EVSoH vs. EVSoW

Miteshu

Frost Gate Guardian

Join Date: Feb 2011

R/D

I am a Ranger who uses the Barrage build. So I have two choices in one of the Ebon Vanguard Standard of skills.

If I use EVSoH, I would buff my own attacks.

However, if I use EVSoW, I would buff my 7 spellcaster heroes.

Which one should I use?

My Ranger uses a Barrage Build.

My Spellcasters are the Discord/Mes/spiritway.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

More information required; post specific builds.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

EBSOH is better IMO. Why? Because buffing barrage is better than getting 1 less recharge on Discord or 6 less recharge on Putrid Bile. Death Nova is on 0 recharge. Mesmer stuff is on 5-8 recharge each after Fast casting and the limiting factor is energy. If you're running Keystone mesmer, then EBSOW will be useless.

Spirits' recharge isn't going to be changed by EBSOW after all.

BrettM

BrettM

Desert Nomad

Join Date: Aug 2008

Fuzzy Physics Institute

E/

I agree with LifeInfusion. Heroes are typically bad at energy management, so making their skills more spammable just ensures that they will have additional energy problems.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

+damage ftw. Besides, it's more fun to see big yellow numbers from your own barrages.

Arieon Ito

Frost Gate Guardian

Join Date: Sep 2007

[One]

Rt/

Doesn't EVSoH buff spell damage as well? Although I suppose it isn't as significant. Although I have to agree EVSoH is far more worthwhile than EVSoW, perhaps to make it seem more cost effective, you could switch out one spell caster for another Barrage or IA ranger.

Minions also benefit from the buff so if you've got them as meat shields, that makes EVSoH much more beneficial.

Kunder

Desert Nomad

Join Date: Nov 2010

This shouldn't even be a contest. EBSoH is ridiculously good. Both of the others are crap. I had to check wiki just to figure out whether the EBSoW was the crappy +armor or the crappy + recharge, because they are both equally crap. EBSoW should never be on any bar unless you are running some kind of gimmicky caster damage build (watch my eyes roll back into my skull until they bleed).

Kunder

Desert Nomad

Join Date: Nov 2010

Quote:
Originally Posted by Khomet Si Netjer View Post
you mean gimmicky builds like this?
http://pvx.wikia.com/wiki/Build:Team...z_Caster_Spike
I think you have no idea how EBSoW works.

Imagine giving every caster 68% chance of recharging any spell 50% faster, which is roughly equivalent to arcane echoing any spell for free 68% of the time. It is much much better than echo and arcane echo, it affects the entire group and it costs them nothing. how is that not excellent? Works on RoJ, Savannah Heat, Energy Surge, EVAS, AP, whatever. Yes, gimmick builds like that.

1. lol tank n spank.
2. lol not 7 heroes is it?
3. You massively overestimate its effectiveness because you forget it only stacks multiplicatively with 40/40 mods. Its actually only a 40% increase in HSR rate, equal to a 20% decrease in skill recharge time on average. Also, I would normally not mention this, but since you linked to a shitty build that requires consumables it becomes even weaker since it (again...) doesn't stack well. Now its a 10% recharge time decrease. I'm sure that 14s recharge instead of 16s recharge on RoJ is really damn awesome, right? Oh wait, its tank n spank so if you failed to kill the enemy on the first salvo you fail horribly at guilds wars anyways. The power of arcane echo and echo is that you can use the spell again IMMEDIATELY, not later when the battle is already over.

Of course, when you have 8 or even 12 players you can bring as many shitty PvE skills as you want in your build if they marginally improve your performance by a few %. That doesn't make them good PvE skills, it just means that when you have 96 skill options and 36 PvE skill options any party wide buff, no matter how weak, is usable because there is literally nothing else to bring.

Xslash

Frost Gate Guardian

Join Date: Jun 2008

you have to realize that some spells dont cant have a 40/40 set.

shadow arts, for example, does not have a 40/40 yet has spells. (though which spells would be viable for EBSoW beats me).

an important one is the ghostly spells when fighting dhuum. speeds it up a few minutes.

