Even in this last game update multiple professions saw skill balancing, but the ranger? Not one skill change. Ranger's been my main for as long as GW has been out and they're in a sad state of affairs. Remember how long it took just to get bringing a pet along only requiring one skill slot?
Fingers are crossed and I'm hopeful that a complete revamp of the ranger is in the works. Here is what I would love to see:
- Quick traps - Like Dervish flash enchantments, rangers could really use traps that are faster to activate, harder to interrupt, and serve more as quick damage or escape to help turn the tide of battle
- Pet buff - Pets are unique to rangers and yet they are so worthless you rarely see them. When you do see a pet it is usually a noob marker or someone filling out their Menagerie, not brining a pet along as part of a great build
- Greater turret flexibility - Outside of a single elite bow skill (barrage) paired with a single secondary skill (splinter weapon), rangers and damage don't go together. What happens when you're a barrager facing a single enemy? Goodbye damage, spam conditions and hope the rest of the team can finish the job. Rangers shouldn't be limited to barraging and spreading conditions. They need greater flexibility in the types of damage they can deal out, and the interaction of that damage with their unique elements - pets and traps
- Interrupting - Mesmers own this domain now and can beat a ranger at it every time. Flash traps could combine in interesting ways with interrupts, again to help shutdown an enemy or get the ranger out of trouble