While the live team seems motivated to work on skills . . .
Ellix Cantero
Would any one else like to see all the PVP/PVE split skills re-merged? In the early days of GW I played a lot. I got UAS pretty early in by playing through PVE, and I was playing a lot of PVP as well. I used to brainstorm for PVP builds and then practice running them in PVE, even if they weren't the best builds for the task at hand.
Ever since so many skills have been split off I find myself playing far less PVP, and I haven't played much PVE for the past year or so either.
Am I alone in wishing the PVE split skills would just go away and the PVP skills go back to being the default for both gametypes?
Ever since so many skills have been split off I find myself playing far less PVP, and I haven't played much PVE for the past year or so either.
Am I alone in wishing the PVE split skills would just go away and the PVP skills go back to being the default for both gametypes?
Karate Jesus
If you played PvP, you wouldn't want that.
The power creep in PvE has kept this from being possible anymore. I think it would be nice, but it's just impossible now.
The power creep in PvE has kept this from being possible anymore. I think it would be nice, but it's just impossible now.
Xenomortis
If he played PvP, it wouldn't affect him at all.
The split would have been fine had it not been taking as a cue for "we can buff shit like crazy now". A merge now would probably be bad - a whole lot of stuff suddenly disappears.
The split would have been fine had it not been taking as a cue for "we can buff shit like crazy now". A merge now would probably be bad - a whole lot of stuff suddenly disappears.
ogre_jd
PvE still hasn't recovered from the years of PvP balancing before the split.
Xenomortis
zwei2stein
Karate Jesus
Ellix Cantero
I realize there would be a ton of QQing from PVE'ers, but it seems they're shaking the game up quite a bit anyway.
The Dervish update screwed up a ton of my old hero builds, but I'll get over it (once I get a chance to play again, anyway).
The Dervish update screwed up a ton of my old hero builds, but I'll get over it (once I get a chance to play again, anyway).
Karate Jesus
Xenomortis
The direct damage spells (notably lifesteal) were never really a major factor in PvE. Yeah things like Vampiric Gaze got hit, but it simply made bad skills worse.
When Blood got a small revamp things improved and it's persisted without a split so far (Barbed Signet was once split, but it didn't need it and the PvP version was much more fun). Arguably it could do with one, but even if it weren't split the change to PvE would be nonexistent.
When Blood got a small revamp things improved and it's persisted without a split so far (Barbed Signet was once split, but it didn't need it and the PvP version was much more fun). Arguably it could do with one, but even if it weren't split the change to PvE would be nonexistent.
Rites
Quote:
You were using dervish heroes before the update? Why?
Unless it was a D/N, it seems kind of pointless. Melee AI is retarded. |
before the 7 hero update, i used melee henchies quite a bit and had no issues except the occassional stuck for 5 seconds mode that tended to happen when i over aggro'ed
now with the 7 hero update, my melee heroes are what i use and they dont seem to be as buggy as everyone claims.
and yes i was one of those that ran (and still run) hero dervs, and really don't understand why people are saying that melee AI sucks so bad
i guess since i usually run a pet bar, i have learned to adjust my play around what you guys are calling s****y AI
RedDog91
Quote:
now with the 7 hero update, my melee heroes are what i use and they dont seem to be as buggy as everyone claims.
and yes i was one of those that ran (and still run) hero dervs, and really don't understand why people are saying that melee AI sucks so bad i guess since i usually run a pet bar, i have learned to adjust my play around what you guys are calling s****y AI |
The reason people blame the hero AI is because its human nature to place blame on something else.
But alas, this is a different topic.
Ellix Cantero
pingu666
certain skills/proffessions are worse than before, some are better. i guess the poor ones are ranger/paragon.
rits are now better but spirit spamming relies on a pve skill to teleport spirits. when rits first came in you could have multiple spirits of the same type in the same area
rits are now better but spirit spamming relies on a pve skill to teleport spirits. when rits first came in you could have multiple spirits of the same type in the same area
Cuilan
Removing skill splits would have a devastating effect on certain PvE professions. Instead of removing them, they should be rebalanced. I'm not interested in going back to fighting people for getting into groups and random insults in all chat whatever outposts or having the heroes do all the work.
Lest121
I would quit this game if it went back to the old ways, I begged for the skill split, I hated that almost every few months I would have to re-do my build because some A-hole guild found a way to abuse a few skills, the game is perfectly fine the way it is, and I hope in GW2 skills are split from the very beginning...
