Change Glad Title

Pugs Not Drugs

Pugs Not Drugs

Krytan Explorer

Join Date: Jun 2009

Quote:
Originally Posted by Fate Crusher View Post
Excuse me, but have you ever done high-end pvp?

Albeit, Champion has seen better days and people have been banned for ladder manipulation, but the only way to achieve the higher ranks you need a good run of winning streaks, i.e. your win/loss ratio.

And then for HA, the only way to possibly attain r12 or higher is to get very good consecutive wins. The underpopulated HA that it is now will see you always skipping maps meaning you miss out on the fame multiplication. A full run where you don't skip a single map leading up to Halls is considered a good run. You end up in Halls with a 4 fame win and forced to only play a match every 12 minutes, which isn't effective enough at all. And as blue and with the morons running around nowadays, unless it's koth, you will not be holding for long.

So I hope this makes sense to you. Your "revamp" Gladiator is giving players a guaranteed ride up the title track with no difficulty curve whatsoever. Also known as farming.
So basically you are saying that it requires skill to get win streaks in RA, which is completely untrue. Like it has been said several times before in this thread, RA is completely luck based, no matter how good you are.

Consecutive Wins does not equal player skill. When HA was more active, you could easily get many consecutive wins running a gimmicky build like SWAY or Blood Spike.

Sankt Hallvard

Guest

Join Date: Dec 2006

Quote:
Originally Posted by Marty Silverblade View Post
b) I'm sure a lot more people will be playing to resign if this is implemented. Remember you need a PvP title for the HoM, and it's worth 3 points. A point per win will quite possible make rr'ing the preferred option of PvP title for PvEers.
Cry wolf oooh-ooooh. Just no. The time it would take to persuade your team and the other team that resigning is a good idea makes it completely unrealistic. There is no ladder system assigning the color red to the highest ranked team meaning it would ALWAYS be individually rational to NOT resign.

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

Anyway, the whole pvp(i've only played low-end, but earing what ppl says...) could get some rework tbh.
And about RA, there are 3 problems.
1-Streaks=/= skill. They depends on luck of find a competent monk, rest of team balanced(no 3 meeles, no 3 monks and such), and have it last for more wins.
2-Related to n°1, sync. RA isn't THAT random nowadays.
3-Strictly related to above, the point sistem isn't good for the situation in RA atm.

I've played for 1+hour today. I'm not a experience/hardcore pvper, but in 1 hour, winning about more than half of match, didn't get a single point. Sure, got enough faction for a zkey, but still......

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

I can think of plenty of times where my RA class composition looked perfect, but we melt to four dumb bars on the other team within 30 seconds.

I can also think of plenty of times where my teammates were on awful bars, but we went 5/10/15 consec anyway.

aga

aga

Krytan Explorer

Join Date: Feb 2009

England

A/

Quote:
Originally Posted by AndrewSX View Post
1-Streaks=/= skill. They depends on luck of find a competent monk, rest of team balanced(no 3 meeles, no 3 monks and such), and have it last for more wins.
3 grenth dervs and a monk steam roles just about anything. I've lost quite a few decent streaks thanks to 3-4 derv teams.

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

I know, was just an example >_>.

Last time i got 2 trappers and a toucher....well.

King Size

King Size

Frost Gate Guardian

Join Date: Aug 2010

Romania

[LSU]

A/

Quote:
Originally Posted by AndrewSX View Post

Last time i got 2 trappers and a toucher....well.
i have something better


Uploaded with ImageShack.us

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

RA is random, even if you get a decent team you might go up against 3 dervishes and a daze mesmer or ranger and wipe. I've been blackout-ed before too and since blackout isn't balanced for 4v4 with 1 monk I was surprised we won that match.

saume

Frost Gate Guardian

Join Date: Jun 2009

bear

W/

Quote:
Originally Posted by Pugs Not Drugs View Post
Random Arena is supposed to be just that--Random. Syncing is just a glitch in the game that I hope ANet fixes soon. You know something is wrong when the only practical way to get a title is through an unintentional glitch. Telling people to sync to get the title defeats the entire purpose of Random Arenas. You just contradicted yourself btw. By encouraging syncing, you might be forcing people to play in an organized format, but they will be facing unorganized enemies who are at a huge disadvantage, which hardly makes the syncing team better players. And pitting two organized teams against each other--well that was team arenas, which is now gone.

