Originalish 7 Hero Teams
thetwistedboy
After seeing the same teams over and over again consisting solely of 2 mesmers, 2 rits, and 3 necros, I think that it would be nice to see some teams that actually deviated from that template a bit.
So if you have any self-made/self-proven teams or just theories for teams that you want to share, throw em out because I'm sure some of us are getting tired of the M/S/Dway hype going around.
I'll put up mine as soon as I get around to making it on pawned2 -.-
So if you have any self-made/self-proven teams or just theories for teams that you want to share, throw em out because I'm sure some of us are getting tired of the M/S/Dway hype going around.
I'll put up mine as soon as I get around to making it on pawned2 -.-
mage767
I guess I will show some of mine soon. Time to go get that pawned2 program.
Lysinc
A team composed of one of each profession that uses only its profession skills would be a nice change. I wanted to devise my own but I suck at team building
![Frown](../../Img/frown.gif)
FyrFytr998
I'm all for originality, but anything that doesn't involve large amounts of armor ignoring damage seems sub optimal for HM.
distilledwill
WARNING - ONLY USE THIS IF YOU ARE BRAVE AND STRONG LIKE BEAR.
![](../../Img/STRONGLIKEBEAR.jpg)
Steps_Descending
I was about to say Physical dmg has a lot of AL ignoring dmg, but distilled beat me to it. And Just having less than 3 necro would be a change.There's too much warrior stacking IMO.
mortenya
wenspire has a nice ranger team, 4x ranger, 2x monk, 1 necor, 1 rit.
you could do 3 AoD dervs. i like to fit order into my team either on a D/N or N/x if i'm physical, and if i'm doing that i take at least 2 other physicals with me. started using earthshaker Koss again, AI is lame, but it works fin in NM.
if AI was better, it would make it easier to use other heroes, they just seem to be best at being necro. i think it has to do with e-management.
you could do 3 AoD dervs. i like to fit order into my team either on a D/N or N/x if i'm physical, and if i'm doing that i take at least 2 other physicals with me. started using earthshaker Koss again, AI is lame, but it works fin in NM.
if AI was better, it would make it easier to use other heroes, they just seem to be best at being necro. i think it has to do with e-management.
mage767
FragWay
A hero-based team that uses conditions + fragility to annihilate enemies FAST. Enemies will drop like flies and redered completely harmless most of the time. This is the build I am currently using to vq all continents, missions, bounties, dungeons and some elite areas with breeze (Urgoz tested). Here are the bars:
Me/E (you): Fevered Dreams Frag caller:
PvXDecode: OQZTAyAPSCZ4GYCwmMmMWU0pFA
D/X: Dervish frontline:
PvXDecode: OgCjkurI7SuXXXrXOXibcfXgQXA
Me/X: Ineptitude frag follower:
PvXDecode: OQBDAYwjSvATAIgrAcQiOkAEBA
N/Me: Panic MoP:
PvXDecode: OAVDIplHLfilUG2BiQD5w0D
N/Rt: MM support:
PvXDecode: OAhjUwGYoSLVVBoBKgjTTODTXMA
N/Rt: SV support:
PvXDecode: OAhjQsGaoSqQgNDNSTTODTYgXMA
Rt/X: ST-Prot rit w/splinter support:
PvXDecode: OACjAmiJJPOTsp17xFOxYMzLGA
Mo/Me: UA monk support:
PvXDecode: OwUTM02CVihoBcjACc6jIIDwHAA
Damage vs heals:- Four pure damage dealers, three mixed support w/damage, and one pure support. Support = heals/prot.
- Team-wide prot from ST rit, and supplemental heals from necros, and massive heals from UA.
- 4 res total (one is UA), more than sufficient.
6-man areas: Drop the SV necro and inentitude mesmer
4-man areas: You, MM, panic MoP, UA monk only
Disclaimer: Best performed on a mesmer main, but if you use any other profession, switch role with one of the heroes indicated in this build. If you are paragon, then replace ST rit with your imba build (if you wish).
