Urgoz: doable with 7 heroes?
Tirzan
Hi, just tried to do Urgoz with my 7 heroes...died in the 10 degen pips room.
Is the run doable and is any skill required to end it?
Is the run doable and is any skill required to end it?
powerslave
I was just doing 7-hero Urgoz last night. Made it OK to the end, but just couldn't kill Urgoz.
The 10 pips degen room, you're talking about the second room? Make sure you draw the aggro back outside of the area where the degen is, towards the door of the previous section. Once the dredge patrols and the vampire spawns are cleared, just rush the Twisted Bark (it causes the degen).
Edit: A few other comments that may come in useful for others:
Bring Necrotic Traversal on your char (alternatively, if you can't go secondary Necro, have a UA monk carry NT, get the monk up there, then sacrifice yourself using a vampiric weapon, use UA to get yourself up there). NT is needed in order to tele on top of the bridge where the gate locks are located. Otherwise you won't be able to get past that room.
I found the Thorn Wolves hit pretty hard, so I brought Shelter on one of the Ritualists and manually activated it when necessary.
Lastly, bring EoE for Urgoz himself.
The 10 pips degen room, you're talking about the second room? Make sure you draw the aggro back outside of the area where the degen is, towards the door of the previous section. Once the dredge patrols and the vampire spawns are cleared, just rush the Twisted Bark (it causes the degen).
Edit: A few other comments that may come in useful for others:
Bring Necrotic Traversal on your char (alternatively, if you can't go secondary Necro, have a UA monk carry NT, get the monk up there, then sacrifice yourself using a vampiric weapon, use UA to get yourself up there). NT is needed in order to tele on top of the bridge where the gate locks are located. Otherwise you won't be able to get past that room.
I found the Thorn Wolves hit pretty hard, so I brought Shelter on one of the Ritualists and manually activated it when necessary.
Lastly, bring EoE for Urgoz himself.
hrusha
See the last post here for specifics on Urgoz himself: http://www.guildwarsguru.com/forum/7...t10474224.html
I didn't actually beat Urgoz, but everything up to Urgoz was pretty straightforward for me, using a generic Spiritway + Mesway + Necros (of course, it'll be much faster if you decide to use a more specialized build). Read the wiki and pull when it suggests, generally avoiding fighting in the environmental effects and being careful with the popups.
I didn't actually beat Urgoz, but everything up to Urgoz was pretty straightforward for me, using a generic Spiritway + Mesway + Necros (of course, it'll be much faster if you decide to use a more specialized build). Read the wiki and pull when it suggests, generally avoiding fighting in the environmental effects and being careful with the popups.
Fate Crusher
Urgoz himself is the easiest thing in the world.
EoE and some degen, kite all over the place and pop all the spawns. Urgoz takes damage every time the spawns blow up.
You don't even need to be in attack range, just ping heroes for EoE to reach him and pop the spawns all over the room.
So much fun ^^
EoE and some degen, kite all over the place and pop all the spawns. Urgoz takes damage every time the spawns blow up.
You don't even need to be in attack range, just ping heroes for EoE to reach him and pop the spawns all over the room.
So much fun ^^
AngelWJedi
can also try to do it with a friend and their heros. i heard this was doable.
Ranger Jaap
for urgoz heros flag your heros on a safe spot. kite the exploding plants with players. keep healer heros just enough in range for you to heal
ShaneOfMach
Bring a UA monk and just park him out of Urgoz's range.
Run around like chickens with your heads cut off, whenever someone dies let your monks res them.
Run around like chickens with your heads cut off, whenever someone dies let your monks res them.