And i understand your point about the PuGs only accepting people of a certain rank, and I am not complaining, because it make sense. But it was much easier to get the glad title when team arenas was around, so those (like me) who are looking to improve their glad title to prove that they are good enough to play with these groups are facing a huge problem in the form of ra
i just wanna say syncing is not a "glitch". its 4 people entering the match at the same time... as much as u wanna believe cancelling on 3 or 2 and then entering again helps syncing or w/e, it really doesnt.

ive played matches and got in teams with 2 of my friends on my team that i had no idea were playing, and multiple times i got in matches with 1 friend that i had no idea was playing.

its true that sync'd teams have a huge advantage over random teams, even if they arent great, but theres nothing anet can do about it. the only way they could make people not care enough abotu ra to sync it would be by removing the title. no matter wat u want them to do about syncers and stuff, theres nothign they will and could do about it except remove the title.

also, i think glad probably has as much weight as luxon/kurzick titles when it comes to puging in HA or joining guilds, unless you have glad 7+, cause then it means u actually won in TA back then. if u have glad 7+ from ra, then u spent a LOT of time on the game and hopefully u will be at least decent

Quote:
Originally Posted by Swingline View Post
Obviously you have not played RA enough. Its like aga said, 95% of RA is luck. The reason is players leave constantly even with a 15 minute debuff, most of the time there are 1-2 morons in your group and there is nothing more anet can do with sync teams atm because of the format of the title points. The best option is make RA give 1 glad point per win. With 1 point per win all of the above becomes less painful. The way RA is now I should be getting lucky points for getting 5 consecutive matches.
also, i find it funny that this person quotes a statistic that a guy made up on the spot and uses it in an argument

Sankt Hallvard

Guest

Join Date: Dec 2006

Quote:
Originally Posted by saume View Post
i just wanna say syncing is not a "glitch". its 4 people entering the match at the same time... as much as u wanna believe cancelling on 3 or 2 and then entering again helps syncing or w/e, it really doesnt.
Please don't post if you're totally clueless or deliberately lying. There are several guilds out there with syncing RA as their main hobby, of course they use the method with the highest odds of success.

Pugs Not Drugs

Pugs Not Drugs

Krytan Explorer

Join Date: Jun 2009

Quote:
Originally Posted by saume View Post
A. i just wanna say syncing is not a "glitch". its 4 people entering the match at the same time... as much as u wanna believe cancelling on 3 or 2 and then entering again helps syncing or w/e, it really doesnt.

B. ive played matches and got in teams with 2 of my friends on my team that i had no idea were playing, and multiple times i got in matches with 1 friend that i had no idea was playing.

C.its true that sync'd teams have a huge advantage over random teams, even if they arent great, but theres nothing anet can do about it. the only way they could make people not care enough abotu ra to sync it would be by removing the title. no matter wat u want them to do about syncers and stuff, theres nothign they will and could do about it except remove the title.

D. also, i think glad probably has as much weight as luxon/kurzick titles when it comes to puging in HA or joining guilds, unless you have glad 7+, cause then it means u actually won in TA back then. if u have glad 7+ from ra, then u spent a LOT of time on the game and hopefully u will be at least decent

A. Syncing is a glitch, no matter what you think it may be. It is people taking advantage of the matchmaking coding in Random Arenas in order to make an organized team. Last I checked, that is a glitch or an exploit or whatever you wan to call it.

B. So are you saying that everyone that syncs does it on accident? I am not sure how this part is relevant to anything in this thread.

C. Do you work for ANet? Do you know the coding of Random Arenas inside and out? Has ANet ever said they can't fix syncing? How do you know that syncing can't be fixed? And besides, like it has been said before, removing the title just because a few people abuse it is unfair to those who don't sync.

D. That is not true. I see plenty of Codex or HA groups forming that only require g2 or g3.

Fate Crusher

Fate Crusher

Wilds Pathfinder

Join Date: Sep 2006

Pie-land

Warlords Of The Underworld [WoTU]

Mo/

Quote:
Originally Posted by Pugs Not Drugs View Post
So basically you are saying that it requires skill to get win streaks in RA, which is completely untrue. Like it has been said several times before in this thread, RA is completely luck based, no matter how good you are.
I'm sorry but being rolled when you thought you have a good balanced team, is purely down to people not doing their jobs correctly. Of course there are times where teams could completely shutdown your balance or be extremely effective against your set up. But the powercreep of skills has always meant that certain skills are quite OP in a 4v4 environment.

