Hey
I think I could really use some suggestions for my hero builds as well as mine. I'm sick of discord. I feel like my ranger could be more useful doing something else than being an AP caller. Any ideas about how I can optimize this ?
Hero team as a Ranger
ahem.
AndrewSX
Seems very solid at first sight, but there's still some room for (little) improvements imo.
-Too much resses, expecially if u consider the sig on your bar. 3-4 is the best number, depending if using stuff like UA or dedicated healers/protters.
-Replace Frustration with Sig of clusminess or something else(it's overkilling when bringing Arcane conudrum).
-About your bar.I'm not an expert of Rangers, but FGJ(barrage is already awesome to fuel SY!) and last 4 skills can probably changed to something more useful imo.Wait a ranger expert player anyway.
-Be sure to bring Chan @15-16 on the first Rit! Splinter benefit that a LOT.
-I'm not really sure about SOGM with Shelter. Communing Rit should be: a-SOGM+full offensive spirits, b-ST with only protective spirits(beter if microed when running Shelter+Union), c-ST+any 3 Communing spirits(mixing prots and utility/dmg).
Anyway, w/o ST to fuel it, Shelter will be quite useless(expecially with all that minion bombs running around). Either replace with anoter offensive spirit or change that build.
That's all i can see atm. Other tips could be focus on changing 3rd and 4th heroes. Heals by weapon spells(Resto Nec) can be counteractive with Splinter(deleting each other), maybe a monk is better. Curse bar is mostly for Mop+Craked armor. If keeping these 2 skills(even slotting somewhere else), u can easily play a bit on that char. For HM i'd consider more prots/heals(if you're still tweaking the build to optimize it), but can really be alot of other things(meele, orders, para, etc).
-Too much resses, expecially if u consider the sig on your bar. 3-4 is the best number, depending if using stuff like UA or dedicated healers/protters.
-Replace Frustration with Sig of clusminess or something else(it's overkilling when bringing Arcane conudrum).
-About your bar.I'm not an expert of Rangers, but FGJ(barrage is already awesome to fuel SY!) and last 4 skills can probably changed to something more useful imo.Wait a ranger expert player anyway.
-Be sure to bring Chan @15-16 on the first Rit! Splinter benefit that a LOT.
-I'm not really sure about SOGM with Shelter. Communing Rit should be: a-SOGM+full offensive spirits, b-ST with only protective spirits(beter if microed when running Shelter+Union), c-ST+any 3 Communing spirits(mixing prots and utility/dmg).
Anyway, w/o ST to fuel it, Shelter will be quite useless(expecially with all that minion bombs running around). Either replace with anoter offensive spirit or change that build.
That's all i can see atm. Other tips could be focus on changing 3rd and 4th heroes. Heals by weapon spells(Resto Nec) can be counteractive with Splinter(deleting each other), maybe a monk is better. Curse bar is mostly for Mop+Craked armor. If keeping these 2 skills(even slotting somewhere else), u can easily play a bit on that char. For HM i'd consider more prots/heals(if you're still tweaking the build to optimize it), but can really be alot of other things(meele, orders, para, etc).
Braxton619
Personality if you are going to do this build in HM, you will need to take out IV because of it's cold damage. Follow everything the guy above said too.