A hero-based team that uses conditions + fragility to annihilate enemies FAST. Enemies will drop like flies and redered completely harmless most of the time. This is the build I am currently using to vq all continents, missions, bounties, dungeons and some elite areas with breeze (Urgoz tested). Here are the bars:
![](../../Img/th_356796666_Fragway_122_560lo.jpg)
Me/E (you): Fevered Dreams Frag caller:
PvXDecode: OQZTAyAPSCZ4GYCwmMmMWU0pFA
D/X: Dervish frontline:
PvXDecode: OgCjkurI7SuXXXrXOXibcfXgQXA
Me/X: Ineptitude frag follower:
PvXDecode: OQBDAYwjSvATAIgrAcQiOkAEBA
N/Me: Panic MoP:
PvXDecode: OAVDIplHLfilUG2BiQD5w0D
N/Rt: MM support:
PvXDecode: OAhjUwGYoSLVVBoBKgjTTODTXMA
N/Rt: SV support:
PvXDecode: OAhjQsGaoSqQgNDNSTTODTYgXMA
Rt/X: ST-Prot rit w/splinter support:
PvXDecode: OACjAmiJJPOTsp17xFOxYMzLGA
Mo/Me: UA monk support:
PvXDecode: OwUTM02CVihoBcjACc6jIIDwHAA
Damage vs heals:- Four pure damage dealers, three mixed support w/damage, and one pure support. Support = heals/prot.
- Team-wide prot from ST rit, and supplemental heals from necros, and massive heals from UA.
- 4 res total (one is UA), more than sufficient.
6-man areas: Drop the SV necro and inentitude mesmer
4-man areas: You, MM, panic MoP, UA monk only
Disclaimer: Best performed on a mesmer main, but if you use any other profession, switch role with one of the heroes indicated in this build. If you are paragon, then replace ST rit with your imba build (if you wish).
IronSheik
Nothing is originaly anymore.
But my ranger meta consists of myself (ranger)
4 paras
1 orders/curser
1 Splinter
1 Healz
But my ranger meta consists of myself (ranger)
4 paras
1 orders/curser
1 Splinter
1 Healz
REDdelver
I was going to start a thread like this awhile back.
I never really finished my "original" hero setup, but maybe one day I'll go back to it. My idea was to push the thought of running 8 different professions, although I figured when it came to healing one could used a duplicate profession... i.e. 2 monks. It didn't have to be a hero build that absolutely rolled, but if it did well I was going to post it.
I was aiming to use elites that typically aren't used which meant not using AoTL, discord, sos, panic and so forth.
I'm hoping to see someone post something that would be similar.
I never really finished my "original" hero setup, but maybe one day I'll go back to it. My idea was to push the thought of running 8 different professions, although I figured when it came to healing one could used a duplicate profession... i.e. 2 monks. It didn't have to be a hero build that absolutely rolled, but if it did well I was going to post it.
I was aiming to use elites that typically aren't used which meant not using AoTL, discord, sos, panic and so forth.
I'm hoping to see someone post something that would be similar.
Wenspire
I am all for build threads, as I love to see what other people come up with. However, I would especially love seeing the build creators testing out their ideas in HM and maybe post a screenshot and some feedback (i.e. what worked, what didnt, what will be changed, etc) when they post their build. Testing method/area doesnt really matter; whether it be VQ, dungeon, mission, etc as your feedback would explain many things regarding how well the build worked out.
Just my $0.02...
Just my $0.02...
ian1421
Quote:
Originally Posted by distilledwill
![View Post](../../Img/viewpost.gif)
WARNING - ONLY USE THIS IF YOU ARE BRAVE AND STRONG LIKE BEAR.
Some curses would help perhaps?
October Jade
I'm having a lot of fun with an old ToPK team. The rangers don't necessarily need pets though; sometimes it seems to work better without them.
