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People just care too much about speed. While I understand, that as a game is played, areas should become easier and easier, and take less and less time, there should be limit. While DwG is by no means fast compared to balanced, it reduces the difficulty to a level of lolface. But, the only issue I have with it, if at all really, is what it does to the area. There's no thinking involved anymore there. You can have half a brain and still beat it, that to me is the problem. I've been playing GW as long as I have because of the amount of thinking that I have to do. I don't WANT to go into any area, whether its an area like Underworld, where I basically live, or a place like Domain of Anguish, that I dislike going to, and EXPECT it to be easy. I enjoy the challenge these areas have, and am disgusted by how sad it has gotten regarding clearing them. But meh, I guess that's just how it happens.
tl;dr, give DwG Exhaustion, then it will be somewhat like a PBAoE Obsidian Flame. Strong, but use too much and you'll be hurting.
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I agree with you !
And I like the Exhaustion idea, didn't think about it and would be easier to implement than what I explained in my first message.
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Guess you missed the bright red letters READ FIRST!
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Did you read any of my previous messages?
Anyway, if a modetator thinks like you and closes this thread, I have no problem with that :
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To conclude, I just thought DwG would be nerfed sooner or later because of the "jurisprudence" of Ursan and so many other builds which made elite areas or farms too easy (RoJ, 600, ...). What I call "sooner or later" could be tomorow as well as in 2014.
My idea was to explain that most obvious ways of nerf arn't a good idea imho, and how the skill could be changed in order to avoid any impact on it's "fair" use and still stop the DoA thing.
But as Bellatrixa pointed out, DwG isn't an "ursan2" since ursan was used everywhere, so I may never be nerfed.
Secondly, there is no truth about the arguments why DwG in DoA is good or bad, but only opinions. We could go on discussing for years.
That's why opening that thread was maybe a mistake, cause I should have known ppl were gonna explain why they thing there's nothing to be done about DwG in DoA.
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if you bothered reading the thread
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That's the issue which is always encountered in that kind of discussion. Once there are more than 5 messages, people start coming and repeating arguments which have already been replied, because they don't read thread and/or don't understand what has already been written.
That's why closing this thread would be a good idea. So we still have my change idea readable here, some arguments, some other viable change ideas (Bright Star Shine's one or WarcryOfTruth's one) ... and avoid some long discussion which leads nowhere.