Base Energy Regeneration
Our Virus
Why does the Paragon only get 2bips of energy reeneration? I understand leadership is a great way of emanage, but what about those places like RA and low end/solo pve areas where you can only have so many allies. Sure if in a full party you can get up to 7 energy with one skill, but you aren't always in a full party. Assassins get 4bips of regen while alot of their skills give energy back anway plus critical strikes is constant energy spam. Dervs are just stupid broken with energy management especially with the new adrnl update, an still have 4bips. Necros can gain 1 energy per rank when things die, which theycan force with minions. All other professions that are remotely close to be used in situations para woul be used have 4bips and greater emanage than paras. Maybe in a close update we could gve an extra bip to paras, or maybe make leadership a little better. Let's be honest, throwing a 10 in leadership just to have adequate emanage is a waste of attibutes plus you always get the one genius who runs away from the group or AI kiting away so you gain less energy. Maybe increase shout range? Idk, just lame how paras get crippled in emanage with skills costing 25 energy.
IronSheik
I manage fine in RA with energy, change your build.
Kunder
If there is no party around then you have no need to spam costly party-wide shouts, obviously.
turbo234
what are adrenal skills? i heard they were pretty cool.
Rites
if you read the description of paras... they are NOT intended to solo. their whole purpose is dependent on a party
learn your class..... build appropriately.... quit whining
learn your class..... build appropriately.... quit whining
placetoguru
meh, i agree both sides of this argument. but in my opinion i think that having 3 pipes of regen would be a good simple buff to paragons and their emanagment would be similar to that of rangers.
[email protected]!k3
Even if it is intended for paragons to be playing in parties it still does no justice to leave them entirely dependent on their party for their own efficiency. A monk's role is also to provide party support by keeping them alive, but at least they have skills to aid them in that role if the situation is changed. For example, In Prophecies you have many 4-man areas; While monks are able to adapt to the situation by changing their skills to suit 4 players, a paragon cannot. As mentioned, Paragons are forced to invest an excess of attribute points that can be used to make them more effective, just to make their energy manageable, thus decreasing their effectiveness in a party. It's not a question if someone is able to "build appropriately", but it is the fact that they cannot; solely because of the barrier that are presented in making paragon builds. I don't want to give the impression that all paragon builds are bad, but it is somewhat difficult to make builds that are remotely synergistic in every possible situation, considering all the gimped skills.
Spiritz
If you notice - wars and paras have 2 pip regen as most of their skills are andren based and i think paras can also regain some energy after a shout runs out but both have high armor to compensate.
Rangers have 3 regen but then again they have expertise to compensate for costs.
Casters tend to have at times high energy cost skills so energy limit and regen are important - dervs were recently changed so i`ll forget them for now.
If you look at paragon they are as stated "Party support" - they support the party and probably out of all gw professions are the one who isnt really designed to be a great solo chr - its how they were designed to be - same as warriors are not gd casters.
[email protected]!k3 generally sums the rest up for me.
Rangers have 3 regen but then again they have expertise to compensate for costs.
Casters tend to have at times high energy cost skills so energy limit and regen are important - dervs were recently changed so i`ll forget them for now.
If you look at paragon they are as stated "Party support" - they support the party and probably out of all gw professions are the one who isnt really designed to be a great solo chr - its how they were designed to be - same as warriors are not gd casters.
[email protected]!k3 generally sums the rest up for me.
Our Virus
Quote:
Originally Posted by [email protected]!k3
Even if it is intended for paragons to be playing in parties it still does no justice to leave them entirely dependent on their party for their own efficiency. A monk's role is also to provide party support by keeping them alive, but at least they have skills to aid them in that role if the situation is changed. For example, In Prophecies you have many 4-man areas; While monks are able to adapt to the situation by changing their skills to suit 4 players, a paragon cannot. As mentioned, Paragons are forced to invest an excess of attribute points that can be used to make them more effective, just to make their energy manageable, thus decreasing their effectiveness in a party. It's not a question if someone is able to "build appropriately", but it is the fact that they cannot; solely because of the barrier that are presented in making paragon builds. I don't want to give the impression that all paragon builds are bad, but it is somewhat difficult to make builds that are remotely synergistic in every possible situation, considering all the gimped skills.
Thanks for actually understading my point unlike the rest of the posters whom like to insult more than thinking a little harder than what is required.
For those who will post and already posted, more of a wonder not a whine why paras have high costing skills with only 2bips of regen, and also my Emanage everywhere on a para is fine even when I'm soloing fow, uw, and doa. I'm simply wantingto expand the amount of versitility paras have so maybe more people will play them.
Thanks for actually understading my point unlike the rest of the posters whom like to insult more than thinking a little harder than what is required.
For those who will post and already posted, more of a wonder not a whine why paras have high costing skills with only 2bips of regen, and also my Emanage everywhere on a para is fine even when I'm soloing fow, uw, and doa. I'm simply wantingto expand the amount of versitility paras have so maybe more people will play them.
Washi
Rites
Quote:
Originally Posted by Our Virus
but apparently you did not read properly so let me dumb it down for you.
paragons are based off of the warrior class system, thus their AL is high but energy regen is low. the original intention of the creation of para bars was intended to also be similar to the warrior bars in that it would be a mix of adrenaline and energy based skills, but because paragons are more supportive than their warrior counterparts, they needed an energy management gimmick, thus leadership gives you energy return based off of party members affected. granted, in a 4 man party this does not seem much of a gain, but you do notice a more meaningful gain if the party is larger (8 man parties, or even minions will help raise the return).
but your problem is that you are comparing the energy regen of a full support role that ONLY relies on energy based skills (monk, necro) with the energy management of a support class that has both adrenaline and energy based skills, which is like comparing apples to oranges
Quote:
Quote:
Want a timeline of post-factions balancing changes?
Quote: