PLayer Bar is on the bottom and can be anything with a hex and condition on it i.e. AP Caller. I'm not a fan of it, but whatever floats your boat i suppose.
Overall is a pretty general team bar done 50+ vq's and hm missions with it. I've noticed that by removing most of the healing skills from the discord necro's that even with one less discord it's being cast more. Works well in fow hm/nm, but, lets be honest 2 hours fow with heros or 20-40 minute fowsc. haven't tried in doa/uw but again whats the point.
Pros:Balanced More casting Discord Good Anti-melee Lots of degeneration/conditions Big minion meat shield/bomb
Cons:Fewer Hexes Poor spell protection Weaker versus Hex Heavy areas
Template codes (same order as jpeg...I think)
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Something to keep in mind before commenting:
I play an elementalist main which goes well with the other searing flames in the build, if you're thinking about running with a front line melee than it you might want to move things around... like everything. In fact on my assassin I don't bring anything close to this because it doesn't work as well.
Also with seven heroes every profession will have a different optimal team build to complement what that profession does best. That's one of the great things about the hero setup it's more than just casters bring discord and melee frontliners bring sabway; meanwhile everyone debates which is best... Now we can all post team builds and tell each other that everyone else's build sucks. Enjoy and to each their own.