Vanquishing Skill
thedeadlyassassin
So, I decided to go for the infamous GWAMM title. I'm currently at 17 titles. I've vanquished EOTN and Cantha. Now I'm going for Tyria.
One thing I've noticed is Tyria has so many patrols that make the game seem incredibly boring. I spend more time searching for the last patrol rather than actually killing creatures.
So, I have a suggestion to make this possible. It is a skill, but I feel this is something that needs to stand out.
Anyways, I was thinking a skill that is a Norn Title Track skill, much like the wolven blessing in which you sniff out the Nornbear.
Track Enemies
5 energy, 3/4 cast time, 20 second cooldown
Skill. For 5...15 seconds, you and allies within earshot move 25% faster. The nearest enemy is pinged on your minimap.
(Norn Title Track)
This way players don't have to spend 1 hour vanquishing 150 foes that are spread out so much that 40 of those minutes are spent searching for 1 or 2 enemies.
One thing I've noticed is Tyria has so many patrols that make the game seem incredibly boring. I spend more time searching for the last patrol rather than actually killing creatures.
So, I have a suggestion to make this possible. It is a skill, but I feel this is something that needs to stand out.
Anyways, I was thinking a skill that is a Norn Title Track skill, much like the wolven blessing in which you sniff out the Nornbear.
Track Enemies
5 energy, 3/4 cast time, 20 second cooldown
Skill. For 5...15 seconds, you and allies within earshot move 25% faster. The nearest enemy is pinged on your minimap.
(Norn Title Track)
This way players don't have to spend 1 hour vanquishing 150 foes that are spread out so much that 40 of those minutes are spent searching for 1 or 2 enemies.
cheape arie
Making a skill just for a title is just useless.
To 'solve' your 'problem' you can try to team up with a friend, guildie or a random guy who knows that area.
I did that when vanquishing and only in a few area's we missed a group.
To 'solve' your 'problem' you can try to team up with a friend, guildie or a random guy who knows that area.
I did that when vanquishing and only in a few area's we missed a group.
Dosearius Takerius
In fact, they should just make it so every mob will come to you, one mob at a time of course, as soon as you enter a zone...
Go look for 'em.
/notsigned
Go look for 'em.
/notsigned
Ghull Ka
I think it's a neat idea! Why can't rangers track anything?
If the nearest red dot isn't on your radar, then a skill that pings it will always just put a ping mark at the far limits of your radar display... on the compass itself. This would say "it's over that way!" to you.
Great idea. Replace "Never Rampage Alone" with a new skill that does this, so that you still have to */R or R/* to track your enemies.
*thumbs up*
If the nearest red dot isn't on your radar, then a skill that pings it will always just put a ping mark at the far limits of your radar display... on the compass itself. This would say "it's over that way!" to you.
Great idea. Replace "Never Rampage Alone" with a new skill that does this, so that you still have to */R or R/* to track your enemies.
*thumbs up*
thedeadlyassassin
2 people so far that obviously don't vanquish
Sir Baddock
Honestly, don't just bash an idea, add onto it or offer suggestions for it to make it better. As an example I'd rather see this be added as a UI element that can be toggled on/off (F-Keys or through the UI Movement System), similar to those EoTN missions where we had a progress bar that became larger when we were closer to the bosses spawn location but instead this would activate while vanquishing enemies (always on in Hard Mode) that way as you ran around it'd "Warm up" or "Progress" a bar or UI element to show that you're close.
It's not perfect but I'm not a Game Designer.
It's not perfect but I'm not a Game Designer.
Silvia Shadowback
I like this idea, cause nothings worse than having to run around an entire map searching for the last mob.
Another idea is that make a Vanquish be complete when 95% on enemies are slain. This way if you miss a patrol you wont have to worry about it. If you were capable of clearing out 95% then I don't think one last group of roaming monsters would prove that you weren't capable of VQing the entire area.
