Capped Elite skill do not replace original

Miteshu

Frost Gate Guardian

Join Date: Feb 2011

R/D

Whenever you are capping an elite and go back to the outpost, your new elite replaces the old elite.

This is annoying because I don't need the new elite in my new skill bar.

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

Well i don't think this post is very well thought through at all. All you have to do is drag your elite to the right of the capped elite. There's no "fix" necessary.

/notsigned

chris12xu

chris12xu

Academy Page

Join Date: Jun 2010

IGN - Shizu Kei

We Gat Dis [HRUU]

A/

it gets rid of the first elite in your bar if you put the cap sigs in the skill slots that come before your actual elite it will get rid of the capped skills.

Miteshu

Frost Gate Guardian

Join Date: Feb 2011

R/D

Quote:
Originally Posted by Del View Post
Well i don't think this post is very well thought through at all. All you have to do is drag your elite to the right of the capped elite. There's no "fix" necessary.

/notsigned
Well, it isn't well thought out because there is no need for a complex formula.

It sounds simple to drag your elite to the bar, except there are hundreds of skills in the skill menu.

Searching for it again is a pain.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

There are 8 skills on your skill bar, not hundreds.

Miteshu

Frost Gate Guardian

Join Date: Feb 2011

R/D

Quote:
Originally Posted by Xenomortis View Post
There are 8 skills on your skill bar, not hundreds.
You're confused.

After capping an elite an going back to the outpost, your elite replaces your original elite.

Verian Dynore

Verian Dynore

Pre-Searing Cadet

Join Date: Oct 2010

A/

If you have more than one elite, the elite skill on the skill slot of the lowest number is removed, so for example if you have an elite on skill one, and a elite on skill two, the elite on skill one is removed.

So basically put your capture signet on skill one and it is solved.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by Miteshu View Post
You're confused.

After capping an elite an going back to the outpost, your elite replaces your original elite.
No I'm not, read these two posts:


Quote:
Originally Posted by Del View Post
Well i don't think this post is very well thought through at all. All you have to do is drag your elite to the right of the capped elite. There's no "fix" necessary.

/notsigned
Quote:
Originally Posted by Verian Dynore View Post
If you have more than one elite, the elite skill on the skill slot of the lowest number is removed, so for example if you have an elite on skill one, and a elite on skill two, the elite on skill one is removed.

So basically put your capture signet on skill one and it is solved.

This fact is mentioned on the wiki: http://wiki.guildwars.com/wiki/Signe...#Capture_notes

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

The game used to work the other way around, that it would only retain the leftmost elite. This was far more intuitive IMO, as most people tend to stick their less used skills (like cap sigs) at the end.

Voodoo Rage

Voodoo Rage

Desert Nomad

Join Date: Mar 2008

Sacramento, CA

Geezers

R/

Seems like a fairly minor annoyance but I see no reason not to fix it to be more intuitive.

/signed

Rites

Rites

Krytan Explorer

Join Date: Dec 2010

Deep in the belly of Texas

R/

lol..... seriously? this is a non issue, why are you making a big deal out of nothing. put sigs of capture in front of the elite you wanna keep, how hard is that

talk about some lazy.......

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Also, do you realise you can switch the order of your skills around while in an explorable area or mission? If you don't want to put the new unwanted elite closer to the left than the old one, just switch them around before going through a portal. This isn't a difficult thing to do.

/notsigned.

Lord Dagon

Lord Dagon

Desert Nomad

Join Date: Jul 2009

Inside the Oblivion Gate

The Imperial Guards of Istan[TIGE]

E/Me

wow..... this is one of the dumbest posts ive seen since that guy a few days ago suggested removing secondary professions.

/notsigned. stop being lazy. if it annoys you that much save your build beforehand and load it when you get into the outpost. problem solved. now stop being a baby and deal wtih it.

Caw521

Caw521

Frost Gate Guardian

Join Date: Jul 2009

R/

Quote:
Searching for it again is a pain.
Sort by elite status..... you can't possibly be that lazy..... and you should at least pay attention to what attribute your original elite is under.

Eowin Of Rohan

Academy Page

Join Date: Mar 2009

The White Seed

We all agree that this isn't a BIG issue and players could avoid problem either by having the capture signet left of elite either by draging elite to the skill bar once in an outpost.

