Need feedback on 7 hero build!
xmfd
This is my first time playing since the dervish & 7-hero update. The dervish was the class I played most before I stopped, so i'm trying to catch up with all this new stuff .
This is what i've been able to come up with so far, haven't tested it yet but i'm getting all the necessary skills and whatnot asap. I made this because physical is the way to go
A lot of the focus is in the warrior building adrenaline (infuriating heat on the para, dark fury on the orders etc), and laying down a powerful earthshaker with help from earthbind. The build also includes lots of AoE conditions and damage of all kinds
I was wondering about "judge's intervention" on the AotL necro.. wouldn't that be great for minions? No one uses it as far as I know, so it probably doesn't work like I think it does.
It looks good on a template, can't wait to try it out. If you have any suggestions please let me know! ty
This is what i've been able to come up with so far, haven't tested it yet but i'm getting all the necessary skills and whatnot asap. I made this because physical is the way to go
A lot of the focus is in the warrior building adrenaline (infuriating heat on the para, dark fury on the orders etc), and laying down a powerful earthshaker with help from earthbind. The build also includes lots of AoE conditions and damage of all kinds
I was wondering about "judge's intervention" on the AotL necro.. wouldn't that be great for minions? No one uses it as far as I know, so it probably doesn't work like I think it does.
It looks good on a template, can't wait to try it out. If you have any suggestions please let me know! ty
GrimmNinja
Not too sure about your para
Commandagon>your para
Commandagon>your para
ele kid
Infuriating heat might work but i think, focused anger or try a RaO spear instead, give yourself a weapon with a furious (10%chance double adrenaline) mod.
also i'd give your AotL healing prayers, and skills like "cure hex" and/or "dwaynas Kiss"
++ I think your team requires al least one full healer or protter or whatever, emo/hb/ua works, [emo would work good with spirit light i think?]
also i'd give your AotL healing prayers, and skills like "cure hex" and/or "dwaynas Kiss"
++ I think your team requires al least one full healer or protter or whatever, emo/hb/ua works, [emo would work good with spirit light i think?]
HigherMinion
nonmax curses make me cry
distilledwill
I think that in HM this team would quickly get rolled.
First off: Pet hate of mine - take the ressurrection skills off the healers. Both of your healers have only 2 healing spells and a res, if one of those healers dies, the other will stop healing to res him and everyone else will die.
You're going to need some protection spells in there! I'd recommend changing your Offensive Rit Spirit Spammer to a Defensive Spirit Spammer with Shelter, Union etc. Either that or swapping him out entirely for an E/Mo ether renewal healer.
What the random assassin skill on the warrior bar? Swap the last one out for a res.
I like the idea of your paragon, its interesting and I've not seen anyone else run something like it.
Swap Judges Intervention out from your MM. If you're doing the job right, it shouldnt be needed and it rarely properly saves someone who is going to die anyway. I'd swap it out for foul feast, smite conditions or draw conditions. Either that or swap it for Signet of Lost Souls as if he's maintaining SoH on both you and your hero (and maybe even the pet?) then he's going to need some help managing his energy.
First off: Pet hate of mine - take the ressurrection skills off the healers. Both of your healers have only 2 healing spells and a res, if one of those healers dies, the other will stop healing to res him and everyone else will die.
You're going to need some protection spells in there! I'd recommend changing your Offensive Rit Spirit Spammer to a Defensive Spirit Spammer with Shelter, Union etc. Either that or swapping him out entirely for an E/Mo ether renewal healer.
What the random assassin skill on the warrior bar? Swap the last one out for a res.
I like the idea of your paragon, its interesting and I've not seen anyone else run something like it.
Swap Judges Intervention out from your MM. If you're doing the job right, it shouldnt be needed and it rarely properly saves someone who is going to die anyway. I'd swap it out for foul feast, smite conditions or draw conditions. Either that or swap it for Signet of Lost Souls as if he's maintaining SoH on both you and your hero (and maybe even the pet?) then he's going to need some help managing his energy.
PurpleFission
Definitely needs prot. take out those spirit skills on the ST rit and put Displacement, union and shelter.
Melee hero AI is really terrible.
And hero's with wastrels quickly spam their energy away, id recommend putting chaos storm in wastrels place.
Otherwise it isn't too bad.
Melee hero AI is really terrible.
And hero's with wastrels quickly spam their energy away, id recommend putting chaos storm in wastrels place.
Otherwise it isn't too bad.
ele kid
Quote:
Originally Posted by PurpleFission
And hero's with wastrels quickly spam their energy away, id recommend putting chaos storm in wastrels place.