Khomet Si Netjer

Khomet Si Netjer

Krytan Explorer

Join Date: Apr 2007

The Angelic Guard

P/

Quote:
Originally Posted by Kunder
View Post
Yes, gimmick builds like that.

1. lol tank n spank.
2. lol not 7 heroes is it?
3. You massively overestimate its effectiveness because you forget it only stacks multiplicatively with 40/40 mods. Its actually only a 40% increase in HSR rate, equal to a 20% decrease in skill recharge time on average. Also, I would normally not mention this, but since you linked to a shitty build that requires consumables it becomes even weaker since it (again...) doesn't stack well. Now its a 10% recharge time decrease. I'm sure that 14s recharge instead of 16s recharge on RoJ is really damn awesome, right? Oh wait, its tank n spank so if you failed to kill the enemy on the first salvo you fail horribly at guilds wars anyways. The power of arcane echo and echo is that you can use the spell again IMMEDIATELY, not later when the battle is already over.

Of course, when you have 8 or even 12 players you can bring as many shitty PvE skills as you want in your build if they marginally improve your performance by a few %. That doesn't make them good PvE skills, it just means that when you have 96 skill options and 36 PvE skill options any party wide buff, no matter how weak, is usable because there is literally nothing else to bring. I have never seen so much fail in one post before. No point in trying to explain this to you since you've clearly already made up your mind.

For everyone else in this thread, EBSOW gives 60% chance of HSR for everyone on every single spell at no charge. Staffs give 20% chance of HSR for all spells, but this stacks multiplicatively, so it is 60% + (0.2 x 40) = 68%. I like to use staves because the 20% chance applies to all spells, even PvE skills that are spells, e.g. EVAS, Snow Storm, etc. It also applies to spells from a different attribute or from a secondary profession.

If you Arcane Echo something like Ray of Judgment you can cast two of them in 20 seconds at a cost of 15 additional energy for Arcane Echo. EBSoW gives a 68% chance of getting the same result for every spell on every character, and the only cost is 10 energy from the player... everyone else gets the benefit for free. If you still think that is worthless then I don't know what to say.

p.s. in addition to the energy cost for arcane echo, it has 50% downtime... it works for 20 seconds, then recharges for 20 seconds. EBSoW can be kept up 100%.

Kunder

Desert Nomad

Join Date: Nov 2010

Quote:
Originally Posted by Khomet Si Netjer View Post
I have never seen so much fail in one post before. No point in trying to explain this to you since you've clearly already made up your mind.

For everyone else in this thread, EBSOW gives 60% chance of HSR for everyone on every single spell at no charge. Staffs give 20% chance of HSR for all spells, but this stacks multiplicatively, so it is 60% + (0.2 x 40) = 68%. I like to use staves because the 20% chance applies to all spells, even PvE skills that are spells, e.g. EVAS, Snow Storm, etc. It also applies to spells from a different attribute or from a secondary profession.

If you Arcane Echo something like Ray of Judgment you can cast two of them in 20 seconds at a cost of 15 additional energy for Arcane Echo. EBSoW gives a 68% chance of getting the same result for every spell on every character, and the only cost is 10 energy from the player... everyone else gets the benefit for free. If you still think that is worthless then I don't know what to say.

p.s. in addition to the energy cost for arcane echo, it has 50% downtime... it works for 20 seconds, then recharges for 20 seconds. EBSoW can be kept up 100%.
I have never seen so much fail in one post before. OK, thats a bit of a lie since I've seen some ridiculously dumb things in my life, but you aren't failing for lack of trying.

