Originalish 7 Hero Teams

thetwistedboy

thetwistedboy

Frost Gate Guardian

Join Date: Aug 2009

I live right there, see?

Apostles of Oblivion

W/Mo

After seeing the same teams over and over again consisting solely of 2 mesmers, 2 rits, and 3 necros, I think that it would be nice to see some teams that actually deviated from that template a bit.

So if you have any self-made/self-proven teams or just theories for teams that you want to share, throw em out because I'm sure some of us are getting tired of the M/S/Dway hype going around.

I'll put up mine as soon as I get around to making it on pawned2 -.-

mage767

mage767

Desert Nomad

Join Date: Oct 2006

USA

LOVE

Me/E

I guess I will show some of mine soon. Time to go get that pawned2 program.

Lysinc

Ascalonian Squire

Join Date: Apr 2009

A team composed of one of each profession that uses only its profession skills would be a nice change. I wanted to devise my own but I suck at team building

FyrFytr998

FyrFytr998

Krytan Explorer

Join Date: Aug 2005

Connecticut USA

[ITPR]

W/

I'm all for originality, but anything that doesn't involve large amounts of armor ignoring damage seems sub optimal for HM.

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

WARNING - ONLY USE THIS IF YOU ARE BRAVE AND STRONG LIKE BEAR.

Steps_Descending

Steps_Descending

Wilds Pathfinder

Join Date: Apr 2007

IN my pocket plane. Obviously!

Little Tom's Pocket Plane [THom]

Me/Mo

I was about to say Physical dmg has a lot of AL ignoring dmg, but distilled beat me to it. And Just having less than 3 necro would be a change.There's too much warrior stacking IMO.

mortenya

mortenya

Frost Gate Guardian

Join Date: Jan 2008

Oregon, USA

rddt

Rt/

wenspire has a nice ranger team, 4x ranger, 2x monk, 1 necor, 1 rit.

you could do 3 AoD dervs. i like to fit order into my team either on a D/N or N/x if i'm physical, and if i'm doing that i take at least 2 other physicals with me. started using earthshaker Koss again, AI is lame, but it works fin in NM.

if AI was better, it would make it easier to use other heroes, they just seem to be best at being necro. i think it has to do with e-management.

mage767

mage767

Desert Nomad

Join Date: Oct 2006

USA

LOVE

Me/E

FragWay

A hero-based team that uses conditions + fragility to annihilate enemies FAST. Enemies will drop like flies and redered completely harmless most of the time. This is the build I am currently using to vq all continents, missions, bounties, dungeons and some elite areas with breeze (Urgoz tested). Here are the bars:





Me/E (you): Fevered Dreams Frag caller:
PvXDecode: OQZTAyAPSCZ4GYCwmMmMWU0pFA

D/X: Dervish frontline:
PvXDecode: OgCjkurI7SuXXXrXOXibcfXgQXA

Me/X: Ineptitude frag follower:
PvXDecode: OQBDAYwjSvATAIgrAcQiOkAEBA

N/Me: Panic MoP:
PvXDecode: OAVDIplHLfilUG2BiQD5w0D

N/Rt: MM support:
PvXDecode: OAhjUwGYoSLVVBoBKgjTTODTXMA

N/Rt: SV support:
PvXDecode: OAhjQsGaoSqQgNDNSTTODTYgXMA

Rt/X: ST-Prot rit w/splinter support:
PvXDecode: OACjAmiJJPOTsp17xFOxYMzLGA

Mo/Me: UA monk support:
PvXDecode: OwUTM02CVihoBcjACc6jIIDwHAA

Damage vs heals:- Four pure damage dealers, three mixed support w/damage, and one pure support. Support = heals/prot.
- Team-wide prot from ST rit, and supplemental heals from necros, and massive heals from UA.
- 4 res total (one is UA), more than sufficient.

6-man areas: Drop the SV necro and inentitude mesmer
4-man areas: You, MM, panic MoP, UA monk only

Disclaimer: Best performed on a mesmer main, but if you use any other profession, switch role with one of the heroes indicated in this build. If you are paragon, then replace ST rit with your imba build (if you wish).

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

Nothing is originaly anymore.

