but it's gotten to the point where any changes I make seem different rather than better. It's been successful in a broad range of HM content.
I've only played it with a warrior, I can't see why it wouldn't work with a derv or sin but it's not for ranged characters. [You did say "physical" rather than "melee" in the thread title, but I see you're on a warrior.]
Notes:
- Other warrior builds fit in fine. I also use enduring axe, enduring scythe, daggers, and what have you. The build shown does get SY up quickly before the first big nuke hits. But pick whatever suits your mood or the area. Ebon Standard of Honor is pretty strong in builds that can run it.
- It's not meant as a speed clear team, an elite areas team, or a megaboss team (it did breeze Varesh but I wouldn't fancy Rotscale). It's meant to cover the vast majority of my normal play (HM missions and vanquishes) at a good clip. It assumes that there will be corpses. I haven't gotten around to builds for undead/elemental areas yet.
- All casters have spears to use orders/barbs/MoP and are set to guard, except the ER smite/prot who is on avoid combat.
- Thanks to SY, it's got plenty of heal and prot for normal use. I don't know how it would do in an "elite" area like DoA, but it coped with Nightfallen Jahai HM (Margonites and level 30 torment critters, big groups, heavy enchant stripping, anti-physical hexes) provided I didn't double aggro anything involving bosses.
- The SoGM rit has barely enough energy to set up spirits even with a +5e spear and +12e focus; do not compromise on his gear or all the bad stuff people say about SoGM rits will come true. You can switch the elite to Soul Twisting, which is not as powerful but will let you hurtle around more, in most areas.
- Disable Strength of Honor on the ER smite/prot and cast it on the two melee characters. He can run a third copy if you want, he has no problems with basic quantity of energy. He does have a problem with the AI occasionally plain refusing to cast ER when it's available and needed, but that's the same with 2 maintained enchants or 3.
- If you don't face bothersome casters who deal high damage or have strong heal/prot, you can change the SoGM rit or the Panic mesmer to another physical. Make it melee, because SoH is your best buff and it doesn't work on ranged attacks. If you want "Fall Back!", make a secondary paragon.
- I have no idea if the Dervish build is any good, I don't play a derv. It's just a build that works with hero AI and deals physical damage to use the buffs/hexes. Wouldn't mind suggestions about it, hint hint.
- This team considerably out-damages anything I've been able to get on my rit/ele/mesmer. I have some hopes for my AP/MoP necro.
I've only played it with a warrior, I can't see why it wouldn't work with a derv or sin but it's not for ranged characters. [You did say "physical" rather than "melee" in the thread title, but I see you're on a warrior.]
Notes:
- Other warrior builds fit in fine. I also use enduring axe, enduring scythe, daggers, and what have you. The build shown does get SY up quickly before the first big nuke hits. But pick whatever suits your mood or the area. Ebon Standard of Honor is pretty strong in builds that can run it.
- It's not meant as a speed clear team, an elite areas team, or a megaboss team (it did breeze Varesh but I wouldn't fancy Rotscale). It's meant to cover the vast majority of my normal play (HM missions and vanquishes) at a good clip. It assumes that there will be corpses. I haven't gotten around to builds for undead/elemental areas yet.
- All casters have spears to use orders/barbs/MoP and are set to guard, except the ER smite/prot who is on avoid combat.
- Thanks to SY, it's got plenty of heal and prot for normal use. I don't know how it would do in an "elite" area like DoA, but it coped with Nightfallen Jahai HM (Margonites and level 30 torment critters, big groups, heavy enchant stripping, anti-physical hexes) provided I didn't double aggro anything involving bosses.
- The SoGM rit has barely enough energy to set up spirits even with a +5e spear and +12e focus; do not compromise on his gear or all the bad stuff people say about SoGM rits will come true. You can switch the elite to Soul Twisting, which is not as powerful but will let you hurtle around more, in most areas.
- Disable Strength of Honor on the ER smite/prot and cast it on the two melee characters. He can run a third copy if you want, he has no problems with basic quantity of energy. He does have a problem with the AI occasionally plain refusing to cast ER when it's available and needed, but that's the same with 2 maintained enchants or 3.
- If you don't face bothersome casters who deal high damage or have strong heal/prot, you can change the SoGM rit or the Panic mesmer to another physical. Make it melee, because SoH is your best buff and it doesn't work on ranged attacks. If you want "Fall Back!", make a secondary paragon.
