Quote:
Originally Posted by Brian the Gladiator
Why? Who believes this and for what reason?
Everyone else still has not caught up with the damage to defense ratio a ranger has. Rangers are tankier than warriors, do massive amounts of pressure, and have huge amounts of utility.
Quick Traps... NO! That is way too powerful. R/A = shadow walk to target hit 1,2,3,4,5,6, and dash = AoE death ball of explosion and pain. You've got to be kidding...
Pet buff... NO! Pets are hugely useful for pressure. R/W Bunny Thumpers had to be nerfed down because of how powerful they were at pressuring out targets. Same concept goes for R/P. Increasing the damage on a pet would simply get abused beyond belief.
Greater Turret Flexibility... NO! Where have you been the past 2 years? You want a turret in PvE? Prepared Shot, Sundering Attack, Penetrating Attack, Hunter's Shot, Read the Wind, "I am the Strongest", Drunken Master, Death Pact Signet. GG! Turret Rangers were so imbalanced in PvP that the majority of those skills have (PvP) splits.
Interrupting... NO! Again, what planet are you living on? Rangers have expertise which means they can just spam interrupts on recharge... not to mention the vast array of ways Rangers can apply incredibly long lasting daze... which is perma shutdown on just about any caster. I mean... you've got to be kidding me.
Rangers are overpowered... I really don't see any reason to buff them even further. Rangers do everything better than anyone else... except dervishes... but those need to be nerfed.
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*cough*exactly my reaction to flash enchantments and still arenanet implemented those?.
Powerful skills without being interruptable and only counter able by diversion is not good for the game.
I don't think we should fight powercreep with powercreep that way though. With every skill being decreased in cast time rangers gets less and less favor. Mesmers have no problem at all since their interrupts got both fast casting and no flight time. The latest on this front was the flash enchantments being indeed instant and thus practically only counter able by diversion (which belongs to the enemy monk or ritu anyways).
It's not so much of a spike as you say since they would get the disable flash enchants get but rather the problem in how to counter.
Ooops i realize that you are either utilizing hard core amounts of sarcasm or irony or trolololololing to the skies.
I mean seriously better than any class except dervishes? Dude i think hes talking pve and even in pvp the point of the ranger is faltering for every day with incredibly powerful options for both shutdowns and utility.
Oh dear rangers are secretly the second best at everything holy cow!
Best keep that to your self so you don't blow our conspiracy!
Wake up. The ranger got either a good survivor ability or a half decent single target damage output. elemental armor is always there but if survivor ability was the point you could avoid combat at all and claim you haven't died yet! Rangers are resilient in pvp thanks to their ability to counter elemental damage with a natural +30 armor, counter melee with natural stride for critical skills like knockdowns and eviscerate etc., remove critical conditions with mending touch and if dedicated splitter maintain self independence with troll unguent for unstrippable heals. And keeping critical targets crippled while pressuring the enemy team with apply poison which is nearly the only damage source for the typical ranger other than the conditional savage shot. In pve that isn't viable. Fast and fragile is the norm or rather fast and fragile but with an imbagon or soul twister to overcompensate. Even though you are the last to die you can't prevent others from dying (great you magebaned meteor shower on the terrorweb, now his 12 friends would like a word with you while the mesmer would have cake-walked over them with panic and at the same time outputted a gazzzililon damage in AOE with dual wastrels and mistrust. So the mesmer does not only shut down an entire mob instead of preventing the usage of one skill with a single elite but he can also kill them in a matter of seconds which gives him both better shut down and damage. He will do more damage with watrels on the mob than you could do on one target with a ranger turret build. How about the survivor ability then? Well that is of course taken care of by his friend the imbagon or soultwister or even a decent protmonk. If you can't kill and shutdown at the same time either your damage or your shutdown needs to be supreme. And rangers have no supreme roles.
Tanks without spellimunity is kinda pointless anyways.
Broad head arrow is okay with epidemic i suppose but dude this isn't pre-Eotn era, we got technobabble for spreading daze since that expansion you know? And it does not force you to roll a ranger at all, nor does it cost you two skill slots and a elite skill and limits your secondary to mesmer. Okay it does take a pve slot but whatever.
Pets are actually decent, but not for the reasons you mentioned. I haven't seen RAO in pvp for a loooong time (lololol if you think the main reason for RAO is to have a pet for more damage you are wrong, it was only used because combining IMS and IAS into a non stance skill was powerful. And now you can go check up Onslaugh if you want. And for pve... Even to mention it...*shudders*....
Pets hit hard even in hardmode when you go dedicated while being able to shrug of the usual blows easily. Oh wow didn't i say that single target survivability without spellimmunity was bad? Not when you can actually achieve something with it like for example have the damage as primary focus and absorbing some enemies as a bonus.
To op: These days i am actually mostly rolling a dedicated beastmaster for my survivor title and it is decent. Considering the massive nerf to all physical damage the pets damage with heal as one is decent.
EDIT: Even though you think this is suggestions for pvp have you
ever heard about pressure in pve?