BUT, this is still unintuitive, and even if it's not a big issue, I don't see any reason why I would say "no, don't change it". Making things better is always good, even for small things.

Plus, if you are in a dungeon, capture a skill, and forget to change the order before changing level ...

Quote:
The game used to work the other way around, that it would only retain the leftmost elite. This was far more intuitive IMO, as most people tend to stick their less used skills (like cap sigs) at the end.
/signed

Would be even better if the retained elite was the one you didn't just capture, but this is maybe harder to implement.

firadesunna

Ascalonian Squire

Join Date: Nov 2007

The Ruby Knights of Ascalon [Ruby]

Mo/E

Maybe the game should scan your brain IRL to find out which skill you prefer?

Lord Mip

Lord Mip

Krytan Explorer

Join Date: Aug 2006

Somewhere in a distant land..

Reign of Judgement [RoJ]

E/

Quote:
Originally Posted by Eowin Of Rohan View Post
We all agree that this isn't a BIG issue and players could avoid problem either by having the capture signet left of elite either by draging elite to the skill bar once in an outpost.

BUT, this is still unintuitive, and even if it's not a big issue, I don't see any reason why I would say "no, don't change it". Making things better is always good, even for small things.

Plus, if you are in a dungeon, capture a skill, and forget to change the order before changing level ...


/signed

Would be even better if the retained elite was the one you didn't just capture, but this is maybe harder to implement.
This doesn't make the game better, it makes it worse. What if I want to keep the Elite that I captured instead of the Elite that I took with me? It takes only one drag of the mouse to get the Elite skill you want to keep to the right of the one you want to get rid of, so I think it should just stay this way. The current system works both ways rather than one-sided.

chris12xu

chris12xu

Academy Page

Join Date: Jun 2010

IGN - Shizu Kei

We Gat Dis [HRUU]

A/

Quote:
Originally Posted by firadesunna View Post
Maybe the game should scan your brain IRL to find out which skill you prefer?
This is a great idea I demand this be implemented immediately

but seriously
Quote:
It takes only one drag of the mouse to get the Elite skill you want to keep to the right of the one you want to get rid of
Quote:
put sigs of capture in front of the elite you wanna keep
Quote:
If you have more than one elite, the elite skill on the skill slot of the lowest number is removed, so for example if you have an elite on skill one, and a elite on skill two, the elite on skill one is removed.
Quote:
it gets rid of the first elite in your bar if you put the cap sigs in the skill slots that come before your actual elite it will get rid of the capped skills
Quote:
All you have to do is drag your elite to the right of the capped elite.
how many times must it be said.....

M3G

Frost Gate Guardian

Join Date: Sep 2009

o_O
Nah people can't be THAT lazy...
I want the game to autopick the items/gold on the floor, I can't be bothered to click onto them after all!

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

I remember when the update to change this came through. Randomly, ANet changed it so that when you capped an elite it changed the LEFTMOST skill on your bar rather than the RIGHTMOST.

So, if you don't want it to replace your elite. Put the capsig on the left.

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

There are too many threads like this involving lazyness seriously....There are many serious issues or bugs ( i'm still waiting for the bug in isle of nameless , i.e being able to do those 4v4 fights with 7 heroes... 8v4 so..)that should be fixed , this is a too minor thing
/notsigned

cataphract

cataphract

Forge Runner

Join Date: Aug 2005

Ashford Abbey

Hey Mallyx [icU]

Mo/Me

Quote:
Originally Posted by distilledwill View Post
I remember when the update to change this came through. Randomly, ANet changed it so that when you capped an elite it changed the LEFTMOST skill on your bar rather than the RIGHTMOST.

So, if you don't want it to replace your elite. Put the capsig on the left.
It was a dumb and an unnecessary update. Things were working great before it was implemented because of this:

Quote:
Originally Posted by FoxBat View Post
The game used to work the other way around, that it would only retain the leftmost elite. This was far more intuitive IMO, as most people tend to stick their less used skills (like cap sigs) at the end.
Intuitive controls = win. WASD controls are on the left and players put their most used skills in 1-4 slots. Never have I seen any builds nor have I been in situations that require constant spamming or timed activations of Capture Signet.

Making a "me capping elites" template and loading it after zoning into an outpost is the solution but it gets annoying having to do it a hundred or so times it takes you to cap all elites.