If you mean wastrel's worry/demise?, it isn't there!(:
tcratty
could work in NM i guess but in HM you will just get dead need protection
xmfd
Well i've been lazily testing builds and I don't mean to bump an old thread, but this is what I've come up with and I hope to get some more feedback :P. It's pretty different than the first setup, but I think it'll prove successful. i have yet to test it
i'm a little unsure about the N/rt, but I wanted MoP and that's the best I could come up with. The E/me might need a fix too, i liked the idea of epidemic as a sure fire way to spread burning (haha, pun)
i'm a little unsure about the N/rt, but I wanted MoP and that's the best I could come up with. The E/me might need a fix too, i liked the idea of epidemic as a sure fire way to spread burning (haha, pun)
HigherMinion
Searing Flames looks largely out of place in this team... Why did you feel the need to add caster damage?
Smackhead
For "They're ON Fire!" I assume on the Para.
AndrewSX
1)AoB = holy dmg.
Holy dmg = no MoP.
So you can safely drop your Resto Nec for a better healer, unless changing your build to a non-avatar one (e.g:Onslaught-Vos-PR).
2)Again, more prots are needed for tougher HM areas probably.
3) If you really want Burning spread....why no Anthem of flame abuse?(if poor AI doesn't bug you too much). The SF ele looks out of place anyway.
Holy dmg = no MoP.
So you can safely drop your Resto Nec for a better healer, unless changing your build to a non-avatar one (e.g:Onslaught-Vos-PR).
2)Again, more prots are needed for tougher HM areas probably.
3) If you really want Burning spread....why no Anthem of flame abuse?(if poor AI doesn't bug you too much). The SF ele looks out of place anyway.
HigherMinion
Quote:
Originally Posted by AndrewSX
1)AoB = holy dmg.
Holy dmg = no MoP.
So you can safely drop your Resto Nec for a better healer Three Paragon + pet.
Holy dmg = no MoP.
So you can safely drop your Resto Nec for a better healer Three Paragon + pet.
AndrewSX
Quote:
Originally Posted by HigherMinion
Three Paragon + pet.
The paras have only single target attack skills. They're not reliabe at all to trigger Mop....Para/R using Volley, or barrage rangers, for example could do the job better, spear ones no (unless mad microing), even if there's a pet around. And if you want to abuse mop as meele, AoB deny this possibility.
Thornblade
You have more hex removal in the new version, but the two healers arnt very specialized and there is a lack of prot as others have said, save yourselfs may go some way towards alleviating that, since you have those orders too, im skeptical about how useful epidemic is in particular, a lot of your conditions are already AoE and the hero might not use it at the best opportunity, your searing flames also probably won't do that well on his own, but also those heat spells are quite good at breaking the aggro from you and won't do that much damage even if they do hit fully in hard mode, if the enemies are then scattered they could start hitting your healers, and will be harder to hit with the other aoe stuff like aura and splinter. Also im not sure if the paragons will contribute much to defense and healing, as intended, the searing flames could be swapped for a minion bomber with prot secondary, or an sogm rit with shadowsong, or even a monk healer, also remember stand your ground wont stack with SY, the general idea seems cool, though im concerned that the paragon class is not quite useful enough defensively.
itiscurtains
If you're running an ST rit you should probably put 12 points into Spawning in order to hit the breakpoint. I might also move MoP + Enfeebling Blood to the necro and the smites over to the ST. Something like 11+1+3 Communing, 11+1 Spawning and 8 Smiting. Otherwise, it looks like a fun build that I might have to try out.
outlaw161
well it look decent..but isnt 1 more mesmer better than the Heal as one ranger?
Thornblade
Interesting 4 paragon types, can this make it through your average hm area in its current state ?
I looked at ritual lord recently, if i recall the main downsides to it are that it greatly increases the energy cost of the spirits ( i think shelter may already be high ) when compared to ST, also you only get 50% recharge compared to instant with ST, also it restricts what you can have on the bar because heroes may not use binding rituals straight after like they are supposed to.
I think putting the curses onto the orders would work so well not because of the energy of soh, but because the orders is already quite 'busy' and could take too long to use all his skills, the curses can work ok on a xinraes healer though ive found.
ST is becoming quite popular recently, its difficult to tell how effective it is though and whether you would be better off using a sogm offense ritualist instead, I suppose it depends upon how much utitility can be used alongside maintaining those spirits, it seems like one of those bars which is very focused on 4 key skills, trying to make it do anything else will decrease the efficiency of its primary role, for example adding disenchantment in would use up ST and possibly displacement is then going to need to recharge.
