Quote:
Originally Posted by Kelthien
Most of the PvX builds have elites and skills I don't pick up until deep in the game, and my attempts to create new characters leave me frustrated with the 1-2 skills I get until magical places like "Lion's Arch" which, on the map, seems impossibly far away from the start location.
|
Yes, unfortunately most builds you find posted are not about beginner skills.
I wish there was a wiki page that listed skills for a profession in the order they become achievable as you progress through a campaign. Then people could make up builds suited for certain points in the game. Unfortunately, with 10 professions and 4 campaigns that means 40 very detailed pages, a daunting task.
The best advice I can give you for getting skills is to take the game slowly. Do the missions, but also explore the zones around the mission outposts. There's many places you never reach if you just do the missions. In those "hidden" places there's secondary quests and skills traders that have special skills you cannot get until much later in the game.
Oh, and after you get the ability to use Signet of Capture, you should start reading up on all the bosses in the zones you go into, because you never know what goodies they might hide (even if they're not elites).
As for making builds... that's a bit harder. You have to understand what makes your profession "tick" (and there's sticky threads on the profession sections of the forum that attempt to teach that). For each profession there's basically 2-3 core ways of using it. Each way has a governing principle and gives you a sort of template of how a build should look like. Once you get those you should be able to start looking at a list of skills and pick out yourself what makes sense.
Don't despair if some skill you drool after cannot be obtained from where you are. Usually the skills scale up as you go, if you don't have them usually means you can make do without them.
Quote:
|
Originally Posted by Kelthien
I like the idea behind it, but I just find that, other than Empathy, I do little to no damage. Things die, and it's easy, but it takes a looong time to clear out a bunch of mobs. It feels fun when I can interrupt something, but when it's just 3-4 melee mobs, it takes forever for my henchies to clear them out. I'm guessing it gets better later on.
|
First of all, no single character is a one-man-army and no profession is expected to be all-powerful. It's about teamwork. A team can be more than just the sum of its parts. Conversely, take the seemingly most powerful profession with its best build and pit it alone against some mobs, and there will be a weakness they can exploit.
Secondly, the mesmer is a subtle profession. It is not an "in-your-face" fighter, it is a grey eminence, a power hidden in the shadows. It uses the attacks of its comrades to channel its power and uses the attacks and actions of the enemy and turns them against themselves. Empathy is a random example of this.
To the point: is melee your problem? Look into what melee is about and how you can subvert that. Melee is about physical damage and physical proximity to the target. Melee fighters need to be able to see and to move around quickly. They use either adrenaline or energy to fuel their attacks, and they often use skills that increase their hit speed. Oh, and they can't do much when they're knocked down. That's enough hints, go get them. :P
PS: One more thing. You may have noticed that GW is very much a strategy and tactics game. You have to read up on each zone or mission you enter and prepare your team and build accordingly. If you want to just brave it head-on, sure, you can find a mediocre build that mostly works most of the time, but expect the results to vary (a lot).