Really, any physical-heavy build is a nice change of pace. There are people in my guild who haven't used anything besides triple necros since like 2008
Really, any physical-heavy build is a nice change of pace. There are people in my guild who haven't used anything besides triple necros since like 2008
![Frown](../../Img/frown.gif)
meanguy129
I created a build that consisted of 2 rangers an ss then whatever else you wanted really, i went as a SF tank sin to round up then they owned them.
1 ranger had broad head arrow, epidemic, and that spirit that makes arrows fly 2x faster. also apply poison and hunters shot
1 ranger was a generic splinter barrage
the ss was a generic n/rt with splinter and ancestors rage
the two rangers will give me an aoe daze and constant interrupt with barrage being spammed.
perhaps take an ES hero to keep them all on their ass... sounds good
and definitely an orders necro then another barrager?
1 ranger had broad head arrow, epidemic, and that spirit that makes arrows fly 2x faster. also apply poison and hunters shot
1 ranger was a generic splinter barrage
the ss was a generic n/rt with splinter and ancestors rage
the two rangers will give me an aoe daze and constant interrupt with barrage being spammed.
perhaps take an ES hero to keep them all on their ass... sounds good
and definitely an orders necro then another barrager?
Krill
Barbs melee mob, for those never used ranger heroes. Would probably need some skill optimization but it's kinda funny.
Hard to get away from using all 3 necros and at least 1 mes but I've yet to see a build with Ferocious Strike (Scavenger's is too unreliable) and Feral Aggression.
Morte66
Quote:
Originally Posted by mage767
![View Post](../../Img/viewpost.gif)
Mo/Me: UA monk support:
PvXDecode: OwUTM02CVihoBcjACc6jIIDwHAA Am I misunderstanding Signet of Humility, or does it disable the better part of his bar?
Why?
I enjoy mobbing the heck out of everything. Minions, pets and spirits all together is just crazy, and usually enough body blocking to get most things done.
mage767
Outerworld
Illoyon
Used this to have some fun in hm...and well it actually worked...lol...
http://www.gwpvx.com/User:Illoyon/Te..._Hero_Touchway
http://www.gwpvx.com/User:Illoyon/Te..._Hero_Touchway
Morte66
This is good for a laugh on Mt Quinkai:
![](../../Img/blood_spike.png)
ShaneOfMach
2 R/W Bunny Thumpers
1 ST Shelter/Earthbind/Displacement/Union Ritualist
1 SoS/Splinter Weapon/Restoration Ritualist
2 Psychic Instability + Signet of Clumsiness Mesmers
1 Utility Character, have it heal or support or whatever.
1 Minion Master or Elementalist with Churning Earth and Unsteady Ground
1 ST Shelter/Earthbind/Displacement/Union Ritualist
1 SoS/Splinter Weapon/Restoration Ritualist
2 Psychic Instability + Signet of Clumsiness Mesmers
1 Utility Character, have it heal or support or whatever.
1 Minion Master or Elementalist with Churning Earth and Unsteady Ground
FyrFytr998
Quote:
Originally Posted by mage767
![View Post](../../Img/viewpost.gif)
Marty Silverblade
It's not counter productive. It's somewhat anti-synergistic depending on your point of view. If your minion wall stays up 10 times as long, then your party won't take damage for 10 times as long as well. Less minions dying means less minions exploding though, which is the more important issue.
noneedforclevernames
If your running a hard mode bar without Weaken Armor...lol
Make sure that skill is in any team bar you make. It doesn't even need many attributes to be effective. You NEED the cracked armor AOE to dispose of foes fast.
Make sure that skill is in any team bar you make. It doesn't even need many attributes to be effective. You NEED the cracked armor AOE to dispose of foes fast.
mage767
The answer to concerns above is that Fragway team damage is:
1. Damage from fragility mostly and less from so called minion bombing. The role of minions is to ball enemies with the derv, and so function as a second line of meat shield. A single frag application does more AOE damage when enemies are balled sufficiently. Minion bombing is just icing the cake. Jagged bones applies bleeding which is completely intuitive with the goals of the build and this point.
