Nevermind (Reduce time needed to max Treasure Hunter and related titles?)

sirblack

sirblack

Academy Page

Join Date: Mar 2006

E/

FINAL EDIT:

Nevermind.

This started from the idea of trying to remove the grind of these titles, but without any good ideas on what the replace that with. The actual suggestions presented would just have made these titles more easily purchasble without adding any other substance to them and so would wreck the existing "value" that people have associated with them. That just trivializes the titles and isn't really an improvement. The responses are overwhelmingly against that, and I understand why.

While there might once have been some merit in suggesting to replace the grind with some other form of gameplay, that time is probably long past given how well established these titles are now. Even if anyone had any actual good ideas for such changes, those would probably be drastic and very unlikely to happen at this point anyway.

I retract these suggestions and I don't have any better alternatives to suggest here. I would be fine if this thread gets closed or otherwise left to be ignored since I don't think there's anything else useful to be discussed.


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With the recent changes to the LDoA and Drunkard titles, ArenaNet seems to indicate that they want players to be able to achieve titles through normal reasonable gameplay (instead of excessive things like death-leveling enemies or keeping a character drunk for 166 hours).

Should they now take a look at the Treasure Hunter title?

In normal gameplay (vanquishes, dungeons, etc) my best estimate is that a player might encounter 5 chests per hour on average. That means it would take 2000 hours of such normal PvE gameplay to max Treasure Hunter. Now I'm sure there are many people who have put that much time into the game over its entire lifetime, and I know there are some who have put two or three times as much in. But 2000 hours is still rather huge. Furthermore, some players would have invested significant amounts of time into this game before Treasure Hunter was ever a title worth pursuing, or even before the title existed at all.

So to achieve max Treasure Hunter in a shorter amount of time, the only real option is chest running. With the rates noted on the wiki and elsewhere, one can expect to get 1 chest per minute at best. That means 10000 minutes of only chest running. If a player spends 1 hour of nothing except running chests every single day, it would take around 5 and a half months to max the title. I think that would be incredibly tedious and an absurd timesink.

Since ArenaNet has indicated that they don't want players spending 10000 minutes drunk to achieve Drunkard, would it also be reasonable that players shouldn't need to spend 10000 minutes running chests to achieve Treasure Hunter?

And of course this affects three other titles as well: Wisdom, Lucky, and Unlucky. About the only reasonable way to acquire enough points for these other titles is along with Treasure Hunter.


Suggestions

A) Create a small instance with either typical PvE gameplay or perhaps a new minigame/challenge. It would be short enough to take only around 3 to 6 minutes of time and would have a guaranteed reward of something like 20 to 40 chests to open. I don't have ideas on what the exact details of this gameplay would be. But the point is to provide something with a much larger chests per minute rate than we currently have.

B) Forget trying to tie it to gameplay. Just make a small explorable instance with 20 or 30 chests that players can enter at will. This would make it tremendously faster to get points, as long as one can afford keys/lockpicks.

Note: If it seems reasonable, either of these ideas could be modified to have certain restrictions such as requiring a player to have first reached level 20, completed EotN, achieved rank 1 Treasure Hunter, etc.


Objections

Wouldn't this kill the market for upgrades/tomes/whatever?
Most upgrades and normal tomes are already extremely cheap. The only real concern would be with elite tomes, rare materials, rare skins, and a few runes. If those are really worth worrying about, then these ideas could be modified so that the chests only drop common skins or at least drop anything interesting much less often than other chests in the game.

Wouldn't this allow more people to get the titles than would have otherwise?
I'm not suggesting any changes to the monetary cost of the title. It would still require purchasing all those keys or lockpicks. And chest loot could still be just as low valued as today. This would only affect how much time it requires people to invest. So yes, some additional people who wouldn't have tried otherwise would now probably go for these titles. But they still have to be able to afford the total cost of it.

But what about the people who achieved these titles the hard way?
Well, they can still have the personal satisfaction of knowing they did it the hard way, just like anyone who achieved max Survivor or Drunkard before the changes to those titles.