Arcane Echo != EBSoW. EBSoW is a % for HSR. AE is a 100% ability to double use the spell. Being able to use a spell NOW is different from being able to use it LATER. By the time LATER comes the enemy is dead and all you have your thumb up your ass wasting time and energy on a PvE skill that provided pretty much no benefit. As I said, EBSoW is merely a -20% recharge on average. That is ridiculously crappy for a PvE skill slot unless you have 24-36 PvE slots available, in which case it gets in by virtue of not being so crappy that you can't fill empty space with it. You seem to be getting lost in the "HSR" part of it without considering the "%" part of it and how it stacks, and finally the total net average benefit from bringing the skill. Do you perchance play the lottery?

The fact that you are using sub-par equipment to make EBSoW appear better is laughable. If you are casting spells and recharge is a factor then you use 40/40 or you are bad at guild wars (exception for +20% enchants, of course). The fact that you mention EBSoW also being able to affect EVAS and Snow Storm is also laughable, because those are shitty skills. Great, one shitty PvE skill can make another shitty PvE skill slightly less shitty. That's a good idea.

Quote:
(watch my eyes roll back into my skull until they bleed)

Khomet Si Netjer

Khomet Si Netjer

Krytan Explorer

Join Date: Apr 2007

The Angelic Guard

P/

Quote:
Originally Posted by Kunder View Post
I have never seen so much fail in one post before. OK, thats a bit of a lie since I've seen some ridiculously dumb things in my life, but you aren't failing for lack of trying.

Arcane Echo != EBSoW. EBSoW is a % for HSR. AE is a 100% ability to double use the spell. Being able to use a spell NOW is different from being able to use it LATER. By the time LATER comes the enemy is dead and all you have your thumb up your ass wasting time and energy on a PvE skill that provided pretty much no benefit. As I said, EBSoW is merely a -20% recharge on average. That is ridiculously crappy for a PvE skill slot unless you have 24-36 PvE slots available, in which case it gets in by virtue of not being so crappy that you can't fill empty space with it. You seem to be getting lost in the "HSR" part of it without considering the "%" part of it and how it stacks, and finally the total net average benefit from bringing the skill. Do you perchance play the lottery?

The fact that you are using sub-par equipment to make EBSoW appear better is laughable. If you are casting spells and recharge is a factor then you use 40/40 or you are bad at guild wars (exception for +20% enchants, of course). The fact that you mention EBSoW also being able to affect EVAS and Snow Storm is also laughable, because those are shitty skills. Great, one shitty PvE skill can make another shitty PvE skill slightly less shitty. That's a good idea.
You still do not understand. Read this more carefully.
And I doubt that anyone else would say that EVAS (Ebon Vanguard Assassin Support) is a terrible skill, it is used everywhere.

Quote:
Originally Posted by Khomet Si Netjer
If you Arcane Echo something like Ray of Judgment you can cast two of them in 20 seconds at a cost of 15 additional energy for Arcane Echo. EBSoW gives a 68% chance of getting the same result for every spell on every character, and the only cost is 10 energy from the player... everyone else gets the benefit for free. If you still think that is worthless then I don't know what to say. so here's the math:
RoJ: 1 cast every 20 seconds, because of 20 second recharge
20% chance of HSR with staff
36% chance of HSR with 40/40 set
average recharge: .2(10)+.8(20) = 18.0s with staff
average recharge: .36(10)+.64(20) = 16.4s with 40/40

with EBSoW:
60% chance of HSR for every spell
68% chance of HSR with staff
73% chance of HSR with 40/40 set
average recharge: .68(10) + .32(20) = 6.8 + 6.4 = 13.2 with staff
average recharge: .73(10) + .27(20) = 7.3 + 5.4 = 12.7 with 40/40

As you can see, the difference between staves and 40/40 sets is minimal when the chance of HSR is this high, so all of your arrogance/rudeness/whatever about staffs being bad is not only uncalled for, it's just wrong.

With Arcane Echo you can get 4 casts of RoJ guaranteed with your staff, assuming a 20% enchanting mod, with 36% chance of getting 5, and 12% chance of getting 6. This won't work at all with a 40/40 set since you can't have an enchanting mod on that, so you would lose 2 casts of RoJ when Arcane Echo ends.

