Trying to do Sabway with DMS

Miteshu

Frost Gate Guardian

Join Date: Feb 2011

R/D

I find SS isn't really compatible with Mesway.

SS requires foes to attack. Mesway interrupts attacks.

Whats a good variant?

I know discordway is better, but I am lazy and I am a Ranger doing Barrage.

For starters, I am starting to lean towards Resto recovery discord or some other AoE Hero.

GrimmNinja

Frost Gate Guardian

Join Date: Jan 2009

UK

Society of Souls [Argh]

A/

Good varient. Pain of disenchantment. Otherwise sabs will work good

mortenya

mortenya

Frost Gate Guardian

Join Date: Jan 2008

Oregon, USA

rddt

Rt/

+1 for pain of disenchantment.

i've started running that most of the time on my curses N.

Miteshu

Frost Gate Guardian

Join Date: Feb 2011

R/D

What percent of the VQ areas have enchantments?

mortenya

mortenya

Frost Gate Guardian

Join Date: Jan 2008

Oregon, USA

rddt

Rt/

almost all of the areas in NF and EotN have enchantments. there are dervish and monk mobs all over. also, most ele mobs have some enchantments.

there are quite a few in cantha, but mostly monk/ele and some sin. probably about the same ammount in proph.

SS is best if you micro it to a mob you'll kill last, otherwise it will probably get thrown at the mob you kill first. thats my opinion at least, i've used it a lot and like it, but i'm trying other stuff right now.

Why?

Frost Gate Guardian

Join Date: Oct 2006

Society Of Souls [Argh]

N/Me

Curses don't do much in the current meta. There are 2 or 3 handy ones, but beyond that it isn't really useful. I usually go without nowadays, or spec the last 2 or 3 skills of something else with weaken armor/MoP/IP.

The Only Warrior

Krytan Explorer

Join Date: Jun 2006

Guild Hall

[dth]/[sT]

W/

SS still works, even if rupted it still counts as an Attack, they dont have to hit u. Mesmers and Necro's have always been good together.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

This is what I use on my ranger:

BrettM

BrettM

Desert Nomad

Join Date: Aug 2008

Fuzzy Physics Institute

E/

Sub-optimal. Great. Care to put some numbers on that? Is the difference really so vast that it becomes significant for anyone who isn't obsessed with every last microsecond of performance?

You have two mesmer heroes each with a bar full of hexes. What do you suppose the first thing they cast on any target will be? Perhaps ... a hex? Some of the hexes are even AoE. There are also hexes coming from necros and rits. So it's a pretty good bet that every foe in sight is going to have multiple hexes on it in short order.

The necros are throwing around AoE conditions, there's a spirit throwing blindness, and minions causing bleeding. So it's a pretty good bet that every foe in sight is going to have multiple conditions on it in short order, especially if you have a condition to apply yourself.

A particular battle may start off a fraction of a second slower without an AP caller build, but do we really need to get so wrapped up in "optimal" that we can't tolerate this for the sake of running something less boring than an AP build? Not running AP doesn't suddenly turn D/M/S into a joke build that relies on PvE being forgiving to succeed. It is still going to work at least as well, and probably better, than Sabway/M/S without any more microing than Sabway requires.

So what exactly does sub-optimal mean here? That a mission or vanquish will take a minute longer without AP caller? It certainly won't take so much longer that most players will even notice, much less care.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by BrettM View Post
Sub-optimal. Great. Care to put some numbers on that? Is the difference really so vast that it becomes significant for anyone who isn't obsessed with every last microsecond of performance?
You can take skills based on their alphabetical order and still VQ successfully in most areas, with 7 heroes (see link provided in my post above). What does this mean?

It means just because a build "works", doesn't necessarily imply it is a good build. Otherwise, people would be recommending a skill bar with 3 rezes because it would still "work" in most parts of PvE, even if it takes a while.

As long as you have enough prots and heals to sustain your team, sooner or later, your heroes would land a condition and a hex on your target by themselves, so yes, it would "work" but I would certainly not call that a good build.

Quote:
You have two mesmer heroes each with a bar full of hexes. What do you suppose the first thing they cast on any target will be? Perhaps ... a hex? Some of the hexes are even AoE. There are also hexes coming from necros and rits. So it's a pretty good bet that every foe in sight is going to have multiple hexes on it in short order.

The necros are throwing around AoE conditions, there's a spirit throwing blindness, and minions causing bleeding. So it's a pretty good bet that every foe in sight is going to have multiple conditions on it in short order, especially if you have a condition to apply yourself. Sure you have enough hexes, but what happens if your necro decides to cast another hex, over an already hexed target instead of inflicting a condition to prep for a discord spike? Unless you have organized your team in a way as to be sure the first skill your necro would always use would be a condition-inflicting skill and your mesmer to always use a hex first. These skills better have a fast recharge too since discord works on single targets. Take into account that for some mobs there would be hex/condition removal too.

Depending on certain minions to always attack the right target that you are going to spike is not going to work consistently. But sure you can be lucky.

And yes, you can bring a condition skill yourself too. This puts a demand on your own skill bar (similar to AP builds), but without AP, it better be a fast recharge skill.

Quote:
A particular battle may start off a fraction of a second slower without an AP caller build, but do we really need to get so wrapped up in "optimal" that we can't tolerate this for the sake of running something less boring than an AP build? Not running AP doesn't suddenly turn D/M/S into a joke build that relies on PvE being forgiving to succeed. It is still going to work at least as well, and probably better, than Sabway/M/S without any more microing than Sabway requires.

So what exactly does sub-optimal mean here? That a mission or vanquish will take a minute longer without AP caller? It certainly won't take so much longer that most players will even notice, much less care. Almost any build works if you don't care about being optimal as long as you have the SM portion of SMD and enough heals and prots, but certainly not every build is worth recommending when there are so many better ones around.

Why recommend SMD, especially without AP-caller, when there are now 7H builds that are faster, safe enough, and works well without micro? SMD may appear to be faster because you are killing one target at a time and you shout "hooray!" whenever you see your target's hp goes down really fast, but there are now many more AoE-based builds that can kill a mob even faster, safe enough, and without the need to micro.