3 7Hero builds all Primary Sin, LF critics
Net The Nabi
My latest creation which I've been running as of late, the para is new so I havent gotten much use. SoH and the para run skills are micro'd.
The Physteam I haven't run with yet as I just made each bar the other day. Looks solid to me though.
Tried, works, fun and different, though not super effective.
Outerworld
1)
-Fox Fangs>Wild strike.
-Heroes stack Incoming and FB so i wouldn't bother bringing both.
-I would switch the monk spells on the two necs.
-Mesmers and ER seem ok.
2)
-Curious if the Para really needs to bring BR.
-ER + ST is major overskill prot, drop one of them.
-Your using 4 physicals and you don't have splinter, you could add an SoS rit over the ER or the ST.
3)
-The Earth Ele seems largely pointless, all its bringing is SoH which could be fit onto a more useful party member.
-Your player bar could use some improvement, Jagged Strike over Unexpecting and lose Wild Strike again (If you really want anti-block bring ascan).
-Fox Fangs>Wild strike.
-Heroes stack Incoming and FB so i wouldn't bother bringing both.
-I would switch the monk spells on the two necs.
-Mesmers and ER seem ok.
2)
-Curious if the Para really needs to bring BR.
-ER + ST is major overskill prot, drop one of them.
-Your using 4 physicals and you don't have splinter, you could add an SoS rit over the ER or the ST.
3)
-The Earth Ele seems largely pointless, all its bringing is SoH which could be fit onto a more useful party member.
-Your player bar could use some improvement, Jagged Strike over Unexpecting and lose Wild Strike again (If you really want anti-block bring ascan).
mage767
There is no need to pack so much offense in each and every build. A dedicated healer is extremely important. Ask yourself if any of these builds will help you clear some areas like Slavers HM, ToPK HM, Frostmaw HM, CoK HM without much difficulties.
Haggis of Doom
In addition to what Outerworld said, here are my thoughts:
- Physical heroes need IAS
- Infuse > Shield Guardian on the ER. Heroes use SG poorly
- N/Rt healer with Splinter < SoS rit with heals
- Going /W for SY will make your life much easier
- SoH on only 1 or 2 melees can be slotted on the ER (11/10/10 split)
- Rt/R Volley bars need major revamp. If you're keeping the concept, get rid of skills #3, 4, 6 and 8, and bring Sight Beyond Sight. I think the build would suffer from energy problems too, due to my past experience with Spirit's Strength. I personally would go /P (no Volley
), use adrenal attacks and fit 2x FB. In this case, Weapon of Aggression may be a better choice than Splinter.
- Dark Fury > Mark of Fury
- Ineptitude > Shared Burden (which is counterproductive on a Clumsiness bar)
- GftE > Glowing Signet
- Spotless Soul < Draw Conditions or Foul Feast
- Do try to fit dual FB, microing FB + Incoming is pretty annoying imo
Quote:
Originally Posted by mage767
- Physical heroes need IAS
- Infuse > Shield Guardian on the ER. Heroes use SG poorly
- N/Rt healer with Splinter < SoS rit with heals
- Going /W for SY will make your life much easier
- SoH on only 1 or 2 melees can be slotted on the ER (11/10/10 split)
- Rt/R Volley bars need major revamp. If you're keeping the concept, get rid of skills #3, 4, 6 and 8, and bring Sight Beyond Sight. I think the build would suffer from energy problems too, due to my past experience with Spirit's Strength. I personally would go /P (no Volley

- Dark Fury > Mark of Fury
- Ineptitude > Shared Burden (which is counterproductive on a Clumsiness bar)
- GftE > Glowing Signet
- Spotless Soul < Draw Conditions or Foul Feast
- Do try to fit dual FB, microing FB + Incoming is pretty annoying imo
Quote:

There is no need to pack so much offense in each and every build. A dedicated healer is extremely important. Ask yourself if any of these builds will help you clear some areas like Slavers HM, ToPK HM, Frostmaw HM, CoK HM without much difficulties.
The OP's second setup doesn't have any direct heals, which is a huge problem. The 2 other setups are fine.
And I do hope people adapt their builds before going into the areas you mentioned. Not doing so is as lazy as it is stupid.
And I do hope people adapt their builds before going into the areas you mentioned. Not doing so is as lazy as it is stupid.
FoxBat
jensyea
2 has no direct heals, pretty lame to slowly die while youre protected in every way because some nerd ghoul made you bleed...
just saying
just saying

Net The Nabi
Quote:
Originally Posted by Outerworld

-Fox Fangs>Wild strike.
-Heroes stack Incoming and FB so i wouldn't bother bringing both.
-I would switch the monk spells on the two necs.
-Mesmers and ER seem ok.
2)
-Curious if the Para really needs to bring BR.
-ER + ST is major overskill prot, drop one of them.
-Your using 4 physicals and you don't have splinter, you could add an SoS rit over the ER or the ST.
3)
-The Earth Ele seems largely pointless, all its bringing is SoH which could be fit onto a more useful party member.
-Your player bar could use some improvement, Jagged Strike over Unexpecting and lose Wild Strike again (If you really want anti-block bring ascan).
I mentioned I micro Incoming/FB, so they actually don't stack for me

I like the swapping idea, will revamp that.
#2. Forgot Splinter and should add a ded heal over the ST.
#3. Unsuspecting was a mistake it should have been JS, just simple misplaced skills.
The earth ele was an idea, originally water used to snare the enemies.
@ Mage
Quote:
There is no need to pack so much offense in each and every build. A dedicated healer is extremely important. Ask yourself if any of these builds will help you clear some areas like Slavers HM, ToPK HM, Frostmaw HM, CoK HM without much difficulties.
The first build has worked against ToPK HM, and I can solo both FMB and Kath. Even if I couldn't I'm certain I could do kath just from sheer knowledge of the dungeon, might have problems with Frostmaws but I could get it done. I would change almost all my bars for slavers/not do it since humans are better. @ Haggis Quote:
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