With EBSoW alone you are getting an average of 5 casts in the same time with either staff or 40/40, as opposed to having a 36% chance of getting 5 casts. And EBSoW affects everyone else, and it works with any secondary, and it lets you use 40/40 if you want, *AND* it even costs less to use. *AND*, you can use EBSoW and Arcane Echo together to get even more benefit, as shown here. http://wiki.guildwars.com/wiki/User:...ay_of_Judgment

Next time get your facts straight instead of just getting angry.

Kunder

Desert Nomad

Join Date: Nov 2010

Quote:
Originally Posted by Khomet Si Netjer View Post
You still do not understand. Read this more carefully.
And I doubt that anyone else would say that EVAS (Ebon Vanguard Assassin Support) is a terrible skill, it is used everywhere.
Unless you have AP, its a terrible skill.

Quote: Originally Posted by Khomet Si Netjer View Post so here's the math:
RoJ: 1 cast every 20 seconds, because of 20 second recharge
20% chance of HSR with staff
36% chance of HSR with 40/40 set
average recharge: .2(10)+.8(20) = 18.0s with staff
average recharge: .36(10)+.64(20) = 16.4s with 40/40

with EBSoW:
60% chance of HSR for every spell
68% chance of HSR with staff
73% chance of HSR with 40/40 set
average recharge: .68(10) + .32(20) = 6.8 + 6.4 = 13.2 with staff
average recharge: .73(10) + .27(20) = 7.3 + 5.4 = 12.7 with 40/40 Congrats, thats the same math I gave you in my first response. I'm glad you figured it out by now.

Quote: Originally Posted by Khomet Si Netjer View Post As you can see, the difference between staves and 40/40 sets is minimal when the chance of HSR is this high, so all of your arrogance/rudeness/whatever about staffs being bad is not only uncalled for, it's just wrong. So recharge matters when you use calculate EBSoW, but it doesn't matter when you are calculating 40/40? Yes, thats a TOTALLY honest way to bias the results.

Quote:
Originally Posted by Khomet Si Netjer View Post
With Arcane Echo you can get 4 casts of RoJ guaranteed with your staff, assuming a 20% enchanting mod, with 36% chance of getting 5, and 12% chance of getting 6. This won't work at all with a 40/40 set since you can't have an enchanting mod on that, so you would lose 2 casts of RoJ when Arcane Echo ends.

With EBSoW alone you are getting an average of 5 casts in the same time with either staff or 40/40, as opposed to having a 36% chance of getting 5 casts. And EBSoW affects everyone else, and it works with any secondary, and it lets you use 40/40 if you want, *AND* it even costs less to use. *AND*, you can use EBSoW and Arcane Echo together to get even more benefit, as shown here.
http://wiki.guildwars.com/wiki/User:...ay_of_Judgment You are missing the point. EBSoW is spending a *PvE* skill (something that should be ridiculously useful, ala SY/WA/CA/AS/GDW/EBSoH) to make things recharge faster, but by the time RoJ is recharged with or without it the enemy should be already dead. PvE is not about standing still in a ward 24/7 and seeing how much DPS you can make, its about killing groups and moving on. EBSoW does almost nothing for that, and it certainly doesn't do enough to be worth one of THREE pve skill slots. Ignoring this is ignoring the whole basis on which PvE operates. As I have mentioned, Arcane Echo is a TOTALLY different scenario because you can reuse the skill immediately (also doubles as amazing energy management, but what ever). Stop even trying to compare them.

Quote: I am using heroes, and heroes do like to stand around.

Battles last around 20 seconds.

EBSoH is the same thing as standing around and see how much DPS you can make. So by your logic, EBSoH isn't good.

EBSoW is for my heroes, not for myself. Using three discord, Instead of 300 damage for every 2 seconds, it'll be 300 damage for every second, or 600 damage every 2 second.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

The limiting factor on Discord is not its recharge. Use EBSoH.

