Grouping incentives?
awry
People won't do it if there are no incentives. How about more zcoins for more real people? That way new members can group w/ old members.
Marty Silverblade
Explain to me why I should receive less rewards because I don't want to play with stupid people running stupid bars. I like getting things done quickly. Grouping with other people gets you more PvE skills and the social aspect (for better or worse). It's a bit like playing PvP: the reward for playing with other people should be that you're playing with other people.
/notsigned.
/notsigned.
awry
I've been getting my suitemates into gw and it would be nice for the new player if everyone didn't lol at their lfgs and tell them to go full hero. You don't learn how to play better all that much by reading guides, and even if you do it's not fun. Plus there are lots of outdated guides out there about playing gw classes.
I've been a full supporter of full hero parties, but let's toss the new members a boner so they can feel the old member's style and maybe even revitalize the dead pvp in the game.
I've been a full supporter of full hero parties, but let's toss the new members a boner so they can feel the old member's style and maybe even revitalize the dead pvp in the game.
Marty Silverblade
That's perfectly fine; more happy newbies and more people open to playing together is a good thing. It doesn't justify screwing over people who choose to H/H though.
awry
How is it screwing over when they're not losing anything? If we do 5 extra bronze every person that's only 40 coins, it's kind of trivial and for the time spent organizing a party a person could decide not to do so. No biggie, same decision as choosing whether it's worth the extra time for hm or just going for nm.
Marty Silverblade
I'm getting less rewards for playing H/H than playing with other people (which to me is undesirable). This would force me to choose between more rewards or doing things more efficiently. This is not a good thing to do.
EDIT: What matters is what you do, not how you do it. Playstyle is irrelevant.
EDIT: What matters is what you do, not how you do it. Playstyle is irrelevant.
azzer20
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I've been getting my suitemates into gw and it would be nice for the new player if everyone didn't lol at their lfgs and tell them to go full hero. You don't learn how to play better all that much by reading guides, and even if you do it's not fun. Plus there are lots of outdated guides out there about playing gw classes.
I've been a full supporter of full hero parties, but let's toss the new members a boner so they can feel the old member's style and maybe even revitalize the dead pvp in the game. |
I agree though, that new people need to play with real people, it's just hard when so many new people are so very bad and won't listen to reason, i never demand a certain bad, but when a warrior have fire storm and hamstring, and won't change it, not much can be done.
And no more Zcoins for more people, the idea is ok, but what about those who prefer more heroes?
UnChosen
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I'm getting less rewards for playing H/H than playing with other people (which to me is undesirable). This would force me to choose between more rewards or doing things more efficiently. This is not a good thing to do.
EDIT: What matters is what you do, not how you do it. Playstyle is irrelevant. |
For the time you save from doing H/H you could just go farm another area or go do PvP and probably STILL come out ahead of the trivial amount of Zcoin bonus that the OP is suggesting.
And don't start on the whole "its not my fault that pug sucks" argument. I've personally had situations where a guildie did a mission with H/h and I waited in an outpost forming a group with friends and then we went out with full 24 PvE skills...and yet when we finished my guildie is already in the outpost waiting...
Seriously, unless if its a really, really hard area like DoA/UW, people using heroes just need a 5 minute head start to nullify any advantage I get from going with a human party. For every advantage a human party gets there are disadvantages that chips away the time. I mean, when do we EVER get a human group using dual fall back train with perfect timing. Not to mention a lot of normal skills are now more OP then PvE skills, and heroes don't line up to open chests / waste time picking up loots.
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And no more Zcoins for more people, the idea is ok, but what about those who prefer more heroes?
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With the OP's suggesting those people may recover a bit of the lost time/efficiency depending on skill level...nothing outrageous or unfair about that, it is a multiplayer game to begin with afterall.
Spiritz
I must really get my eyes tested as i must be playing on a different gw.I still see players lfg and pugging - specially yesterday when i passed thru umbralls yesterday , and my few moments in ta i also saw ppl.
Something to consider here - as reported by many players on euro ( and a few usa ) theres a problem with some connections ( unable to log in , guilds not showing etc etc ) and if players have probs getting in that affects how many you see getting groups.
Aspenwood gate lux on usa is usually quite empty and when there are ppl its only a few - the players who do the mqsc used to gang out in the german dists and that used to give the feeling its empty .
One observation ive made tho - ive sat in a few outposts and spent a gd 10 mins there then i do a quick farm or 2 , ive seen the same players with LFG in chat and even wondered when party screens up if they ever read it as i swear if you counted 24 players lfg you could probably team them up and make 2 teams easily but no.
Mostly they seem to use local and spam lfg - its even funnier when one party is after a sin for 5 mins and you see a sin spamming lfg right under them.
