07 Apr 2011 at 18:30 - 3
1. Remove the Resurrection Skill off the Talhkora (Add Waste Not, Want Not, Leech Signet, etc.
2. Replace ONE of the Flesh of My Flesh on the Mesmers with Death Pact Signet
3. Remove Orison of Healing, replace it with Patient Spirit
4. Healing Seed in my experience isn't used correctly by Monks, prepare to disable it and micro it for Balling, I wouldn't even use it.
5. Remove Cure Hex from Dunkoro, Place it where Healing Seed is on Tahlkora. Re-Distribute the points from the loss of your only Healing skill on Dunkoro into whatever else you want, not healing.
6. RoJ > SoJ on the Smiting Monk.
7. You have 7 Interrupts (Panic Included), remove CoF from Gwen so that the monk's actually have a chance at using their main form of Energy Management. Replace it with Chaos Storm, Empathy or even Unnatural Signet.
8. Blood Ritual is annoying, Micro it.
9. Have two of the same skill (Minions) is most likely going to lead to issues in areas without a large amount of bodies. I'd drop minions on the MM Necro and perhaps use only Jagged on him as his only MM skill.
10. Blood of the Master is counter-productive when using Bombers, either use Death Nova and don't use blood of the master or use Blood of the Master and not Death Nova. Remember your Ritualist is taking advantage of constantly summoning to do damage, with another MM spamming Minions + Himself using Blood Of The Master you're hurting your damage.
That's all for now. ZB could be an ER Prot Hero - http://www.gwpvx.com/Build:E/Mo_ER_Prot_Hero and as personal preference I'd add an SoS Channeling Rit with Splinter and Smiting for Melee Support, re-distribute the extra attributes on your Necromancer by losing Splinter Weapon into Death and Soul Reaping.