Minor exceptions as of late have been the new Dervs. But people were complaining about how KD was so OP in 4v4 before this. Not to mention Bsurge and then bringing the GvG bsurge build into 4v4, you effectively shutdown 2/3 melee constantly if there is no removal. I think people should just accept things like this because there's no point in complaining about it. Run a W/Mo with mending touch or W/D with Pious Resto.

Now then, I still don't see a valid excuse for making the title completely farmable. Your excuse is that RA is down to luck. No, it's not. It's down to the syncers, player skill/knowledge/awareness/adaptation and also the powercreep of skills. Fix the sync problem and everyone will get a decent chance of winning - not to mention a random set up - but that chance will be down to player skill. There is no chance that Anet will dumb down skills just for 4v4 balance, they have never cared for that at all (Nuking TA).

Your ideas are not fixing the system, you're asking Anet to give you points for tolerating a broken system. I don't think people know how severe the Sync problem/guilds actually is. Numerous times i've accidentally been caught in between syncing players and after the round, they've asked me to meet them in an empty district..... That's how serious it is.

Quote:
Consecutive Wins does not equal player skill. When HA was more active, you could easily get many consecutive wins running a gimmicky build like SWAY or Blood Spike.
When have you seen any of these actually hold halls? The only builds that have consecutively won halls have been Balanced (and it's different variations), Ranger spike, WoTUway(Marcoway...) and BBway (as of late, because new players are stupid and lots of 1v1s). Blood Spike was a complete gimmick, granted and it was too OP that it ruined every map, that's why it was nerfed. However, team builds like Sway and Iway were builds that farmed the first 3 maps. Iway became great thanks to MATH, but people used it simply to farm 1v1 situations, just like WotAway as well. This is why you saw insults of calling players "Iway tiger". But never "Iway Phoenix".

I've never lost to Sway. Srsly, ubad if you did.

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Everytime this gets brought up I say the same thing: remove the Glad title.

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Quote:
Originally Posted by Fate Crusher View Post
Now then, I still don't see a valid excuse for making the title completely farmable. Your excuse is that RA is down to luck. No, it's not. It's down to the syncers, player skill/knowledge/awareness/adaptation and also the powercreep of skills. Fix the sync problem and everyone will get a decent chance of winning - not to mention a random set up - but that chance will be down to player skill. There is no chance that Anet will dumb down skills just for 4v4 balance, they have never cared for that at all (Nuking TA).
You know , i think it has been said and explained lot of times but syncing is just a minor thing upon RA....
You can't say the arena doesn't rely on luck since it's called RANDOM arena lol....Even some good guy could get all day no healer against healer , bad team ups constantly , etc and never being able to get 5 consec or more.

Like i said , it was cool in the past because there weren't builds that rolled your team in 10 sec , even if you had 0 heal or cond remove at all , you could still do stuff.... Now , what you want to do against , for example , bsurge + necro + grenth + monk ( a team that you often have to fight ) with no healer??

I'm sorry to say this but if you believe RA is ONLY about player skill and knowledge , i advice you to go play RA a few days as warrior or sin then to come back...

urania

urania

Forge Runner

Join Date: Apr 2006

vD

Mo/

Glad title has been watered down enough, if you want HA point style - go HA.
Moreover, a shithole like RA aka Retards' Arena doesnt deserve ANY titles whatsoever and never really did either - infested with griefers, le horribles, synchers, scrubs and more le horribles, IT ought be removed instead of TA. Especially after the district merge.
So cut the crap with your trash ideas. If anything, lock the title like in Commander title's case or return it back to 1 point per 10 wins. There's enough trash running around with their RAed g8+ now already.
Fkn pve'ers crying for such a change make me wanna genocide them, along with the rest of retarded RA player base.

Coast

Coast

Furnace Stoker

Join Date: Jul 2006

Belgium

Whats Going On [sup]

Mo/

remove ra imo, not trolling

Fate Crusher

Fate Crusher

Wilds Pathfinder

Join Date: Sep 2006

Pie-land

Warlords Of The Underworld [WoTU]

Mo/

Quote:
Originally Posted by Missing HB View Post
You know , i think it has been said and explained lot of times but syncing is just a minor thing upon RA....
You can't say the arena doesn't rely on luck since it's called RANDOM arena lol....Even some good guy could get all day no healer against healer , bad team ups constantly , etc and never being able to get 5 consec or more.