AngelWJedi
i would only support it if it ment they put out new content faster rofl. otherwise its fine the way it is.
Captain Bulldozer
HigherMinion
I would agree if PvE was still about learning how to enter PvP against AI. It's not. It's a completely different game.
People want to 123-afk-123 through Campaign content and get their shiny armours, while PvPers want to have to apply skill to get kills, to ensure only they can do it.
People want to 123-afk-123 through Campaign content and get their shiny armours, while PvPers want to have to apply skill to get kills, to ensure only they can do it.
chuckles79
Blood Magic, Assassins before SF, Motivation, Leadership, effective multiclassing...and dozens more I'm forgetting.
The time before the split left a lot of "classic" skills in the dust. So much so that it has forced Anet to "reinvent" skills with totally different functionality and new uses.
The time before the split left a lot of "classic" skills in the dust. So much so that it has forced Anet to "reinvent" skills with totally different functionality and new uses.
chuckles79
think about multi classing. How many PvE builds really use skills of two professions? Sure, imbagons use SY which is a warrior PvE only skill.
But how many human players actually use skills from their secondary profession much?
Not counting casters who bring Assassin's promise for discord calling either.
I mean core play as well. Not eles bringing DwG to go DoA.
I can think of just 3 that aren't sucksauce. Rt-N exploding growth MM; N/Rt healer, and E-Mo ER protter.
But how many human players actually use skills from their secondary profession much?
Not counting casters who bring Assassin's promise for discord calling either.
I mean core play as well. Not eles bringing DwG to go DoA.
I can think of just 3 that aren't sucksauce. Rt-N exploding growth MM; N/Rt healer, and E-Mo ER protter.
Xenomortis
Now ask the same question in PvP.
And before you say "Shock on Wars" or "Stances on Monk", why have you arbitrarily excluded Assassin's Promise?
Also N/Me Fevered Dreams.
And before you say "Shock on Wars" or "Stances on Monk", why have you arbitrarily excluded Assassin's Promise?
Also N/Me Fevered Dreams.
Str0b0
God no! Do you remember how much pissing and moaning went on back when a PvP change would nerf a skill for PvE and vice versa. Honestly this system works better than the old one. It lets everyone have their cake and eat it too.
Keystone Mesmer with a necro secondary for Signet of Sorrow since it's one of the better damage signets for picking off those last few remaining enemies. Panic Mesmer uses Ele secondary for Glyph of Lesser Energy.
Keystone Mesmer with a necro secondary for Signet of Sorrow since it's one of the better damage signets for picking off those last few remaining enemies. Panic Mesmer uses Ele secondary for Glyph of Lesser Energy.
Daisuko
Honestly I like that skills are changing, but a lot of the changes are outright stupid.
Signet of corruption. Really. Oh goody, I can waste my elite slot on bleed, whopping -3 degen.
^ This is because you are bad. 9 times out of 10 if you aren't utilizing your secondary, you're doing something wrong.
Signet of corruption. Really. Oh goody, I can waste my elite slot on bleed, whopping -3 degen.
Quote:
think about multi classing. How many PvE builds really use skills of two professions? Sure, imbagons use SY which is a warrior PvE only skill.
But how many human players actually use skills from their secondary profession much? Not counting casters who bring Assassin's promise for discord calling either. I mean core play as well. Not eles bringing DwG to go DoA. I can think of just 3 that aren't sucksauce. Rt-N exploding growth MM; N/Rt healer, and E-Mo ER protter. |
Shadar
Same here. If for no other reason, to avoid future threads on GW2guru similar to this one.
gremlin
The reason more and more builds don't use many secondary skills are the pve skills.
That is a direct result of changes to gw as the team experiments with changes they are thinking of adding to gw2.
Secondary classes are very much important in pvp and still important in a number of pve builds but luxon/norn/asura/ebon etc skills are becoming more important in some cases.
The pve skills effectiveness depends on rank in some areas of the game not in splitting your points into secondary classes.
They will never entirely disappear until you start playing gw2.
That is a direct result of changes to gw as the team experiments with changes they are thinking of adding to gw2.
Secondary classes are very much important in pvp and still important in a number of pve builds but luxon/norn/asura/ebon etc skills are becoming more important in some cases.
The pve skills effectiveness depends on rank in some areas of the game not in splitting your points into secondary classes.
They will never entirely disappear until you start playing gw2.