But my ranger meta consists of myself (ranger)

4 paras
1 orders/curser
1 Splinter
1 Healz

REDdelver

Lion's Arch Merchant

Join Date: Nov 2007

Girls Pee Pee When They See [ME]

N/Mo

I was going to start a thread like this awhile back.

I never really finished my "original" hero setup, but maybe one day I'll go back to it. My idea was to push the thought of running 8 different professions, although I figured when it came to healing one could used a duplicate profession... i.e. 2 monks. It didn't have to be a hero build that absolutely rolled, but if it did well I was going to post it.

I was aiming to use elites that typically aren't used which meant not using AoTL, discord, sos, panic and so forth.

I'm hoping to see someone post something that would be similar.

Wenspire

Wenspire

Wilds Pathfinder

Join Date: Mar 2008

USA - W.Coast

HiME

Mo/

I am all for build threads, as I love to see what other people come up with. However, I would especially love seeing the build creators testing out their ideas in HM and maybe post a screenshot and some feedback (i.e. what worked, what didnt, what will be changed, etc) when they post their build. Testing method/area doesnt really matter; whether it be VQ, dungeon, mission, etc as your feedback would explain many things regarding how well the build worked out.


Just my $0.02...

October Jade

October Jade

Wilds Pathfinder

Join Date: Jul 2005

drifting between Indiana and NorCal

I'm having a lot of fun with an old ToPK team. The rangers don't necessarily need pets though; sometimes it seems to work better without them.

Really, any physical-heavy build is a nice change of pace. There are people in my guild who haven't used anything besides triple necros since like 2008

meanguy129

Academy Page

Join Date: Jun 2006

Unknown soldiers of Tyria

W/Mo

I created a build that consisted of 2 rangers an ss then whatever else you wanted really, i went as a SF tank sin to round up then they owned them.

1 ranger had broad head arrow, epidemic, and that spirit that makes arrows fly 2x faster. also apply poison and hunters shot

1 ranger was a generic splinter barrage

the ss was a generic n/rt with splinter and ancestors rage

the two rangers will give me an aoe daze and constant interrupt with barrage being spammed.

perhaps take an ES hero to keep them all on their ass... sounds good

and definitely an orders necro then another barrager?

Krill

Krill

Desert Nomad

Join Date: May 2005

America



Barbs melee mob, for those never used ranger heroes. Would probably need some skill optimization but it's kinda funny.

Hard to get away from using all 3 necros and at least 1 mes but I've yet to see a build with Ferocious Strike (Scavenger's is too unreliable) and Feral Aggression.

Morte66

Academy Page

Join Date: May 2008

UK

LF slightly hardcore UK/euro guild

Quote:
Originally Posted by mage767 View Post
FragWay
Mo/Me: UA monk support:
PvXDecode: OwUTM02CVihoBcjACc6jIIDwHAA Am I misunderstanding Signet of Humility, or does it disable the better part of his bar?

Why?

Frost Gate Guardian

Join Date: Oct 2006

Society Of Souls [Argh]

N/Me

I enjoy mobbing the heck out of everything. Minions, pets and spirits all together is just crazy, and usually enough body blocking to get most things done.

Illoyon

Ascalonian Squire

Join Date: Jan 2008

[VETO]

A/

Used this to have some fun in hm...and well it actually worked...lol...

http://www.gwpvx.com/User:Illoyon/Te..._Hero_Touchway

Morte66

Academy Page

Join Date: May 2008

UK

LF slightly hardcore UK/euro guild

This is good for a laugh on Mt Quinkai:

ShaneOfMach

Krytan Explorer

Join Date: Aug 2006

2 R/W Bunny Thumpers
1 ST Shelter/Earthbind/Displacement/Union Ritualist
1 SoS/Splinter Weapon/Restoration Ritualist
2 Psychic Instability + Signet of Clumsiness Mesmers
1 Utility Character, have it heal or support or whatever.
1 Minion Master or Elementalist with Churning Earth and Unsteady Ground

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

It's not counter productive. It's somewhat anti-synergistic depending on your point of view. If your minion wall stays up 10 times as long, then your party won't take damage for 10 times as long as well. Less minions dying means less minions exploding though, which is the more important issue.

