Coddex Arena? WTF is that?

shadeblade47

shadeblade47

Lion's Arch Merchant

Join Date: Nov 2009

NH, USA

Eternally Hollow [EmpT]

W/P

Coddex Arena sucks. There is nowhere near enough interest to make it playable. I think that completely getting rid of it would be foolish, but I think they should do something. I suggest they make a daily combat in the place that Coddex Arena is located. If that would be too difficult, then at least a weekly combat. They could put it on a cycle where players can do Team Arena, Hero Battles, or Coddex depending on the daily/weekly combat. This way the fact that a given game type would be gone for a few weeks at a time would give players the incentive to play it more often while it was there, and would prevent people from overdoing it and getting bored. Sure, you could complain that working on titles etc would be hard but who cares? It's not like maxing Coddex is even possible without botting. Everyone knows the most sensible thing to do would be to just bring back team arenas but I don't think ANet would scrap a whole PvP game type which is unlike any others (unlike Team Arenas which was similar to other game types such as RA and HA). Feel free to call me a dumbass or agree

awry

Krytan Explorer

Join Date: Dec 2008

you know what would be cool? if codex was set up like an individual tournament and you get randomly paired off with other winners. You enter to do 1 v 1, if you win you move onto 2 v 2 and so on until 4 v 4. If you lose you start again at 1 v 1. ++

Skye Marin

Skye Marin

Jungle Guide

Join Date: May 2006

The Seraphim Knights [TSK]

E/A

Codex was a good idea, but is even more frustrating for most players can HA is, as forming a team that works well is made harder without builds you can look up.

It's exacerbated by a really slow rate of earning toward the title, that many still-active people got the HA title already, and that even when you get on a streak, there's a very good chance you'll get booted out because of the new rotation.

The solution? Invent a time machine and implement this gametype with the launch of Nightfall.

The other solution? Lower streaks for title points from 5 to 2, and improve matchmaking with team templates. Likely won't happen.

Quote:
Originally Posted by awry View Post
you know what would be cool? if codex was set up like an individual tournament and you get randomly paired off with other winners. You enter to do 1 v 1, if you win you move onto 2 v 2 and so on until 4 v 4. If you lose you start again at 1 v 1. ++
I like this. Additions like a quick Zaishen challenge to check minimum DPS / healing and a very short time limit and very small arena would help the 1v1 matches be less griefy and more fun.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Codex is fun, but it gives basically no rewards for anyone except well-organized teams. It's more punishing than HA in that regard. It was full of casual PvP-ers looking to make and run wonky builds for the first week or two, until everyone figured out that getting rolled over and over again isn't fun. That's the real problem, but every time anyone suggests changing the title's mechanics, we get threads full of "lol go back to RA".

Olle

Olle

Furnace Stoker

Join Date: Aug 2008

Ign: Miniature Julia

Teh Academy[PhD]

W/

One thing we all should remember,and that should be posted in every thread we make about a big update in the game is:
>Implying the krewe will do anything about it.

Sure, we make up alot of good ideas,but, has eaven 2/100 been put in game?
No.
Im not saying not to post these threads,but to think before,since most threads ends up with +1's and trolls.

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Noone cares enough about codex or about 2 other formats which got deleted and which i'm not allowed to talk about ....
There are many easy glitches( not only training arenas..) to abuse in this game you know , but since not many know them the ywon't do anything....

The only thing to make them do something about codex is to convince 90% of PvE'rs to stop doing all vanquishs on all chars and repeatedly farm UW and to care a little about rest ...

shadeblade47

shadeblade47

Lion's Arch Merchant

Join Date: Nov 2009

NH, USA

Eternally Hollow [EmpT]

W/P

Quote:
Originally Posted by kajusbonus View Post
One thing we all should remember,and that should be posted in every thread we make about a big update in the game is:
>Implying the krewe will do anything about it.