Something to consider here - as reported by many players on euro ( and a few usa ) theres a problem with some connections ( unable to log in , guilds not showing etc etc ) and if players have probs getting in that affects how many you see getting groups.
Aspenwood gate lux on usa is usually quite empty and when there are ppl its only a few - the players who do the mqsc used to gang out in the german dists and that used to give the feeling its empty .
One observation ive made tho - ive sat in a few outposts and spent a gd 10 mins there then i do a quick farm or 2 , ive seen the same players with LFG in chat and even wondered when party screens up if they ever read it as i swear if you counted 24 players lfg you could probably team them up and make 2 teams easily but no.
Mostly they seem to use local and spam lfg - its even funnier when one party is after a sin for 5 mins and you see a sin spamming lfg right under them.
UnChosen
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I must really get my eyes tested as i must be playing on a different gw.I still see players lfg and pugging - specially yesterday when i passed thru umbralls yesterday , and my few moments in ta i also saw ppl.
Something to consider here - as reported by many players on euro ( and a few usa ) theres a problem with some connections ( unable to log in , guilds not showing etc etc ) and if players have probs getting in that affects how many you see getting groups. Aspenwood gate lux on usa is usually quite empty and when there are ppl its only a few - the players who do the mqsc used to gang out in the german dists and that used to give the feeling its empty . One observation ive made tho - ive sat in a few outposts and spent a gd 10 mins there then i do a quick farm or 2 , ive seen the same players with LFG in chat and even wondered when party screens up if they ever read it as i swear if you counted 24 players lfg you could probably team them up and make 2 teams easily but no. Mostly they seem to use local and spam lfg - its even funnier when one party is after a sin for 5 mins and you see a sin spamming lfg right under them. |
The ZQ I've seen the most people in the party search is stuff like CoK and Shards of Orr...go figure, massive AoE is heroes biggest weakness.
P.S. I see screenshots in Heroes and AI section of people completing DoA HM with heroes in 1 hr 37 minute. LOL, it takes me 37 minutes to form a full group then at least an hour to finish DoA....bye bye human group, hello heroes.
Aeronwen
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its even funnier when one party is after a sin for 5 mins and you see a sin spamming lfg right under them.
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I don't have a problem with this idea, for those of us who play the game for fun it will not change much and it won't even impact much on those who play for most gold over time.
A better idea is if everyone could just be a little more relaxed about builds and playstyles. Good communication and willingness to compromise make sthe game more fun for everyone.
Mireles
/signed... as said before you won't get less rewards for heroes... just not more.... to QQ about "its not fair because I won't get the same rewards as heroes" is missing the entire point.... It is much more hard to find a group now and actively recruit without spamming... to be able to do everything much more efficiently on your own does not make for a good MMORPG....at that point it becomes just a social RPG... You can accomplish every title in the game without having contact with a single soul (you could have already with 3 heroes if you know what your doing), that is not a MMO by definition...
Releasing 7 heroes and embark beach at once was the stupidest thing Anet has done... encouraging grouping while killing grouping at the same time making half the update a complete waste of time.... Embark should have come first to have some establishment... then 7 heroes around anni time..... oh well it is purdy to hang out in...
If there is heroes in GW2 i prob won't buy it... just makes things to damn simple and anti-social when you have something more efficient than another real player...
Releasing 7 heroes and embark beach at once was the stupidest thing Anet has done... encouraging grouping while killing grouping at the same time making half the update a complete waste of time.... Embark should have come first to have some establishment... then 7 heroes around anni time..... oh well it is purdy to hang out in...
If there is heroes in GW2 i prob won't buy it... just makes things to damn simple and anti-social when you have something more efficient than another real player...
gremlin
Gw isn't a multi-player game any more its a solo game that still has vestiges of multi-play.
Part of the reason is the player base not all of us to be sure but the elitists in particular, don't know why I bother to point this out as they don't care.
But to all those who call other players noob because of their build without being friendly and constructive as well.
All those who say ping build then dump a player or refuse to take anyone unless they have "stones" from the underworld or for any other reason then to you I say.
You are not part of the problem you ARE the problem and please please don't come and join us in gw2 stay in your own little world that is gw and be happy.
Because you are not wanted.
Sure there are poor players and players with bad builds but online humiliation doesn't help.
Nor does a generally bad attitude when it comes to dealing with other players.
If you want players for a party ask precisely what your looking for then you are unlikely to be bothered by players who do not fulfil your requirements.
Treat the game like real life where your attitude is likely to get you a smack in the mouth for being a prize ass.
be happy be successful but please be somewhere else when I am playing.
more rewards for grouping with other players ? interesting idea don't mind if its a small amount as suggested.
Part of the reason is the player base not all of us to be sure but the elitists in particular, don't know why I bother to point this out as they don't care.