Like i said , it was cool in the past because there weren't builds that rolled your team in 10 sec , even if you had 0 heal or cond remove at all , you could still do stuff.... Now , what you want to do against , for example , bsurge + necro + grenth + monk ( a team that you often have to fight ) with no healer??

I'm sorry to say this but if you believe RA is ONLY about player skill and knowledge , i advice you to go play RA a few days as warrior or sin then to come back...
People are living in a bubble if they think manipulating the order of entering is only a minor issue. During prime time, I'd say there would be about 20-30 players trying to sync, probably more. The affect of this is potentially manipulating up to 7 matches, and also ruining the chances of 20-30 players trying to play RA honestly.

Yes, I'm fully aware of when I'm having a bad day in RA, but it's never completely hopeless.
I've been in RA for a long time, and TA before that. I know what works and I only play builds that control matches. Mostly monk, but you could see me playing Mesmer (the strong kind -pd,pb), ranger or warrior(mostly coward). All of which I can use to control the match and ultimately upset several "strong" teams. There's no need to explain any of this and I hope everyone is knowledgeable enough to agree that it works.

So... Your argument for making the title easier is still non-existent. rambling on about how hard it is to string together 5 wins is quite pathetic. To ask to get a point and multiply the goals by X is crazy and doesn't project player skill but, as i've said already, how many times that person's pressed "Enter Battle". Possibly, resigning will become even quicker if players notice that they won't win/get a glad point, they will resign and try to enter in ASAP. This is farming, goddammit.

I'm not going to bother to post anymore, clearly some players have a warped sense of achievement.

Wannagotoheaven

Academy Page

Join Date: Feb 2011

GMT+1

E/

Quote:
Originally Posted by Fate Crusher View Post
So... Your argument for making the title easier is still non-existent. rambling on about how hard it is to string together 5 wins is quite pathetic. To ask to get a point and multiply the goals by X is crazy and doesn't project player skill but, as i've said already, how many times that person's pressed "Enter Battle". Possibly, resigning will become even quicker if players notice that they won't win/get a glad point, they will resign and try to enter in ASAP. This is farming, goddammit.
Because RA is clearly about player skill

Fate Crusher

Fate Crusher

Wilds Pathfinder

Join Date: Sep 2006

Pie-land

Warlords Of The Underworld [WoTU]

Mo/

Quote:
Originally Posted by Wannagotoheaven View Post
Because RA is clearly about player skill
PvP is clearly about player skill, no matter how bad that skill is.

Next time, troll properly and somewhere else.

Lithril Ashwalker

Lithril Ashwalker

Jungle Guide

Join Date: Dec 2008

Alabama

A/

Quote:
Originally Posted by Swingline View Post
Obviously you have not played RA enough. Its like aga said, 95% of RA is luck. The reason is players leave constantly even with a 15 minute debuff, most of the time there are 1-2 morons in your group and there is nothing more anet can do with sync teams atm because of the format of the title points. The best option is make RA give 1 glad point per win. With 1 point per win all of the above becomes less painful. The way RA is now I should be getting lucky points for getting 5 consecutive matches.
totally agree

clear

clear

Wilds Pathfinder

Join Date: Jun 2009

Mo/Me

I made over 90 glad points this weekend. This was done legit with no syncing or any of that. I must admit I really enjoyed doing it too. Like I said before I don't see any problem with this title track and still disagree with changing it.

aga

aga

Krytan Explorer

Join Date: Feb 2009

England

A/

Wow, 90 points, that's like 0.25% of the max title. So after about 25 days of double glad points you'd get 900 points, then at 250 days 9000 points, then 1000 days you'd have 36000 points, then another 125 for the max rank. 1125 for max glad if it was constant double points, that's awesome.

Fate Crusher

Fate Crusher

Wilds Pathfinder

Join Date: Sep 2006

Pie-land

Warlords Of The Underworld [WoTU]

Mo/

Quote:
Originally Posted by aga View Post
Wow, 90 points, that's like 0.25% of the max title. So after about 25 days of double glad points you'd get 900 points, then at 250 days 9000 points, then 1000 days you'd have 36000 points, then another 125 for the max rank. 1125 for max glad if it was constant double points, that's awesome.
Max champ is 10000 wins. On average of 5 wins per day, you're looking at 2000 days.

Your point is....?

urania

urania

Forge Runner

Join Date: Apr 2006

vD

Mo/

that he cant accept the fact you cant max out pvp titles.
seriously.