Another idea is that make a Vanquish be complete when 95% on enemies are slain. This way if you miss a patrol you wont have to worry about it. If you were capable of clearing out 95% then I don't think one last group of roaming monsters would prove that you weren't capable of VQing the entire area.
thedeadlyassassin
That might be a bit too easy.
The reason I like my idea is because it's a skill, so it takes up a slot, especially a slot that is PvE only, so you can only have 3. It also isn't overpowered, and is just for those insane areas where lots of mobs are running around. I seriously spend more time searching than killing, and that's not what Vanquishing should be about. I also clear the entire map as well, but since a patrol moves all around a certain area of the map, it's a pain in the rear-side.
The reason I like my idea is because it's a skill, so it takes up a slot, especially a slot that is PvE only, so you can only have 3. It also isn't overpowered, and is just for those insane areas where lots of mobs are running around. I seriously spend more time searching than killing, and that's not what Vanquishing should be about. I also clear the entire map as well, but since a patrol moves all around a certain area of the map, it's a pain in the rear-side.
Rugar
Quote:
I seriously spend more time searching than killing, and that's not what Vanquishing should be about. I also clear the entire map as well, but since a patrol moves all around a certain area of the map, it's a pain in the rear-side.
|
Vanquishing is supposed to be a pain.
Let's just make the most overpowered running skill in the game just because you can't handle truly vanquishing an area.
/notsigned.
Alathin
I think it would be great to turn that into a ranger skill. Add to the rangers lore/ jack of all trades. And your hero rangers can get a chance to VQ with you.
IronSheik
/million other threads
Cuilan
Some of the fun of a vanquish comes from beating the other people in your party to find the last mob. Don't like this suggestion.
Beating the last couple foes before your party reaches you? Priceless.
Beating the last couple foes before your party reaches you? Priceless.
LostThing
Yay another one of these, where people want vanquishing to be more easy!
Seriously...it's really not hard to NOT miss anything, planning a route really helps a lot. After that, there is spreading out.
And the most obvious, teaming up with others (guildies/friends) really helps a lot.
Be less lazy, it's really not hard.
Seriously...it's really not hard to NOT miss anything, planning a route really helps a lot. After that, there is spreading out.
And the most obvious, teaming up with others (guildies/friends) really helps a lot.
Be less lazy, it's really not hard.
Swingline
If I and 9000 other people can vanquish every zone you can do it to.
/notsigned
/notsigned
Bright Star Shine
This, or something similar has only been suggested like 50 billion times, and the reason why this should not/can not be implemented is because it would nuke the servers. The way thing game works is that foes that are ~1,3 radar away don't actually exist. They aren't there on the server, you will see this for example when chest running, stationary foes will just hop out of the ground and spawn before you very eyes (try running in Pongmei Valley, the Jade Brotherhood are very clear on this). If the server had to keep track of, indicate, process... every foe in the area, for every person, this would lead to massive lags for everyone.. If they can even handle it.
I got my VQ'er the same way everyone did, it was a bitch from time to time. Usually you could cakewalk through an entire area and spend more time running around for the last mob than you did actually killing stuff, it's part of the pain.
/notsigned
I got my VQ'er the same way everyone did, it was a bitch from time to time. Usually you could cakewalk through an entire area and spend more time running around for the last mob than you did actually killing stuff, it's part of the pain.
/notsigned
Kojima
Frankly speaking, I do not find it a bad idea at all. It is really frustrating to go around the entire place looking for that last group. And making it a ranger's skill is a great idea too.
/signed
/signed
yayowars
I also like this idea, it's not a simple "waaa I can't do this because I'm to lazy" kind of request. I was thinking that it would work like LoD does in dungeons, but making the skill be PvE + Ranger only sounds sweet, they really should be able to track beasts. Maybe have the last 5-10% of the groups leave a trail or tracks.
Maybe It's a bit too late into GW1's life cycle to implement this, but it is still a good idea
Maybe It's a bit too late into GW1's life cycle to implement this, but it is still a good idea
sirblack
Occasionally, I've found myself spending an annoying amount of time tracking down that last mob or two. But on the whole, I don't have problems most of the time. So while it would nice to have, it wouldn't be at the top of my wish list.
