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AP spike
1 pages • Page 1
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Quote:
Originally Posted by FoxBat
AP boonprot?
Could probably get something working with Monks, although none of us were using a Monk at the time.
Could probably get something working with Monks, although none of us were using a Monk at the time.M
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Quote:
Originally Posted by Miteshu
No it will not work.
If you apply a hex, and another one apply the same hex, it'll replace the hex. Whilst strictly true, this is not true in an intuitive sense.
If two people cast AP on a single target and that target dies shortly after, both receive the benefit (energy gain and skill recharge).
If you apply a hex, and another one apply the same hex, it'll replace the hex. Whilst strictly true, this is not true in an intuitive sense.
If two people cast AP on a single target and that target dies shortly after, both receive the benefit (energy gain and skill recharge).
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Quote:
Originally Posted by Xenomortis
Whilst strictly true, this is not true in an intuitive sense.
Actually it isn't. It's completely false. It's a common misconception that you can only have one copy of a hex/enchant/condition on you at one time. Having a second copy of something does not remove/overwrite/replace the previous one. All that happens is that both remain active and only the more powerful one affects a single target at any time. An example:
Monks 1 and 2 both have Healing Breeze. Monk 1 has 5 Healing Prayers and a +20% Enchant mod (18 second duration). Monk 2 has 11 Healing Prayers (15 second duration).
0 seconds: Monk 1 casts HB on a Warrior. He receives +6 health regeneration.
2 seconds: Monk 2 casts HB on the same Warrior. The Warrior now has two copies of HB on him but only the new one affects him as it is more powerful. He receives +8 health regeneration.
17 seconds: The +8 HB from the second Monk expires. However, the first one is still active and the Warrior receives +6 health regeneration for the remaining duration (one more second).
You can see this is the case when there hexes or enchantments affect multiple parties like AP or the old AScan.
EDIT: Another way to look at this is if Monk 2 casts HB first. If Monk 1 was to cast HB there would essentially be no effect until the first HB expired. This is also easily testable.
Whilst strictly true, this is not true in an intuitive sense.
Actually it isn't. It's completely false. It's a common misconception that you can only have one copy of a hex/enchant/condition on you at one time. Having a second copy of something does not remove/overwrite/replace the previous one. All that happens is that both remain active and only the more powerful one affects a single target at any time. An example:Monks 1 and 2 both have Healing Breeze. Monk 1 has 5 Healing Prayers and a +20% Enchant mod (18 second duration). Monk 2 has 11 Healing Prayers (15 second duration).
0 seconds: Monk 1 casts HB on a Warrior. He receives +6 health regeneration.
2 seconds: Monk 2 casts HB on the same Warrior. The Warrior now has two copies of HB on him but only the new one affects him as it is more powerful. He receives +8 health regeneration.
17 seconds: The +8 HB from the second Monk expires. However, the first one is still active and the Warrior receives +6 health regeneration for the remaining duration (one more second).
You can see this is the case when there hexes or enchantments affect multiple parties like AP or the old AScan.
EDIT: Another way to look at this is if Monk 2 casts HB first. If Monk 1 was to cast HB there would essentially be no effect until the first HB expired. This is also easily testable.
Quote:
| If two people cast AP on a single target and that target dies shortly after, both receive the benefit (energy gain and skill recharge). So yes, this is indeed true. |
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