Haven't they changed enough titles? Can't you be happy?
No I think chest running is a poor form of "gameplay". And while it might be fine in moderation, 166 hours of it is far too much.


TL;DR
Treasure Hunter and related titles are just as much of a timesink as Drunkard was previously. Make a faster way somehow.

-----------------------

EDIT:

Fair enough if you don't like the original two suggestions. On second thought they do go a bit far towards just being able to buy the titles outright.

In that case, my question is: do you think these titles should at least be changed in some way that remove/reduce the need for straight grind and replace it with some other kind of more "reasonable" gameplay? I'm fine with players having to put in effort for a title (examples like Guardian, Vanquisher, Skill Hunter, and even Cartographer). I'm just not so keen on the idea that the way to achieve Treasure Hunter and such in anything less than several years of normal gameplay would be excessive grinding at chest running.

Given the responses, some people would say no to this too because apparently the "value" of this title is the "prestige" of having sunk so much time to get it. If that's the case then fine, it's a disagreement with the very premise this started from.

Lithril Ashwalker

Lithril Ashwalker

Jungle Guide

Join Date: Dec 2008

Alabama

A/

Nope, not signed your assuming there are people out there that are grinding to get the title and this is not so. Other titles are far easier to obtain and to max than this title it's an option to max just like all others. This title specifically is a casual players title. Not meant to be easy

Reformed

Reformed

Jungle Guide

Join Date: Aug 2009

No, hell no. Treasure Hunter is one of the last somewhat prestigious titles left in PvE precisely because you can't max it out easily. This sense of entitlement in the playerbase needs to stop and the title was made easier once already, single character -> cumulative account total.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Do FOWSC or whatever. At least one chest per run. If you're really lazy go run COF level 1.

http://www.guildwarsguru.com/forum/c...t10145278.html

MrKGado

MrKGado

Frost Gate Guardian

Join Date: Jul 2009

USA

W/

Quote:
Originally Posted by Lithril Ashwalker View Post
Nope, not signed your assuming there are people out there that are grinding to get the title and this is not so. Other titles are far easier to obtain and to max than this title it's an option to max just like all others. This title specifically is a casual players title. Not meant to be easy
I agree and disagree. The same thing can be said about the drunkard title; that it was a casual players title, especially if they used kegs and drank while playing missions and vanquishing. At the same time, there is something to be said about the length of time it takes to gain a title. The longer the title takes and the more difficicult it is to obtain, the more presigious it is.

Some people grind the treasure hunter title like others grinded the drunkard title. Oppositely, some people gain the title through casual play like others did with the drunkard title prior to the update.

I think it is impossible and unfair to classify titles as "casual players titles" because we do not know what ANet really intended when these titles were added...I would even go as far to say ANet did not know their true intentions or how involved some of them would be until after they were already implemented.

Either way, titles are just that, titles. They are optional and, for the most part, completely unnecessary to play and enjoy Guild Wars. However, if ANet truly wants Guild Wars to be a game that limits unnecessary grinding, they may want to consider making the treasure hunter title and other similar titles take less time.

I think something should be done to make these titles more obtainable in regards to time.

/signed

Gabriel of Ravn

Gabriel of Ravn

Desert Nomad

Join Date: Mar 2010

Virginia

None, retired to GW2.

W/A

Golden eggs rawr go go farm in 1 month

Rites

Rites

Krytan Explorer

Join Date: Dec 2010

Deep in the belly of Texas

R/

lmao

i swear laziness spreads faster the more ANet screws things up

people seem to forget the fact that titles are an OPTION, and as such should never have been easy to get in the first place.

with this chain of thought from lazy players, I truly am waiting for the day when titles are just added to character creation
Step 5: Please choose which titles you wish for this character to be able to display

