Help with Gift of Griffons

ObscureThreat

Ascalonian Squire

Join Date: Sep 2009

K basically I've been trying to do FOW with Hero's and it usually goes fine until this quest. The griffons seem hell bent on killing themselves by rushing into battle. As a warrior I need to be on the front line and pulling to be sucessfull but again the griffons keep following me into the thick of battle. I've tried hanging back and letting my heroes take care of the spawns but my heroes don't tend me mighty sucessfull in that area. Any suggestions?

Essence Snow

Essence Snow

Unbridled Enthusiasm!

Join Date: Nov 2009

EST

DPR

Yes...don't trigger them to follow you. Clear out the path to the tower b4 triggering them. Then come back to take them. By "trigger"...I mean if you do not enter that lil "pull off" where they spawn...when you take the quest they will remain there until you aggro them.

Horace Slughorn

Horace Slughorn

Wilds Pathfinder

Join Date: Oct 2008

Experientia Docet [OHX], Trinity of the Ascended [ToA], We Gat Dis [HRUU]

W/

in addition to what essence snow said, if you call a target by pressing control + (shift +) space, the griffons will follow the caller

ObscureThreat

Ascalonian Squire

Join Date: Sep 2009

So is running down the center path of the forest far enough not to trigger them. And I'll definitely try the caller trick.

Donnie Yen

Donnie Yen

Wilds Pathfinder

Join Date: Jul 2006

Eastern US

Tears of the Ascended(ToA)

Mo/

Just stay away from them just when leaving the wailing lord's area, keep to the left. They should not follow. Go clear the path, killing everything. Then return pick them up and your finished.

Navis

Navis

Academy Page

Join Date: Feb 2006

Paris, France

Tears of the Ascended [ToA]

Mo/

Caller trick won't help if you are running with 7 heroes, unless your heroes can kill the groups on their own, and you know the spawn locations so that you can flag them on the map.

Best solution is to stay away from the Griffons spawning point, clear the path and come back to pick them up.

paranon

paranon

Site Contributor

Join Date: Aug 2006

UK

[Zraw]

Mo/

even the path close to the griffons is fine to run down, as long as you dont go into aggro range of where the griffons will spawn then they won't follow you until you aggro them, giving you time to clear the way.

d_fens

d_fens

Academy Page

Join Date: Mar 2007

Poland

W/Mo

Even if you accidentally go into griffon's aggro range, not everything is lost. I did a trick a couple of times that helped me save them.
I was flagging heroes ahead of me to clear the mobs and I tried to keep griffons near me. The trick is to move yourself a little forward and then backwards and repeat.
I found out that if you only try to move away from your heroes who are fighting, griffons will not always follow you. But changing movement direction seems to work.

Gabs88

Desert Nomad

Join Date: Jan 2011

Presuming this is NM, if youre running anything like spirits + discord + mesmers thee shouldnt be any kind of problem just doing the quest straight up without clearing the path in advance.

Chthon

Grotto Attendant

Join Date: Apr 2007

If you want to be extra careful with the dumb ghost chicken lion things, clear out the top exit from the forest and flag your heroes up there, then take the quest, go join your heroes without triggering the griffons, go out the top exit, clear all the way to the tower, then come back clearing along the main path through the forest. Note that the griffons will trigger on spirits, so make sure to force any spirit-using heroes to recast outside the griffons' range.

Doing it straight up is almost always a risk because the dumb griffons will sometimes go jump in a pile of traps and spike themselves out. Union, or a bunch of copies of SoA, is about the only thing that can completely take the risk out of it.

sirblack

sirblack

Academy Page

Join Date: Mar 2006

E/

In NM the common 2 rit spirits + 2 mesmers + whatever heroes should be able to take out this quest's mobs without any problem. So if you get the griffons following you, just stay out of aggro range of the mobs and lets your heroes do the work.

If you're not quite confident of your heroes then try: Move them just outside of an enemy group's aggro range. Precast at least the cheap and effective spirits. Maybe move the heroes a bit to the side of the spirits (just in case of enemy aoe, flag the heroes apart too if you're really concerned). Send the least useful of your first 3 heroes to bait the enemy (personally I used my AotL MM with his one minion tagging along). Wait for the heroes to win.