But to all those who call other players noob because of their build without being friendly and constructive as well.
All those who say ping build then dump a player or refuse to take anyone unless they have "stones" from the underworld or for any other reason then to you I say.
You are not part of the problem you ARE the problem and please please don't come and join us in gw2 stay in your own little world that is gw and be happy.
Because you are not wanted.
Sure there are poor players and players with bad builds but online humiliation doesn't help.
Nor does a generally bad attitude when it comes to dealing with other players.
If you want players for a party ask precisely what your looking for then you are unlikely to be bothered by players who do not fulfil your requirements.
Treat the game like real life where your attitude is likely to get you a smack in the mouth for being a prize ass.
be happy be successful but please be somewhere else when I am playing.
more rewards for grouping with other players ? interesting idea don't mind if its a small amount as suggested.
Kojima
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Explain to me why I should receive less rewards because I don't want to play with stupid people running stupid bars. I like getting things done quickly. Grouping with other people gets you more PvE skills and the social aspect (for better or worse). It's a bit like playing PvP: the reward for playing with other people should be that you're playing with other people.
/notsigned. |
wilebill
Idea reminds me of leeching faction from raptor farmers. Many farmers would take a group of non farmers out whose only duty was to stand quietly after getting a shrine blessing. The farmer in theory got more loot, the leechers got faction points. It could work, but programming it might be a lot more difficult than it would a first seem. And why bother?
This is Guild Wars. There are guilds! Why not find one? Hundred times better than PUGs. Or don't find a guild, go lone wolf and PUG when you must. The game is not that hard.
This is Guild Wars. There are guilds! Why not find one? Hundred times better than PUGs. Or don't find a guild, go lone wolf and PUG when you must. The game is not that hard.
Urass
Does it require a full party of peeps for the bonus, or 2, or 3...? I usually meet up with friends and we fill with heroes depending on who is on atm.
And when I get a stack of coins for a VQ, 5 more or less will not determine my PuGing behavior. Do you really want to take those antisocial misfits who don't like PuGing into your PuG?
I don't disagree with the concept, I just don't think it will effect game play. Best solution is still an active guild.
And when I get a stack of coins for a VQ, 5 more or less will not determine my PuGing behavior. Do you really want to take those antisocial misfits who don't like PuGing into your PuG?
I don't disagree with the concept, I just don't think it will effect game play. Best solution is still an active guild.
Mireles
Your attitude when it comes to other people and constructive criticism, nobody trying to take anything from you...you would not receiving less your just not receiving more you would get for being a helpful/social player... you can still play with your closed mind elitism... nobody said you can't or shouldn't...
mage767
Don't know about you guys, but ever since 7 heroes came...I actually started taking 2-3 people for the simple daily stuff. 7 heroes is just too much of an overkill. So, I take pugs and enjoy it a bit. So, it's me, my 4 heroes and 3 other pugs. Works fine well most of the time.
A couple of days ago, I took an ele for Nahpui Quarter HM...I didn't ask her to ping build. She used flare repeatedly but the more shocking part was that she was using Double Dragon (as elite) even though she was standing near my heroes all the time. Go figure. Anyway, I didn't bitch...the game is too old and too easy with just 4+ heroes anyway.
A couple of days ago, I took an ele for Nahpui Quarter HM...I didn't ask her to ping build. She used flare repeatedly but the more shocking part was that she was using Double Dragon (as elite) even though she was standing near my heroes all the time. Go figure. Anyway, I didn't bitch...the game is too old and too easy with just 4+ heroes anyway.
UnChosen
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This is Guild Wars. There are guilds! Why not find one? Hundred times better than PUGs. Or don't find a guild, go lone wolf and PUG when you must. The game is not that hard. |
The point is that it had nothing to do with how good pugs are or whether or not I can find people to do an area. You give me the best players in the world, and I would STILL prefer heroes over them for most areas if I have to wait 10 minutes for those godly players to show up. Bad pugs are merely rotten icing on the **** cake in my opinion.
LostThing
Uriel_Wolfblood
People don't get extra or less rewards because of their style of play. End of story. You want people to play with? Join an active guild or make one with your active friends.
UnChosen
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People don't get extra or less rewards because of their style of play. End of story. You want people to play with? Join an active guild or make one with your active friends.
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Even with an active guild, it is still more efficient to go with heroes. Why? Waiting for guild members generally takes even longer in comparison to pugs, since you have a smaller population of people that you have to wait until they finish whatever they're doing (speed clear, farming, PvP, Vanquishing, etc.) The point is that it had nothing to do with how good pugs are or whether or not I can find people to do an area. You give me the best players in the world, and I would STILL prefer heroes over them for most areas if I have to wait 10 minutes for those godly players to show up. Bad pugs are merely rotten icing on the **** cake in my opinion. |
Miteshu
Why do we need this? I can easily join a group in ZM/VQ.