Pugs Not Drugs

Pugs Not Drugs

Krytan Explorer

Join Date: Jun 2009

Quote:
Originally Posted by Coast View Post
remove ra imo, not trolling
Honestly, the deeper I get into this thread, the more I begin to agree that the Gladiator title needs to be removed, but not RA because I really don't see the point. My first choice would be a rework, but its amazing how many people are convinced that it is fine as it is.

Quote:
Originally Posted by urania View Post
Glad title has been watered down enough, if you want HA point style - go HA.
Moreover, a shithole like RA aka Retards' Arena doesnt deserve ANY titles whatsoever and never really did either - infested with griefers, le horribles, synchers, scrubs and more le horribles, IT ought be removed instead of TA. Especially after the district merge.
So cut the crap with your trash ideas. If anything, lock the title like in Commander title's case or return it back to 1 point per 10 wins. There's enough trash running around with their RAed g8+ now already.
Fkn pve'ers crying for such a change make me wanna genocide them, along with the rest of retarded RA player base.

Wow oh wow..

PvP elitism at its not-so-finest...

You better feel proud man. It's because of people like you that GW PvP is a craphole right now.


Quote:
Originally Posted by Fate Crusher View Post
So... Your argument for making the title easier is still non-existent. rambling on about how hard it is to string together 5 wins is quite pathetic. To ask to get a point and multiply the goals by X is crazy and doesn't project player skill but, as i've said already, how many times that person's pressed "Enter Battle". Possibly, resigning will become even quicker if players notice that they won't win/get a glad point, they will resign and try to enter in ASAP. This is farming, goddammit.
Since when does RA reflect player skill. Besides, you have already admitted that gimmicky builds can accumulate PvP titles like Hero, which I dont see as being too different from farming.


Quote:
Originally Posted by clear View Post
I made over 90 glad points this weekend. This was done legit with no syncing or any of that. I must admit I really enjoyed doing it too. Like I said before I don't see any problem with this title track and still disagree with changing it.
Wow that is really amazing. I am just curious, how much did you play? I played like 7 hours of GW over the weekend, all of it RA, and only got to r1.


Quote:
Originally Posted by urania View Post
that he cant accept the fact you cant max out pvp titles.
seriously.
That is not neccesarlily a bad thing. I like how GW PvP titles are structured, compared to its PvE titles. They may be a little extreme point-wise and could be toned down, but I would rather have 5 people being r15 hero than 5000. PvP titles should reward dedication to the game and player skill, which is true for most of them, save Gladiator which is close to impossible to max or even accumulate points in without syncing, hence the need for a rework.

aga

aga

Krytan Explorer

Join Date: Feb 2009

England

A/

Quote:
Originally Posted by Fate Crusher View Post
Max champ is 10000 wins. On average of 5 wins per day, you're looking at 2000 days.

Your point is....?
My point is, what's the point of having titles that are nigh on impossible to max?

Wannagotoheaven

Academy Page

Join Date: Feb 2011

GMT+1

E/

Quote:
Originally Posted by Fate Crusher View Post
PvP is clearly about player skill, no matter how bad that skill is.

Next time, troll properly and somewhere else.
You said RA not pvp. Even though RA is pvp, pvp is not RA.
Player skill plays a part, but as you certainly know, and as other people pointed out RA is random, and random brings bad players. So the random factor>skill

clear

clear

Wilds Pathfinder

Join Date: Jun 2009

Mo/Me

Quote:
Originally Posted by Pugs Not Drugs View Post
Wow that is really amazing. I am just curious, how much did you play? I played like 7 hours of GW over the weekend, all of it RA, and only got to r1.
I am not sure of the exact amount but 20+ hours I am guessing.

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Quote:
Originally Posted by urania View Post
that he cant accept the fact you cant max out pvp titles.
seriously.
Fact is that , by changing glad points , i guess title requirement would increase a lot , thus it would still take a huge time to max it , especially if 1 win gives you 1 point . I don't see how this could be worse than in HB , considering only 1 guy managed to complete the title , half being done on tanking though.. To give you an idea , i played the format since its begin until its end fairly and i still didn't even have 20% of max title , which was still about 8125 wins.....

I don't mind changing the title as long as the max is enough high so that it's not attainable by many easily.... But however , the RA like it is now is pure luck ... I can't say it's about player skills when i get 4 melee or 3 monk for 2 hours sorry....

urania

urania

Forge Runner

Join Date: Apr 2006

vD

Mo/

Quote:
Originally Posted by Pugs Not Drugs View Post
Wow oh wow..

