As a result of the discussion here, and a lot of further experience, I've been running this (with tweaks for the area). I'm sure it can be improved but it's gotten to the point where any changes I make seem different rather than better. It's been successful in a broad range of HM content.
I've only played it with a warrior, I can't see why it wouldn't work with a derv or sin but it's not for ranged characters. [You did say "physical" rather than "melee" in the thread title, but I see you're on a warrior.]
Notes:
- Other warrior builds fit in fine. I also use enduring axe, enduring scythe, daggers, and what have you. The build shown does get SY up quickly before the first big nuke hits. But pick whatever suits your mood or the area. Ebon Standard of Honor is pretty strong in builds that can run it.
- It's not meant as a speed clear team, an elite areas team, or a megaboss team (it did breeze Varesh but I wouldn't fancy Rotscale). It's meant to cover the vast majority of my normal play (HM missions and vanquishes) at a good clip. It assumes that there will be corpses. I haven't gotten around to builds for undead/elemental areas yet.
- All casters have spears to use orders/barbs/MoP and are set to guard, except the ER smite/prot who is on avoid combat.
- Thanks to SY, it's got plenty of heal and prot for normal use. I don't know how it would do in an "elite" area like DoA, but it coped with Nightfallen Jahai HM (Margonites and level 30 torment critters, big groups, heavy enchant stripping, anti-physical hexes) provided I didn't double aggro anything involving bosses.
- The SoGM rit has barely enough energy to set up spirits even with a +5e spear and +12e focus; do
not compromise on his gear or all the bad stuff people say about SoGM rits will come true. You can switch the elite to Soul Twisting, which is not as powerful but will let you hurtle around more, in most areas.
- Disable Strength of Honor on the ER smite/prot and cast it on the two melee characters. He can run a third copy if you want, he has no problems with basic quantity of energy. He does have a problem with the AI occasionally plain refusing to cast ER when it's available and needed, but that's the same with 2 maintained enchants or 3.
- If you don't face bothersome casters who deal high damage or have strong heal/prot, you can change the SoGM rit or the Panic mesmer to another physical. Make it melee, because SoH is your best buff and it doesn't work on ranged attacks. If you want "Fall Back!", make a secondary paragon.
- I have no idea if the Dervish build is any good, I don't play a derv. It's just a build that works with hero AI and deals physical damage to use the buffs/hexes. Wouldn't mind suggestions about it, hint hint. 
- This team considerably out-damages anything I've been able to get on my rit/ele/mesmer. I have some hopes for my AP/MoP necro.