Spirit transfer is quite a good healing skill, could swap in for ancestors rage, people like 'the pot man skill' as i call it, I always found it took X energy + removing staff, the hero then has low energy and struggles, unless he drops the pot but then he doesn't get the armor bonus, so the overall effect of the pot is 70 healing to the party for 10 energy, ive always prefered hb+heal party for that purpose, I don't think i actually use party healing at all anymore, maybe im missing out on something there.
You could also use that other blood skill on the orders ( mark of fury i think its called ) to get way loads more adrenaline if thats powering a lot of your paragons shouty things ( im bad at paragon stuff, in the past when ive had more then zero of them its not gone well ).
I looked at ritual lord recently, if i recall the main downsides to it are that it greatly increases the energy cost of the spirits ( i think shelter may already be high ) when compared to ST, also you only get 50% recharge compared to instant with ST, also it restricts what you can have on the bar because heroes may not use binding rituals straight after like they are supposed to.
I think putting the curses onto the orders would work so well not because of the energy of soh, but because the orders is already quite 'busy' and could take too long to use all his skills, the curses can work ok on a xinraes healer though ive found.
ST is becoming quite popular recently, its difficult to tell how effective it is though and whether you would be better off using a sogm offense ritualist instead, I suppose it depends upon how much utitility can be used alongside maintaining those spirits, it seems like one of those bars which is very focused on 4 key skills, trying to make it do anything else will decrease the efficiency of its primary role, for example adding disenchantment in would use up ST and possibly displacement is then going to need to recharge.
Spirit transfer is quite a good healing skill, could swap in for ancestors rage, people like 'the pot man skill' as i call it, I always found it took X energy + removing staff, the hero then has low energy and struggles, unless he drops the pot but then he doesn't get the armor bonus, so the overall effect of the pot is 70 healing to the party for 10 energy, ive always prefered hb+heal party for that purpose, I don't think i actually use party healing at all anymore, maybe im missing out on something there.
You could also use that other blood skill on the orders ( mark of fury i think its called ) to get way loads more adrenaline if thats powering a lot of your paragons shouty things ( im bad at paragon stuff, in the past when ive had more then zero of them its not gone well ).
xmfd
The spirit transfer rit has definitely proven to be essential, I changed the curses to the orders and put the smite on the ST. here is my final product!
I <3 this build. Neither my heros or I have died in any hardmode VQing yet and i've done 6 or 7 areas :].
I love the using the curses skill "Well of Ruin" on the orders when there are corpses. Livia uses it well and it's very helpful when running full melee.
imo, there's nothing i can make better about this teambuild. I have a few ideas for it, like using Infuriating Heat somewhere and more adrenaline-based skills. That would either mean getting rid of the pet or bringing it myself, neither of which I feel like doing :P
thanks for the suggestions, they've helped a lot
I <3 this build. Neither my heros or I have died in any hardmode VQing yet and i've done 6 or 7 areas :].
I love the using the curses skill "Well of Ruin" on the orders when there are corpses. Livia uses it well and it's very helpful when running full melee.
imo, there's nothing i can make better about this teambuild. I have a few ideas for it, like using Infuriating Heat somewhere and more adrenaline-based skills. That would either mean getting rid of the pet or bringing it myself, neither of which I feel like doing :P
thanks for the suggestions, they've helped a lot
Wenspire
You may want to try using OoV instead of OoP/Cultist's Fervor. Your build isn't really EN intensive (most skills have long cooldown also), your heroes would benefit from the life steal and it would free up a slot for another skill.
itiscurtains
@xmfd: I really like the build. I love these kinds of builds, and yours seems well constructed. I'm actually about to go check it out with my warrior. A couple quick questions: why Heal as One over Rampage as One? With Expertise, a zealous spear and adrenal skills, RaO shouldn't be too hard to maintain. Also, on the necro, are you microing Well of Ruin? Otherwise it doesn't seem as reliable as Weaken Armor.
About bringing Infuriating Heat somewhere - according to the unofficial wiki, IH is bugged and won't work in conjunction with Dark Fury. So it's either DF or IH, and DF is generally better. Of course if you wanted to use OoV then IH becomes plausible.
About bringing Infuriating Heat somewhere - according to the unofficial wiki, IH is bugged and won't work in conjunction with Dark Fury. So it's either DF or IH, and DF is generally better. Of course if you wanted to use OoV then IH becomes plausible.
Premium Unleaded
AI only uses HaO as a pet heal.
Wenspire
Marty Silverblade
Wenspire
Ok, makes sense then. For some reason, I thought both were changed that way awhile back.