I'm not keen on it being a skill though, especially not a PvE skill. Having to drop a useful PvE skill for this would suck.
If such vanquisher-help was ever implemented I would rather see it built straight into the user interface of the game. Something along the lines where if you've already killed >95% of the enemies in an area and haven't made any further kills for X minutes, then the game starts giving hints as the where the remaining are located (whether that's a direct hint link a ping or an arrow, or maybe something more vague instead just to keep things interesting).
I'm not keen on it being a skill though, especially not a PvE skill. Having to drop a useful PvE skill for this would suck.
If such vanquisher-help was ever implemented I would rather see it built straight into the user interface of the game. Something along the lines where if you've already killed >95% of the enemies in an area and haven't made any further kills for X minutes, then the game starts giving hints as the where the remaining are located (whether that's a direct hint link a ping or an arrow, or maybe something more vague instead just to keep things interesting).
awry
Sonny, back in my day, we were FORCED to use hench to vanquish everything! And we liked it! You guys got it good, just be thankful you don't have to vq snakedance/ice floe with the hench.
jensyea
/notsigned
Theres so many way to fix your problems, I usually don't have to backtrack.
Ping heroes all over the map and run around yourself, when one dies, you know theres a patrol there.
Also wiki usually notes patrols that are sometimes hard to find, and you should just vq systematically.
Theres so many way to fix your problems, I usually don't have to backtrack.
Ping heroes all over the map and run around yourself, when one dies, you know theres a patrol there.
Also wiki usually notes patrols that are sometimes hard to find, and you should just vq systematically.
gremlin
I don't see a way to get this to work, a simple tracking skill wouldn't help, you couldn't really have a single skill giving you that sort of power.
Being able to track that accurately would need a tracking title which at level 10 would let you read tracks giving species and age of the track etc.
That of course isn't going to happen in this game.
Something like the light of deldrimor which would briefly show tracks could work I suppose.
Always supposing of course the game actually knows where the lost patrol is at all times.
While I like things to be difficult in the game so you have a challenge I do hate long drawn out repetitive activities, vanquishing some areas can be a little frustrating.
Being able to track that accurately would need a tracking title which at level 10 would let you read tracks giving species and age of the track etc.
That of course isn't going to happen in this game.
Something like the light of deldrimor which would briefly show tracks could work I suppose.
Always supposing of course the game actually knows where the lost patrol is at all times.
While I like things to be difficult in the game so you have a challenge I do hate long drawn out repetitive activities, vanquishing some areas can be a little frustrating.
AngelWJedi
/notsigned
if anything fix those zone that have moving monsters. as in they can leave the zone! i know some places still have this bug..its soo annoying! lost a vanq this way. D:
if anything fix those zone that have moving monsters. as in they can leave the zone! i know some places still have this bug..its soo annoying! lost a vanq this way. D:
X-Plosiv
Just have a plan of VQ.
I normally first clean corners of the map, i mean I first clean borders of the map, and then I go in the middle. This way, I normally just have to look like 2-4 minutes for last group just because of their patrol.
But VQing Rhea's Crater before 2 days made me go nuts with those Outcast running around so fast
I normally first clean corners of the map, i mean I first clean borders of the map, and then I go in the middle. This way, I normally just have to look like 2-4 minutes for last group just because of their patrol.
But VQing Rhea's Crater before 2 days made me go nuts with those Outcast running around so fast

wilebill
Quote:
Another idea is that make a Vanquish be complete when 95% on enemies are slain. This way if you miss a patrol you wont have to worry about it. If you were capable of clearing out 95% then I don't think one last group of roaming monsters would prove that you weren't capable of VQing the entire area.
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Kook~NBK~
Quote:
IMHO, Silvia's idea is easiest to implement. Not only patrols can be a pain but finding the last group of popups can be very dreary.
|
Finding a roaming patrol may only be an obstacle in a few areas. And normally, it doesn't take that long to find those wayward critters. Checking the wiki before going in can help in locating missing patrols. Having a systematic route that ensures complete coverage of the area is very helpful. And splitting the party up to search for lost mobs works wonders.