noneedforclevernames

Krytan Explorer

Join Date: Oct 2007

Jay To Much [SrE]

Me/N

If your running a hard mode bar without Weaken Armor...lol

Make sure that skill is in any team bar you make. It doesn't even need many attributes to be effective. You NEED the cracked armor AOE to dispose of foes fast.

mage767

mage767

Desert Nomad

Join Date: Oct 2006

USA

LOVE

Me/E

The answer to concerns above is that Fragway team damage is:

1. Damage from fragility mostly and less from so called minion bombing. The role of minions is to ball enemies with the derv, and so function as a second line of meat shield. A single frag application does more AOE damage when enemies are balled sufficiently. Minion bombing is just icing the cake. Jagged bones applies bleeding which is completely intuitive with the goals of the build and this point.

2. Fragility does armor ignoring adjacent damage to almost all enemies (except for Kappa eles monster defensive skills) each time a condition is applied and removed from the enemy who is fragged. Cracked armor is just one of many conditions applied in this build with also helps the derv.

3. Frag-damage occurs in multiple small packets of 20 each (Illusion = 15) to all adjacent enemies. Multiple frags sets a dangerous chain effect in tightly balled groups finishing off enemies in mere seconds. The small damage packet of fragility is compensated by repeated application of fragility on different enemies. Due to fevered dreams having AOE effect, multiple frags is the ideal way to setup such chain effects.

4. Fragility especially shines when enemies have monks who have condition removal, because it triggers damage on condition removal as well. The ideal way to frag is to target enemy targets like eles so that their monks get busy removing their conditions, and because they are all close to each other in the backline, they are all fragged more often.

5. Lastly, don't forget that fragility not just functions as the damage component of this build. It also functions as an short recharge effective cover hex for fevered dreams which is the "easy button" elite in this build. Due to mass condition application, FD triggers AOE daze on enemy frontline or backline. It's like a perma-daze situation for them...and they more they try to get away from it, the more damage they take from fragility. Hence, fragility occurs 2x in this build, once in the main bar (the caller), and then in the follower (the hero mesmer). Typically, microing the hero to focus on frontline while you take on the backline will ensure that all enemies are fragged to death (but this is not necessary for average HM areas).

6. Lastly, all the conditions spread rampantly in this build renders most enemies absolutely harmless.

shanaya

shanaya

Frost Gate Guardian

Join Date: Nov 2005

Scouts of Tyria

R/

Quote:
Originally Posted by mage767 View Post
FragWay


A hero-based team that uses conditions + fragility to annihilate enemies FAST. Enemies will drop like flies and redered completely harmless most of the time. This is the build I am currently using to vq all continents, missions, bounties, dungeons and some elite areas with breeze (Urgoz tested). Here are the bars:





Me/E (you): Fevered Dreams Frag caller:
PvXDecode: OQZTAyAPSCZ4GYCwmMmMWU0pFA

D/X: Dervish frontline:
PvXDecode: OgCjkurI7SuXXXrXOXibcfXgQXA

Me/X: Ineptitude frag follower:
PvXDecode: OQBDAYwjSvATAIgrAcQiOkAEBA

N/Me: Panic MoP:
PvXDecode: OAVDIplHLfilUG2BiQD5w0D

N/Rt: MM support:
PvXDecode: OAhjUwGYoSLVVBoBKgjTTODTXMA

N/Rt: SV support:
PvXDecode: OAhjQsGaoSqQgNDNSTTODTYgXMA

Rt/X: ST-Prot rit w/splinter support:
PvXDecode: OACjAmiJJPOTsp17xFOxYMzLGA

Mo/Me: UA monk support:
PvXDecode: OwUTM02CVihoBcjACc6jIIDwHAA

Damage vs heals:- Four pure damage dealers, three mixed support w/damage, and one pure support. Support = heals/prot.
- Team-wide prot from ST rit, and supplemental heals from necros, and massive heals from UA.
- 4 res total (one is UA), more than sufficient.

