Condition based 7 hero General PvE team build [remake]

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Sagittario
Sagittario
Krytan Explorer
#1
I've been trying many team build and strategies, but the last one seems to be very good. I'd like to someone else try it and post his opinion as well as some advice to improve it.

Codes:
Me - OACjAiiMpStllTfT+gXTQTVT0gA Link (Asuran r8, Kurz r8, SS r10)
Kahmu - OgCjkurLLOA4BM3Xcndvua31LA [Link]
Master - OANDUshvSyBVBoBbh3V1DBEVVA [Link]
Gwen - OQBDAqwDO0gpnpLHkBICL/RI [Link]
Norgu - OQBDAawDSvAIgrA5ZkALfZAEBA [Link]
Vekk - OghkowMaoIiDdbs20M2MTcBt4iB [
Link]
Hayda - OQOiYyo8YGtwh/ecNeH7ul3A [
Link]
Tahlkora - OwUUMs2+EITNgXEdRVEfP9AZAMEA [
Link]

I've tried many variants, but still derv and para need a little help.
mage767
mage767
Desert Nomad
#2
Put fragility in the ineptitude mesmer.
Sagittario
Sagittario
Krytan Explorer
#3
I put Fragility instead of Clumsiness. Do you have better idea?
BrettM
BrettM
Desert Nomad
#4
As the only para in the group, Hayda is going to have a hard time maintaining Aggressive Refrain between battles. If you don't micro AR, then Hayda will cast it every time it is recharged as soon as she has 25e built up, even if AR is still up from the last use. If you do micro it, then she may not always cast Anthem of Weariness to keep it up between battles, so you will have to re-cast AR before going into battle. Fall Back has too long a cooldown to keep AR up and I don't believe heroes will use ToF out of battle, though I might be wrong.

This means that she will often be drained of energy, particularly at the start of a battle, and this is a very energy-intensive build you've chosen.

Since there are no attack skills on the bar, the only member in the party who will benefit from Anthem of Weariness is Kahmu, who already has Staggering Force on his bar. So, you are basically using a skill slot for the sole purpose of keeping AR up.

On MoW's bar, you can drop SoLS in favor of Putrid Bile. Foes should be dying fast enough that SoLS is not necessary. However, for an AotL MB, I prefer OANDUsldSyBVBoBKgLCJgGNoRA [Link]. This provides a good bit of healing and excellent condition removal, allowing you to drop Empathic Removal from Hayda's bar to have more flexibility in fixing her build.

Let Tahlkora handle the prots, since it makes no sense to have her running 11 Healing just to power a single spell. Again, let MoW handle the condition removal, freeing up the slot used for Mend Ailment. If you need more condition removal than that, put Spirit's Gift on your own bar. Armor of Unfeeling on a channeling bar is generally not necessary.

Maybe it's just me, but Siphon Spirit just looks so very, very wrong on an ele bar. GoLE makes more sense to me. Heroes are not very good about moving around to siphon a different spirit each time, so you may be overestimating the energy return Vekk will get out of it. The main purpose of Gaze of Fury is to take out enemy spirits, which does not require any investment in Channeling at all, and you will be much better off to put those points back into Energy Storage.

I am curious, though, why you want to base a whole PvE team on the concept of conditions? Doing damage directly is a lot faster and more efficient than trying to degen everything to death.
mortenya
mortenya
Frost Gate Guardian
#6
i'm pretty sure para heroes will cast anthem of flame on CD most of the time if they have the energy.
Sagittario
Sagittario
Krytan Explorer
#7
Quote: Originally Posted by mortenya View Post i'm pretty sure para heroes will cast anthem of flame on CD most of the time if they have the energy. Yes, Anthem of Flame guarantees maintaining AR. She casts it every 10 sec.
But only Kahmu is effected. Spirits nor minions aren't. Do you know what similar does?

Quote: Originally Posted by BrettM View Post Since there are no attack skills on the bar, the only member in the party who will benefit from Anthem of Weariness is Kahmu, who already has Staggering Force on his bar. So, you are basically using a skill slot for the sole purpose of keeping AR up. Don't forget the spirits are effected.