Bright Star Shine
Quote:
IMHO, Silvia's idea is easiest to implement. Not only patrols can be a pain but finding the last group of popups can be very dreary.
|
Could we make a rule in Sardelac's to stop suggesting something to ping the last mob in a VQ? I know it's called the "search button" but this one is especially annoying.. Since it's been explained multiple times why it won't work..
Also, the LoD suggestion doesn't work either. LoD only works on pre-determined stationary npc-like objects, and only within radar range. Because, if it's outside radar range, it doesn't exist.. Same with the sniffy skill used in Against the Nornbear, before someone brings that up.. The locations are either pre-determined, or they are within Radar range, so implenting something that is neither of those, will not work.. Since spawns are random, and you last patrol will most likely NOT be in your radar range, implementing something that would work is not possible...
Dosearius Takerius
Eowin Of Rohan
/not signed
As long as you use right vanqhish strategy/path (depends on your knwlodge of the area and of vanquish art), you don't have to search for last group for that long in every area. At most you spend 10 minutes searching last group, in 1 area out of 10.
People who don't agree with you arn't necessarily people who don't know what they are talking about.
For example, I don't agree with you, even if I did legendary vanquisher 5 times.
As long as you use right vanqhish strategy/path (depends on your knwlodge of the area and of vanquish art), you don't have to search for last group for that long in every area. At most you spend 10 minutes searching last group, in 1 area out of 10.
Quote:
2 people so far that obviously don't vanquish |
For example, I don't agree with you, even if I did legendary vanquisher 5 times.
IronSheik
Quote:
It's the easiest to implement, but it's the stupidest one of them all.. The term to "vanquish" means to completely annihilate every monster in the area.. Not 90%, not 95%, not 99%, no, every one of them.. It would make an already way too easy title even easier..
|
But otherwise why is this thread still open? There have been numerous QQ vanq threads
Laraja
I have my legendary vanquisher and there were only a few areas where finding the roaming mob was difficult... Ettin's Back and Diviner's Ascent come to mind. I think it's just a quirk of vanquishing we need to deal with, and for the long haul (legendary title) it's not a big enough problem that you need to have a separate skill, imo.
thedeadlyassassin
Maybe I should elaborate, because a lot of people are bringing up things that aren't my problem, thinking it is.
FIRST, I have no problem Vanquishing at all. I understand the title is easy and time consuming. I understand that the game is easy-mode now. I understand that, I got guardian of Cantha and Elona in a day without failing a single mission, using the same build every mission except maybe one skill that is almost a must in some.
Second, my problem is NOT looking for places I didn't walk to. I look at the wiki, and have it up every time I vanquish. I explore the ENTIRE area, and often kill the maximum amount of enemies in the area (due to pop ups). My problem is some mobs move faster than my character and in a certain area of patrol. Most the time wiki does not give the specific patrol. For example - the Arid Sea had a hydra boss patrol. Wiki does not give the details of the patrol. I spent 40 minutes trying to find them. I placed heroes everywhere, and they didn't find it. I eventually got lucky after circling the entire map everywhere, and going to the places I did previously see them at.
This skill does not make the game any more difficult nor easy. There is no difficulty change at all. Searching 40 minutes for a mob you can kill in 5-10 seconds is ridiculous. THAT is the reason I want this skill, or a similar way to be inserted into the game. I wouldn't mind the idea of having the random ping every few seconds when it's the last mob either. But Guild Wars is not a game that wants grinding. Though there are grinding titles (not inserted for the grinding), Arenanet specifically says they do not want grinding titles, so why would they want players to run in circles getting annoyed and frustrated? They don't want to slow people down from getting titles, in fact, they encourage people to get titles/items.
Those that think this is just a QQ thread need to grow up. I play the game to play the game. Running in circles is not the point of the game, nor the title either. You also must remember that updates always come to MMORPGs, some that even make the game easier. I'm sure lots of you complained about the 7 hero update eh? Even though that title made the game nearly 5 times easier than before. Even though my skill idea doesn't make the game any easier, it makes it less time consuming. The title is still a time consuming one to get.