/notsigned

Reformed

Reformed

Jungle Guide

Join Date: Aug 2009

Quote:
Originally Posted by MrKGado View Post
...they may want to consider making the treasure hunter title and other similar titles take less time.
Other similar titles meaning account based ones? Big difference between the scope of those and single character ones, there always has been.

fires element

Lion's Arch Merchant

Join Date: Jun 2007

none

Mo/

another " i want this title but don't want to do much to get it thread".....

i have a different suggestion- instead of ANET changing each title individually just give all accounts and characters ALL max titles from the day its created. that will solve this problem and free up some time for the developers to get the new game out faster

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

Golden Eggs significantly reduce the time it takes to max this title out. I have over 12k chests opened, and I wouldn't mind seeing ALL PvE chests count for this title. Just because they aren't "Max" chests doesn't mean that there isn't treasure in them

Bright Star Shine

Bright Star Shine

Furnace Stoker

Join Date: Nov 2009

Belgium

Club of a Thousand Pandas [LOD???]

E/

I'm currently working on my treasure hunter (~7,250) and by (a non-existent) god if they change it, I will be pissed off. This is one of the last remainders of things to do, and I don't want it devaluated to nothing, my GWAMM I got 2 and a half years ago already represents nothing anymore, as the above guy stated.

Also, 5 chests/hour? Lol?

If you really want the title, and go chest running, in the right area you can do 5 chests/3minutes, so it boils down to ~100 hours, make it ~130 counting that you won't always get 5 chests. It's actually faster than drunkard used to be.

Also, 40 chests/6 minutes? How stoned are you?

Jerec The Raven

Jerec The Raven

Lion's Arch Merchant

Join Date: Jan 2011

United States

[GOD] Green Amibition

R/

Maybe if you could dedicate the title in HOM at lvl 3 like some other titles.

Gabriel of Ravn

Gabriel of Ravn

Desert Nomad

Join Date: Mar 2010

Virginia

None, retired to GW2.

W/A

Quote:
Originally Posted by Jerec The Raven View Post
Maybe if you could dedicate the title in HOM at lvl 3 like some other titles.
If they did something like this then I would agree with r5 treasure hunter but not to maxing it easier like OP wants.

MrKGado

MrKGado

Frost Gate Guardian

Join Date: Jul 2009

USA

W/

@ Jerec and Gabriel:

That actually sounds like a more reasonable request. One that I didn't think of.

Hobbs

Hobbs

Desert Nomad

Join Date: May 2006

Organised Spam [OS]

W/

/notsigned I'm considering attempting this title because I have nothing else to do ingame but I like it and want to keep playing. Whatever I decide to undertake, I want it to take a long time.

Tried and Triumphed

Academy Page

Join Date: Oct 2009

America

E/A

Not Signed for aforementioned reasons however making all chests count for the title is a decent suggestion. For the record the whole "why not just make it so you get all titles when you log on" sarcasm rant is getting just as old as the "I want titles with no work" threads

Daisuko

Wilds Pathfinder

Join Date: Mar 2007

California

[Vr]

E/Me

golden eggs and buying golds from other players say hi.

fires element

Lion's Arch Merchant

Join Date: Jun 2007

none

Mo/

even though i maxed treasure hunter by chest running i would agree that it is a tedious way of doing. but i chose to do it that way since i wanted the title maxed. you don't want to chest run to max it then that is your choice. so i would suggest that you take all of characters how many of those you have and get all those other titles you mentioned in your edit and see how close you get.

knockturnal

Ascalonian Squire

Join Date: May 2006

Kentucky

Morituri Nolumus [Mori]

W/

No. Just no.

5 chests an hour is just dreadful. Considering most zones have around 5 chests spawn in them, you'd have to not even be paying attention to only get 5. And if you're not paying attention to the title, why should it be easier for you to obtain it?

The sense of entitlement in GW is what scares me about GW2.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Yes some of these titles take an inordinate amount of time or money to gain and because of this many will be unable or unwilling to go for them.

Isn't this a good thing, I mean to be successful a game must provide a certain level of challenge if we complete everything too easily we complain.