Miteshu

Frost Gate Guardian

Join Date: Feb 2011

R/D

Quote:
Originally Posted by Xenomortis View Post
The limiting factor on Discord is not its recharge. Use EBSoH. Shadow of Fear + Jagged Bones makes this not a limiting factor.

Khomet Si Netjer

Khomet Si Netjer

Krytan Explorer

Join Date: Apr 2007

The Angelic Guard

P/

Quote:
Originally Posted by Miteshu View Post
I am using heroes, and heroes do like to stand around.

Battles last around 20 seconds.

EBSoH is the same thing as standing around and see how much DPS you can make. So by your logic, EBSoH isn't good.

EBSoW is for my heroes, not for myself. Using three discord, Instead of 300 damage for every 2 seconds, it'll be 300 damage for every second, or 600 damage every 2 second. I think Kunder has shown that he/she is far beyond any kind of rational thought, so there's no point in responding to it anymore. I posted that for the benefit of other people so they aren't confused by misinformation from a (very) biased source.

Now to get this thread back on track... I think EBSoH and EBSoW are both incredible skills, the only dilemma is which one to take. Since your team has more casters than physicals they will probably benefit more from EBSoW, but if you can take both then do it. Ranged attackers and elementalists get a big damage boost from EBSoH, and because it applies to every damage packet you will want to get as many packets as possible. By this logic, Barrage is better than Glass Arrows, because 7 arrows in flight could get you 7x15=105 bonus damage from EBSoH. For the elementalist the DoTAoE spells like Savannah Heat, Unsteady Ground, etc. get the most benefit (5x15=75 bonus damage times the number of targets in the AoE). You might want to take another barrage ranger to get more bonus damage from EBSoH and spike harder.

Miteshu

Frost Gate Guardian

Join Date: Feb 2011

R/D

Its 6 arrows, not 7.

Kunder

Desert Nomad

Join Date: Nov 2010

Quote:
Originally Posted by Miteshu View Post
I am using heroes, and heroes do like to stand around.

Battles last around 20 seconds.

EBSoH is the same thing as standing around and see how much DPS you can make. So by your logic, EBSoH isn't good.

EBSoW is for my heroes, not for myself. Using three discord, Instead of 300 damage for every 2 seconds, it'll be 300 damage for every second, or 600 damage every 2 second.
Nonono. First off, Discord is a shitty build you shouldn't be running anyway. But bearing in mind that, you won't be able to cast it even every 2s because if you do the necromancers are useless and can't do anything else, which means they are bad. Just spamming discord on recharge, even on a 2s average cycle time, is 50 DPS, which is about what you would expect a buffed physical not even using skills to do. The limiting factor to the usefulness is CAST time on discord, NOT recharge. Further more, % faster recharge is effectively useless if you are spiking with discord (if you aren't spiking with it then the build is even worse just DPSing, as has been mentioned), the reason being that if 1 discord gets HSR and another doesn't, you have to hold back your spike anyways because all 3 need to be ready to use discord.

Take EBSoH, put it down on a group of 10-15 minions. Oh hey, you just broke the game. Guess what? Its for god damn everything (except spirits, sadly )

Quote:
Originally Posted by Khomet Si Netjer View Post
Next time get your facts straight instead of just getting angry. Really I'm just appalled by the lack of intelligence the guild wars community displays.

Miteshu

Frost Gate Guardian

Join Date: Feb 2011

R/D

Quote:
You are missing the point. EBSoW is spending a *PvE* skill (something that should be ridiculously useful, ala SY/WA/CA/AS/GDW/EBSoH) to make things recharge faster, but by the time RoJ is recharged with or without it the enemy should be already dead. PvE is not about standing still in a ward 24/7 and seeing how much DPS you can make, its about killing groups and moving on. EBSoW does almost nothing for that, and it certainly doesn't do enough to be worth one of THREE pve skill slots. Ignoring this is ignoring the whole basis on which PvE operates. As I have mentioned, Arcane Echo is a TOTALLY different scenario because you can reuse the skill immediately (also doubles as amazing energy management, but what ever). Stop even trying to compare them.
I think Kunder has shown that he/she is far beyond any kind of rational thought, so there's no point in responding to it anymore. I posted that for the benefit of other people so they aren't confused by misinformation from a (very) biased source. That's funny. You aren't even trying to argue the point, just saying 'lol EBSoW decreases recharge! use it!' as if such a statement proves itself while sidestepping any attempt to back yourself up with logical reasoning.

