First off, I am a newbii with the Assassin (played two A characters to around level 15). So my experience in the later run with both new skills and different enemies is highly lacking.
But I wondered about the use of a Necromancer as Primary, played as an Assassin.
I would use the Soul Reaping attribute from The Necromancer to fuel the Assassins dagger comboes. But I am unsure if the loss of the Assassins primary attribute and the skills associated with it would spell disaster later on?
At the moment the largest "problem" (if it is a problem) is that even the cheapest energi cost of the quickly run comboes drain the energi in a few seconds.
I am aware of the additional loss of runes that will have a semi large effect on the dagger skill, but on the other hand energy should not be a problem (especially combined with a minion master/bomber hero/ally). The continuation of the attack comboes should be pretty much garanteed?
The loss is the higher "normal" damage and armour, but the gain should be higher cost comboes with more damage/effect?
Am I totally off or can it be used effectively?
I am also thinking about using a E as the primary build, to use the larger energy storage to fuel the comboes and the effective high damage/effect close combat spells for a quick group kill? The large problem I see here is of cause running out of energy to early without "a refuel plan".
Hope You will be willing to give some good (and explained) advice

Oh, and the build is for PVE only...
/Confused Assassin