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Does Tryptophan Signet stack?
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You can't find that stuff because things like that never, ever stacks. Whenever you use a signet, hex, enchantment, stance, shout or whatever kind of skill on any target that already has that effect, it will just refresh itself, as if it were only just applied to the target.
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You can't find that stuff because things like that never, ever stacks. Whenever you use a signet, hex, enchantment, stance, shout or whatever kind of skill on any target that already has that effect, it will just refresh itself, as if it were only just applied to the target.
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There's a few exceptions ofcourse but I didn't want to trouble the OP with this. Other skills that don't work this way are Wastrel's Worry and Wastrel's Demise. Ik pretty sure there are a few more. If that's the case, it's usually mentioned on wiki, if it doesn't say anything, it works as how I explained in my earlier post.
There are a couple of limitations associated with TS.
Firstly, there is a limitation on the maximum % slower any combination of skills can have - 50%. That is, if you were to hit a foe with 2 different spells that cause a 33% reduction in speed, they would only total up to 50%. (The exception would be if you had 1 skill that caused a greater than 50% reduction - for example Iron Mist)
Secondly, when you cast two instances of the same skill on a foe, they (usually) don't "stack" - instead they overlap. For example, if only one person casts TS on a foe at a level of 20 secs duration and -40% speed reduction, the foe will move 40% slower for 20 seconds. If, however, say 10 seconds into the first cast, a second player casts TS with a duration of 16 secs and a reduction of -30%, then the first one will continue at -40% for 10 seconds (it's 20 secs runs out) and then the speed reduction will change to -30% for the 6 secs remaining in the second cast.
Firstly, there is a limitation on the maximum % slower any combination of skills can have - 50%. That is, if you were to hit a foe with 2 different spells that cause a 33% reduction in speed, they would only total up to 50%. (The exception would be if you had 1 skill that caused a greater than 50% reduction - for example Iron Mist)
Secondly, when you cast two instances of the same skill on a foe, they (usually) don't "stack" - instead they overlap. For example, if only one person casts TS on a foe at a level of 20 secs duration and -40% speed reduction, the foe will move 40% slower for 20 seconds. If, however, say 10 seconds into the first cast, a second player casts TS with a duration of 16 secs and a reduction of -30%, then the first one will continue at -40% for 10 seconds (it's 20 secs runs out) and then the speed reduction will change to -30% for the 6 secs remaining in the second cast.


Thank you