- I have no idea if the Dervish build is any good, I don't play a derv. It's just a build that works with hero AI and deals physical damage to use the buffs/hexes. Wouldn't mind suggestions about it, hint hint.
- This team considerably out-damages anything I've been able to get on my rit/ele/mesmer. I have some hopes for my AP/MoP necro.
Xenomortis
Quote:
Originally Posted by mage767
What PvE you do?? I do elite areas NM/HM and all areas in HM.
So do a lot of us.
Don't play the argument from authority game against unknowns, it only makes you look stupid.
Three healers, which ever way you cut it, is overkill.
If you're concerned about resses, you can cut Smite Condition on the smiter since you have MBAS, so you can Call of Protection too.
I don't like ER Orders; D/N Orders is nice since you get healing allowing you to cut another source of heals or a primary Nec since you get access to more abilities. I would look to merge the Curses Nec and Orders guy onto one bar. I also dislike Dark Fury being on the same bar as OoP.
Don't play the argument from authority game against unknowns, it only makes you look stupid.
Three healers, which ever way you cut it, is overkill.
If you're concerned about resses, you can cut Smite Condition on the smiter since you have MBAS, so you can Call of Protection too.
I don't like ER Orders; D/N Orders is nice since you get healing allowing you to cut another source of heals or a primary Nec since you get access to more abilities. I would look to merge the Curses Nec and Orders guy onto one bar. I also dislike Dark Fury being on the same bar as OoP.
Mednes
Morte66, replace skill nr 5 on your orders necro, becuase he goes melee to use it. And that's not what we want, since he has a high risk of dying.
DokkyDok
Add minions or drop Dwayna's Sorrow (preferably the former).
If you want to use physical heroes, bring at least 3 of them, and then use an Orders Splinter/SoS Splinter/MM/Healing Splinter backline. I'd either do that or replace the two you have with mesmers.
PI mesmers are awesome (people here will recommend Panic though; run either).
ER Heroes are meh. For orders, Necros have better attributes and a free secondary. The ER prot hero is just bad (but this has more to do with hero AI with prots).
If you want to use physical heroes, bring at least 3 of them, and then use an Orders Splinter/SoS Splinter/MM/Healing Splinter backline. I'd either do that or replace the two you have with mesmers.
PI mesmers are awesome (people here will recommend Panic though; run either).
ER Heroes are meh. For orders, Necros have better attributes and a free secondary. The ER prot hero is just bad (but this has more to do with hero AI with prots).
Jack Blade
What build did you end up using if I may ask. I am in the same situation trying to come up with a build using a d-slash warrior.
Based on my feedback on my thread, and information I gathered
Only use orders when you have at-least three physicals. ER orders is bad use a orders+curses necros, and dont use multiple ERs.
Melee hero AI sucks. Always have a MM+Splinter
(last hero is e/mo)
My build is a bit biased towards certain classes. I really want to use my alt characters, the two rangers and elementalist.
Based on my feedback on my thread, and information I gathered
Only use orders when you have at-least three physicals. ER orders is bad use a orders+curses necros, and dont use multiple ERs.
Melee hero AI sucks. Always have a MM+Splinter
(last hero is e/mo)
My build is a bit biased towards certain classes. I really want to use my alt characters, the two rangers and elementalist.
distilledwill
I like your build as it is now. It's got all the elements I'd expect to see in a physical heavy build. Plus enough defense and healing to get by. (Don't listen to the haters man!)
I'd add vicious attack on both of your rangers in the optional slot. It will be pretty much free due to expertise, and they're swimming in energy because of Scavengers and their adrenaline skills.
(btw, just kidding about the haters thing, they know what they're doing - but don't be afraid to break out of the standard dual Rit meta).
I'd add vicious attack on both of your rangers in the optional slot. It will be pretty much free due to expertise, and they're swimming in energy because of Scavengers and their adrenaline skills.
(btw, just kidding about the haters thing, they know what they're doing - but don't be afraid to break out of the standard dual Rit meta).
Morte66
Quote:
Originally Posted by Mednes
Morte66, replace skill nr 5 on your orders necro, becuase he goes melee to use it. And that's not what we want, since he has a high risk of dying.
I was aware of that risk, but wasn't seeing a problem in practice. I've been checking it very carefully since you posted, and I remain happy with it.