6-man areas: Drop the SV necro and inentitude mesmer
4-man areas: You, MM, panic MoP, UA monk only

Disclaimer: Best performed on a mesmer main, but if you use any other profession, switch role with one of the heroes indicated in this build. If you are paragon, then replace ST rit with your imba build (if you wish). I've used this team build to do 4 vanquishes with my Mesmer and can confirm it is indeed a very strong build - mobs die fast. My only issue with it is that the mesmer hero runs out of energy very quickly.

Azazello

Frost Gate Guardian

Join Date: Nov 2010

Using a similar concept to that fragility build, pretty sure I'm killing things a whole lot faster, but I have nowhere near the defense, so it fails in elite areas HM. It was even worse before, I had splinter instead of blood bond on the healer. Hero seems to suck hard with the AoG bar too, can't figure out why.



I'm running it with SoS, but I guess I could do illusion hexes and swap the mes for some better defensive guy. Or stay with SoS and swap the ES war for a better defensive guy. I really need 2 more heals I think.

Whirl E Vic

Frost Gate Guardian

Join Date: Aug 2009

D/

Flaming flamingo-way

"They're on fire" seemed like more fun than imbagaon for the 3000th time

Me -P/R w/ TNTF!
Three P/R heroes - Morgahn moti, hayda command, Kieran mostly command too. "theyre on fire", burning refrain plus a couple copies of anthem of flame mixed in.
Jin - incendiary arrows, crossfire, volley and some other assorted stuff
Pyre - BHA w/ interrupts
Vekk - ER infuse
MOX Dwayna orders

All but Vekk and Mox have Dire flamingos.

certainly not speed clear material, but it works for daily bounties and many VQ.

XxForgexX

XxForgexX

Krytan Explorer

Join Date: Dec 2005




or if i want a couple interrupts i'll swap one of the Devishes for a Ranger:

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

That looks pretty nice. Makes me thing re-evaluating melee heroes might be called for with these derv updates.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

You've only got one rez which might be an issue. Also, it looks like your Curses Necro has more energy than he needs. Less SR, more Curses imo.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Marty Silverblade View Post
Less minions dying means less minions exploding though, which is the more important issue. Less minions dying can also mean less energy from SR, unless you are killing really fast.

If preserving the minion wall is that important, then one can always bring BoTM and/or bring a secondary minion e.g. shamblings.

Also keeping spirits like Shelter up, in HM is hard enough without minions. With minions, Shelter doesn't last very long.

I am thinking if a defensive team build using Mantra of Frost, Winter, and Greater Conflaguration would be worth it, but that is hardly original.

XxForgexX

XxForgexX

Krytan Explorer

Join Date: Dec 2005

Quote:
Originally Posted by Marty Silverblade View Post
You've only got one rez which might be an issue.
there's so much damage output along with so much defense that nothing actually ever dies. 1 rez is more than enough for emergencies.




Quote:
Originally Posted by Marty Silverblade View Post
Also, it looks like your Curses Necro has more energy than he needs. Less SR, more Curses imo. i had him running higher Curses initially, and even with only 1 pip of energy regen he was fine. until he started pumping Foul Feast on my frontline. so i fiddled with it and found that 13 SR is perfect (breakpoint on SoLS, breakpoint+1 on Foul Feast to counter Weakness)

majoho

majoho

Forge Runner

Join Date: Jul 2006

Denmark

Quote:
Originally Posted by mage767 View Post
FragWay I like that one, I run a similar build except I use a second rit instead of the monk - also i have my Dervish with a paragon secondary and he's using the deep wound shout (can't recall the name).

Will check to see if I can't pick up something from this build to make my own better

Mednes

Mednes

Ascalonian Squire

Join Date: Jan 2011

P/

people get 2 PI mesmers with resto heals and 1 BiP necro with shout buffs/ other support. It is amazing. Also use ST with offensive communing spirits -> much faster. Or you can do it much faster with 4/5 mesmers who have E-surge and PI

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

ive run a semi similer build to the one above
if you chuck in fgj on the warrior, and mark of fury on a necro, you can actully drop deep wound
along with ebsoh and soh if you can get them in, you can do really high average damage (+45-50?) + 10 from barbs. and with your adreanline charging skills they light up really fast

perhaps drop a derv and take a ranger/paragon with gofte and anthem of envy