Sure, we make up alot of good ideas,but, has eaven 2/100 been put in game?
No.
Im not saying not to post these threads,but to think before,since most threads ends up with +1's and trolls.
Isn't there something in the sticky for this forum saying do not post to say that something will never be implemented due to how far into the game we are? And no shit, I'm completely aware that this will never happen. Guild Wars is slowly turning into a game that people play from time to time, aside from those rushing to fill their HoM. The game used to be full of people who played hardcore. I think there are enough people who miss TA and Hero Battles, and these are both great game types to play from time to time. They don't occupy as much time as say vanquishing or UW, and in their prime finding groups took mere seconds.

Elnino

Elnino

Wilds Pathfinder

Join Date: May 2008

In a house

Proof Of A Nets Laziness[HB]

A/W

There's a place called Codex Arena????? What in the blue hell is that?

In all seriousness though, your idea sounds interesting but I don't think people would want to wait a few weeks between playing their favourite format out of the three. It's already hard enough for them to wait 1 week for content.

Quote:
Originally Posted by Missing HB
Noone cares enough about codex or about 2 other formats which got deleted and which i'm not allowed to talk about ....
The more you talk, the more people will listen

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Quote:
Originally Posted by Elnino View Post
In all seriousness though, your idea sounds interesting but I don't think people would want to wait a few weeks between playing their favourite format out of the three. It's already hard enough for them to wait 1 week for content.
I think people could still afford having their format 1 week per month than never being able to play it , like it is right now though....
I could quote plenty of guilds that play only for snowball ATS ( i'm talking about good people , no the ones who come to get their stacks of zkeys...) and who didn't uninstall the game because it comes once or twice per week

But once again , all updates we had from a few months appeal to logic....The easiest you make PvE ,the quickest you will complete everything..... Mix that with the fact that people can't wait for 1 week......
They keep making content for PvE but when 95% of players will have achieved anything in a few weeks , they will have to turn something for PvP instead of leaving game no ?

yitjuan

Lion's Arch Merchant

Join Date: Aug 2007

GMT +8

redt

Rt/

I'd like a Codex Arena but players can bring Heroes instead.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Not many people goes there because:
1.- You have to make your build from a limited list, so no PvX for there for you, neither many of the most cheap gimmicks people use, and more serious actual player prefer other PvP formats, with more and better rewards, that they have been working on for a longer time.
2.- You have to form a team, so you not only have to find 3 more other people to form a party, thee must be also other people to compete against.

Solution?
- Make a list of about 8 builds per profession, and let people pick one, and change it a little with skills from the codex list, so they don't have to think too much when making builds, they just can pick one of the pre-made ones.
- Make team formation random.
- Add one unique reward to this mode, other than the title, like tonics that transform you into the costume brawl models.

And there you are. Much more people would go there (even if you reading this won't, more people still would go there)

The Only Warrior

Krytan Explorer

Join Date: Jun 2006

Guild Hall

[dth]/[sT]

W/

Quote:
Originally Posted by MithranArkanere View Post
Not many people goes there because:
1.- You have to make your build from a limited list, so no PvX for there for you, neither many of the most cheap gimmicks people use, and more serious actual player prefer other PvP formats, with more and better rewards, that they have been working on for a longer time.
2.- You have to form a team, so you not only have to find 3 more other people to form a party, thee must be also other people to compete against.

Solution?
- Make a list of about 8 builds per profession, and let people pick one, and change it a little with skills from the codex list, so they don't have to think too much when making builds, they just can pick one of the pre-made ones.
- Make team formation random.
- Add one unique reward to this mode, other than the title, like tonics that transform you into the costume brawl models.

And there you are. Much more people would go there (even if you reading this won't, more people still would go there)
Cut, Print, Submit. whats Anet's adress? nvm, ill deliver it by hand.