He does run forward into the melee area to catch more people in the AoE, but he only does it after the area has been swarmed by minions so it doesn't get him into trouble. I used to run something else in that slot and switching to Unholy Feast decreased the chances of him dying -- that was actually my main reason for adding it, he was getting targeted after saccing and the extra health helped a lot.
I suspect I'd change it if I were without minions, probably to SOLS.
He does run forward into the melee area to catch more people in the AoE, but he only does it after the area has been swarmed by minions so it doesn't get him into trouble. I used to run something else in that slot and switching to Unholy Feast decreased the chances of him dying -- that was actually my main reason for adding it, he was getting targeted after saccing and the extra health helped a lot.
I suspect I'd change it if I were without minions, probably to SOLS.
Jack Blade
Thanks for the advice. From what I read from previous threads, everyone on this site pretty much wants you to run the same stuff. TBH I am well aware that my build wont be the ultimate ROFLstomp Pwnface build.
Just trying to play with a build that can hold its own.
As I see it if I remove 1 more physical and add a SOGM, I couldnt really justify even having orders and just run a N/RT healer and have my rits more focused on spirits. By then why even have the other ranger, just have a paragon to help the spirits. Heck after that why do I even play as warrior. copy and paste the casterway builds to maximize my dps.
Also I brought up that yes I am aware I am running with rangers yet you still had to comment on it being biased?
Just trying to play with a build that can hold its own.
As I see it if I remove 1 more physical and add a SOGM, I couldnt really justify even having orders and just run a N/RT healer and have my rits more focused on spirits. By then why even have the other ranger, just have a paragon to help the spirits. Heck after that why do I even play as warrior. copy and paste the casterway builds to maximize my dps.
Also I brought up that yes I am aware I am running with rangers yet you still had to comment on it being biased?
Vargus
First off, I want to thank everyone for their feedback. I've been away for a little while so I couldn't respond.
After reading all the responses I put some more thought as to my play style. I came up with more of a "physway" idea as that's really my favorite play style. This is the one I'm currently testing.
I'm still tweaking it so it's not quite finished yet. I think I may combine the necro bars (even though I really like all my curses) and add another physical. I know the drawbacks of melee AI as well as pets but I'm not doing any Elite areas right now, just general play, so it seems to be working okay.
I'm looking into dervish heroes currently, and was wondering if scythe is acceptable with the current state of the AI. I've tried a couple basic bars and they seem to be pretty "meh." (Although that could just be my bars)
Again, thanks for the input, I'm very grateful for this wonderfully helpful community
After reading all the responses I put some more thought as to my play style. I came up with more of a "physway" idea as that's really my favorite play style. This is the one I'm currently testing.
I'm still tweaking it so it's not quite finished yet. I think I may combine the necro bars (even though I really like all my curses) and add another physical. I know the drawbacks of melee AI as well as pets but I'm not doing any Elite areas right now, just general play, so it seems to be working okay.
I'm looking into dervish heroes currently, and was wondering if scythe is acceptable with the current state of the AI. I've tried a couple basic bars and they seem to be pretty "meh." (Although that could just be my bars)
Again, thanks for the input, I'm very grateful for this wonderfully helpful community
Daesu
Quote:
Originally Posted by Jack Blade
Just trying to play with a build that can hold its own.
As I see it if I remove 1 more physical and add a SOGM, I couldnt really justify even having orders and just run a N/RT healer and have my rits more focused on spirits. By then why even have the other ranger, just have a paragon to help the spirits. Heck after that why do I even play as warrior. copy and paste the casterway builds to maximize my dps.
Also I brought up that yes I am aware I am running with rangers yet you still had to comment on it being biased?
I don't even have a N/Rt healer with my warrior and his heroes are quite different from my casters, I assure you of that. There are a lot more ways that you can buff physical, I thought you knew that yourself since you seem to have the right buff skills in the build.
On the issue of orders, don't worry about bringing it even with only 2 physicals in your team, as long as it makes sense. Even EFGJack famous dungeon build brought dark fury for his warrior, without having another physical hero.
http://www.guildwarsguru.com/forum/p...t10434178.html
You said your build is biased yourself, I merely agreed with you.
Quote:
Originally Posted by Jack Blade
My build is a bit biased towards certain classes. I really want to use my alt characters, the two rangers and elementalist.
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