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Originally Posted by Aeritath

So I'm having trouble vanquishing a few areas around the Mouth of Torment (Joko's Domain specifically) in which I have to kill large groups of Awakened when not in the wurm.
The problem is I'm getting blasted way too fast and for too much damage, and can't actually do anything.
My build is myself as either SoS, or curses (I'm ele so i usually go with secondary in HM) 3 Disc, Panic Mes, Heal/prot monk (tried both to no avail), SoS rit, and a ranger for Frozen Soil.
I realize this build is not so great for this zone, but I'm not sure what would suffice to mitigate all of that damage and still be able to do decent damage.
Would really appreciate any help with this guys!
you have an SoS rit and an SoS human player? right now your vanqing with effectively 7 people under those premises.
I vanq'd Jokos without cons or FS, if your getting blown up, bring a ST-prot spirit pooper.
Your Discords are not complementing your team currently, I would suggest running a spirit-wayish set up, there are very few corpses in Jokos so MMs are not all that useful. perhaps bring another mesmer for illusion magic-spammage. Discord is only viable if you are a caller, otherwise they are dead weight, and better elites would complement the team.
Without dedicated physcials, even with the retarded melee hero AI, you will need to score your kills by spiking or outlasting (outlasting doesn't work when Awakened rez), physicals win in HM so bringing skills like barbs or Microing MoP with some Derv / Warrior physicals can greatly increase your chances for success (I recommend bringing Assassin support as a caster just because of this). Keep in mind that Thought-leeches eat hexes like no tomorrow, and they also disable elite skills.
If you bring smite support and physicals, the damage from smite hex and smite condition (as well as ROJ assuming it actually goes off b/c of Cry of Frustration) is enormous.
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