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Quote:
Originally Posted by MithranArkanere View Post
2.- You have to form a team, so you not only have to find 3 more other people to form a party, thee must be also other people to compete against.
Yes but this isn't due to the format in itself, more likely a consequences of a whole... I'm not going to argue about HA where you need at least 18 players to make something....
Most ideas have been suggested already( costume brawl format , heroes teams, diferent reward , etc....) , we're only waiting for them to do stuff

Terrible Surgeon

Terrible Surgeon

Krytan Explorer

Join Date: Oct 2009

hopper

A/

Quote:
Originally Posted by awry View Post
you know what would be cool? if codex was set up like an individual tournament and you get randomly paired off with other winners. You enter to do 1 v 1, if you win you move onto 2 v 2 and so on until 4 v 4. If you lose you start again at 1 v 1. ++
You know what would be cool? If Anet never deleted TA and HB...and your idea is too complex to ever see it implemented plus you would see a bad meta develop.

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

I wanted codex to be a truely random game. Like RA, but this time the game gives you a random build and you try to make the most of it. Truely a way to get rid of meta. The way it's now, you never get a team unless you use the overpowered build of the day.

It's a place with gathered teams. Team leaders have the power to prohibit others from ever playing if their builds aren't sufficiently meta. Of course only a few people play it.

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Quote:
Originally Posted by EPO Bot View Post
I wanted codex to be a truely random game. Like RA, but this time the game gives you a random build and you try to make the most of it. Truely a way to get rid of meta. The way it's now, you never get a team unless you use the overpowered build of the day.

It's a place with gathered teams. Team leaders have the power to prohibit others from ever playing if their builds aren't sufficiently meta. Of course only a few people play it.
With all updates we got , it should answer you why codex is that way... Why doing something easy and fun when you can do something pointless and complicated ?

Black Metal

Black Metal

Desert Nomad

Join Date: Jan 2009

N/

hb sucked, codex sucks, the pvp aspect to this game is pretty much at its limit, and even that is dwindling simply due to age of the game, not because there aren't enough convoluted gimmicky pvp game types

Sk8tborderx

Sk8tborderx

Jungle Guide

Join Date: Nov 2005

PA

Us Are Not [leet]

W/

The problem is that organized PvP with less then 8 players on a team cannot be balanced in GW.

urania

urania

Forge Runner

Join Date: Apr 2006

vD

Mo/

it can be, it just needs specific rules and limitations (such as they made for CA). it might not solve everything, but it can deal with at least half the problems pestering it without really having to do any real balance.

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Quote:
Originally Posted by Sk8tborderx View Post
The problem is that organized PvP with less then 8 players on a team cannot be balanced in GW.
It's just that it ISN'T balanced around those formats. They balance skills according to GvG MAT winners without actually caring of other formats consequences....
If they made some restrictions concerning skills like in Codex , maybe some formats wouldn't be as terrible as they are , and there wouldn't be fights where you know since begin who's gonna win...

Brian the Gladiator

Brian the Gladiator

Krytan Explorer

Join Date: May 2006

Michigan, USA

Us Are Not [leet]

E/

Quote:
Originally Posted by Sk8tborderx View Post
The problem is that organized PvP with less then 8 players on a team cannot be balanced in GW.
As opposed to the outstanding job A-Net has done balancing 8 player teams?

EDIT: So I realised that this post wasn't very substantive. The point is, any title that relies on a team of players to faceroll another team of players five times in a row in order to gain a title point, is a title that relies on exploiting game imbalance. This is because, in order for a team of four to consecutively win round after round on some consistent basis, they almost must exploit some skill imbalance that allows them to accomplish this. There is no inherent advanced strategy involved in Codex Arenas. That's the true problem with the game type.

You either have to lower the difficulty of gaining a point or, the best solution, add some strategic elements to the different arenas such as NPC's in both team's bases + a priest, larger maps with multiple flag stands that actually had vital importance to the match, or shrine capping like in HB.