I don't mind people disagreeing, but don't turn down an idea just because you wouldn't use it. There are lots that would. And I don't see how it could possibly make the game any worse. Remove the running effect, I don't care, I only added it to make the Norn rank mean something. Heck change it to "you are crippled for 15....5 seconds" for all I care.
FIRST, I have no problem Vanquishing at all. I understand the title is easy and time consuming. I understand that the game is easy-mode now. I understand that, I got guardian of Cantha and Elona in a day without failing a single mission, using the same build every mission except maybe one skill that is almost a must in some.
Second, my problem is NOT looking for places I didn't walk to. I look at the wiki, and have it up every time I vanquish. I explore the ENTIRE area, and often kill the maximum amount of enemies in the area (due to pop ups). My problem is some mobs move faster than my character and in a certain area of patrol. Most the time wiki does not give the specific patrol. For example - the Arid Sea had a hydra boss patrol. Wiki does not give the details of the patrol. I spent 40 minutes trying to find them. I placed heroes everywhere, and they didn't find it. I eventually got lucky after circling the entire map everywhere, and going to the places I did previously see them at.
This skill does not make the game any more difficult nor easy. There is no difficulty change at all. Searching 40 minutes for a mob you can kill in 5-10 seconds is ridiculous. THAT is the reason I want this skill, or a similar way to be inserted into the game. I wouldn't mind the idea of having the random ping every few seconds when it's the last mob either. But Guild Wars is not a game that wants grinding. Though there are grinding titles (not inserted for the grinding), Arenanet specifically says they do not want grinding titles, so why would they want players to run in circles getting annoyed and frustrated? They don't want to slow people down from getting titles, in fact, they encourage people to get titles/items.
Those that think this is just a QQ thread need to grow up. I play the game to play the game. Running in circles is not the point of the game, nor the title either. You also must remember that updates always come to MMORPGs, some that even make the game easier. I'm sure lots of you complained about the 7 hero update eh? Even though that title made the game nearly 5 times easier than before. Even though my skill idea doesn't make the game any easier, it makes it less time consuming. The title is still a time consuming one to get.
I don't mind people disagreeing, but don't turn down an idea just because you wouldn't use it. There are lots that would. And I don't see how it could possibly make the game any worse. Remove the running effect, I don't care, I only added it to make the Norn rank mean something. Heck change it to "you are crippled for 15....5 seconds" for all I care.
Miteshu
/signed
Games are meant to be fun.
Current VQ is not painful in a sense of too hard. It is in a sense of too dull.
Games are meant to be fun.
Current VQ is not painful in a sense of too hard. It is in a sense of too dull.
Hobbs
lololololol.
Legendary Vanquisher/Master of the North here and /notsigned.
The frustration makes the victory all the sweeter. Don't hand me VQs on a plate, make me play for them and make them take some time too. These titles are not meant to be quick.
Legendary Vanquisher/Master of the North here and /notsigned.
The frustration makes the victory all the sweeter. Don't hand me VQs on a plate, make me play for them and make them take some time too. These titles are not meant to be quick.
MithranArkanere
I have all vanquishers, and I know it can be annoying.
But instead a skill, I'd rather have a consumable.
Nightfall has no summoning stones or consumables, it could be the whispers one. Some kind of magic spyglass that activates a signal for the closest monster for 10 minutes.
But instead a skill, I'd rather have a consumable.
Nightfall has no summoning stones or consumables, it could be the whispers one. Some kind of magic spyglass that activates a signal for the closest monster for 10 minutes.
Outerworld
Quote:
I have all vanquishers, and I know it can be annoying.
But instead a skill, I'd rather have a consumable. Nightfall has no summoning stones or consumables, it could be the whispers one. Some kind of magic spyglass that activates a signal for the closest monster for 10 minutes. |
/notsigned.
Shayne Hawke