PvP elitism at its not-so-finest...

You better feel proud man. It's because of people like you that GW PvP is a craphole right now.
actually, its thanks to shitters and horribles (like you?) that its become totally unplayable (AB and RA alike). and why is it more apparent now than before?
because the rest with a clue about pvp left thanks to horrid/non-existent skill balance, resulting in years of power creep and stale game environment. but the pve horde doesnt care about that, so yay for them.

no good player likes baddies and scrubs continuously landing on his/her team, yet its happening all the time. i had patience long enough, its tiring and pointless.
so yea, either l2play at least one thing properly (game is 6 yo, itd be about time), or quit. or go bk to pve/jq/fa, that were made for casuals to start with.

idc about RA when i still had TA, but with its removal, RA and AB are the only things remotely resembling my favourite arena. and im not gonna carry shitters and baddies anymore.

Quote:
Originally Posted by Pugs Not Drugs View Post
That is not neccesarlily a bad thing. I like how GW PvP titles are structured, compared to its PvE titles. They may be a little extreme point-wise and could be toned down, but I would rather have 5 people being r15 hero than 5000. PvP titles should reward dedication to the game and player skill, which is true for most of them, save Gladiator which is close to impossible to max or even accumulate points in without syncing, hence the need for a rework.
only players with pve farm mentality would want it to be easily maxable.
i am all for removing the title (but leaving current existing titles alone) and possibly making a new one (or even better - no title) for ra.
no titles would solve virtually all synch issues - anywhere.

Quote:
Originally Posted by aga View Post
My point is, what's the point of having titles that are nigh on impossible to max?
^as said.

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

I see your point, and i agree for some part(pvp titles are NOT supposed to be maxed imo...).

About the "Pve'rs Horde"(i'm surely among them) in RA and such arenas, they're probably one of the most solid incoming of player in this format. Most of them are dumb, leecher, use stupid/copy-paste from PvX builds, do not understand the change of pvp priority and such, and this is quite true.

But some of them maybe just want to break from pve, try pvp(and enjoy it maybe), learn it, and, why not, gain a couple of ranks for the pvp title.

No need to be so harsh anyway.

aga

aga

Krytan Explorer

Join Date: Feb 2009

England

A/

If PvP titles were never supposed to be maxed then they should be open ended, with no final rank. Or remove all PvP titles completely, as if they never existed, so you can't even display them any more, removed from HoM and no emotes. However this would upset all you HA scrubs, who sit in spamadan spamming /rank.

Having titles which probably wont be maxed before gw2 release is just stupid. Cutting the tiers on champ/glad by 33% would be enough so at leats a few people could max them.

yum

Wilds Pathfinder

Join Date: Sep 2007

W/E

Why would u want to max them?

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

They're not endless cause there's no one who maxed them anyway(or like 5 person on 1+Million of player ever been in GW).
In fact, the required tier to put it in homw isn't the max at all. r3 glad and hero afaik, don't remember others.

Ah, and Zaishen....well, i'm not sure it should be labeled "PvP".

Wannagotoheaven

Academy Page

Join Date: Feb 2011

GMT+1

E/

Quote:
Originally Posted by urania View Post
only players with pve farm mentality would want it to be easily maxable.
i am all for removing the title (but leaving current existing titles alone) and possibly making a new one (or even better - no title) for ra.
no titles would solve virtually all synch issues - anywhere.
There'll probably still be quite a bit of sync. Many people enjoy a 4v4 format but with ppl they know and that don't have lolwtf builds.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Quote:
Originally Posted by aga View Post
If PvP titles were never supposed to be maxed then they should be open ended, with no final rank.
They functionally are open-ended. Just because there is a max rank doesn't mean it's ever intended to be reached.

aga

aga

Krytan Explorer

Join Date: Feb 2009

England

A/

Well max hero was reached what, 20months ago? So surely if they were never intended to be maxed Anet would have added another rank or 2 on top, it's not like the programming for that is hard.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Hero is also the one title track where gains are exponentially higher for consecutive streaks. In other words, there's something in it besides direct time invested.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Or at least, that used to be true before HoH was always the second map.

aga

aga

Krytan Explorer

Join Date: Feb 2009

England

A/

Ohh, I see so hero was meant to be maxed but the other PvP titles weren't. That makes sense!