Sk8tborderx

Sk8tborderx

Jungle Guide

Join Date: Nov 2005

PA

Us Are Not [leet]

W/

Quote:
Originally Posted by Missing HB View Post
It's just that it ISN'T balanced around those formats. They balance skills according to GvG MAT winners without actually caring of other formats consequences....
If they made some restrictions concerning skills like in Codex , maybe some formats wouldn't be as terrible as they are , and there wouldn't be fights where you know since begin who's gonna win...
They balanced around GvG because that was the design decision from the beginning. ANET wanted an e-sport, so their focus was on the highest level of PvP, as it should be.

You are suggesting they should have devoted resources to balance game formats that were designed to be played casually. Special rules also increases complexity, punishing players who don't focus on those areas.

Even if they did balance for other PvP formats, it would have been HA. HB was just broken, it is just another item on the long list of failures that was Nightfall.

I understand people enjoyed TA and HB, and it would have been nice, but you can not honestly say it was realistic.

Codex has its own problems.

EDIT: To respond to the above post, they balanced around 1 format and failed, try to imagine what it would look like if they tried to balance the others.

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Quote:
Originally Posted by Sk8tborderx View Post
EDIT: To respond to the above post, they balanced around 1 format and failed, try to imagine what it would look like if they tried to balance the others.
No. I don't think anyone will complain a lot about how PvP was pre-eotn to be honest. There were some little problems ok , but they weren't big issues....
There point in EoTN was starting , like making game axed on farming , being easier , thus with having many OP skills. Post EoTN until now was a big disaster for PvP....

How are you going to learn how to GvG if all other formats ( PvE included in fact) involve you to take a wiki bar , just mash 12345678 without even thinking , and even reward you a lot for it ????

I'm sorry but builds that used to be called lame ( iway warrior , RaO , SF ele on big lines ) aren't even coming 1/2 close to builds such as grenth dervish , bb warrior , bsurger , etc....

An other point though , is that other formats needed to be changed on content , not based on skill updates.....To quote what i had earlier , does it make sense having 6 melee , 1 WoH monk and 1 mesmer in JQ when opponent has 3 bombers 4 roj and a fire ele ???

Sk8tborderx

Sk8tborderx

Jungle Guide

Join Date: Nov 2005

PA

Us Are Not [leet]

W/

Quote:
Originally Posted by Missing HB View Post
No. I don't think anyone will complain a lot about how PvP was pre-eotn to be honest. There were some little problems ok , but they weren't big issues....
There point in EoTN was starting , like making game axed on farming , being easier , thus with having many OP skills. Post EoTN until now was a big disaster for PvP....
Did you forget about Nightfall? So much power creep was introduced that skills like Natural Stride, Flail, and Enraging Charge only received minor nerfs. Prior to Nightfall, those skills would have been really overpowered, now they are considered balanced by most.

Quote:
How are you going to learn how to GvG if all other formats ( PvE included in fact) involve you to take a wiki bar , just mash 12345678 without even thinking , and even reward you a lot for it ????

I'm sorry but builds that used to be called lame ( iway warrior , RaO , SF ele on big lines ) aren't even coming 1/2 close to builds such as grenth dervish , bb warrior , bsurger , etc....
RaO, SF ele, Grenth dervs, and B-Surge were all products of Nightfall. You can also add Mind Blast, every viable Paragon build, LoD, Balthazar dervs, Melandru dervs, Burning Arrow rangers, almost every flag runner bar prior to the LoD nerf, SP sins, Mending Touch, Steady Stance warriors, and I am going to stop there.

Quote:
An other point though , is that other formats needed to be changed on content , not based on skill updates.....To quote what i had earlier , does it make sense having 6 melee , 1 WoH monk and 1 mesmer in JQ when opponent has 3 bombers 4 roj and a fire ele ???
JQ and FA were never meant to be balanced, if they were you wouldn't have random teams. Giving NPC's 600 health and better skill bars would go a long way to improving them though.

tl;dr - Nightfall killed GW PvP, and ANET simply doesn't care anymore.

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

This game has a number of profession/skill/team combinations that would probably require a miles-long row of zeros behind the one. No way a small team of human game designers can ever balance that. Maybe a super computer that will be invented in the next century will?