MithranArkanere
Quote:
I would agree if PvE was still about learning how to enter PvP against AI. It's not. It's a completely different game.
People want to 123-afk-123 through Campaign content and get their shiny armours, while PvPers want to have to apply skill to get kills, to ensure only they can do it. |
I find them extremely easy in HM, since they don't have the same insane armor increase and other native buffs most monsters have in HM to compensate for having just 0..6 skills, so all I have to do is find the weak link in each party and then kil lthem all
But many people find them hard, because they are not defeating just by: "Kill healer->Go for the rest".
Instead, they have actual working builds. And there are many different combinations in their parties. The ones with resurrections are not always the same, the ones with AoE nuking are not always the same.
You have to pay attention to what they do, and change tactics accordingly.
I wish all enemies were a bit more like the WiK enemies.
pingu666
slavours is the dungeon i enjoy most (others ive tried are nearly all so boring :/ ) because you do haveto think and use certain skills and tatics.
asurastan is my list favourite area with the insane damage skills some of the dino's had.
asurastan is my list favourite area with the insane damage skills some of the dino's had.
Bellatrixa
Quote:
God no! Do you remember how much pissing and moaning went on back when a PvP change would nerf a skill for PvE and vice versa. Honestly this system works better than the old one. It lets everyone have their cake and eat it too.
|
I didn't play 3/4 years ago but I dated someone who did (and who used to use Guru at the time) and I remember TOTALLY the amount of QQing over skill balances... Seriously, it was stupid and I see the PvP/PvE splits as a bloody good thing even if at the bare minimum it lessens the 40-odd page threads that used to happen with every skill balance. Sure, there's still QQing, but on a MUCH smaller scale (and not just because the player-base has changed in size/activity). Also as has been said, it gives more scope for PvP skills to be altered without affecting PvE. I actually wish all skills were split functionality in that sense :/ Echoing the sentiment that in GW2 they do that from the very outset.
Urcscumug
Quote:
Originally Posted by Karate Jesus
Melee AI is retarded.
|
Quote:
Originally Posted by Rites
and yes i was one of those that ran (and still run) hero dervs, and really don't understand why people are saying that melee AI sucks so bad
|
If you run beast master often you already have a higher tolerance for such things, since the pets are comparatively worse (lower reaction time, no flagging etc.)
And then there's what RedDog91 said. I get the same feeling, that some people don't realise just how literal the AI takes things. They react to stuff, but they have no experience, no imagination, no insight, they don't get bored, scared, panic etc.
Quote:
Originally Posted by chuckles79
I can think of just 3 that aren't sucksauce.
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Example off the top of my head: R/Me condition spammer. It's not something I would run myself, it's not outstanding by any means, but it's perfect when slapped on a hero for support. The hero just needs to stand there and blindly mash the bar buttons: create conditions and hit "Epidemic" and perhaps "Fragility" once in a while.
Racthoh
Quote:
I can think of just 3 that aren't sucksauce. Rt-N exploding growth MM; N/Rt healer, and E-Mo ER protter.
|
Warriors and Assassins with Conjure X.
Warriors with Death Pact Signet.
Order of Pain/Dark Fury on Dervishes and Elementalists.
I don't see how Explosive Growth can be considered good when people complain about Elementalist's damage being bad. Factoring in Hard Mode armor levels Splinter Weapon will hit harder and can be pre-cast on multiple characters so it'll hit faster.
Quote:
Originally Posted by RedDog91
There is nothing extremely wrong with the AI. The problem is that most players give heros a build that works well in theory, but the AI control is very literal about skill usage and has no imagination. Heros do not have the ability to prepare for situations because the AI doesn't have the capacity to remember past situations. It is up to the player to realize this and do what they can to reduce the need for recoverable intelligence.
The reason people blame the hero AI is because its human nature to place blame on something else. |
Quote:
Originally Posted by Str0b0
God no! Do you remember how much pissing and moaning went on back when a PvP change would nerf a skill for PvE and vice versa.
|
Contrary to popular belief you do not have to run the meta builds to succeed in PvE. You never had to.
Chthon
Absolutely not. The PvE/PvP split was one of the best things to ever happen to the game. It's simply not possible to balance a game like GW for both modes without the split. Keeping them chained together cannot result in anything other than one mode having bad skill changes made to it for the other's sake, and all the animosity among the player base that creates. (Do you remember those days when PvEers really, really passionately hated the PvP crowd for the senseless nerfs that Izzy visited upon them?)