I like the fact that I am unable to beat Duncan the Black because I have something to look forward to doing ditto Murakai lady of the night haven't done that in hard mode either.

There are also some titles I am unlikely to get either because I haven't the time or I consider them stupid.
I am now in pre searing with 2 characters trying for ldoa because now it isnt a stupidly obtained title.
Though you can still get it that way because death leveling sadly still exists.

I hope they consider carefully before making too many titles easier

Having thought more on this I would add.
Any title that has to be seriously worked at and needs a brain to succeed should stay as is.
Anything that just takes time or money or can be gained afk I have no opinion on leave them or give them away ultimately doesn't matter since it doesn't affect anyone already with same.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by Daisuko View Post
golden eggs and buying golds from other players say hi.
No to buying golds. That's wisdom, not treasurehunter...

End

End

Forge Runner

Join Date: Jan 2008

Rubbing Potassium on water fountains.

LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)

N/A

Quote:
Originally Posted by sirblack View Post
TL;DR
Treasure Hunter and related titles are just as much of a timesink as Drunkard was previously. Make a faster way somehow.
I'm just gonna take this here. And say...yes it takes just as much time if not a bit more...but...if you do it right you get:
Lucky
Unlucky
T. Hunter
Wisdom


All at least or at least a significant portion of each of these while chest running. On top of the fact that you can profit off of it.

Zaph

Zaph

Krytan Explorer

Join Date: May 2008

UTC+1

--- ???oo ???ugs ???lan --- [?????????]

Mo/

Quote:
Originally Posted by Jerec The Raven View Post
Maybe if you could dedicate the title in HOM at lvl 3 like some other titles.
Wait... does that mean they'll have to change Wisdom too, so we can put it in HoM on r3/4/5?...

Even tho I myself will never obtain max rank in Treasure hunter and Wisdom, I want them to remain prestige and long-to-get as they are now.

/notsigned

jensyea

jensyea

Lion's Arch Merchant

Join Date: Nov 2009

The Underworld

Mo/

Quote:
Originally Posted by Rites View Post
lmao

i swear laziness spreads faster the more ANet screws things up

people seem to forget the fact that titles are an OPTION, and as such should never have been easy to get in the first place.

with this chain of thought from lazy players, I truly am waiting for the day when titles are just added to character creation
Step 5: Please choose which titles you wish for this character to be able to display

/notsigned
This, step 5 is crazy btw

/notsigned

Rites

Rites

Krytan Explorer

Join Date: Dec 2010

Deep in the belly of Texas

R/

Quote:
Originally Posted by End View Post
but...if you do it right you get:
Lucky
Unlucky
T. Hunter
Wisdom


All at least or at least a significant portion of each of these while chest running. On top of the fact that you can profit off of it.
this

alot of players seem to forget that there are quite a few titles that intermingle as they are now. in changing the game for "ease of play" ANet has already proven that they don't really pay attention to exactly what all is being affected by the changes. so i propose no more changes to anything until we get a team that knows how to connect dots first

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Quote:
Originally Posted by Bright Star Shine View Post
Also, 40 chests/6 minutes? How stoned are you?
Pretty much this. Their point is maybe to make the game much easier than it already is , but their goal isn't to make 95% players get GWAMM in 2 days and then make the game empty...

Normally , the point of opening a chest is having the reward/weapon inside , not 1 point on a title bar >>

Tois

Tois

Krytan Explorer

Join Date: Jan 2006

UK

Legacy of Echovald

E/Me

Well currently being 1 away from Wisdom and 300 from treasure hunter, I'm gona say not signed. I farmed about half of that chest running out of boreal, very boring indeed, but simple if your watching a movie etc at the same time.

But it is a tough title, very long, making more chests available to the title would help, zchest is one I think of, although that is a PvP chest in theory...

Also the hidden treasure etc in nightfall, I find hidden treasure and it doesn't count to the treasure hunter title? What?