2. Fragility does armor ignoring adjacent damage to almost all enemies (except for Kappa eles monster defensive skills) each time a condition is applied and removed from the enemy who is fragged. Cracked armor is just one of many conditions applied in this build with also helps the derv.
3. Frag-damage occurs in multiple small packets of 20 each (Illusion = 15) to all adjacent enemies. Multiple frags sets a dangerous chain effect in tightly balled groups finishing off enemies in mere seconds. The small damage packet of fragility is compensated by repeated application of fragility on different enemies. Due to fevered dreams having AOE effect, multiple frags is the ideal way to setup such chain effects.
4. Fragility especially shines when enemies have monks who have condition removal, because it triggers damage on condition removal as well. The ideal way to frag is to target enemy targets like eles so that their monks get busy removing their conditions, and because they are all close to each other in the backline, they are all fragged more often.
5. Lastly, don't forget that fragility not just functions as the damage component of this build. It also functions as an short recharge effective cover hex for fevered dreams which is the "easy button" elite in this build. Due to mass condition application, FD triggers AOE daze on enemy frontline or backline. It's like a perma-daze situation for them...and they more they try to get away from it, the more damage they take from fragility. Hence, fragility occurs 2x in this build, once in the main bar (the caller), and then in the follower (the hero mesmer). Typically, microing the hero to focus on frontline while you take on the backline will ensure that all enemies are fragged to death (but this is not necessary for average HM areas).
6. Lastly, all the conditions spread rampantly in this build renders most enemies absolutely harmless.
1. Damage from fragility mostly and less from so called minion bombing. The role of minions is to ball enemies with the derv, and so function as a second line of meat shield. A single frag application does more AOE damage when enemies are balled sufficiently. Minion bombing is just icing the cake. Jagged bones applies bleeding which is completely intuitive with the goals of the build and this point.
2. Fragility does armor ignoring adjacent damage to almost all enemies (except for Kappa eles monster defensive skills) each time a condition is applied and removed from the enemy who is fragged. Cracked armor is just one of many conditions applied in this build with also helps the derv.
3. Frag-damage occurs in multiple small packets of 20 each (Illusion = 15) to all adjacent enemies. Multiple frags sets a dangerous chain effect in tightly balled groups finishing off enemies in mere seconds. The small damage packet of fragility is compensated by repeated application of fragility on different enemies. Due to fevered dreams having AOE effect, multiple frags is the ideal way to setup such chain effects.
4. Fragility especially shines when enemies have monks who have condition removal, because it triggers damage on condition removal as well. The ideal way to frag is to target enemy targets like eles so that their monks get busy removing their conditions, and because they are all close to each other in the backline, they are all fragged more often.
5. Lastly, don't forget that fragility not just functions as the damage component of this build. It also functions as an short recharge effective cover hex for fevered dreams which is the "easy button" elite in this build. Due to mass condition application, FD triggers AOE daze on enemy frontline or backline. It's like a perma-daze situation for them...and they more they try to get away from it, the more damage they take from fragility. Hence, fragility occurs 2x in this build, once in the main bar (the caller), and then in the follower (the hero mesmer). Typically, microing the hero to focus on frontline while you take on the backline will ensure that all enemies are fragged to death (but this is not necessary for average HM areas).