Khomet Si Netjer

Khomet Si Netjer

Krytan Explorer

Join Date: Apr 2007

The Angelic Guard

P/

Quote:
Originally Posted by Miteshu
Its 6 arrows, not 7.
Barrage hits target + up to 6 adjacent targets, so it could be 7 arrows. (though admittedly that will be a rare case)

Quote:
Originally Posted by Kunder
That's funny. You aren't even trying to argue the point, just saying 'lol EBSoW decreases recharge! use it!' as if such a statement proves itself while sidestepping any attempt to back yourself up with logical reasoning. I have already shown that EBSoW > Arcane Echo for 1 player, and that is not even considering the fact that EBSoW affects every spell on your bar, not to mention every other spellcaster's bar. EBSoW is many times more powerful than Arcane Echo when you take this into account. Discord and Searing Flames are not the best spells to illustrate this point since they already recharge quickly, but RoJ, Savannah Heat, Unsteady Ground, Energy Surge, Feast of Corruption, Spiteful Spirit, Ineptitude, Splinter Weapon, PwK, AP, EVAS and countless other spells get a huge benefit from it. If you *still* can't understand the benefit that this can give to your team then I must assume that you have never played any kind of spellcaster or you are simply too narrow minded to listen to anyone else.

Now to answer Miteshu's question directly... minions won't stay in EBSoH, and even if they did, their damage is pitiful in hard mode. They are better as meatshields and Death Nova bombs. EBSoH is not going to help armor ignoring damage from Spirits, Discord, or the other necromancer spells either, so it will be of limited use with only one ranger in the group. I love EBSoH but this team needs more physicals to take better advantage of it.

Kunder

Desert Nomad

Join Date: Nov 2010

Quote:
Originally Posted by Khomet Si Netjer View Post
I have already shown that EBSoW > Arcane Echo for 1 player, and that is not even considering the fact that EBSoW affects every spell on your bar, not to mention every other spellcaster's bar. EBSoW is many times more powerful than Arcane Echo when you take this into account. Discord and Searing Flames are not the best spells to illustrate this point since they already recharge quickly, but RoJ, Savannah Heat, Unsteady Ground, Energy Surge, Feast of Corruption, Spiteful Spirit, Ineptitude, Splinter Weapon, PwK, AP, EVAS and countless other spells get a huge benefit from it. If you *still* can't understand the benefit that this can give to your team then I must assume that you have never played any kind of spellcaster or you are simply too narrow minded to listen to anyone else.
I see you are, once again, missing the point. Can you at least try to read posts, as I have already said that this is all false? If you have a reason to refute what I said, post it or shut up with the same crap I have already said doesn't work.

Quote:
Originally Posted by Khomet Si Netjer View Post
Now to answer Miteshu's question directly... minions won't stay in EBSoH, and even if they did, their damage is pitiful in hard mode. They are better as meatshields and Death Nova bombs. EBSoH is not going to help armor ignoring damage from Spirits, Discord, or the other necromancer spells either, so it will be of limited use with only one ranger in the group. I love EBSoH but this team needs more physicals to take better advantage of it. lolwut? I heard Bone Fiends were good? 2x OoU MMs puts out around 400ish DPS under EBSoH after armor reduction against most mobs (300ish against the highest armored 160s that you rarely see). Technically the upper limit is closer to 600 DPS after armor, but I'm being conservative by accounting for running vampiric horrors and minion AI being less than optimal. If you don't think minions are useful for damage then you should really just excuse yourself from the thread and the entire PvE forum, you are only going to continue making a fool of yourself.