Quote: Originally Posted by BrettM View Post
On MoW's bar, you can drop SoLS in favor of Putrid Bile. Foes should be dying fast enough that SoLS is not necessary. However, for an AotL MB, I prefer OANDUsldSyBVBoBKgLCJgGNoRA [Link]. This provides a good bit of healing and excellent condition removal, allowing you to drop Empathic Removal from Hayda's bar to have more flexibility in fixing her build.

Let Tahlkora handle the prots, since it makes no sense to have her running 11 Healing just to power a single spell. Again, let MoW handle the condition removal, freeing up the slot used for Mend Ailment. If you need more condition removal than that, put Spirit's Gift on your own bar. Armor of Unfeeling on a channeling bar is generally not necessary. Since Tahlkora is the only healer and UA, she needs some energy help. I'm not sure she's really able to heal the entire party and cast prots effectively.
And are sure Master does use Dwayna's sorrow on minions instead of party members?

C
Chthon
Grotto Attendant
#8
I'm not sure if a condition based team is going to be a worthwhile idea at all, but, if it is, then Fragility and Reap Impurities are probably "must haves."
majoho
majoho
Forge Runner
#10
I've been making my own condition team and it looks very different, one suggestion I have would be to replace "Aura of the Lich" with "Virulence", and put "Epidemic" on one of the mesmers.
Xenomortis
Xenomortis
Tea Powered
#11
Why do you not have Fevered Dreams in there?
And don't take Virulence. Disease isn't worth your elite and it's got a stupid recharge anyway.
BrettM
BrettM
Desert Nomad
#13
Quote: Originally Posted by Sagittario View Post Yes, Anthem of Flame guarantees maintaining AR. She casts it every 10 sec. Except when she doesn't. When the team is moving, she may skip it if she's falling too far behind on a long run between groups, at which point she loses AR. And she will fall behind on a long run if she has to stop every 10 seconds to shout. I really think you'd be better off to replace Empathic Removal with something like Soldier's Fury or Focused Anger and drop AR. Paras are wonderful energy-making machines, but only if they start out with enough energy to get that first shout off.

Quote:
Originally Posted by Sagittario View Post
And are sure Master does use Dwayna's sorrow on minions instead of party members? Absolutely sure. I've been using this build for a long time, and you can see the little healing numbers popping up on the party every time a minion dies. It's about the best use for Dwayna's I've ever seen. The great thing is that all the minions cluster around him, so he only has to cast it on one to enchant all of them. I wish Death Nova worked the same way.
majoho
majoho
Forge Runner
#15
What are you talking about?

Virulence has the same recharge as most elite spells like the mesmer elites (panic, ineptitude) also heroes seem to use it better than Fevered dreams in my experience - my fevered dream hero never casts fevered dreams first.

My current MM is using Virulence, mobs will be bleeding from the shambling horrors so he will cast it and use Epidemic if any other mobs are near - easy way to get 3 extra conditions on several mobs and with a long duration.
Xenomortis
Xenomortis
Tea Powered
#16
So you bring an elite that Poisons and Weakens a single target (once every 15 seconds) and also inflicts Disease? Poison is redundant (you have Death Nova) and Weakness is easy to bring with Enfeebling Blood. So you now have an elite that inflicts Disease.
It's shit.
majoho
majoho
Forge Runner
#17
I guess you are the expert.

The thing is just that Virulence+Epidemic works better than Fevered Dreams.
majoho
majoho
Forge Runner
#19
Well in theory you are right I'm not arguing that, but heroes just don't do it the right way in my experience.

I have run a hero with Fevered dreams as well and most of the time he will be casting conditions on the mobs before casting fevered dreams.

(I gave him Fevered Dreams, Weaken armor, Enfeebling Blood, Accumulated Pain and Fragility).
Xenomortis
Xenomortis
Tea Powered
#20
Don't give him the conditions (well, you can give him Accumulated since he'll want hexes on the target first).