One of the things that is rather odd about Embark beach is all of the zaishen dailies posted are the same, no matter which area of the outpost you go to. Wouldn't it be better to have each random daily uniquely separated by campaign? Ex. instead of having just a Zaishen vanquish you can have a Tyria, North, Elona and Cantha vanquish, this would also apply to Bounty and Mission as well.
I think having more to do would make everyone happy. Those who do not own every campaign don't have to hope that there's is picked for a daily. Those who do own all but still have things left to do for titles now have more opportunity to get daily incentives, and of course those who have done it all would now have more variety in choices if they want to take part in doing a daily at all.
The only reason I can think of to not do it this way would be the worry of overloading people on doing daily quests, which however, you could just put a limit on similar to what we have now. Of course Zaishen combat would be unaffected by such change.
Embark Beach
Ament of taros
Rites
all they are doing is pacifying the crowd as GW2 approaches, i dont think they are really too interested in adding too much at this time
hell as far as i'm concerned, they already done broke the game anyway
hell as far as i'm concerned, they already done broke the game anyway
MithranArkanere
The daily quests are to gather all people in one. If you have different ones, you spread the people.
Those that do not have a campaign should get it.
Those that do not have a campaign should get it.
Bellatrixa
Meh, I think there's enough Zaishen activities for one day to keep people busy. You can always do them on more than one character if you're after the coins.
/notsigned
The only change I'd like to see in Embark is the travel NPCs closer together. The place is pretty cluttered with them and I can never seem to find the Elonian travel guy. Mind you, I don't tend to use Embark that much so it's getting used to where all the NPCs are /shrug
/notsigned
The only change I'd like to see in Embark is the travel NPCs closer together. The place is pretty cluttered with them and I can never seem to find the Elonian travel guy. Mind you, I don't tend to use Embark that much so it's getting used to where all the NPCs are /shrug
gremlin
Don't think more zaishen is a good move there are already so many.
I do find Embark beach a little confusing, I guess I am just used to balthazar.
The hilly location of embark has me doing a fair bit of spinning round to locate myself before running to the correct "usually" area.
I also expected I could just click and move anywhere in the world rather than the travel agent idea.
I suppose it works well enough but would have liked it to be a large flat area easy to navigate.
I do use it myself because its always a pain jumping to Lions arch or Kamadan and losing half your heroes and having to get them back again at your final destination.
I do find Embark beach a little confusing, I guess I am just used to balthazar.
The hilly location of embark has me doing a fair bit of spinning round to locate myself before running to the correct "usually" area.
I also expected I could just click and move anywhere in the world rather than the travel agent idea.
I suppose it works well enough but would have liked it to be a large flat area easy to navigate.
I do use it myself because its always a pain jumping to Lions arch or Kamadan and losing half your heroes and having to get them back again at your final destination.
chuckles79
It's a good place to sign off and back on, so you can check out the daily Z's as you may or may not want them. That and it has all the necessary goods and services.
So far as a place to form PuG's it has failed, but anyone could have told you that combining 7 heroes with a tool to ease PuG's wasn't a great idea to begin with.
I find that if I want a VQ group you just go to the town connected to the area to be VQ'd and you can find one fairly easily.
So far as a place to form PuG's it has failed, but anyone could have told you that combining 7 heroes with a tool to ease PuG's wasn't a great idea to begin with.
I find that if I want a VQ group you just go to the town connected to the area to be VQ'd and you can find one fairly easily.