Jeydra

Forge Runner

Join Date: May 2008

Kunder stop trying to pick a fight with everyone imo.

Anyway, I think the way to approach this is to consider what both wards do for your team.

EBSoH: since you're using S/D/M with its plethora of armour-ignoring damage, this benefits only you, mostly. It also benefits hero wands and Bone Minions if you're willing to run up to melee, but that's about it.

EBSoW: almost all your heroes' skills have short cooldown. Some of the Mesmer skills have what looks like long cooldown, but Mesmers get Fast Casting and the associated recharge decrease to go along with HSR mods. The Necros have largely no need for shorter cooldown. A shorter cooldown boosts their defensive output, but S/D/M doesn't need more defense. As for the Rits, spirits aren't affected, so what's the point?

I think EBSoH will do more for your team than EBSoW.

BrettM

BrettM

Desert Nomad

Join Date: Aug 2008

Fuzzy Physics Institute

E/

Nice analysis, Jeydra. Which raises the question of whether to bring EITHER ward given the composition of the team. Why exactly is this an either-or choice again? Is the game so deficient in skills that there is nothing better to put in that slot than an EV ward, one almost pointless and the other providing minimal team benefit?

For example, why not make the Barrage ranger Ra/P, taking advantage of the adrenaline generated to use GftE, boosting damage from both the ranger and the minions without requiring proper placement of a ward?

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Alright let me explain what I think he means.

Discord: 1 sec cast time, 3/4 sec aftercast, 2 sec recharge.

This means a necro will spend 1 second casting discord, then 3/4 second doing nothing (aftercast) and has 5/4 sec before Discord recharges again. This is assuming no HCT and HSR of course.

With HSR the recharge of Discord is 1 second. This means that after the aftercast Discord will recharge in 1/4 second.

So yeah, with HSR a necro can spam Discord with only a 1/4 sec wait in between casts. But will a necro do that? No, he has 7 other skills. He might need to heal someone, hex someone, enfeeble someone, death nova someone, etc.

If he does this during the Discord recharge of 5/4 second without HSR Discord will be recharged in any case (except after a 1/4 sec spell with 3/4 sec recharge, then there will be a gap of 1/4 sec).

Now, if Discord had a cast time of 1/4 or 1/2 sec, he would have time to do other stuff while Discord was recharging.

Haggis of Doom

Lion's Arch Merchant

Join Date: May 2009

TGB

W/

Even disregarding the 7 other skills on your hero's bar (you do bring them, right?), assuming to double one's Discord heroes damage is fallacious.

Over 20 seconds, this is what happens without EBSoW:
300 dmg/cast x [ 20 seconds / (2sec/cast) ]
= 300 dmg/cast x 10 casts
= 3000 dmg

And this is with EBSoW at max rank:
300 dmg/cast x [ 20 seconds / (60% x 1.75sec/cast + 40% x 2sec/cast) ]
= 300 dmg/cast x 10.8108 casts
= 3243.24 dmg

... Yes. Instead of a 300 dmg increase per 2 seconds that you claim, you're instead getting a 243.24 dmg increase over 20 seconds, or a 8.1% dmg increase. Not so impressive now, is it

EDIT

and I got ninja'ed o.o

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Actually, without HCT and HSR, you can cast Discord once every 3 seconds: 1 sec cast time + 2 sec recharge.

But yeah, the point is not that Discord can do XX damage over a period of time, it's that to make that XX damage you cannot do anything else.

