Balthazar's Spirit & Furious

Urass

Krytan Explorer

Join Date: Sep 2008

UTC -5 or -6

If I have Life Bond on a tank and Balthazar's Spirit on myself, does a Furious weapon upgrade effect the adrenaline gained from Balthazar's Spirit?

hollywoodAnimal

hollywoodAnimal

Ascalonian Squire

Join Date: Mar 2011

NC

Lost Animosity

P/

I don't know for sure, but I'm going to go out on a limb and say that most likely, no, it does not.

Edit: After doing a little more research, I can almost assure that it does not. Furious will activate on attacks, attack skills, and skill that (directly) grant adrenaline gain. Balthazaars Spirit is classified as a skill that increases adrenaline gain rate <Adrenaline-related skills>.

However, it is not stated explicitly. Therefore, I would do some testing. Remember that Balthazaar's Spirit grants precisely 1/25th of an adrenaline strike. An ideal test would be having one monster strike you while you Balthazaar's Spirit on. Then, using the lowest adrenaline-costing skill you can, count the number of hits it takes you to charge the skill. Obviously during this time you should not attack. If the number of hits it takes to charge the skill is less than its theoretical requirement, then I think you would have found your answer.

Bright Star Shine

Bright Star Shine

Furnace Stoker

Join Date: Nov 2009

Belgium

Club of a Thousand Pandas [LOD???]

E/

No, furious is only on hit.

hollywoodAnimal

hollywoodAnimal

Ascalonian Squire

Join Date: Mar 2011

NC

Lost Animosity

P/

Quote:
Originally Posted by Bright Star Shine View Post
No, furious is only on hit.
Not precisely Bright, Furious will also affect gain on skill like Signet of Aggression according to the furious article. However, it is unclear if furious simply affects ALL gain of adrenaline (as stated in the talk page).

Given the nature of Balthazaar's Spirit (conditional direct adrenaline gain, not percentage increase) it is entirely possible that Furious will affect it.

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

First of all, balth spirit adrenaline gain is directly correlated with the points in smiting prayers, it isn't 1/25.


Every time you hit something you gain 25 points of adrenaline.

Balthazars spirit grants anywhere from 2-6 points of adrenaline

As of furious question, I am not sure. At 12 smiting you would get 4 points per hit, so it would take 5-7 hits to fuel a 1 adrenaline strike skill. I will test shortly.

You must also keep in mind you gain adrenaline when you lose life, so it is best to test when taking 0 damage.

Urass

Krytan Explorer

Join Date: Sep 2008

UTC -5 or -6

Lol, testing, who’d a thought of that.

Took Auspicious Parry, a 1 adrenaline skill to measure
Life Bonded Jora and loaded Balthazar`s Spirit on me
Flagged Jora to engage the boss just outside Sardelac Sanitarium

Without Furious upgrade:
0 Smiting: 13 hits to fill
12 Smiting: 7 hits to fill
16 Smiting: 5 hits to fill
19 Smiting: 5 hits to fill (really 4.5, so 5)

With Furious Upgrade:
0 Smiting: 11 or 12 hits to fill (depending on 10% hits)
19 Smiting: 5 hits to fill, with the 7th run at 4 hits to fill

It appears Furious does enhance Balthazar`s Spirit.

Edit: Thought I would check "For Great Justice!" while I was there and it also works from Balthazar`s Spirit...
16 Smiting, no Furious filled in 3 hits.

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

Quote:
Originally Posted by Urass View Post
Without Furious upgrade:
0 Smiting: 13 hits to fill
12 Smiting: 7 hits to fill
16 Smiting: 5 hits to fill
19 Smiting: 5 hits to fill (really 4.5, so 5)

With Furious Upgrade:
0 Smiting: 11 or 12 hits to fill (depending on 10% hits)
19 Smiting: 5 hits to fill, with the 7th run at 4 hits to fill

It appears Furious does enhance Balthazar`s Spirit.

Edit: Thought I would check "For Great Justice!" while I was there and it also works from Balthazar`s Spirit...
16 Smiting, no Furious filled in 3 hits.
FGJ says doubles adrenaline gain, that means ALL adrenaline gain, didn't even need a test there.

And according to your test 0 smiting was only 1 off, not conclusive enough imo, and 19 was the same? Best to test on a 200 poitns skill,(SY!)

Urass

Krytan Explorer

Join Date: Sep 2008

UTC -5 or -6

Quote:
And according to your test 0 smiting was only 1 off, not conclusive enough imo, and 19 was the same? Best to test on a 200 poitns skill,(SY!)
Heh, the question was for SY! use as a bonder (not giving/taking hits directly).

The 0 smiting actually reflects exactly what I anticipated with a 10% chance of double adrenaline... with 13 hits and a 1 in 10 chance of double adrenaline, you would get 1 or 2 hits of double adrenaline dropping the total to 12 or 11. It was consistent over 8 runs.

I was not as interested in the exact count, which a larger sample would provide, but more if Furious did interact with Balthzar's Spirit... which I now believe it does.

I thank you for the info that the smiting attrib level has an effect on the adrenaline generated, as I was unaware of that... i only knew what wiki said with that 1/25th bit.

wiki needs an update for Balthz.

Edit: did 5 runs with SY!, no Furious, and it took 40 hits each run to fill.
Then did 10 runs with SY! and Furious, with the following result...
36 hits
38 hits
37 hits
35 hits
34 hits
36 hits
37 hits
36 hits
36 hits
34 hits
which averages to 36 hits to fill, as expected with 10% double adrenaline.
1 in 10 hits (4 in 40) get double adrenaline, so 4 less hits required.

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

Well looks more complete to me, solved your own problem.