Capped Elite skill do not replace original
Miteshu
Whenever you are capping an elite and go back to the outpost, your new elite replaces the old elite.
This is annoying because I don't need the new elite in my new skill bar.
This is annoying because I don't need the new elite in my new skill bar.
Del
Well i don't think this post is very well thought through at all. All you have to do is drag your elite to the right of the capped elite. There's no "fix" necessary.
/notsigned
/notsigned
chris12xu
it gets rid of the first elite in your bar if you put the cap sigs in the skill slots that come before your actual elite it will get rid of the capped skills.
Miteshu
Quote:
Well i don't think this post is very well thought through at all. All you have to do is drag your elite to the right of the capped elite. There's no "fix" necessary.
/notsigned |
It sounds simple to drag your elite to the bar, except there are hundreds of skills in the skill menu.
Searching for it again is a pain.
Xenomortis
There are 8 skills on your skill bar, not hundreds.
Miteshu
Verian Dynore
If you have more than one elite, the elite skill on the skill slot of the lowest number is removed, so for example if you have an elite on skill one, and a elite on skill two, the elite on skill one is removed.
So basically put your capture signet on skill one and it is solved.
So basically put your capture signet on skill one and it is solved.
Xenomortis
Quote:
You're confused.
After capping an elite an going back to the outpost, your elite replaces your original elite. |
Quote:
Well i don't think this post is very well thought through at all. All you have to do is drag your elite to the right of the capped elite. There's no "fix" necessary.
/notsigned |
Quote:
If you have more than one elite, the elite skill on the skill slot of the lowest number is removed, so for example if you have an elite on skill one, and a elite on skill two, the elite on skill one is removed.
So basically put your capture signet on skill one and it is solved. |
This fact is mentioned on the wiki: http://wiki.guildwars.com/wiki/Signe...#Capture_notes
FoxBat
The game used to work the other way around, that it would only retain the leftmost elite. This was far more intuitive IMO, as most people tend to stick their less used skills (like cap sigs) at the end.
Voodoo Rage
Seems like a fairly minor annoyance but I see no reason not to fix it to be more intuitive.
/signed
/signed
Rites
lol..... seriously? this is a non issue, why are you making a big deal out of nothing. put sigs of capture in front of the elite you wanna keep, how hard is that
talk about some lazy.......
talk about some lazy.......
Marty Silverblade
Also, do you realise you can switch the order of your skills around while in an explorable area or mission? If you don't want to put the new unwanted elite closer to the left than the old one, just switch them around before going through a portal. This isn't a difficult thing to do.
/notsigned.
/notsigned.
Lord Dagon
wow..... this is one of the dumbest posts ive seen since that guy a few days ago suggested removing secondary professions.
/notsigned. stop being lazy. if it annoys you that much save your build beforehand and load it when you get into the outpost. problem solved. now stop being a baby and deal wtih it.
/notsigned. stop being lazy. if it annoys you that much save your build beforehand and load it when you get into the outpost. problem solved. now stop being a baby and deal wtih it.
Caw521
Quote:
Searching for it again is a pain. |
Eowin Of Rohan
We all agree that this isn't a BIG issue and players could avoid problem either by having the capture signet left of elite either by draging elite to the skill bar once in an outpost.
BUT, this is still unintuitive, and even if it's not a big issue, I don't see any reason why I would say "no, don't change it". Making things better is always good, even for small things.
Plus, if you are in a dungeon, capture a skill, and forget to change the order before changing level ...
/signed
Would be even better if the retained elite was the one you didn't just capture, but this is maybe harder to implement.
BUT, this is still unintuitive, and even if it's not a big issue, I don't see any reason why I would say "no, don't change it". Making things better is always good, even for small things.
Plus, if you are in a dungeon, capture a skill, and forget to change the order before changing level ...
Quote:
The game used to work the other way around, that it would only retain the leftmost elite. This was far more intuitive IMO, as most people tend to stick their less used skills (like cap sigs) at the end. |
Would be even better if the retained elite was the one you didn't just capture, but this is maybe harder to implement.
firadesunna
Maybe the game should scan your brain IRL to find out which skill you prefer?
Lord Mip
Quote:
We all agree that this isn't a BIG issue and players could avoid problem either by having the capture signet left of elite either by draging elite to the skill bar once in an outpost.
BUT, this is still unintuitive, and even if it's not a big issue, I don't see any reason why I would say "no, don't change it". Making things better is always good, even for small things. Plus, if you are in a dungeon, capture a skill, and forget to change the order before changing level ... /signed Would be even better if the retained elite was the one you didn't just capture, but this is maybe harder to implement. |
chris12xu
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Maybe the game should scan your brain IRL to find out which skill you prefer?
|
but seriously
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It takes only one drag of the mouse to get the Elite skill you want to keep to the right of the one you want to get rid of |
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put sigs of capture in front of the elite you wanna keep |
Quote:
If you have more than one elite, the elite skill on the skill slot of the lowest number is removed, so for example if you have an elite on skill one, and a elite on skill two, the elite on skill one is removed. |
Quote:
it gets rid of the first elite in your bar if you put the cap sigs in the skill slots that come before your actual elite it will get rid of the capped skills |
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All you have to do is drag your elite to the right of the capped elite. |
M3G
o_O
Nah people can't be THAT lazy...
I want the game to autopick the items/gold on the floor, I can't be bothered to click onto them after all!
Nah people can't be THAT lazy...
I want the game to autopick the items/gold on the floor, I can't be bothered to click onto them after all!
distilledwill
I remember when the update to change this came through. Randomly, ANet changed it so that when you capped an elite it changed the LEFTMOST skill on your bar rather than the RIGHTMOST.
So, if you don't want it to replace your elite. Put the capsig on the left.
So, if you don't want it to replace your elite. Put the capsig on the left.
Missing HB
There are too many threads like this involving lazyness seriously....There are many serious issues or bugs ( i'm still waiting for the bug in isle of nameless , i.e being able to do those 4v4 fights with 7 heroes... 8v4 so..)that should be fixed , this is a too minor thing
/notsigned
/notsigned
cataphract
Quote:
I remember when the update to change this came through. Randomly, ANet changed it so that when you capped an elite it changed the LEFTMOST skill on your bar rather than the RIGHTMOST.
So, if you don't want it to replace your elite. Put the capsig on the left. |
Quote:
The game used to work the other way around, that it would only retain the leftmost elite. This was far more intuitive IMO, as most people tend to stick their less used skills (like cap sigs) at the end.
|
Making a "me capping elites" template and loading it after zoning into an outpost is the solution but it gets annoying having to do it a hundred or so times it takes you to cap all elites.