Khomet Si Netjer

Khomet Si Netjer

Krytan Explorer

Join Date: Apr 2007

The Angelic Guard

P/

As I said in post #29 spells which recharge quickly don't get as much benefit from EBSoW, and Discord certainly falls into this category. EBSoW will give it an average recharge of ~1.3s instead of 2, so if you are casting it on recharge you can cast every 2.3 seconds with EBSoW or every 3 seconds without it. The recharge will begin at time=1s so if EBSoH reduces the recharge to 1.3s average you get cast+recharge time=2.3s. since cast+aftercast=1.75 seconds you are still not gaining the full benefit from EBSoW, the time waiting for recharge is just lost... but this is a special case, and few spells recharge as quickly as Discord and Searing Flames. And it is obvious that Discord every 2.3s is better than Discord every 3s, so case closed.

EBSoW will reduce spell recharge time to about 2/3 of its normal value on average (proof in post #18), which means that you can cast that spell 50% more often, which is roughly 50% increase in damage if you assume that spells are being spammed all the time. It decreases recharge times for other spells too, such as Aegis... and it's not hard to see how an Aegis that recharges in an average of 20s is much better than the standard 30s. It isn't only for damage, it helps all spellcasting.
Since Discord doesn't gain as much benefit from EBSoW you should probably consider its effect on other damage dealing spells that you might have on the team. Splinter Weapon (5s recharge) and Mark of Pain (20s recharge) would gain the full benefit from EBSoW and increase damage quite a bit, especially Splinter Weapon + Barrage. A barrage ranger can consume splinter weapon in one shot so recharging it quickly will definitely help your damage potential.

The simplest and best way to find out which one is better for your proposed team is to test it in game... I'd suggest rolling with EBSoH or EBSoW (your choice) and timing a vanquish, then repeating the same vanquish with the other skill, and then repeating the same exercise with both. I can tell you that when I am playing a caster, EBSoW is stapled to my bar... but test it for yourself and see.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Quote:
Originally Posted by Khomet Si Netjer View Post
Dzjudz mentioned this already (and I said it in post #29), spells which recharge quickly don't get as much benefit from EBSoW, and Discord certainly falls into this category. It casts in 1s, recharges in 2s, so by the time you cast you only have to wait 1/4s for the recharge. EBSoW will give it an average recharge of ~1.3s instead of 2, but since cast time + aftercast is 1.75s the extra .45s that you might have gained with EBSoW is lost.
Just a note: recharge starts after casting (or prevention such as interruption). For example, a spell with a cast time of 5 seconds and a recharge of 10 seconds is not recharged 5 seconds after casting, it is recharged 10 seconds after casting.

Quote:
Originally Posted by Khomet Si Netjer View Post
EBSoW will reduce spell recharge time to about 2/3 of its normal value on average (proof in post #18), which means that you can cast that spell 33% more often, which is roughly 33% increase in damage if you assume that spells are being spammed all the time. And another note: a decrease in recharge time of 33% means an increase in number of casts of 50%.

For example, a skill has 30 sec recharge.
In one minute you can cast it twice with normal recharge.

A reduction in recharge of 33% means a 20 sec recharge.
In one minute you can now cast it 3 times. 50% more than with normal recharge.

Of course, this isn't entirely correct, you have to take cast times into account as well, which reduce the recharge benefit a little. For example a skill with 5 sec activation and 25 sec recharge can normally be cast twice in one minute. With 33% recharge reduction the recharge is 16 2/3 seconds, meaning one cast every 21 2/3 seconds, a little under 3 casts a minute, less than 50% more than with normal recharge.

[/math]

Khomet Si Netjer

Khomet Si Netjer

Krytan Explorer

Join Date: Apr 2007

The Angelic Guard

P/

Quote:
Originally Posted by Dzjudz View Post
Just a note: recharge starts after casting (or prevention such as interruption). For example, a spell with a cast time of 5 seconds and a recharge of 10 seconds is not recharged 5 seconds after casting, it is recharged 10 seconds after casting.
Quote:
Originally Posted by Dzjudz View Post
And another note: a decrease in recharge time of 33% means an increase in number of casts of 50%. you ninja'd me while i was editing.
you are right of course.

note to self: proofread thoroughly before hitting "submit" button.