Wrong time zone? If so, adding more z coins won't solve this.
Wrong time zone? If so, adding more z coins won't solve this.
Sol Solus
How about this:
The drop rate increase would be scale per additional human player, starting with +5% for 2 players and scaling like this:
Or:
This is optimal for promoting partner teams. Or:
This would be easier to explain and mentally calculate while promoting full teams but provide negligible benefits for partner teams.
A system similar to this will work in and out of Zaishen quests. These values should be tweaked so that H/H'ers won't feel punished, but knowing that +2% probability can make all the difference to players of RPGs, will provide a great incentive for people to group.
Quote:
For every other human player in your party, your rare drop rate is increased by 5..1%. |
-P- | -%- | -T%- |
2 | 5 | 5 |
3 | 3 | 8 |
4 | 2 | 10 |
5 | 1 | 11 |
6 | 1 | 12 |
7 | 1 | 13 |
8 | 1 | 14 |
Or:
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If your party has more than one human player, your rare drop rate is increased by 5%. |
Quote:
For every other human player in your party, your rare drop rate is increased by (1-2)%. |
A system similar to this will work in and out of Zaishen quests. These values should be tweaked so that H/H'ers won't feel punished, but knowing that +2% probability can make all the difference to players of RPGs, will provide a great incentive for people to group.
HotSoup
The problem with GW is that unlike most MMO's, that simply give you your skillset for whatever class you are, and it's very straightforward, GW lets you do almost anything with your skillset. This causes most people to be absolute retards when it comes to grouping. More and more I find PvE people with the most terrible bars, and I would honestly be better off with a Hero. In most MMO's, it's not an issue since everyones relativly the same, but here, ehhh.
Improvavel
The interesting thing is that if a player shows up to join a PUG and uses a build a hero would run he/she would be told to change build or be kicked.
The party with the hero would just go and be back from the damn mission that takes 3 minutes.
If PUGs take ages to form that is the PUGs fault.
Pugging in this game always sucked even WHEN THERE WAS NO HEROES!
People just want a scapegoat.
I remember taking ages to form a group for the desert missions just after factions was released - finding monks was impossible.
I remember spending 1 afternoon trying to do boreas seabed (nm of course since there was no HM yet) with PUGs and failing! And there was no heroes to blame.
Decided to go with horribad factions henchmen and got masters with no sweat first try.
That is why efficient pugging always go back to PvX builds - doesn't matter if it is the best, what matters is that everyone is following a build that has a core philosophy and everyone knows it role.
Exactly how fun is being reduced from a game with countless possibilities to a single build and play it over and over again?
This game simply wasn't build for PUG play.
The party with the hero would just go and be back from the damn mission that takes 3 minutes.
If PUGs take ages to form that is the PUGs fault.
Pugging in this game always sucked even WHEN THERE WAS NO HEROES!
People just want a scapegoat.
I remember taking ages to form a group for the desert missions just after factions was released - finding monks was impossible.
I remember spending 1 afternoon trying to do boreas seabed (nm of course since there was no HM yet) with PUGs and failing! And there was no heroes to blame.
Decided to go with horribad factions henchmen and got masters with no sweat first try.
That is why efficient pugging always go back to PvX builds - doesn't matter if it is the best, what matters is that everyone is following a build that has a core philosophy and everyone knows it role.
Exactly how fun is being reduced from a game with countless possibilities to a single build and play it over and over again?
This game simply wasn't build for PUG play.
Reverend Dr
Back in 2005 we found out that it was more efficient to group with henchmen than with actual players.
Improvavel
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Back in 2005 we found out that it was more efficient to group with henchmen than with actual players.
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Other players are unpredictable, even when you know them for a while and you won't for PUGs. AI is much more predictable.
Reverend Dr
No, its efficiency. A good group will get things done faster than a hench group, but you can't always guarantee that. Going with a bad group and failing then getting a good group still takes longer than just doing it with henches.
Improvavel
I almost would bet that if you would split that party that failed into 8 teams with 7 henchmen they would all do it. Or maybe I'm being overly optimistic.
Ragmon
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I'm getting less rewards for playing H/H than playing with other people (which to me is undesirable). This would force me to choose between more rewards or doing things more efficiently. This is not a good thing to do.
EDIT: What matters is what you do, not how you do it. Playstyle is irrelevant. |
Let me break it down for you if you dont play with other ppl no one will care that you just farmed for the past 8 hours each day for a month, for a title or what ever.
GW is all about the play-style.
I play with ppl to make things interesting, and to talk to ppl and meet interesting ppl all over the world. Ill just play Diablo 2 if i want to farm for self gratification.