Eowin Of Rohan

Academy Page

Join Date: Mar 2009

The White Seed

/not signed

There are already enough "easy" titles so that any casual/regular player can get Gwamm.
They made many things easier, and those titles are the only ones left for players who play more (I mean, players who play 3-5 hours a day but still work ... there are many of them) and want some goals fitted to the time they spend on the game (and also, having a cool title to display which is fitted to how involved in the game they are).

Anet made too many things too easy for players who are too lazy and/or want to get everything while playing only a little. (1st ones : why do they play ? What's the point in having everything done itself ? . 2nd ones : it's cool for them to have cool goals, to have max chars (lvl, armor, ...) so that they can play the same way than other, cool that the game it fun for them, but I don't think it's an issue if there are things they can't get ... we need content fitted to everyone, not only them)

If they remove the last bastions of the 3-6h/day players (who play more than casual payers but less than whole-day players who are able to lf pvp/Z titles), the game will lose much of it's interest.
As said, we need content for everyone.

Sharkinu

Sharkinu

Lion's Arch Merchant

Join Date: Dec 2008

Romania

Smells Like Bear Spirit [Norn]

R/

Not signed

All they should do with Wisdom and Trash Hunter is to lower the rank req for HoM from max rank to rank 4 or 5, since those are the only 2 account wide titles needed to be maxed for HoM.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I'd just like them to be possible in one year or less without farming, SCs and chest farming.

For example, making higher-end chests give more points, instead just one, and making chest spawn randomly when killing monsters, so those that vanquish spawn more chests that those that just run around opening chests and avoiding enemies.

You know. Not giving away the title, but giving more options to get it, so the ones that do more different things instead repeating one can get the title too.

Coast

Coast

Furnace Stoker

Join Date: Jul 2006

Belgium

Whats Going On [sup]

Mo/

/not signed
u can open chests all the time in pve, no reason to make it faster

Tom Swift

Jungle Guide

Join Date: Aug 2007

/not signed

You can now get Gwamm with very little effort outside of just playing the game.

I was 2 titles short when they changed drunk and survivor (I was planning to go for luxon and drunk at the same time so I had saved a lot of alcohol - just in taking part in festival events and Nick's gifts I had enough sweet, and party points to max those titles and all but 400 min of alcohol - so I got Gwamm and spent less than 40k to do so)

When they changed survivor and drunk, I went ahead and got them within 3 days. Now I feel so......dirty. I'll probably complete Luxon just to make myself feel better.

So let's at least keep a couple of titles we still need to put in real work for.

Ghull Ka

Ghull Ka

Wilds Pathfinder

Join Date: Jul 2005

Seattle, WA

Grenths Helpdesk

N/

Quote:
Originally Posted by knockturnal View Post
No. Just no.

5 chests an hour is just dreadful. Considering most zones have around 5 chests spawn in them, you'd have to not even be paying attention to only get 5. And if you're not paying attention to the title, why should it be easier for you to obtain it?

The sense of entitlement in GW is what scares me about GW2.
Dude, relax. No need to be "scared".

The sense of entitlement you're concerned about is a trait of humans and not specific to GW players. It will exist in any customer-provider-based entertainment system.

For instance: I do not believe that the "Cruisin' USA" machine at the cineplex should be $1.00 per play. It's like 10 years old ffs. I paid $8.00 for popcorn, can I at least get cheap arcade games? Bah!



In closing, don't be "scared" about GW2. It will have the same entitlement issues that every other online game has had. Which is to say, a lot. So just ignore it. ;-)

sirblack

sirblack

Academy Page

Join Date: Mar 2006

E/

Thank you all for your replies, even the exaggerated and sarcastic ones.

I failed to fully consider the current nature of Treasure Hunter and people's existing feelings about it. And I failed to think through how much my actual suggestions would diminish the value people have associated with the title.

I don't think it would be worthwhile to try to come up with alternative ideas to replace the grind with some other kind of gameplay. I now see that the time to make significant changes to these titles would have been years ago, not now.