6. Lastly, all the conditions spread rampantly in this build renders most enemies absolutely harmless.
shanaya
Quote:
Originally Posted by mage767
![View Post](../../Img/viewpost.gif)
A hero-based team that uses conditions + fragility to annihilate enemies FAST. Enemies will drop like flies and redered completely harmless most of the time. This is the build I am currently using to vq all continents, missions, bounties, dungeons and some elite areas with breeze (Urgoz tested). Here are the bars:
![](../../Img/th_356796666_Fragway_122_560lo.jpg)
Me/E (you): Fevered Dreams Frag caller:
PvXDecode: OQZTAyAPSCZ4GYCwmMmMWU0pFA
D/X: Dervish frontline:
PvXDecode: OgCjkurI7SuXXXrXOXibcfXgQXA
Me/X: Ineptitude frag follower:
PvXDecode: OQBDAYwjSvATAIgrAcQiOkAEBA
N/Me: Panic MoP:
PvXDecode: OAVDIplHLfilUG2BiQD5w0D
N/Rt: MM support:
PvXDecode: OAhjUwGYoSLVVBoBKgjTTODTXMA
N/Rt: SV support:
PvXDecode: OAhjQsGaoSqQgNDNSTTODTYgXMA
Rt/X: ST-Prot rit w/splinter support:
PvXDecode: OACjAmiJJPOTsp17xFOxYMzLGA
Mo/Me: UA monk support:
PvXDecode: OwUTM02CVihoBcjACc6jIIDwHAA
Damage vs heals:- Four pure damage dealers, three mixed support w/damage, and one pure support. Support = heals/prot.
- Team-wide prot from ST rit, and supplemental heals from necros, and massive heals from UA.
- 4 res total (one is UA), more than sufficient.
6-man areas: Drop the SV necro and inentitude mesmer
4-man areas: You, MM, panic MoP, UA monk only
Disclaimer: Best performed on a mesmer main, but if you use any other profession, switch role with one of the heroes indicated in this build. If you are paragon, then replace ST rit with your imba build (if you wish). I've used this team build to do 4 vanquishes with my Mesmer and can confirm it is indeed a very strong build - mobs die fast. My only issue with it is that the mesmer hero runs out of energy very quickly.
Azazello
Using a similar concept to that fragility build, pretty sure I'm killing things a whole lot faster, but I have nowhere near the defense, so it fails in elite areas HM. It was even worse before, I had splinter instead of blood bond on the healer. Hero seems to suck hard with the AoG bar too, can't figure out why.
I'm running it with SoS, but I guess I could do illusion hexes and swap the mes for some better defensive guy. Or stay with SoS and swap the ES war for a better defensive guy. I really need 2 more heals I think.
I'm running it with SoS, but I guess I could do illusion hexes and swap the mes for some better defensive guy. Or stay with SoS and swap the ES war for a better defensive guy. I really need 2 more heals I think.
Whirl E Vic
Flaming flamingo-way
"They're on fire" seemed like more fun than imbagaon for the 3000th time
Me -P/R w/ TNTF!
Three P/R heroes - Morgahn moti, hayda command, Kieran mostly command too. "theyre on fire", burning refrain plus a couple copies of anthem of flame mixed in.
Jin - incendiary arrows, crossfire, volley and some other assorted stuff
Pyre - BHA w/ interrupts
Vekk - ER infuse
MOX Dwayna orders
All but Vekk and Mox have Dire flamingos.
certainly not speed clear material, but it works for daily bounties and many VQ.
"They're on fire" seemed like more fun than imbagaon for the 3000th time
Me -P/R w/ TNTF!
Three P/R heroes - Morgahn moti, hayda command, Kieran mostly command too. "theyre on fire", burning refrain plus a couple copies of anthem of flame mixed in.
Jin - incendiary arrows, crossfire, volley and some other assorted stuff
Pyre - BHA w/ interrupts
Vekk - ER infuse
MOX Dwayna orders
All but Vekk and Mox have Dire flamingos.
certainly not speed clear material, but it works for daily bounties and many VQ.
XxForgexX
or if i want a couple interrupts i'll swap one of the Devishes for a Ranger:
FoxBat
That looks pretty nice. Makes me thing re-evaluating melee heroes might be called for with these derv updates.
Marty Silverblade
You've only got one rez which might be an issue. Also, it looks like your Curses Necro has more energy than he needs. Less SR, more Curses imo.
XxForgexX
Quote:
Originally Posted by Marty Silverblade
![View Post](../../Img/viewpost.gif)
Quote: