Dual Splinters
Miteshu
Is bring Dual splinter worth it for a physical player?
I heard it made the game too imba but I would like to hear from the mass.
If so, where can I put it in my SoGM hero in the Spiritway build?
http://www.gwpvx.com/Build:Team_-_Hero_Spiritway
*The filler has Fall back.
I heard it made the game too imba but I would like to hear from the mass.
If so, where can I put it in my SoGM hero in the Spiritway build?
http://www.gwpvx.com/Build:Team_-_Hero_Spiritway
*The filler has Fall back.
SongOf
Drop Dissonance. 25e but only lasts ~23seconds? And recharge is 45seconds, so for 20 seconds nothing is happening. There are MUCH better interrupt sources.
To indirectly answer your question: Bring splinter no matter what, but don't force a second physical hero if you're already fulfilling the same roll- tank/spike/etc.
If you're adamant about simultaneous Splinter use, bind it to ~ and spam it across your entire party as you 1,2,3,4
To indirectly answer your question: Bring splinter no matter what, but don't force a second physical hero if you're already fulfilling the same roll- tank/spike/etc.
If you're adamant about simultaneous Splinter use, bind it to ~ and spam it across your entire party as you 1,2,3,4
bhavv
SongOf
Quote:
Originally Posted by bhavv
I wouldnt recommend that. Dissonance is an extra attack spirit that gets buffed by SoGM and the channelers Painful Bond.
Its a very solid staple communing bar for spirit way. You're joking right? Shadow, Pain, Disenchant and Anguish all attack too. No matter what, an attack spirit is going to go.
Its a very solid staple communing bar for spirit way. You're joking right? Shadow, Pain, Disenchant and Anguish all attack too. No matter what, an attack spirit is going to go.
FyrFytr998
Quote:
Originally Posted by bhavv
I wouldnt recommend that. Dissonance is an extra attack spirit that gets buffed by SoGM and the channelers Painful Bond.
Its a very solid staple communing bar for spirit way. It's life span and recharge are also a non factor if you are running a Soul Twisting variant.
Its a very solid staple communing bar for spirit way. It's life span and recharge are also a non factor if you are running a Soul Twisting variant.
bhavv
Quote:
Originally Posted by SongOf
SoGM, Pain, Anguish, Shadowsong, Disenchant and Dissonance is fine and a very solid build for spiritway. Theres absolutely no need to remove the Dissonance for anything else. Energy is easily handled with boon of creation.
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*facepalm* You're not helping at all because you're basically saying don't drop anything despite him specifically asking which skill on the SoGM to drop.
Also agree with this. The OP is asking what to drop, not whether the build is good or not. If you think dissonance is fine then suggest something else to drop for splinter weapon, otherwise dissonance is what gets the axe.
madriel222
Since we have 7 heroes now, I would recommend taking the prot off of the MM and putting AR/Splinter on that hero. Move your prot to a hero that's not spending so much time raising the dead =)
Dusk_
Quote:
Originally Posted by Miteshu
Is bring Dual splinter worth it for a physical player?
I heard it made the game too imba but I would like to hear from the mass.
If so, where can I put it in my SoGM hero in the Spiritway build?
http://www.gwpvx.com/Build:Team_-_Hero_Spiritway
*The filler has Fall back. Wait...I may be misinterpreting this...but...
Right now your SoGM hero has Spawning Power, Communing and Command, and now you want to add in for Channeling? I say Fall Back or Splinter Weapon, not both.
I heard it made the game too imba but I would like to hear from the mass.
If so, where can I put it in my SoGM hero in the Spiritway build?
http://www.gwpvx.com/Build:Team_-_Hero_Spiritway
*The filler has Fall back. Wait...I may be misinterpreting this...but...
Right now your SoGM hero has Spawning Power, Communing and Command, and now you want to add in for Channeling? I say Fall Back or Splinter Weapon, not both.
bhavv
Quote:
Originally Posted by Uriel_Wolfblood
The 5 spirits with SoGM would still be better than swapping one of them out for Splinter wep.
To answer the OP asking if dual splinter is worth it, no it isnt. Keeping the 5 communing attack spirits on the SoGM rit is much more worth it. My paragon always has splinter weapon applied with a single channeling rit.
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